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View Full Version : MP Karkand (Final) Released


[MyIS]Spawndemon
02-18-2008, 06:16 PM
Community member STING is back today with the final version release of another popular BF2 remake map. Check it out:

Here is the final version of Karkand. We hope you will enjoy this map!

• 80 hours build time.. 20 of it was for scripting
• 9742 brushes
• 4800+ models
• 6 Emplaced S.A.W machine guns
• 10 breakable walls/doors
• 119 light points
• 25 reflection probes
• 1 tunnel system

Gametypes Supported: All

We have tested the following gametypes running CoD4 version 1.5 with AWE version 1.2 successfully: CTF, HTF, CTFB, DM, WAR (tdm), SD, SAB, KOTH (hq), DOM.

This is the final version. The aim of this project was to bring Karkand to CoD4 with a slightly clean & modern feel. We believe we have accomplished this. We added some "secret" spots & "breachable" areas to allow further access, and there is a tunnel system to enhance the gameplay.

Download Here - Karkand (Final) (http://files.totalgamingnetwork.com/file/4997/Call+of+Duty+4+Map+-+Karkand/)

<a href="http://images.totalgamingnetwork.com/images/1060.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_1060.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/1146.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_1146.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/1253.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_1253.jpg" alt="" border="0" /></a>

As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here (http://www.infinityward.com/community/forum/index.php?topic=17798.0).

-Commander Cody-
02-18-2008, 06:35 PM
Looks good. Will try.:salute:

L3adCannon
02-18-2008, 06:58 PM
Layout looks decent but way too little detail. Same goes to most of the custom BF2 remakes.
Extra props would be nice, but not much, just enough to mix up places where you can see texture tiles repeating, empty spaces, etc. Actually, moving around some of the existing ones should mix things up and not give you that empty/textures-repeating-all-over feeling.

Still, good job.

CptainCrunch
02-18-2008, 07:05 PM
Good job on it. Not much on the mini map though for being "final".

Crunch

[56AB]W|Pvt.Hanley
02-18-2008, 07:09 PM
Will have to check out sometime soon.

.reZ_TSlaw
02-18-2008, 07:28 PM
It looks a little too open, not enough stuff there. I mean it's probably a good map, but bleh I don't see much of the "karkness"

GeneralPatton
02-19-2008, 12:51 PM
I didn't care for it at all =/

Shellshock_1918
02-19-2008, 11:52 PM
Needs more work.

Cryptik
02-20-2008, 10:16 AM
Sorry that just looks terrible there seems to be no blending at all. Sharqi's quality is a hell of a lot better than this.

.reZ_TSlaw
02-22-2008, 12:56 AM
Sorry that just looks terrible there seems to be no blending at all. Sharqi's quality is a hell of a lot better than this.

I'm gonna have to agree. I played it today, and it took me about 15 minutes to realize I was standing on the Hotel flag point. I had no idea. This map is not like kark much at all. Same layou (sorta) maybe. But that's about it

rumple9
03-12-2008, 01:30 PM
sorry , but its rubbish - stick to the day job

Whiskey
03-12-2008, 04:56 PM
Textures could definitely be better, but it's a nice large map with a decent layout, and a fair bit of access to buildings/roofs. Should support a good number of players.