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View Full Version : Call of Duty 4 Map - The Breakout v2.0


TGN Updates
03-16-2008, 11:50 PM
Following some great constructive criticism and feedback from the Call of Duty 4 community I am pleased to announce the tweaked and re-edited Version 2.0 of the The Breakout.

Supported Gametypes
: Multiplayer
: Deathmatch
: Team Deathmatch
: Search and Destroy
: Sabotage
: headquarters
: Domination
: CTF/B (AWE4)

Map Size:-
Its big, 32+ players should be no problem at all


The main changes are as follows:-
Added more gaps in fence and made them easier to see, they are marked by a distinct foliage pattern now.
Tweaks to line of sight between spawns in Search & Destroy, plus I moved spawn positions and bombs a little.
Fixed a couple of tiny holes in terrain.
Moved Sabotage bomb positions to the barracks and prison.
Small tweak to ladders for easier use.
Added visual aids to help with navigation of the tunnels
Several minor cosmetic changes and lighting tweaks.
Made some more stuff climbable.
Removed some terrain that was never going to be visible to players.
Added some FX (insects, leaves, dust & birds)
Added another way into the barracks end (there is a hole knocked in the wall at the tank garage end).
Re-Portalled and Tweaked for higher framerates, so it should be less choppy. (10% higher frames than V1.1 average on my machine)
Re-organised and moved alot of the foliage/grass to more logical places.
Moved Axis CTF flag position to be more equal to the SAS side.
Made the gap in the fallout shelter wall easier to get through.
Tweaked clipping with rocks.
Removed the overturned tractor.
Redid the minimap and tidied it up.
Made the filename shorter to help admins with very large map rotations.

Download Here (http://files.totalgamingnetwork.com/files/file.php?file_id=5036)