xXSocomXx
03-15-2008, 08:19 PM
The folks over at Strategy Informer (http://www.strategyinformer.com/ps3/) have recently posted up a review for the Sci-fi shooter Turok (PS3). Have a look:
The loose Sci-fi storyline starts off with a small homage to Aliens, with a group of Marines awoken from deep-space slumber around a strange planet, and our friend Turok shunted into the role of a distrusted newcomer. As the marines are debriefed for the assignment to come (the elimination of Turok's old squad leader, Kane), it doesn't take long for things to take a turn for the worse, and our band of clichéd heroes soon find themselves marooned in the jungle with a demolished spacecraft, and beset by a vast number of humanoid and dinosaur enemies. From here, it's a simple case of navigating from point A to point B in each linear level, dispatching foes as you encounter them, and mixing things up with the occasional boss battle along the way.
In that sense, Turok plays out like any other shooter. Your weapon triggers are mapped, funnily enough, to each trigger on the SixAxis, whilst the usual slew of duck, jump and selection controls play out in the same manner as any game to come before it. The mechanics of combat are solid enough, and although aiming is touch sensitive on the PS3 pad by default, this can be tweaked from the options screen. Even at low settings however, the turning controls still seem to accelerate from the mid-point far too quickly, leading to consistent 'oversteer', to borrow a term form the racing world.
<a href="http://images.totalgamingnetwork.com/images/151.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_151.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/342.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_342.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/479.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_479.jpg" alt="" border="0" /></a>
Be sure to see more here (http://www.strategyinformer.com/ps3/turok/review.html).
The loose Sci-fi storyline starts off with a small homage to Aliens, with a group of Marines awoken from deep-space slumber around a strange planet, and our friend Turok shunted into the role of a distrusted newcomer. As the marines are debriefed for the assignment to come (the elimination of Turok's old squad leader, Kane), it doesn't take long for things to take a turn for the worse, and our band of clichéd heroes soon find themselves marooned in the jungle with a demolished spacecraft, and beset by a vast number of humanoid and dinosaur enemies. From here, it's a simple case of navigating from point A to point B in each linear level, dispatching foes as you encounter them, and mixing things up with the occasional boss battle along the way.
In that sense, Turok plays out like any other shooter. Your weapon triggers are mapped, funnily enough, to each trigger on the SixAxis, whilst the usual slew of duck, jump and selection controls play out in the same manner as any game to come before it. The mechanics of combat are solid enough, and although aiming is touch sensitive on the PS3 pad by default, this can be tweaked from the options screen. Even at low settings however, the turning controls still seem to accelerate from the mid-point far too quickly, leading to consistent 'oversteer', to borrow a term form the racing world.
<a href="http://images.totalgamingnetwork.com/images/151.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_151.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/342.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_342.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/479.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_479.jpg" alt="" border="0" /></a>
Be sure to see more here (http://www.strategyinformer.com/ps3/turok/review.html).