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View Full Version : MP Sharqi Peninsula (Beta 2) Map Released


[MyIS]Spawndemon
02-11-2008, 05:08 PM
Community member Zeroy is back today with the second beta release of his BF2 remake map. Take a look:

Second BETA release of the map. Most bugs have hopefully been caught, this version contains much, much more than the first beta.

Changes in this version:
• New minimap
• New Loadscreen
• TV Station can now be accessed via 4 differents ways (1 elevator inside, 1 ladder on back, from crashed tower and rope)
• TV Station roof redone
• TV Station sides cant be accessed (try, you'll die)
• Added trigger damage on all fires, top of barbwired fence
• Added LOTS of cover: Foliage, cars, barrels
• Added Leaking/Explosive barrels (Thanks CCL_Destroyer)
• Opened up building with MG42 on top of ramp
• Modified Double container
• Added MG42 in front of TV Station
• Added small fence on top of large wall front of TV Station
• Added Lights in Construstion site, added 2 more ladders there too
• Changed SAB/HTF spawns for better balance
• Added DOM/DM/WAR spawns around the map
• Added over 10 Fx around the map
• Added small market place near Double container
• Added Destructable cars
• Higher Heli path

Download Here - Sharqi Peninsula (Beta 2) (http://files.totalgamingnetwork.com/file/4979/Call+of+Duty+4+Map+-+Sharqi+Peninsula+Beta+2/)

<a href="http://images.totalgamingnetwork.com/images/shot183.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot183.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot4.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot4.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot3.jpg" alt="" border="0" /></a>

As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here (http://www.infinityward.com/community/forum/index.php?topic=15922.0).

Alex98uk
02-11-2008, 05:17 PM
Looks so good. We need this on the server :D

thekillerjud
02-11-2008, 10:32 PM
I added this to my clans server. Great map in BF2!!!

72.36.170.124:28960

http://cache.www.gametracker.com/server_info/72.36.170.124:28960/b_560x95.png (http://www.gametracker.com/server_info/72.36.170.124:28960/)

Spik3d
02-11-2008, 11:38 PM
He still has plenty of issues that need to be fixed.

Whiskey
02-12-2008, 12:27 AM
^ Yeah, that was a good list you provided him on the IW forums. Great thing is, he seems quite responsive to suggestions/comments and puts out new versions reasonably often.

[MyIS]Spawndemon
02-12-2008, 12:36 AM
He still has plenty of issues that need to be fixed.

Perhaps you could point out some good features about the map? Not to get off-topic here or anything, just tired of seeing negative comments from you.

Spik3d
02-12-2008, 01:28 AM
Spawndemon;1854692']Perhaps you could point out some good features about the map? Not to get off-topic here or anything, just tired of seeing negative comments from you.

Not to get off topic here or anything, but if you look at it this way, there are ten to fifteen people at IW's forums commenting on how good it looks. If nobody came along to point out what look out-of-place or wrong, then it would stay in its previous condition, never being updated.

Did you see my post regarding what I thought was out of place?
If so, then do you see my post in this thread as "negative"?
If not (first question), if I posted the exact same thing would that make my post in this thread constructive?

Now, to those "good features" you want, nice layout, I guess.

GeneralPatton
02-12-2008, 12:03 PM
It's his first map, I give him a lot of credit :)

His water reflections were a bit messed on some things that weren't supposed to be there and his brush is very heavy in places for low gfx cards but overall, a very good map

[RS]F|Sgt.Hanley
02-12-2008, 07:23 PM
Seeing as I cant map for **** I have to say its the best map since slice bread.

Whiskey
02-17-2008, 07:59 PM
Looks like the map author, Zeroy, has released the final day & night versions of this map: http://www.infinityward.com/community/forum/index.php?topic=17610.0