[MyIS]Spawndemon
03-17-2008, 11:18 AM
The Project Reality (http://www.realitymod.com/) team has released the latest version of their mod today. Here's what they had to say:
Following the Project Reality v0.7b Server Update, we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.7 and added several new features and tweaks. To download the Project Reality v0.75 Patch, visit our File Links page for a complete list of links, including both torrent and direct downloads.
Bug Fixes and Tweaks
We have concentrated on tackling as many bugs as possible, here is a list of the major issues resolved in the Project Reality v0.75 Patch.
• Militia rally collision mesh improved
• Scimitar tracer length reduced
• Building glitches removed
• Increased "time to live" of laser targets to 30s
• Added a 3 second delay-to-use on all stationary heavy and light machine guns
• Removed heavy anti-tank missile warning for the targets; improved aiming and control
• Weapon handling improvements and tweaks, especially for the sniper and designated marksmen rifles
• Improved ammo bags and field dressings to not fall through the floor
• Updated deployable assets rules to enable building next to 2 supply crates
• Improved Warrior and Scimitar cannons
• Improvements to armor turret stabilization and thermal vision.
• Officers no longer see the health of vehicles (engineers now have this ability)
• Grenade throwing range, as well as grenade explosive force and radius have been reduced.
• Grenades, smoke, and other items that are thrown have deviation when running and/or jumping.
• View the complete Change Log here (http://media.realitymod.com/changelist/pr_075_changelist.txt).
New Maps
-Bi Ming (Daytime)
Dr Rank has converted his map "Bi Ming" into a daytime version which includes various mapping tweaks and changes. Be sure to check out Rank's Dev Journal post (http://www.realitymod.com/forum/f196-pr-dev-journal/36467-map-updated-bi-ming-day-time-conversion.html) for more information.
-Operation Archer
Paramedic's "Operation Archer" was originally intended to be the first map to feature the Canadian Forces Community Mod. However, considering that our forums are flooded with requests for new maps, it will be featured in the 0.75 release. It will have the USMC in our insurgency game mode fighting a talibanesque force in a mountainous region of Afghanistan. It boasts a vast view distance, heavily fortified checkpoints, hidden caves and not to mention a huge central village composed almost entirely of destructible shacks and buildings.
Project Reality v0.7 -> v0.75 Patch (http://files.totalgamingnetwork.com/file/5069/Project+Reality+v0.7+-+v0.75+Patch/)
Project Reality v0.75 Client (Core) (http://files.totalgamingnetwork.com/file/5070/Project+Reality+v0.75+Client+Core/)
Project Reality v0.75 Client (Levels) (http://files.totalgamingnetwork.com/file/5071/Project+Reality+v0.75+Client+Levels/)
<a href="http://images.totalgamingnetwork.com/images/pr075release_biming01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_biming01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_biming02.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_biming02.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_biming03.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_biming03.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/pr075release_oparcher01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_oparcher01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_oparcher02.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_oparcher02.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_oparcher03.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_oparcher03.jpg" alt="" border="0" /></a>
To check out the rest of this release update and all the info that goes along with it, be sure to visit their website (http://www.realitymod.com/).
Following the Project Reality v0.7b Server Update, we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.7 and added several new features and tweaks. To download the Project Reality v0.75 Patch, visit our File Links page for a complete list of links, including both torrent and direct downloads.
Bug Fixes and Tweaks
We have concentrated on tackling as many bugs as possible, here is a list of the major issues resolved in the Project Reality v0.75 Patch.
• Militia rally collision mesh improved
• Scimitar tracer length reduced
• Building glitches removed
• Increased "time to live" of laser targets to 30s
• Added a 3 second delay-to-use on all stationary heavy and light machine guns
• Removed heavy anti-tank missile warning for the targets; improved aiming and control
• Weapon handling improvements and tweaks, especially for the sniper and designated marksmen rifles
• Improved ammo bags and field dressings to not fall through the floor
• Updated deployable assets rules to enable building next to 2 supply crates
• Improved Warrior and Scimitar cannons
• Improvements to armor turret stabilization and thermal vision.
• Officers no longer see the health of vehicles (engineers now have this ability)
• Grenade throwing range, as well as grenade explosive force and radius have been reduced.
• Grenades, smoke, and other items that are thrown have deviation when running and/or jumping.
• View the complete Change Log here (http://media.realitymod.com/changelist/pr_075_changelist.txt).
New Maps
-Bi Ming (Daytime)
Dr Rank has converted his map "Bi Ming" into a daytime version which includes various mapping tweaks and changes. Be sure to check out Rank's Dev Journal post (http://www.realitymod.com/forum/f196-pr-dev-journal/36467-map-updated-bi-ming-day-time-conversion.html) for more information.
-Operation Archer
Paramedic's "Operation Archer" was originally intended to be the first map to feature the Canadian Forces Community Mod. However, considering that our forums are flooded with requests for new maps, it will be featured in the 0.75 release. It will have the USMC in our insurgency game mode fighting a talibanesque force in a mountainous region of Afghanistan. It boasts a vast view distance, heavily fortified checkpoints, hidden caves and not to mention a huge central village composed almost entirely of destructible shacks and buildings.
Project Reality v0.7 -> v0.75 Patch (http://files.totalgamingnetwork.com/file/5069/Project+Reality+v0.7+-+v0.75+Patch/)
Project Reality v0.75 Client (Core) (http://files.totalgamingnetwork.com/file/5070/Project+Reality+v0.75+Client+Core/)
Project Reality v0.75 Client (Levels) (http://files.totalgamingnetwork.com/file/5071/Project+Reality+v0.75+Client+Levels/)
<a href="http://images.totalgamingnetwork.com/images/pr075release_biming01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_biming01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_biming02.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_biming02.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_biming03.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_biming03.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/pr075release_oparcher01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_oparcher01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_oparcher02.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_oparcher02.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/pr075release_oparcher03.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_pr075release_oparcher03.jpg" alt="" border="0" /></a>
To check out the rest of this release update and all the info that goes along with it, be sure to visit their website (http://www.realitymod.com/).