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View Full Version : MP The Breakout v2.0 Released


[MyIS]Spawndemon
03-16-2008, 11:54 PM
After the success of his first release, community member Maffski has released the second version of his map today. Take a look:

Following some great constructive criticism and feedback from the Call of Duty 4 community I am pleased to announce the tweaked and re-edited Version 2.0 of the The Breakout.

Supported Gametypes:
- Multiplayer
- Deathmatch
- Team Deathmatch
- Search and Destroy
- Sabotage
- headquarters
- Domination
- CTF/B (AWE4)

Map Size:
Its big, 32+ players should be no problem at all

The main changes are as follows:
- Added more gaps in fence and made them easier to see, they are marked by a distinct foliage pattern now.
- Tweaks to line of sight between spawns in Search & Destroy, plus I moved spawn positions and bombs a little.
- Fixed a couple of tiny holes in terrain.
- Moved Sabotage bomb positions to the barracks and prison.
- Small tweak to ladders for easier use.
- Added visual aids to help with navigation of the tunnels
- Several minor cosmetic changes and lighting tweaks.
- Made some more stuff climbable.
- Removed some terrain that was never going to be visible to players.
- Added some FX (insects, leaves, dust & birds)
- Added another way into the barracks end (there is a hole knocked in the wall at the tank garage end).
- Re-Portalled and Tweaked for higher framerates, so it should be less choppy. (10% higher frames than V1.1 average on my machine)
- Re-organised and moved alot of the foliage/grass to more logical places.
- Moved Axis CTF flag position to be more equal to the SAS side.
- Made the gap in the fallout shelter wall easier to get through.
- Tweaked clipping with rocks.
- Removed the overturned tractor.
- Redid the minimap and tidied it up.
- Made the filename shorter to help admins with very large map rotations.

Download Here - The Breakout v2.0 (http://files.totalgamingnetwork.com/file/5036/Call+of+Duty+4+Map+-+The+Breakout+v2.0/)

<a href="http://images.totalgamingnetwork.com/images/shot0046-1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0046-1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0031-2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0031-2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0079.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0079.jpg" alt="" border="0" /></a>

As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here (http://www.infinityward.com/community/forum/index.php?topic=25284.0).

machstem
03-17-2008, 01:48 AM
Wow, looks great. It looks like it'd fun to run around, I'll download it and hopefully some servers will be rotating it! :)

Eglaerinion
03-18-2008, 12:00 PM
Excellent looking map. I love the woodland look.