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[MyIS]Spawndemon
02-23-2008, 06:46 PM
The First Strike (http://www.fsmod.com/) mod team is back today with their latest update on their upcoming release. Check it out:

Welcome to the second of the articles we’ll be publishing in our run up to the release of First Strike v1.2. In this article you'll get an in depth introduction to a new map that we are very excited about, and we know you will be too. Our setting is the site of the climactic battle at the end of Star Wars: A New Hope, the Battle of Yavin.

Backstory
For Star Wars fans, this map really needs no introduction. With the Death Star approaching their no longer hidden base on the jungle moon of Yavin IV, Rebel forces launched a desperate attack against the Empire’s moon sized technological terror. Armed with knowledge gleaned from technical readouts of the battle station, Alliance tacticians lead by General Jan Dodonna, exposed a small weakness in the Death Star’s defenses, and the Alliance’s one-man snub nosed fighters were the perfect weapon to exploit it. As the Rebel fighters slipped past the battle station’s heavy turbolasers, Imperial pilots launched their own fighters to engage the attacking Rebels ship to ship. A gruesome battle ensued with the Rebel Alliance’s fate hanging on one pilot’s ability to successfully fire a proton torpedo down a thermal exhaust port less than two meters wide.

<a href="http://images.totalgamingnetwork.com/images/sshot1_lrg_BOY01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sshot1_lrg_BOY01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/sshot1_lrg_BOY03.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sshot1_lrg_BOY03.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/sshot1_lrg_BOY04.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sshot1_lrg_BOY04.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/sshot1_lrg_BOY05.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sshot1_lrg_BOY05.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/sshot1_lrg_BOY06.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sshot1_lrg_BOY06.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/sshot1_lrg_BOY08.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sshot1_lrg_BOY08.jpg" alt="" border="0" /></a>

For all the information on this newest map be sure to visit their website here (http://www.fsmod.com/us/).

Dtneter
02-23-2008, 06:49 PM
oo nice ive seen a video about this map and was excited :D keep em up team.

solodude23
03-01-2008, 11:25 PM
SWEET! I was wondering if there would be turbo lasers in the trench like in 'A New Hope'. I noticed GS didn't have these.

FSDev| TALON
03-04-2008, 01:07 PM
We are looking at the possibility, after all we would like to make this map as authentic as possible. However with the accuracy of the AI controlled Turbolasers and the confines of the trench we'll have to see. It'll be a question of balancing and gameplay whether we decide to have the Turbolasers in there or not.

solodude23
03-06-2008, 01:06 AM
I see, thanks :). How editable are AI controlled weapons? What are the variables? I'm assuming there is range of engagement as well as accuracy and rate of fire.

I just know that aside from the large automated lasers aside the Star Destroyer on Escape From Hoth, I am generally not worried about any of the AI controlled weapons at all as I do not feel they pose much of a threat to me. They dew add a great feeling of immersion but if they were a bit more deadly it would feel even more immersive.