[MyIS]Spawndemon
03-10-2008, 08:28 AM
The BattlePaint (http://bpaint.supworld.net/) mod team has been hard at work over the last months on their new version 1.1. In that time they have created a new website and have published a new trailer for the upcoming release today. Here is what we can look forward to in the next release as well as the teaser trailer:
This new version was longer and more complex to develop than the first. We have added a significant number of new features that have not been easy to develop given the small size of the mod team: 3 people. Here is a short overview of these new features:
GamePlay:
- The paintgun and teubegun have seen their firing range extended.
- Uncapturable flags are off limits to the enemy team.
- Weapons no longer have infinite ammunition, it is necessary to resupply near paint cans (as in BF1942)
- Naval battle game mode for the OK Coral map (inspired by BF 1942)
- Bisouporte (code offered to SGLR mod)
8 New Maps: The mine, Santa Claus the window, Jungle Boing, Inferno, La zizanie, Peinturlurage, OK Coral, Brie Quiche Battle
Vehicles: The "voiture pantoufle" (amphibious), The "bainkiroul", The "barbiscoot" (4 seats), The "canardenforce" (water scooters), The "mongolfiair" (2 versions, including one carrying a grosstach), The "paquebotte", The "wagon"
10 New Weapons: Pinceaukitu, Bananamolette (to repair vehicles), SnowBall, FireBall, Boulkipu, impact and delayed poison gas grenade, Flamethrower, FlyGun, Grosstach (fixed weapon), Carot (to heal)
4 New Kits: Winter kit, Flyer kit, Infernal kit, Demo kit
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/DERy8R1eLBs&rel=1&border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DERy8R1eLBs&rel=1&border=0" type="application/x-shockwave-flash" wmode="transparent"width="425" height="355"></embed></object>
The new version of BattlePaint (http://bpaint.supworld.net/) is set to come out later this week, with the server files on Thursday and the client on Friday. Stay tuned!
This new version was longer and more complex to develop than the first. We have added a significant number of new features that have not been easy to develop given the small size of the mod team: 3 people. Here is a short overview of these new features:
GamePlay:
- The paintgun and teubegun have seen their firing range extended.
- Uncapturable flags are off limits to the enemy team.
- Weapons no longer have infinite ammunition, it is necessary to resupply near paint cans (as in BF1942)
- Naval battle game mode for the OK Coral map (inspired by BF 1942)
- Bisouporte (code offered to SGLR mod)
8 New Maps: The mine, Santa Claus the window, Jungle Boing, Inferno, La zizanie, Peinturlurage, OK Coral, Brie Quiche Battle
Vehicles: The "voiture pantoufle" (amphibious), The "bainkiroul", The "barbiscoot" (4 seats), The "canardenforce" (water scooters), The "mongolfiair" (2 versions, including one carrying a grosstach), The "paquebotte", The "wagon"
10 New Weapons: Pinceaukitu, Bananamolette (to repair vehicles), SnowBall, FireBall, Boulkipu, impact and delayed poison gas grenade, Flamethrower, FlyGun, Grosstach (fixed weapon), Carot (to heal)
4 New Kits: Winter kit, Flyer kit, Infernal kit, Demo kit
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/DERy8R1eLBs&rel=1&border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DERy8R1eLBs&rel=1&border=0" type="application/x-shockwave-flash" wmode="transparent"width="425" height="355"></embed></object>
The new version of BattlePaint (http://bpaint.supworld.net/) is set to come out later this week, with the server files on Thursday and the client on Friday. Stay tuned!