View Full Version : Today's rant!
Unzen
03-18-2008, 08:53 PM
I think 2142 is great - by far and away the PC game that I put most time into. But at times, god does it infuriate me! :D
I'm sure we've all had rounds that nothing appeared to go right and tonight was no exception. I've convinced myself that 24 player a-side Camp Gib is just a joke. We were running around in close groups of three and four - helping out with medic hubs and ammo boxes. But it was just utter carnage. The only guys who seemed to be doing well were the snipers, taking easy pickings from range. The mini-map was awash with red and blue blips - seemingly mixed in a constant display of total chaos.
Fun? Hardly. I quit after a score of around 11-11. Get up die. Get revived. Nail the bloke who killed you then revive the guy who was killed reviving you. I actually found it quite boring, imo. On top of that, the server (or server engine, should I say) simply cannot handle and compute so many bodies in such a close proximity.
I had the Clark at one point - which is always useful in titan defense or attack. Close up, it should have been great. Spotted an EU guy around the corner - BAM, damn didn't kill him - side step - BAM (white circle crosshair flashes again) but still he's not dead. Comes charging at me with a knife and after a third hit, he finally gets nailed by matey-boy at the side of me with the Voss.
Then back to the thinking man's 2142 - titan mode. I was on EU and defending my titan. After my screen being a blur of black-wearing PACs just a few moments earlier, I had totally forgot about being EU as I entered corridor 1 and met Mr. PAC there. I calmly walked past him, before I heard the 'schlick' noise of the knife. You're playing as EU you FOOL!. 'Schlick' again - still 100% health for me. By that time and with him going for the third knifing in a row (this bloke was like 2ft from me) I gave him a blast of the Voss and killed him outright. WTF happened there?!? I came out the winner in that encounter, but the system had clearly cheated the poor bloke of an easy and legitimate dog-tag.
In my eutopian world - 2142 would at least be consistent! :laugh:
XxSTAM1NAxX
03-18-2008, 09:13 PM
Ha!~ 32 Players per side is when the fun begins. :D
Unzen
03-18-2008, 09:19 PM
Ha!~ 32 Players per side is when the fun begins. :D
No way man - that would just be crazy! :)
Drewsly
03-18-2008, 09:48 PM
The schlick thing alwas happens with the knife. I think it is just random at this point.
sempf
03-18-2008, 09:53 PM
the schlick thing is pc controlled hitting is server. you can see dust comming of a target but if you dont get a hit indicator you missed. if you get a hit indicator it means you have hit. then and only then the server says you have hit the target.
AvalancheDiode
03-18-2008, 10:50 PM
No way man - that would just be crazy! :)
Yes, it is.
Why you didn't do nade spam on congested Camp Gib is out of my comprehension. This is what you should do on these condition:
Recon: sniping if you are good. Bunny hopping RDX and APM spam are also extremely effective. I once did 22-9 just doing that on 64p Camp G.
Assault: Not much you can do. Either go tag hunting with radar and smoke nades or spam PK rockets in all directions.
Engineer: haven't done that yet, but in theory you can spam MM and then followed by MMB towards grouped enemy.
Support: Spam sentry, nade and even RDX shotty. Great opportunity to get RDX shotty kills. Just spam them in all directions.
Ghiblian
03-18-2008, 11:24 PM
"Utopian"
Anyways, I don't see how you can like Titan Defense / Attack if you don't like Camp G with more than 24 players per side. Titan Defense / Attack, even with less people, should be comparable, if not worse, than a Camp G map in terms of hit detection and overall confusion.
Of course, Camp G is a very different kind of game. You just have to get used to it, not play one round and think that it's stupid. Of course, it's also up to you in terms of play style. I play Titan mode a lot but I almost never attack / defend the Titan. To each their own I guess. The Clark works fine for most people in Camp G... BF2142 is surprisingly good at handling a large number of players. You really begin to respect the programmers when you realize how well they managed to make it run, even if at times, the overall game can be extremely glitchy. People always complain about the netcode but try to name any other first-person shooter that can actually even handle 64 total players (I actually don't know any, although another one may exist). I'm still in awe at how they managed to get it to work reasonably well.
Unzen
03-19-2008, 12:25 AM
"Utopian"
Anyways, I don't see how you can like Titan Defense / Attack if you don't like Camp G with more than 24 players per side. Titan Defense / Attack, even with less people, should be comparable, if not worse, than a Camp G map in terms of hit detection and overall confusion.
Of course, Camp G is a very different kind of game. You just have to get used to it, not play one round and think that it's stupid. Of course, it's also up to you in terms of play style. I play Titan mode a lot but I almost never attack / defend the Titan. To each their own I guess. The Clark works fine for most people in Camp G... BF2142 is surprisingly good at handling a large number of players. You really begin to respect the programmers when you realize how well they managed to make it run, even if at times, the overall game can be extremely glitchy. People always complain about the netcode but try to name any other first-person shooter that can actually even handle 64 total players (I actually don't know any, although another one may exist). I'm still in awe at how they managed to get it to work reasonably well.
Lol - my mistake on the typo! :laugh:
Fair point about the game and netcode. It is pretty impressive to be sat in a FAV on full boost, with me sat in England and the driver somewhere in Russia - and keep it all relatively in sync. I think I'd just want it consistently bad or consistently good - which unless we all get the same spec PC and very quick broadband - it ain't going to happen.
Titan attack and defense is a whole lot more 'logical' and straight-forward, I think. After all, once the shields are down - there's only four ways into the titan itself for the attackers. But it does suffer from appalling hit detection at times - especially if the titan is moving.
I guess it's each to their own, like you say. I've played a bit of Camp Gib with 16 and 24 players and it works really well - but it can just go a little silly. I did think on the earlier Gib level to be a lame nade spammer and just sit behind a low wall lobbing nades at random red blobs on the mini map. It does make for a frentic game, but after a while you just rely on luck and the server at least trying to keep a lid on things - rather than 100% skill. Which is what any FPS worth its salt should be based on.
xslaneyx
03-19-2008, 01:55 PM
Ha!~ 32 Players per side is when the fun begins. :D
i have started playing 16 player camp g servers more now.. getting fed up with the nade spam and congestion on 32 and 64 man camp g servers. its amazing how much points and teamwork can be achieved in 16 man gibs also!.
clanmod helps as well as thats proper gameplay:)
Drewsly
03-19-2008, 02:14 PM
ya clan mod is really good for Camp G.
Lolyn
03-19-2008, 02:41 PM
the schlick thing is pc controlled hitting is server. you can see dust comming of a target but if you dont get a hit indicator you missed. if you get a hit indicator it means you have hit. then and only then the server says you have hit the target.
Not necessarily, I've got a mate who has 2 videos of himself knifing somebody else with the hit indicator up, but the victim did NOT die! and had to be knifed again.
24v24 camp G actually lends itself for the best experience in the map, as it allows for a nice variety of choke points but still lets enough room for people to get through and stop the stalemate, and there's no shortage of kills around either. 32v32 is fun, but I find too prone to spam.
hooahguy
03-19-2008, 03:22 PM
speaking about knifing, this EU guy on camp g tried to knife me as i was ealking away, and eventually i noticed him and shot him with my pistol, then went on a rampage with the pistol before i tripped an APM mine.
btw, =SOC=blade111 is a cheater, if anone sees him. he laid RDX and set it off at his feet and he didnt die, but i did, trying to knife him.
EDIT: to make things clearer, i tried to knife him, but he threw down RDX and set it off, killing me but not him.
iQu'e
03-19-2008, 03:31 PM
Up to 48 players CG is awesome as long as it doesn't come to the infamous CentralCamp/Ruins stalemate where no team really does any progress :D
Infact all maps are a lot of fun! Damn this game is awesome.
hooahguy
03-19-2008, 03:37 PM
Up to 48 players CG is awesome as long as it doesn't come to the infamous CentralCamp/Ruins stalemate where no team really does any progress :D
ya... thats hell on earth.....
i remember one hard fight around CC and i ran out of ammo for my krylov then got out my pistol and got 3 EU guys in the face. that was fun. :yay:
xslaneyx
03-19-2008, 04:21 PM
speaking about knifing, this EU guy on camp g tried to knife me as i was ealking away, and eventually i noticed him and shot him with my pistol, then went on a rampage with the pistol before i tripped an APM mine.
btw, =SOC=blade111 is a cheater, if anone sees him. he laid RDX and set it off at his feet and he didnt die, but i did, trying to knife him.
EDIT: to make things clearer, i tried to knife him, but he threw down RDX and set it off, killing me but not him.
i was on the server with you last night. i dont think they cheat matey the =soc= clan just exploit the ff off option by running around rdxing everyone in sight. A lot of us off the forum knifed him a while back when he was a pretty high ranking player but most had the problem you have mentioned of him rdxing. If you go on their server again i wouldnt bother playing against them. i joined their team on the second round and stayed for 3 or 4 after..... it wasnt a surprise at all that we won all the rounds thanks to their "skilled efforts".
they wouldnt last 2 seconds in a proper match :nod:
hooahguy
03-19-2008, 05:33 PM
so should i avoid the =soc= server? unfortunately its one of the most popular one for camp g....
xslaneyx
03-19-2008, 07:01 PM
go on it matey by all means but it would be best to be on their side as its just hassle being rdx'd every 2 secs:cry:
Field
03-19-2008, 07:21 PM
Yes, it is.
Why you didn't do nade spam on congested Camp Gib is out of my comprehension. This is what you should do on these condition:
Recon: sniping if you are good. Bunny hopping RDX and APM spam are also extremely effective. I once did 22-9 just doing that on 64p Camp G.
Assault: Not much you can do. Either go tag hunting with radar and smoke nades or spam PK rockets in all directions.
Engineer: haven't done that yet, but in theory you can spam MM and then followed by MMB towards grouped enemy.
Support: Spam sentry, nade and even RDX shotty. Great opportunity to get RDX shotty kills. Just spam them in all directions.
your pathetic.
48 player campG i liike very much assault rifle kills galore as long as i have good frames like
35-40fps you just take a dump on tons of players high kills/minute. Some parts of harbor are slightly annoying but go to the right spots and you can do ok its all about what the enemy is doing of course. The one thing i probly hate the most is spam+sniping explosion between harbor and toll station. Pretty annoying i tend to favor the left side going towards toll when the map is heavily populated it works out well more than the right side. ILOVE central camp. Ihate when wussies turtle at ruins and throw nades very very lame just shoot people with YOUR GUN please. Assaulting EU base is easiest going around the back when theres alot of people caus you just get around and shoot them in the back and confuse thier poor brains.
Skates
03-19-2008, 08:09 PM
they wouldnt last 2 seconds in a proper match :nod:
They're decent but we beat them this week in a 8v8 IO TWL match on Gib in 2 rounds.
Just stay away from FF off servers. FF on is the only way to go. I still don't understand why they let ranked servers run FF off.:rolleyes:
TheRealWolfgang
03-19-2008, 08:22 PM
Just stay away from FF off servers. FF on is the only way to go. I still don't understand why they let ranked servers run FF off.:rolleyes:
This. That's the very reason I won't play FF-off servers, simply because it allows way too many cheap 'tactics' like throwing nades at your feet or doing RDX drops. People with RDX macros are bad enough on FF-on servers, but take away their ability to kill themselves and you're just asking for the gameplay to go to crap.
As for number of players, I don't even bother playing city maps with more than 32 players anymore. Too much spammage. If PK rockets and nades didn't exist, then I would probably do there, but when all you hear all around you is explosions and you can't take a step on the map without some form of munitions exploding at your feet it's not fun gameplay.
~Wolfgang
Fingulfin
03-19-2008, 08:31 PM
This. That's the very reason I won't play FF-off servers, simply because it allows way too many cheap 'tactics' like throwing nades at your feet or doing RDX drops. People with RDX macros are bad enough on FF-on servers, but take away their ability to kill themselves and you're just asking for the gameplay to go to crap.
Your wrong there... Everyone and his mother assumes you have to have a macro to do some RDX Hopping, when in reality all you need are fast reflexes. Just left-right-left really fast and you can do it no problemo.
hooahguy
03-19-2008, 08:53 PM
i only try to play FF off is on titan mode, when hull fighting confusion is BAD
AvalancheDiode
03-19-2008, 10:48 PM
your pathetic.
Yes, I am.
Because I have to work.
Field
03-19-2008, 11:09 PM
Yes, I am.
Because I have to work.
just like i am gone from home for 8 hours a day too? Having to work is a poor and unrelated excuse for not knowing what to do on a big campG server other than spam explosives. very weak.
Unzen
03-19-2008, 11:20 PM
They're decent but we beat them this week in a 8v8 IO TWL match on Gib in 2 rounds.
Just stay away from FF off servers. FF on is the only way to go. I still don't understand why they let ranked servers run FF off.:rolleyes:
FF on any server is much better, imo. Takes more skill to play properly and it stops the likes of the RDX spamming idiots.
XxSTAM1NAxX
03-19-2008, 11:29 PM
FF on any server is much better, imo. Takes more skill to play properly and it stops the likes of the RDX spamming idiots.
I am kinda torn between FF-Off and On.
Isn't there the option to gradually increase the FF on OFF servers? Like 50%? Or 100% RDX FF but no frag FF? Cause if I managed a server I'd do a 100% RDX FF but not so for frags. Cause the frag hit detection is kinda weird, sometimes you throw a frag and it doesn't fly a straight route - lots of team kills. But every server owner should stop RDX bunnies. Nothing more I hate on a FF Off server. So, just a question, isn't there the option to specify the amount of FF for every weapon?
Fingulfin
03-19-2008, 11:48 PM
I keep FF=Off, its so much simpler to admin a server without everyone whining about TK's. We just kick all the RDX Bunnies.
Field
03-20-2008, 12:18 AM
Rdxrs need to obviously be close to you for thier tactic to work. so...Keep your distance or kill them before they can properly attack you. If you dont feel confident that you can kill an rdxr with your gun before he gets you....sprint away from him he cant really hurt you. most of the time they are too stupid to realize that you have your back turned and that they are able to just pull out thier carbine/pistol and just shoot you. People that run at you with a knife are funner because you can choose to get an eZ kill or humor them with a knife fight.
Skates
03-20-2008, 12:27 AM
I am kinda torn between FF-Off and On.
Isn't there the option to gradually increase the FF on OFF servers? Like 50%? Or 100% RDX FF but no frag FF? Cause if I managed a server I'd do a 100% RDX FF but not so for frags. Cause the frag hit detection is kinda weird, sometimes you throw a frag and it doesn't fly a straight route - lots of team kills. But every server owner should stop RDX bunnies. Nothing more I hate on a FF Off server. So, just a question, isn't there the option to specify the amount of FF for every weapon?
You can set it for percentages. The only problem is that anything other than 100% will show up as FF=Off in the server browsers so you lose out on players that won't play FF=Off because they think your server is set that way. We used to run ours at 80% which would drop you to less than 10 health if you threw an rdx at your feet but cut down on TK's. We have since changed to 100% and will be keeping it that way.
As for the different settings. You can set four things, Soldier FF, Soldier FF Splash Damage, Vehicle FF, and Vehicle FF Splash damage. However both Frags and RDX would fall into the Splash Damage category so you wouldn't be able to set them to different values.
AvalancheDiode
03-20-2008, 02:00 AM
just like i am gone from home for 8 hours a day too? Having to work is a poor and unrelated excuse for not knowing what to do on a big campG server other than spam explosives. very weak.
No, that's not an excuse. That's just why my life is pathetic. Working 10 hours a day is indeed pathetic.
Honestly, I don't find much glory playing your style. I would stick with COD2 if I prefer that way, but I don't. I also avoid 64p Camp Gib and Cerbere most of the time, but I don't complain people doing cheap shots. I do cheap shots to get kill, and die from them as well. Some people think Voss/Krylov users are *****, and even though I don't use them much (I prefer Baur), I don't think that way. Just because you are doing well in the game, it doesn't grant you authority to judge how other people play this game as long as they do things legit.
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