[MyIS]Spawndemon
03-10-2008, 05:01 AM
Are you ready for the return of FEAR? IGN (http://www.ign.com/) has posted up a new article about Monolith's follow-up game to FEAR, Project Origin. In the article you'll find an interview with the game's lead designer, John Mulkey, as well as a new trailer. Check it out below:
IGN: How does the story in Project Origin connect to FEAR?
John Mulkey: The story of Project Origin picks up about 30 minutes or so prior to the explosive ending of the first game. Your team has been sent in to secure Genevieve Aristide in connection to the events that have transpired in the first game; that is when the containment facility from the first game explodes, taking out a good portion of the city and releasing Alma upon the world.
IGN: Is Alma's role more or less prominent than in the first game?
Mulkey: The threat Alma poses now that she is freed from containment is the central motivation in the game.
IGN: What are you doing that will keep people from saying, "Oh, this is just FEAR 1.5"?
Mulkey: We are concentrating on increased variety across the board and adding completely new gaming experiences like giving the player the opportunity to pilot a giant Powered Armor.
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=812589&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/857/857797/projectorigin_trailer_030708_flvlowwide.flv&allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360' ></embed>
To check out the rest of this new article, including the rest of the interview, visit here (http://pc.ign.com/articles/857/857914p1.html).
IGN: How does the story in Project Origin connect to FEAR?
John Mulkey: The story of Project Origin picks up about 30 minutes or so prior to the explosive ending of the first game. Your team has been sent in to secure Genevieve Aristide in connection to the events that have transpired in the first game; that is when the containment facility from the first game explodes, taking out a good portion of the city and releasing Alma upon the world.
IGN: Is Alma's role more or less prominent than in the first game?
Mulkey: The threat Alma poses now that she is freed from containment is the central motivation in the game.
IGN: What are you doing that will keep people from saying, "Oh, this is just FEAR 1.5"?
Mulkey: We are concentrating on increased variety across the board and adding completely new gaming experiences like giving the player the opportunity to pilot a giant Powered Armor.
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=812589&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/857/857797/projectorigin_trailer_030708_flvlowwide.flv&allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360' ></embed>
To check out the rest of this new article, including the rest of the interview, visit here (http://pc.ign.com/articles/857/857914p1.html).