[MyIS]Spawndemon
03-02-2008, 11:08 PM
The Exodus (http://exodus-mod.com/) mod team has posted up a new update showing off their latest media. Take a look:
This is the first of our new bi-weekly updates we'll be doing to keep everyone as up to date as possible with the mod's progress! This update includes a variety of new renders trying to show off some pieces of work we haven't in the past such as architecture and vegetation. We've also tried to include some of the not so noticeable custom objects we'll have such as the brown eagle.
First we have the trees. To help create the world of Exodus, we've created new pine trees to populate our forests. The first shot demonstrates our trees before snowfall and these will be used for our Prologue, while the second shot shows the trees during Episode 1.
Next we have a brown eagle. Many of you may have noticed in Crysis the birds flying up in the sky, this will be one of our replacements. We also have a render of an animal called the Shagrat which is basically, as the name suggests, a large, furry rodent. The Shagrat will be similar in size to the Scrofa featured in one of our previous updates. We would also like to share a concept of our main character. This painting is of the character in Episode One and beyond because in the Prologue he'll be around 18 or 19.
<a href="http://images.totalgamingnetwork.com/images/pine_trees4_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pine_trees4_lr.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/brown_eagle_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_brown_eagle_lr.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/Shagrat2_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Shagrat2_lr.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/Alfar_lg.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Alfar_lg.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/hero_village_hut_ext_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_hero_village_hut_ext_lr.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/poor_hut1_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_poor_hut1_lr.jpg" alt="" border="0" /></a>
To check out the rest of this new mod update be sure to visit here (http://exodus-mod.com/).
This is the first of our new bi-weekly updates we'll be doing to keep everyone as up to date as possible with the mod's progress! This update includes a variety of new renders trying to show off some pieces of work we haven't in the past such as architecture and vegetation. We've also tried to include some of the not so noticeable custom objects we'll have such as the brown eagle.
First we have the trees. To help create the world of Exodus, we've created new pine trees to populate our forests. The first shot demonstrates our trees before snowfall and these will be used for our Prologue, while the second shot shows the trees during Episode 1.
Next we have a brown eagle. Many of you may have noticed in Crysis the birds flying up in the sky, this will be one of our replacements. We also have a render of an animal called the Shagrat which is basically, as the name suggests, a large, furry rodent. The Shagrat will be similar in size to the Scrofa featured in one of our previous updates. We would also like to share a concept of our main character. This painting is of the character in Episode One and beyond because in the Prologue he'll be around 18 or 19.
<a href="http://images.totalgamingnetwork.com/images/pine_trees4_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pine_trees4_lr.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/brown_eagle_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_brown_eagle_lr.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/Shagrat2_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Shagrat2_lr.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/Alfar_lg.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Alfar_lg.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/hero_village_hut_ext_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_hero_village_hut_ext_lr.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/poor_hut1_lr.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_poor_hut1_lr.jpg" alt="" border="0" /></a>
To check out the rest of this new mod update be sure to visit here (http://exodus-mod.com/).