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wardogHk
03-11-2008, 11:26 PM
How can i get a better frame rate and also how do i change it?
thank you

Fingulfin
03-12-2008, 12:10 AM
To get a better framerate, you can do any of the following:
Upgrade your Graphics Processing Unit (also known as a Graphics Card)
Upgrade your Processor AFTER upgrading your GPU
Upgrade your RAM
Lower your Detail Settings
Defragment your Hard Drive

Shazanelli
03-12-2008, 12:21 AM
does defragmenting your hard drive give a good improvement? or is it not really worth it...

Fingulfin
03-12-2008, 12:26 AM
If your hard drive is fragmented, you should defrag it regardless...

But to answer your question, it MIGHT give you an extra 5 FPS... TOPS.

DrM
03-12-2008, 12:29 AM
There are only 2 real ways to change your FPS.

1. Change the graphics card.
2. Change your video settings.

For option 1, this generally means getting a bigger, better card. But there improvements can be made by keeping your card cooler. This can involve replacing the standard fan on the card with a better one, improving the air flow within your case etc.

For option 2, this can be done when ever you want. In the game settings you can raise or lower various values. The lower options will make the game look less pretty, but generally give you more FPS.
Now a big BUT. Some settings only make things look pretty, BUT [here it comes] some of them change what you see in game, or from how far away you see them.
Things like "lighting", "dynamic shadows", "dynamic lights" & "anti-aliasing" can be turned off without impacting what you see, but if you lower the "geometry" then you cant see as far.
IE some things will give you an advantage in game [because of higher FPS], but some will give you a disadvantage in game [becuase you might not be able to see the enemgy that can see you!].


As a general rule, if you get below 20 FPS you are in trouble. Try to get at least 35-40 so that when theres two 2 tanks, 10 people and an orbital strike going on do dont lose the abiltiy to tell which direction you are facing!

If you want to get more information of the specifics google "2142 tweak guides" and you will get loads of useful information.

DocM

Field
03-12-2008, 12:39 AM
yeah most of the servers i play on im generally getting 30-40fps. If its a bad server or a highly populated server it drops to maybe 20 and sometimes below that. Moongamers i've found to be the trashiest servers to play on they always stutter really bad for some reason.

Corkum
03-12-2008, 12:57 AM
30-40 fps actually isn't that bad. Movies play at 24fps I believe, its not the average fps that you notice though. Its when the fps drop dramatically that you notice it (during explosions, ect.). Which is why the higher your fps are, the less you will notice when they drop, because they wont drop below 24ish, which is when you start to notice it.

XxSTAM1NAxX
03-12-2008, 01:31 AM
30-40 fps actually isn't that bad. Movies play at 24fps I believe, its not the average fps that you notice though. Its when the fps drop dramatically that you notice it (during explosions, ect.). Which is why the higher your fps are, the less you will notice when they drop, because they wont drop below 24ish, which is when you start to notice it.
I dunno about your eyes, or TV screens.
I however can not play with just 30 or 40 fps. Normally I get around 100. 60 on populated servers and 30 during orbital strikes which is when I start to "see" the low fps. For FPS you should have around 50 to 60 fps to get a good game. Anything below won't do any good.

Fingulfin
03-12-2008, 01:56 AM
30-40 fps actually isn't that bad. Movies play at 24fps I believe, its not the average fps that you notice though. Its when the fps drop dramatically that you notice it (during explosions, ect.). Which is why the higher your fps are, the less you will notice when they drop, because they wont drop below 24ish, which is when you start to notice it.
Much different with video games ;) I used to play with 20-25 FPS on a 32 Man Gibraltar, and simply couldn't support some maps because of the lag... I was also a horrible player, when I was having a good day I had around a 1/1 K/D.

Then I upgraded. Now I get around 100 FPS no matter what server I'm on, and I have noticed how much easier it is to fight. I don't notice the difference between 100 FPS and 60 FPS (The human eye can only see 30 FPS anyway), but the notice between 100 and 25 is stunning. I think its probably because of the fact that we are playing on the computer, and how many frames per second you are getting matters to it. Lag can quite often be attributed to low FPS (and low FPS can be attributed to lag :p)...

I think the reason the OP wants higher FPS is for recording. The only way to increase your FPS as dramatically as you want is to replace your GPU and after the GPU the processor. Right now I have an 8800GTS, but I don't notice difference between that and my old 8800GT because I am being bottlenecked by my processor speed. The other suggestions I mentioned will help FPS some, each solution giving you around 5 more FPS (except for the RAM, if you have under 2 Gigs then it should give you a good 10-20 FPS)

crack25
03-12-2008, 02:27 AM
how do u measure your fps in the game?

193d DCAT1
03-12-2008, 02:43 AM
`
renderer.drawfps 1

crack25
03-12-2008, 02:44 AM
cheers mate

Basil.
03-12-2008, 03:18 AM
take a look and see how many background task are running. shut any thing down you do not need. google Black Viper. he has some real good guides that well tell you what you need and don't need.

jake___
03-12-2008, 05:21 AM
number one way to increase FPS: uprage RAM or processor, or video card.

BF2412 is old enough now that you can 60 FPS (which is about as high as the human eye can detect easily) without spending too much cash.

messfeeder
03-13-2008, 05:40 AM
Under 60 fps is when things will be noticeable to the human eye. Your light bulbs are most likely 60 Hz, which means that the electrical current fluctuates in and out of them at 60 times per second on an alternating current. Your computer screen probably flickers at 60-75 Hz as well. If your eyes hurt from looking at your screen too long, a little trick is to set your desktop to a res where you can increase your flicker rate.

Minmaster
03-13-2008, 06:19 AM
LCD has zero flicker, no? so it has no refresh rate? for CRT, i have sensitive eyes, and can't stand anything below 75hz.

messfeeder
03-13-2008, 07:31 AM
With LCD, the picture does not go on and off line by line like CRT. Every pixel is always colored and the pixels just change colors (hence "ghosting" effect). But that doesn't mean that refresh rate means nothing for LCD. Refresh rate refers to how fast the data is transferred from the graphics card to the monitor. Response time is what's really important with LCD. My monitor has a 2ms response time.

Here, I stole this off another forum. Enjoy.
Link: http://www.tomshardware.com/forum/52152-3-refresh-rate

Refresh rate - video card
Refresh rate refers to how often the picture on the screen is updated. This is independant of whatever monitor you are using (CRT, LCD, DLP, Plasma, OLED, SED, etc...).
Assume you have a 60Hz refresh rate. That means that your video card is sending a new picture 60 times per second. It is sending the entire screen 60 times per second no matter what monitor you have or whether anything has changed on your screen. The monitor then updates the entire screen every refresh rate cycle (in this case 60 times per second). Again, it does not matter what monitor type it is; they all receive an entirely new picture 60 times per second (assuming it has a refresh rate of 60Hz).
Refresh rate - games/updating
Ignoring the specific issues of flickering on CRT monitors, refresh rate does have an effect on other things -- such as games and fast moving objects. As described earlier, refresh rate is simply how often a new (up-to-date) picture is sent to your monitor. If the refresh rate was too slow, then there would be a noticeable difference between what you did on your computer and what you see on your monitor. 60Hz (or 60 frames per second) is usually enough for most tasks. However, some very demanding users may be able to notice (and use) higher refresh rates like 75Hz for things like having that split second extra faster update in a game.
CRT flicker - the connection to refresh rate
It seems that many people perceive refresh rate as controlling the flicker on CRT monitors and assume that refresh rate has no affect on other monitor types like LCD; however this is not the case. Although there isa strong link between refresh rate and flicker, flicker on CRT monitors is a totally different issue from refresh rate. The concept of refresh rate has already been explained... so now on to the topic of CRT flicker.
Flicker on a CRT monitor is the result of how CRT monitors produce a picture. On a CRT, the electron gun fires electrons at the screen that causes the pixels to light up for a split second, after which, the screen immediately starts to fade back to black (no light). On a CRT, the picture goes in a cycle: the screen updates, the picture starts to fade back to black, the screen updates again (restoring the color), it fades back to black, and so on, and so on. A CRT simply cannot hold a constant picture; it must continually update to keep going. The slower this update, the more noticeable the period between updates (where the monitor starts to fade back to black). When the update is too slow, many people can notice the fading of the picture back to black between cycles (whether subjectively by getting a headache or objectively by knowing what they are looking at).
How does this relate to refresh rate? Since, as explained earlier, refresh rate is simply how fast a new picture is sent to the monitor, then that means if you have a lower refresh rate being sent to the CRT monitor, then the flicker (color, black, color transition) will be more noticeable; but if you raise the refresh rate, the CRT monitor will update more often and reduce how much you notice the flicker. So, as you can see, refresh rate is important to using a CRT monitor, but it is not something unique to CRT monitors.
Refresh rate and LCD monitors
On an LCD, things are completely different. The light comes from a constantly lit "white" bulb in the back of the monitor. In front of the bulb is a "screen" with millions of little LCD pixels on it. This is the part you see; it is the part that shows the picture.
Again, refresh rate comes into play. Whatever the refresh rate is, that is how often the LCD screen will change to show whatever the computer looks like now. Between refreshes, nothing happens. The LCD pixels stay the same... the backlight remains turned on... etc.... It is a constant picture that does not fade back to black like on a CRT. Thus, you should not see any flicker effect from this.
However, as described earlier, refresh rate is still how often a new picture is sent to your monitor, and it may have some impact in some rare cases.
Response time
While refresh rate has to do with the computer and how often a picture is sent to the monitor, response time is entirely a monitor issue. All monitors have a response time. Response time is the measure of how long it takes your monitor to change the picture (each time it is told to during each refresh cycle). Unfortunatly, LCD monitors have slow reponse times, causing them to change the picture slowly. For fast motion, this produces a blurring effect instead of sharp, distinct moving objects.
Now... assuming that you used a refresh rate of 60Hz, that means that you need to change the picture every 16.6 milliseconds. Thus, an LCD that is slower than 16.6ms is gonna have blurring in it. On the other hand, if you need the faster frame rate of something like 75Hz/FPS, then that would require updating the picture every 13.3 milliseconds. (Note: it is my guess that monitors actually need much more than these bare minimum numbers being mentioned.) So..., if the monitor's response time is not fast enough, then it doesn't really matter how high you set the refresh rate.
[code:1:4a78c69816]If you are interested, a refresh rate of 60Hz = 60 frames sent to the monitor per second. As you may have noticed, LCD monitors are often rated with a response time of so many milliseconds, or ms for short. One millisecond is 1/1,000th of a second. Doing a little math, we find that to achieve 60 frames per second refresh rate, would require updating the monitor around every 16.6ms