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View Full Version : Call of Duty 4 Map - Car Park v1.2


TGN Updates
03-16-2008, 10:50 PM
This is carcity, check in time is now, check out time is never.
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Map Title mp_carpark (Carpark)
Map Version 1.2
Author Stan Noordman, nicknamed Dragon excluding possible clantag.
E-mail feedbackdragon@lycos.co.uk
Website http://mpcarpark.blogspot.com/ (not updating anymore)

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Supported Gametype Deathmatch
Team Deathmatch
Domination
Headquarters
Search and Destroy
Sabotage
Capture the Flag

Recommended players ... 4 - 12

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Table of contents:

mp_carpark.ff
mp_carpark_load.ff
mp_carpark.iwd, which contains:
______________________|_______________
| images/compass_map_mp_carpark.iwi |
| images/loadscreen_mp_carpark.iwi |
| mp_carpark_readme.txt |
|______________________________________|
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Installation instructions:

For servers admins and individual users,

Place 'mp_carpark.iwd' in the '[root]/mods/ModWarfare' folder,
or any other mod folder.

You may have to create the '[root]/usermaps' folder.
You have to create the '[root]/usermaps/mp_carpark' folder after that.

Place 'mp_carpark.ff' and 'mp_carpark_load.ff' in the
'[root]/usermaps/mp_carpark' folder.

It is ready to go.
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Construction time | 56 hours.
|
Custom content | Minimap and loadscreen.
Known bugs | Some light bleed errors that I don't really
| want to fix unless there's a really good
| reason. Minimap isn't perfect.

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Special thanks

Infinity Ward
AmishThunder
All the server admins that will run this map

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New in 1.1 and 1.2

Fixed spawns.
Added CTF.
Moved SAB bombsites. Allied is now at the lower level.
Added more background.
Added fire escape staircase.

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Additional info

This map is for 4 - 12 players and will be chaotic when going up.
Designed for SD, it's supposed to give something new than the basic formula
of as an attacker going A or B and a defender going A or B.

Camping is not an option for both attackers and defenders. This map is vertical
and will feel even smaller than it is, there are three staircases connecting
each level, the bottom one is a bombsite and the top one is a bombsite and
the middle one is where people flank. The idea behind it is that there isn't
an invisible line which will be the barrier between attacker and defender.

Everyone is running all over the place trying to flank the other, because once
your flanked your screwed because it's nearly impossible to spot someone
with all those cars.

A pre-emptive apology for the many stairclimbing you will have.

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Feedback & bugreport

If you have found a bug or error in the map, like bad texture, misplaced models
and parts where you can climb onto when your not supposed to, please email me
at feedbackdragon@lycos.co.uk.

If you would like to leave suggestions, compliments or hate mail, also feel free
to mail me.

If your someone important and would like to speak to me in person, please state
that in your mail.

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Message to IW staff

Concerning the map contest, if your interested in nominating this map, remember
that I am more than willing to alter layout, add more detail, change minimap
graphic and other changes to give it a greater chance to win.
Thanks for checking it out in any event!

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Disclaimer

All rights reserved.

All other brands, logos and products are trademarks or registered trademarks of their respective companies.

For more information, see Copyright Act.

Published in 05 February 2008, last update on 11 March 2008

by Stan Noordman

Download Here (http://files.totalgamingnetwork.com/files/file.php?file_id=4980)

Repulse
03-16-2008, 10:59 PM
Aww no pictures - Always nice to have a little eye candy.

The images on that blog site look pretty nice :D.

[MyIS]Spawndemon
03-16-2008, 11:24 PM
Aww no pictures - Always nice to have a little eye candy.

The images on that blog site look pretty nice :D.

Always click the link for images. ;)

http://files.totalgamingnetwork.com/files/file.php?file_id=4980