View Full Version : Getting Rid of Explosives/Mines
Yoster
03-18-2008, 10:36 PM
There are a few tricks, some not widely known that can be used by the explosive, Zeller or mine detonators. Here is a small list, I dont use these often, so fill me in on anything I may miss.
Zeller:
Clears RDX in one shot, no explosion.
Clears APM in one shot, small explosion.
Clears motion mines in one shot, medium explosion.
Clears EMP mines in one shot, EMP effect.
Motion Mine Bait:
Clears Motion mines.
Explodes nearby RDX, large explosion.
Explodes nearby APM, small explosion.
Clears nearby EMP mines, EMP effect.
Clark RDX Shotgun:
Clears RDX, 3 shots, large explosion.
Clears APM, 2 shots, small explosion.
Clears Motion Mines, 3 shots, medium explosion.
Clears EMP mines in one shot, EMP effect.
Field
03-18-2008, 11:30 PM
There are a few tricks, some not widely known that can be used by the explosive, Zeller or mine detonators. Here is a small list, I dont use these often, so fill me in on anything I may miss.
Zeller:
Clears RDX in one shot, no explosion.
Clears APM in one shot, small explosion.
Clears motion mines in one shot, medium explosion.
Clears EMP mines in one shot, EMP effect.
Motion Mine Bait:
Clears Motion mines.
Explodes nearby RDX, large explosion.
Explodes nearby APM, small explosion.
Clears nearby EMP mines, EMP effect.
Clark RDX Shotgun:
Clears RDX, 3 shots, large explosion.
Clears APM, 2 shots, small explosion.
Clears Motion Mines, 3 shots, medium explosion.
Clears EMP mines in one shot, EMP effect.
i kind of thought mine bait just got rid of MINES. The rdx gun i have no cluse because its such a peice of crap and i dont play much support
DesmondLocke
03-19-2008, 05:57 AM
The RDX shotgun clears RDX and Motion Mines in 2 shots also, not 3.
Minmaster
03-19-2008, 07:32 AM
i use RDX demo pack to get rid of motion mines.
Fingulfin
03-19-2008, 07:35 AM
I use an expendable noob to clear explosives.
Dtneter
03-19-2008, 07:58 AM
Ehm Zeller vs RDX? does cause a explosion, to be more precise using the zeller on all types of explosions causes it to explode with normal explosion.
And about the clark shotty, it just needs 2 shots on every type of explosive in a 3meter range
Fingulfin
03-19-2008, 08:01 AM
Ehm Zeller vs RDX? does cause a explosion, to be more precise using the zeller on all types of explosions causes it to explode with normal explosion.
Untrue. Try it out, make a local FF=On server. Drop some RDX at your feet, then blow it up.
APMs and Motion Mines explode with their full force, but RDX just sorta disappears.
hooahguy
03-19-2008, 03:34 PM
but RDX just sorta disappears.
better than blowing up at your feet! :D
BandoIruka
03-20-2008, 12:03 AM
That can be a good thing to shoot them away without a big bang. I wonder what reasoning they coded it like that. I'd rather shoot them away simply because of the distance you can do it from
Undecided
03-22-2008, 01:20 PM
I use an expendable noob to clear explosives.
:laugh: Classic
Bradley
03-23-2008, 08:22 AM
I use an expendable noob to clear explosives.
LOOOOOL :laugh::laugh::laugh:
I drive around in my l33t EU wheels with the Zeller and RDX. Yep, I keep the strees clean.
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