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View Full Version : Tiny game design niggles, that you have to put up with!


Unzen
03-13-2008, 01:33 PM
Some of mine....


Rear view in the driver's position of the APC. Those bloody RDX planters can't be seen at times!
Walker when it goes into to stupid lurch-stumble mode. Jump out and then back in and everything is fine. :confused:
Titan turrets need a few degrees higher elevation - titan AA turrets need a few degrees lower elevation.
FAV and APC machine guns do diddly-squat to the aircraft. Now that I really do hate. Even if it took five minutes of constant fire to bring down a gunship or transport - at least it would be doing something.
Why do the AA turrets on the tanks have different elevation angles?
Autobalance being over-zealous and you seem to constantly change sides during a round.
FF should be permanently on. Period.
And the worst? When you jump down a chimney on titan attack - land on your feet fine and see two enemy looking at you. Why on earth, at random times, can you not fire??? I've lost track of how many stupid deaths I've had doing that, because the game decides I can't fire straight away. Other times it works fine.

CaptainSnert
03-13-2008, 02:10 PM
The game does not remember any of the mouse keys I have assigned, and I have to reassign them every time I boot up.

Now they have been aware of that 'bug' since the online beta demo, and it's still there

Lolyn
03-13-2008, 02:38 PM
To be fair, most of those little niggles you've described are actually part of the reason I enjoy the game. It's balance.

Rear view in the APC is bad because the APC is a behemoth and your viewing position looks over the rear which is massive... just move about a bit every so often. If you're sitting still in an APC for a prolonged amount of time then you deserve to get rdx'ed! If you get into an 18 wheeler and look out the wing mirror, how easily can you see immediately behind the trailer?

Titan gun elevation is about right so they can cause mass devastation - HOWEVER are vulnerable to certain attack points. What's the fun in having mounted guns that powerful and don't have points of vulnerability?

There's PLENTY of weapons that can remove gunships. All tier 4 engineer unlocks, tanks, transports, walkers, AA-rorsch, other gunships, even APCs can remove them with a well placed EMP to either force a crash or to immobilize for a quick pilum shot. If FAV and APC fire could also achieve similar devastation, then gunships would be almost entirely pointless.

Autobalance is fine - join or create a squad and it GENERALLY doesn't happen. At least, in all my gaming time it's rarely ever happened to me.

Tank AA guns elevation I can't explain other than the fact that they're 2 different tanks. How come one can hover and the other can't?

FF off is there to offer diversity in game play, I like FF on but some people don't.

The jumping down titan vent without being able to fire is I believe an offshoot of EA's method to stop people bunny-hop-spamming. Notice you can't shoot whilst jumping? It's just a sideeffect of that to stop you bouncing round the place whilst spamming. There's an easy solution though. Provided there's no APMs in the vent, draw your knife, jump down, charge behind the first pillar and then quickly rush in to stab the enemy.

Walker stumble however? ABSOLUTELY HATE IT!! That one needs fixing big time :(

So yeah, not intending to take apart your topic mate but those niggles are there for a reason. Just put yourself into situations where you can use those niggles to your advantage!

My niggles? Getting "stuck" when trying to jump over a fence. Occasionally the soldier behaves similarly to a man with shrunk limbs and just... can't jump over fences. That and getting stuck on like, fences when trying to walk/drive around. That and sprint not working sometimes, always seems to happen mid knife-fight for me.

CaptainSnert
03-13-2008, 02:48 PM
Oh yeah, and a tank hits a small crate or wall and it does not move.

I long for real world physics.

iQu'e
03-13-2008, 03:32 PM
Hit a gunship with a pilum round dead on and it doesn't register... doesn't even damage it one tiny little bit... :(

Other than that this game is awesome, except for a few mysterious CTD's and that you walk so slow :D

Skates
03-13-2008, 03:39 PM
Clipping a sentry gun in a FAV and having it roll the FAV. Couldn't believe it the first time it happened to me.

Unzen
03-13-2008, 03:57 PM
To be fair, most of those little niggles you've described are actually part of the reason I enjoy the game. It's balance.

Rear view in the APC is bad because the APC is a behemoth and your viewing position looks over the rear which is massive... just move about a bit every so often. If you're sitting still in an APC for a prolonged amount of time then you deserve to get rdx'ed! If you get into an 18 wheeler and look out the wing mirror, how easily can you see immediately behind the trailer?

Titan gun elevation is about right so they can cause mass devastation - HOWEVER are vulnerable to certain attack points. What's the fun in having mounted guns that powerful and don't have points of vulnerability?

There's PLENTY of weapons that can remove gunships. All tier 4 engineer unlocks, tanks, transports, walkers, AA-rorsch, other gunships, even APCs can remove them with a well placed EMP to either force a crash or to immobilize for a quick pilum shot. If FAV and APC fire could also achieve similar devastation, then gunships would be almost entirely pointless.

Autobalance is fine - join or create a squad and it GENERALLY doesn't happen. At least, in all my gaming time it's rarely ever happened to me.

Tank AA guns elevation I can't explain other than the fact that they're 2 different tanks. How come one can hover and the other can't?

FF off is there to offer diversity in game play, I like FF on but some people don't.

The jumping down titan vent without being able to fire is I believe an offshoot of EA's method to stop people bunny-hop-spamming. Notice you can't shoot whilst jumping? It's just a sideeffect of that to stop you bouncing round the place whilst spamming. There's an easy solution though. Provided there's no APMs in the vent, draw your knife, jump down, charge behind the first pillar and then quickly rush in to stab the enemy.

Walker stumble however? ABSOLUTELY HATE IT!! That one needs fixing big time :(

So yeah, not intending to take apart your topic mate but those niggles are there for a reason. Just put yourself into situations where you can use those niggles to your advantage!

My niggles? Getting "stuck" when trying to jump over a fence. Occasionally the soldier behaves similarly to a man with shrunk limbs and just... can't jump over fences. That and getting stuck on like, fences when trying to walk/drive around. That and sprint not working sometimes, always seems to happen mid knife-fight for me.

Good comments - and don't worry, I don't think you're taking the topic apart! As I said in the thread header, these are tiny niggles that annoy me - without them, I'm sure there would be others - lol!

I forgot about the 'getting stuck on scenary' one. Sometimes you seem like an olympic hurdler that can clear anything - and at other times, you can't clear a 6" obstacle easily.

sempf
03-13-2008, 04:01 PM
and the traintracks should not stop people for a second. i have passed a lot of traintracks but never have anyone see doing that.

Lunien
03-13-2008, 04:20 PM
Pilum shots not registering, quite annoying sometimes. Having to jump over train tracks in CG is another. The "Walker-shimmy" is another...gawd its annoying. Still, love the game!

Dtneter
03-13-2008, 04:23 PM
camp gibs traintracks a bit to high so you often clip in them but who cares if you manage to jump over 2 tracks lol

anyway FAV and APC machine guns do diddly-squat to the aircraft. Now that I really do hate. Even if it took five minutes of constant fire to bring down a gunship or transport - at least it would be doing something. wth since when do those bullets do damage to aircraft?

EnergyNL
03-13-2008, 04:24 PM
If you are ontop of a ladder and a foo is climbing it, I always see the image of the soldier seconds before he excually arrives.

Erhardt
03-13-2008, 04:48 PM
Reload times on the Pilum. For an anti-vehicle rifle, it's bad enough the shots aren't in a clip to begin with by the year 2142, but one shot, and then that eternity-long reload animation... aaaahhhh! LOL

I also agree on the Titan AA guns. They really need to be placed on the sides or something for the kind of utility anybody building a giant floating aircraft carrier would insist they have in the first place. ;) At the very least, each turret should have a 360-degree rotation, if they're going to be limited in line of sight to only whatever is above the titan's mid-line.

But my main one is easily how Lamesauce the Accipiter is. It needs some serious beefing up to make it worth taking into a fight and giving your position away for. I realize turning it into a floating, traveling Sentry Turret is TOO much, but right now the thing so piss-poor at what it's supposed to do that it is only worth burning an unlock for so you can get to the faster spawn beacon.

Shazanelli
03-13-2008, 05:33 PM
If you are ontop of a ladder and a foo is climbing it, I always see the image of the soldier seconds before he excually arrives.

OMG, I thought I was the only person to get that!!! I tried to explain it to some people in my clan, but no-one else got it. It's like a ghost, and gives you a warning someone is coming up! so funny... :laugh:

Anyone else get this bug?

iQu'e
03-13-2008, 05:35 PM
I get it too sometimes, but I get it the whole time in BF2...

hooahguy
03-13-2008, 05:38 PM
Reload times on the Pilum. For an anti-vehicle rifle, it's bad enough the shots aren't in a clip to begin with by the year 2142, but one shot, and then that eternity-long reload animation... aaaahhhh! LOL

i have to agree with this.... i once got a squad field upgrade, and i chose the pilum. got a few kills, but i was so irritated by the fact it takes so long to reload. and why only 5 bullets! these are bullets, not missiles! as my own annoyances, is the aircraft controls. so hard to master....
and the walkers. sometimes when i move left or right it will keep going in that direction, and soon i have a pilum shot in my rear because i went to far over and left myself vulnerable. :mad:
IMO, the walker controls should be simplified. heck, all controls should be simplified!

Fingulfin
03-13-2008, 05:49 PM
OMG, I thought I was the only person to get that!!! I tried to explain it to some people in my clan, but no-one else got it. It's like a ghost, and gives you a warning someone is coming up! so funny... :laugh:

Anyone else get this bug?
Me! When someone starts climbing a ladder, it shows me him at the top then he is magically "Beamed" back to the bottom so he can climb up...
Clipping a sentry gun in a FAV and having it roll the FAV. Couldn't believe it the first time it happened to me.
Hit it straight on with your FAV and you should be fine... Technically in RL if you ran over a good sized metal object with your tires you would be fried. Unless you were in a Humvee or something, but whoever manufactures the 2142 FAVs deserves to be shot :laugh:

messfeeder
03-13-2008, 06:09 PM
On BF2 I was playing warlord once and I saw somebody throw a grapple in the window at palace so I waited for him to come up. When he got to the top of the rope I tried knifing him, but suddenly he teleported from the top of the rope to right behind me, so he managed to kill me. Now I just hang back when I see people on ladders and then shoot 'em at the top because the animations aren't very fluid.

Darc
03-13-2008, 07:34 PM
I hate how you are constantly getting hung up by, caught on, or momentarily hitched to- anything that sticks out more than a hair from a flat surface you come into contact with.

Demize99
03-13-2008, 08:04 PM
Reload times on the Pilum. For an anti-vehicle rifle, it's bad enough the shots aren't in a clip to begin with by the year 2142, but one shot, and then that eternity-long reload animation... aaaahhhh! LOL

We actually had a multi-shot AT weapon in Alpha, similar to the Pilum but with a slightly faster projectile. Problem was tanks had no idea what was hitting them, and the guy shooting was cursing cause it wasn't doing enough damage.

Instead we based the Pilum off the 1942 bazooka (it's the exact same speed as a bazooka was, without the gravity drop effect). It's just alot more satisfying to get that sneaky 1 shot kill to the back side of a tank, when he never sees it coming.


Oh, and I hate the fact that you get caught on little pieces of geometry as well, fortunately Frostbite doesn't have this problem...

TheRealWolfgang
03-13-2008, 08:36 PM
I hate how you are constantly getting hung up by, caught on, or momentarily hitched to- anything that sticks out more than a hair from a flat surface you come into contact with.

This. GOD YES this. It's especially annoying when you're trying to jump up onto the AA sections of the back of the Titan and instead of actually making the leap your d00d just sort of jumphumps the obstacle and you simply lose stamina. Annoying, especially when you're trying to get up and destroy a beacon before the squad you just offed starts podding back down again. :p

It's also a pisser on city maps whenever I get stuck on a little bump on a roof or some such because generally I'm trying to run away from a barrage of PK rockets and instead of gracefully running away my guy gets his foot stuck and I end up taking all the PK rockets like a *****. Those are monitor-punching-type moments, let me tell you. :D

Instead we based the Pilum off the 1942 bazooka (it's the exact same speed as a bazooka was, without the gravity drop effect). It's just alot more satisfying to get that sneaky 1 shot kill to the back side of a tank, when he never sees it coming.

Which is exactly why I hate having gunners in my tank. They always hop in, spam 'Forward! Go go go!!' wanting me to lead the charge into a guarded silo with my A8, not realising that doing so essentially means committing suicide without the 2 point penalty. Tanks are FAR too vulnerable to so many things in this game that I pretty much use them for long-range mortar-type fire, killing infantry and other tanks (and walkers, if I'm far enough away when the battle starts), APCs, etc. from a distance. But with the OHK pilum shot, Rorsch/AT missile while EMPed, motion mines, other tanks, gunships, walkers, etc...tanks are pretty much the lowest on the food chain as far as vehicles go in BF2142, with the exception of maybe FAVs, especially if you treat them as you do BF2 tanks. But that wasn't what this thread was about I guess.

fortunately Frostbite doesn't have this problem...

That's good to hear. It makes me wish BF2142 was made in Frostbite, that's for sure. But having played BattleField for so long now I've gotten used to the little glitches. Hey now that I think about it, Frostbite is the 3rd BF engine right? Or was there a different one for BF:MC? Meh, I can't think now. Guess I should just stop posting and do something else, eh? Maybe I'll go play some Yahtzee.

Now where did I put my dice? :cool:

~Wolfgang

iQu'e
03-13-2008, 08:59 PM
lol Wolfgang, clever highlighting though I don't think demize can say much :P

It think the AV weapons are pretty well balanced anyway.

Unzen
03-13-2008, 09:08 PM
camp gibs traintracks a bit to high so you often clip in them but who cares if you manage to jump over 2 tracks lol

anyway FAV and APC machine guns do diddly-squat to the aircraft. Now that I really do hate. Even if it took five minutes of constant fire to bring down a gunship or transport - at least it would be doing something. wth since when do those bullets do damage to aircraft?

Not sure what you mean there, m8? Are you agreeing or disagreeing with me? :laugh:

I'm not saying that they should bring down aircraft in a few short bursts. But at least have some effect against them - however small.

sempf
03-13-2008, 09:12 PM
he thought you ment that apc and fav bullets do dammage. but that wasnt the case.

Killerus
03-13-2008, 09:38 PM
if the pilum shot any faster i think it would be overpowered and the nerf police would start screaming. I would not object to more rounds though. The pilum requires patience and making the shot count the first time. Take your time and you won't be let down.

Unzen
03-13-2008, 09:48 PM
if the pilum shot any faster i think it would be overpowered and the nerf police would start screaming. I would not object to more rounds though. The pilum requires patience and making the shot count the first time. Take your time and you won't be let down.

I agree. As much as I feel like I'll be collecting my pension before the Pilum reloads - it needs that time delay. It would be just too powerful a system with quick reloads.

Killerus
03-13-2008, 09:52 PM
the one that gets me the most is when you goto throw a grenade with the right click sometimes nothing happens. Your arm does not appear to change positions. Then when you let go of the right mouse button you sometimes toss the grenade but only like 2 or 3 feet and usually into a crowd of teammates :eek:

Yoster
03-13-2008, 09:56 PM
Anyone mention the sentrys shooting through the titan? God I hate that. It gets me confused and I cant tell when I am really being shot, how could they not fix that in the first patch?

Erhardt
03-13-2008, 09:57 PM
I wouldn't mind delays between shots... time to chamber the new round, or whatever fruity explanation we want to give it; just something faster so that if I don't have a clean 1-shot kill on the backside, I'll at least still have a chance to get a 2nd shot off before the tank blows me into the next reality with the main gun or turns me into dog food with the turret gun. Shorten the reload time, or make a clip with a sniper-type delay between shots (longer than a sniper's delay, shorter than the current reload time), whatever.

But... all said and done, I don't see it changing and I play accordingly. I only wince a little anymore after I get a shot off and get the "Kill assist" point instead of the kill while I'm reloading to soften up the next target for somebody else to get the glory of finishing off. =P

Demize, thanks for the commentary... always cool to hear about the "we tried this and it just didn't work out well." ;)

Ghiblian
03-13-2008, 10:02 PM
Oh, and I hate the fact that you get caught on little pieces of geometry as well, fortunately Frostbite doesn't have this problem...

On another note, I hate how I get slowed down walking over train tracks... and possibly sometimes stuck. I'm fine with them being there for decorations and all... but yah... =P One of those things that makes you miss the real world (where generally, train tracks aren't so annoying).

It also bugs me how Gibralter is just the same model stacked up in different ways. It makes the whole map feel like bland.

Unzen
03-13-2008, 10:11 PM
We actually had a multi-shot AT weapon in Alpha, similar to the Pilum but with a slightly faster projectile. Problem was tanks had no idea what was hitting them, and the guy shooting was cursing cause it wasn't doing enough damage.

Instead we based the Pilum off the 1942 bazooka (it's the exact same speed as a bazooka was, without the gravity drop effect). It's just alot more satisfying to get that sneaky 1 shot kill to the back side of a tank, when he never sees it coming.


Oh, and I hate the fact that you get caught on little pieces of geometry as well, fortunately Frostbite doesn't have this problem...

Really? That helps quite a bit Demize - seriously! :yay: I got quite handy with the bazooka back in the days of 1942 - learning how much to lead the target by with a long-range shot. Knowing that the bazooka speed is the same as the Pilum's round is useful.

Minmaster
03-13-2008, 11:04 PM
*CTDs too often
*tank shells not registering hits on FAVS and walkers
*retarded jumps that only go halfway and retarded obstacle maneuvering
*Talon magically evading all of doragon's missiles still
*grenades not doing damage if you release it as you die

all these immovable and indestructible objects and non-interactive environment. i can't wait for frostbite dx where you can supposedly blow up holes in the ground and change your environment. i hope that means crates move and light posts become destructible. anyone remember the game Red Faction? i used to love blowing holes in the walls and hiding out inside.

hooahguy
03-14-2008, 12:18 AM
ya, i really want destructible environments like Ghost Recon Advanced Warfighter has. in GRAW you can blow up cars and flowerpots, and shatter windows. its fun......

EnergyNL
03-14-2008, 10:56 AM
I bet BF3 will offer a much more next gen gaming experience than BF2142 is offering now. Battlefield Bad Company is an example of the beautiful things to come i guess.

xslaneyx
03-14-2008, 12:53 PM
*CTDs too often
*tank shells not registering hits on FAVS and walkers
*retarded jumps that only go halfway and retarded obstacle maneuvering
*Talon magically evading all of doragon's missiles still
*grenades not doing damage if you release it as you die

all these immovable and indestructible objects and non-interactive environment. i can't wait for frostbite dx where you can supposedly blow up holes in the ground and change your environment. i hope that means crates move and light posts become destructible. anyone remember the game Red Faction? i used to love blowing holes in the walls and hiding out inside.

i remember that on red faction, blast from the past:laugh:

messfeeder
03-14-2008, 07:38 PM
I used to play Goldeneye on N64 all the time when I was young. I could beat every level in that game without even thinking about it, so I would do things like hunt down every last guy on the map and run around destroying every box, piece of glass, tv screen, computer console possible. Developers need to understand that we gamers love our destructible environments! We love you Crytec.

hooahguy
03-14-2008, 09:27 PM
also, when a vehicle blows up, i think the burning hulk should stay for a while. same goes with bodies.

TheRealWolfgang
03-15-2008, 06:46 AM
I used to play Goldeneye on N64 all the time when I was young. I could beat every level in that game without even thinking about it, so I would do things like hunt down every last guy on the map and run around destroying every box, piece of glass, tv screen, computer console possible. Developers need to understand that we gamers love our destructible environments! We love you Crytec.

I still have nightmares of protecting Natalya while she works on the computers in Cuba only to have her die and make me go through that whole level again. Ugh. :dead:

Then there was the times she would run back ON to the train as it was blowing up. 'Wait, Bond, I forgot my hairbrush BRB.' :shakehead

~Wolfgang

Basil.
03-15-2008, 06:51 AM
also, when a vehicle blows up, i think the burning hulk should stay for a while. same goes with bodies.

There would be way to much clutter on the battlefield for that. Could you image the pile of bodies going up the right side of camp g form the pac base.

Ghiblian
03-15-2008, 06:55 AM
There would be way to much clutter on the battlefield for that. Could you image the pile of bodies going up the right side of camp g form the pac base.

What a sight that would be, eh? =P You'd be able to prone and hide among the bodies and be all sneaky like that. =P

Unzen
03-15-2008, 11:09 AM
What a sight that would be, eh? =P You'd be able to prone and hide among the bodies and be all sneaky like that. =P

Not only that - imagine the revive score you could get if the body pile was your own team? :laugh:

Minmaster
03-15-2008, 12:28 PM
http://www.youtube.com/watch?v=2LN7wJ0kZ8I

http://www.youtube.com/watch?v=RS2PZM-3i6M

http://www.youtube.com/watch?v=eTSRAX8h280

red faction's geo-mod. damn that was an awesome game.

TrooperJac
03-17-2008, 12:35 AM
Not being able to fire when you drop into the Titan vent!

Having to change the ****in map scale every five seconds - I have one scale ****in leave it as is!

On Highway, as SL. You're icon covers half the minimap, can't see ****!

The death screen doesn't clear when you're revived. You're alright pal, now get back in there - oops i'm dead again!