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View Full Version : [BF2] Wookie Sniper Mod v1.1a Patch


Alex98uk
03-26-2008, 11:13 PM
The WOoKie Clan (http://www.wookie-clan.co.uk) has released their latest version of the WOoKie Sniper Mod. The 1.1a patch adds new content and fixes some bugs.

Download the latest version here (http://files.totalgamingnetwork.com/file/5086/WOoKie+Mod+version+1.1A/)

<a href="http://images.totalgamingnetwork.com/images/screen138.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_screen138.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/aix-as50-1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_aix-as50-1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/weaponmod-3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_weaponmod-3.jpg" alt="" border="0" /></a>

Verzili
03-26-2008, 11:21 PM
just a heads up on the mod.

you can select a rifle with a custom zoom!

Bring up the manual spot menu when standing near a supply crate (hold Q + right-click).

Select your new scope/ammo and pick up the new kit that was spawned at your feet (PR style).

scouty forgot to add this to the readme i think.

thanks for hosting alex! :)

Alex98uk
03-26-2008, 11:24 PM
It will be uploaded onto Total Gaming Files soon.

Verzili
03-27-2008, 12:16 AM
It will be uploaded onto Total Gaming Files soon.

thanks m8..ill pass on the good news

Webs961
03-27-2008, 01:40 AM
thanks m8..ill pass on the good news

Done. It's up there and the download link has been updated. :)

Rhino
03-27-2008, 09:02 PM
I'm going to try this out me thinks, looks like fun :D

Alex98uk
03-27-2008, 10:44 PM
It's brilliant, i've been playing lots lately :p

Deflex
03-28-2008, 02:33 AM
I downloaded and played this mod on its first release and it was definently a fun little mod! Although, because of the lack of servers, I decided to uninstall it but I think I'll give it another shot and maybe see some of you guys in game. :D

btw, that new little feature where you get to choose your scope/ammo sounds off the chain! Very nice work on this mod! ;)

Scouty
03-28-2008, 04:05 AM
Since I'm not quite happy with the tiresome kit requesting that's going on, I've been working on a custom spawn screen for the variants. I've tested it on singleplayer, and it works like a charm. I'm going to test it with a few people so see how it holds up in multiplayer. :)

http://server.ricardis.tudelft.nl/~taco/bf2/scoutmod/customkit-1.jpg

If this is stable, then no more kits spawning at your feet, you simply spawn with a custom kit on you. FYI, that is 9x10x3x2x3 = 1620 possible kit combinations right there. :D

DasRoach
03-28-2008, 04:13 AM
awesome work guys :)

Deflex
03-28-2008, 04:34 AM
Since I'm not quite happy with the tiresome kit requesting that's going on, I've been working on a custom spawn screen for the variants. I've tested it on singleplayer, and it works like a charm.

HOLY CRAP! That is beastly right there mate! How can I do stuff like that? lol I'm impressed... wow. Are you a dev for this mod or just messing around with it yourself? Either way, I love you already! Since I have not had to the pleasure to play the the new version I'll do that tomorrow if I get the chance... :nod:

Dude, I have to agree - I hate the spawning kits at your feet like in PR. Plus the fact that there are so many restrictions that is gets a little bit frusterating at times.

Can AIX do this? PLEEAAAASE!?! :cry: (Bambi eyes + sniffles)

I'm going to test it with a few people so see how it holds up in multiplayer.

I would be honored to test it with you, although I don't have the mod downloaded or installed yet... let me know when you want to do it and I'll join you on a server sometime... That is, if you want to... I'll get this mod tomorrow right after school... :D

FYI, that is 9x10x3x2x3 = 1620 possible kit combinations right there. :D

OMG! :shock:

I'll be freakin' playing this all day!

Scouty
03-28-2008, 01:00 PM
HOLY CRAP! That is beastly right there mate! How can I do stuff like that? lol I'm impressed... wow. Are you a dev for this mod or just messing around with it yourself? Either way, I love you already! Since I have not had to the pleasure to play the the new version I'll do that tomorrow if I get the chance... :nod:

Dude, I have to agree - I hate the spawning kits at your feet like in PR. Plus the fact that there are so many restrictions that is gets a little bit frusterating at times.

Can AIX do this? PLEEAAAASE!?! :cry: (Bambi eyes + sniffles)

I would be honored to test it with you, although I don't have the mod downloaded or installed yet... let me know when you want to do it and I'll join you on a server sometime... That is, if you want to... I'll get this mod tomorrow right after school... :D

OMG! :shock:

I'll be freakin' playing this all day!

Well I've always been the main dev of this mod (it was called Scouty's Sniper Mod before, if you recall the very early versions). I decided to change the name not long ago since I was getting so much help from random WOoKies. You should thank them for all the graphical content (skins, new map), I just coded everything. :laugh:

My main concern with this method is that I'm changing the kits associated with the spawn screen a millisecond before people spawn (to the kit of their choice). Now it seems to go well when the 16 bots insta-spawn on Oman, so I guess I won't have to go into the trouble of delaying other spawns before the first one is reasonably 'complete'.

Would you guys be willing to download the 180MB again if I were to include this in a quick release, with also some minor fixes?

kysterama
03-28-2008, 01:52 PM
Nice work Scouty! The features of your mod are really unique and you've done a great job ;) The new spawn interface is outstanding, and I'm happy to help you test.

@ Deflex: Scouty has already coded some new scoring bonus features for us, so we wouldn't want to start stealing all his hard work from his mod! lol. Unless we become the "AIX Wookie edition(tm)" which would be a radical shift in gameplay, heh

Drifterboy
03-28-2008, 02:44 PM
this mod is awsome but the only thing is that there is no people that are interested in Australia which really sucks, and the only good server is the WOoKie server but i get 330+ ping :(

and just so you know i made the Skins for the woodland and Desert rifles :D

Rhino
03-28-2008, 02:45 PM
had a mess around on this yesterday, found it quite fun thou couldnt get the hang of the rilfes.

so i had another mess around on it just now and I dunno why I didn't spot the range finder on the scope before hehe. after finding that life became much easier, could get one shot kills from 800m+ without doing much trial and error :D

I think one of the main problems with the gameplay of the mod is that players just sit at there main and snipe from there on most maps, since they know no one can come up and knife them etc as if they do, the guy who gets the kill dont get any points for it, and its the most likly place they will be able to get the biggest long range shot from as most of the shooting is done from one main to the other. The gameplay epically got really stale on Wake Island when it was just shots being fired from the airfiled, all the way to the carrier as no one on the USMC team would get off the damn thing! Dragon Valley and Fushe pass really do well with the sniper war, with there big valleys and hills, with loads of places to hide in the valley but not much to see when in them, but when on the hill you can see everything, but everyone can see you so it evens out :)

I also would like to see players kinda try to value there life more as a sniper and also try to be a little more stealthy. Guys had bullets dancing all around them and they would just sit there and shoot back kinda thing, even thou there inevitable death was any time soon which just seemed kinda silly to me, but I guess thats kinda a player thing, when I had bullets dancing around me most of the time I would get up and relocate :p

Another big problem I saw was really how the commander can just use his view to spot snipers, did it a few times myself to see how easy it was :p

http://img168.imageshack.us/img168/3489/screen427rq6.jpg

theres a sniper just left of my pointer, who soon got shot after that SS :p
Aswell as I also got a car dropped on my head one time too...

Best idea might be to do what we did in PR and remove the top down, sat view of the commander, just by overlaying a image over it theres a post here about it about a guy wanting to mod your mod I thinks for his kids.
http://www.realitymod.com/forum/f66-community-modding/36480-how-do-i-disable-commander-map.html

Might be a good idea to also remove the car drop too as theres not much need for it but without the final zoom it shouldn't be much of a problem.

Also I found myself "auto spotting" a hell of alot for enemy snipers, with grate success in finding them that way. Dunno if you guys want this but might be an idea to remove the spotting bar IMO.

Anyways had some really cool moments on your mod, think you guys should also look into getting some urban maps and also some maps from other mods, PR might be able to help you out there but cant be sure, theres plenty of vBF2 custom maps out there that are never played that you could do some kinda map pack with :D

Also afew small things about the animations on alot of the snipers didn't fit at all and the sounds didn't fit the animations, but minor things.

Keep up the good work and the new spawn screen is looking really nice, hope it works out! :D

Scouty
03-28-2008, 02:52 PM
Nice work Scouty! The features of your mod are really unique and you've done a great job ;) The new spawn interface is outstanding, and I'm happy to help you test.

@ Deflex: Scouty has already coded some new scoring bonus features for us, so we wouldn't want to start stealing all his hard work from his mod! lol. Unless we become the "AIX Wookie edition(tm)" which would be a radical shift in gameplay, heh

Lol, you flatter me.

Anyway, with some AI coding help from Kysterama, I've tested the system on SP with 64 bots spawning in at once at the start of the round. All 32 bots on my team received the correct kit as far as I can see. So this should function without problems in multiplayer. :yay:

had a mess around on this yesterday, found it quite fun thou couldnt get the hang of the rilfes.

so i had another mess around on it just now and I dunno why I didn't spot the range finder on the scope before hehe. after finding that life became much easier, could get one shot kills from 800m+ without doing much trial and error :D

I think one of the main problems with the gameplay of the mod is that players just sit at there main and snipe from there on most maps, since they know no one can come up and knife them etc as if they do, the guy who gets the kill dont get any points for it, and its the most likly place they will be able to get the biggest long range shot from as most of the shooting is done from one main to the other. The gameplay epically got really stale on Wake Island when it was just shots being fired from the airfiled, all the way to the carrier as no one on the USMC team would get off the damn thing! Dragon Valley and Fushe pass really do well with the sniper war, with there big valleys and hills, with loads of places to hide in the valley but not much to see when in them, but when on the hill you can see everything, but everyone can see you so it evens out :)

I also would like to see players kinda try to value there life more as a sniper and also try to be a little more stealthy. Guys had bullets dancing all around them and they would just sit there and shoot back kinda thing, even thou there inevitable death was any time soon which just seemed kinda silly to me, but I guess thats kinda a player thing, when I had bullets dancing around me most of the time I would get up and relocate :p

Another big problem I saw was really how the commander can just use his view to spot snipers, did it a few times myself to see how easy it was :p

-img-

theres a sniper just left of my pointer, who soon got shot after that SS :p
Aswell as I also got a car dropped on my head one time too...

Best idea might be to do what we did in PR and remove the top down, sat view of the commander, just by overlaying a image over it theres a post here about it about a guy wanting to mod your mod I thinks for his kids.
http://www.realitymod.com/forum/f66-community-modding/36480-how-do-i-disable-commander-map.html

Might be a good idea to also remove the car drop too as theres not much need for it but without the final zoom it shouldn't be much of a problem.

Also I found myself "auto spotting" a hell of alot for enemy snipers, with grate success in finding them that way. Dunno if you guys want this but might be an idea to remove the spotting bar IMO.

Anyways had some really cool moments on your mod, think you guys should also look into getting some urban maps and also some maps from other mods, PR might be able to help you out there but cant be sure, theres plenty of vBF2 custom maps out there that are never played that you could do some kinda map pack with :D

Also afew small things about the animations on alot of the snipers didn't fit at all and the sounds didn't fit the animations, but minor things.

Keep up the good work and the new spawn screen is looking really nice, hope it works out! :D

Yep, once again releasing the mod and playing on a full server brought some gameplay issues up. I agree that some maps that used to work well with 1.5km view are now utterly crap (wake for example). Commanders are another thing. They were always disabled but I wanted to see how it works out with just supplies and vehicle drops. Not that good as it turns out, so I'll be removing them again. You don't need the supply boxes for scope/ammo changes anymore, so there's really not that much use. And the manual spot is a bit unfair of course. :)

I don't intend to remove the spotting ability from the 'Q' menu. We tried that in 1.0, you could only spot as spotter, with your binos out. People without a good spotter SL (to set attack markers) were just running around clueless. Hell even I had trouble finding targets, so imagine how much worse it was for the noobies. I prefer an artillery game (that's all sniping is eh) over an uber-stealth game where you cannot find someone for 5 minutes straight.

As for the vanilla/AIX rifles, I'm utterly crap at modelling so I won't be fixing them until Dice or Kysterama does that for me. :laugh:

Deflex
03-28-2008, 09:26 PM
Would you guys be willing to download the 180MB again if I were to include this in a quick release, with also some minor fixes?

Shyea!

@ Deflex: Scouty has already coded some new scoring bonus features for us, so we wouldn't want to start stealing all his hard work from his mod! lol. Unless we become the "AIX Wookie edition(tm)" which would be a radical shift in gameplay, heh

lol... :D

So this should function without problems in multiplayer. :yay:

Well, I can't wait till your guy's next release when you add all this new stuff you've been working on but as for right now, I'm downloading the new release! HELL YEAH! :nod:

Rhino
03-28-2008, 09:35 PM
alright got some feedback on your sown map :)

http://img179.imageshack.us/img179/2496/screen431ss9.jpg
The detail texture dont look much like snow at all, with also the colour being really too white and the material as you can see is set to dirt/sand as puffs are coming up when you shoot, and also sounds like your walking over sand/dirt when walking and not much like snow.

The colour and detail textures wouldn't be that hard to fix, but ehhh doing a new snow material for BF2 is hard as hell as you need to make loads of new effects and loads of new sounds etc. You could maybe ask POE2 nicely if they will let you have there snow materiel/effects/sounds?


http://img516.imageshack.us/img516/6678/screen432bo4.jpg
Big problem about this map is that the fog starts way too early and too dence, it just dont feel at all like a snow map should, feels kinda claustrophobic even thou the view distance is really high, but as the view distance aint high it dont feel like its snowing, it just feels wrong :p
Either you need to extend the fog range start out quite far, or bring the entire fog end in thou would be best for your gameplay etc to move the start out quite abit.

Your Overgrowth light settings are also pretty odd, they are a really dark blue/purple colour that really dont feel at all right.
What you really want is some winter trees, you could ask POE2 nicely for them too as they have made snow versions of the stock trees.
Then after that just turn the overgrowth light settings back to normal.


http://img516.imageshack.us/img516/6678/screen432bo4.jpg
You can see this in the last screen but this one is better at showing it, your sky dont match your fog colour so what you get is a big line at the end of the view distance which looks pretty odd :p

Heres an example of a map I was working on ages ago, which I have dropped was only in its really WIP stages that shows a much nicer sky that fits snow, with nice fog settings and with it all blending in etc.
http://img138.imageshack.us/img138/6817/screen1364ml8.jpg
I think that sky is a stock sky thou if not I have probably got it hanging around some where if you want it.


http://img90.imageshack.us/img90/9163/screen436pw9.jpg
this compound is really odd, with no gates or entrance, just one big fence around it with afew dips under it where you can walk though? Really need some kinda small entrance just to make it look kinda used in r/l.


http://img152.imageshack.us/img152/2879/screen437mn2.jpg
Would look much nicer if you used a road texture for a path, theres a nice stock one you could make a little more snowey :D


http://img169.imageshack.us/img169/1894/screen438ps6.jpg
http://img169.imageshack.us/img169/9016/screen439zl5.jpg
your overgrowth is really far to dence here, bad on both performance and gameplay, with also side effects as loads of that white flickering at the bottom of the tree when look at the tree at a long distance.
Also your CloseDistPercentage is really low, why the trees are looking pretty low detail when not that far away. You can turn it up when in the terrain editor, go into the overgrowth tool then in the recorces bar click the general file in the overgrowth properties and then in the tweaker bar bump up the CloseDistPercentage from 0.15 to 0.3 and it will look much better :)


http://img169.imageshack.us/img169/4993/screen440yg9.jpg

LOL! :p


http://img169.imageshack.us/img169/6640/screen443jz0.jpg
this sandbag is floating a little.


http://img169.imageshack.us/img169/9173/screen444px9.jpg
your low detail texture here has been really streched, best way to fix this is to go into your terrain editor, go into the texture tool, then select your rock texture in your recorces bar and in your tweaker bar and change PlaneMap from 0 to 1, this will fix it, then in your genral permits you can play with the scaling of the farslidetiling to make your low detail texture look better :D


http://img503.imageshack.us/img503/2838/screen445bs3.jpg
seems odd to have this attack chopper here in a sniper mod? good thing most snipers cant fly as the attack chopper was doing no damage, each time it got up they had crashed it in under 5 mins :p


Anyways thous are the main things I noticed, some of the static placement didn't make much sence like the oil pipes etc, and didn't get to see much of the map since I was sniping for the most of it but theres some feedback for you to work on if you want to :)

Still finding your mod really fun :D

Scouty
03-28-2008, 10:31 PM
I'll pass it on to mr dbss. ^.^

Oh btw, the attack chopper is not doing any damage because it has about 100HP, and 10 damage TV missiles. :p

Verzili
03-28-2008, 10:35 PM
nice to see some good feed back,and some more WOoKie's joining up TGN :)

scouty you are legend m8 :)

dont_be_ss
03-28-2008, 10:36 PM
Hey, i was the guy who made that map. With 0 experience with editor when i started making this map i think i did an ok job. When the mod was first released Chiller was the most popular map (i think lol) and the things you pointed out are very minor (imo)

As you can see by the new signs etc, im a very serious guy :D This map took 2 weeks solid and the snow textures for the guns took probably 50 hrs total bc i painted them by hand.

I can't see myself changing chiller, its just too much hassle, id rather make a new map.

I already asked POE to borrow their stuff, it's not allowed :/


My opinon - This feels like a snow map, mist makes it feel cold and snow is white? yes?


My 2 cents

Wizrdwarts
03-28-2008, 11:12 PM
The Chiller map is fun but the snow burns lol.

And I pissed off an entire server by knifing people. Apparently people don't like either team getting knifed. Is that part of etiquette not to knife all the time or are they just whining? It was out of the main bases.

Is there a quick guide to all the weapons? I have no idea what the differences of the top 3 or 4 bolt action rifles are.

Alex98uk
03-28-2008, 11:48 PM
Oh, i forgot to tell you:

Bring back the bloody bino's!

Scouty
03-29-2008, 12:42 AM
Oh, i forgot to tell you:

Bring back the bloody bino's!

Guess what I just added to the kit selection? Binos or double ammo. :)

Alex98uk
03-29-2008, 12:43 AM
Excellent!!!

Scouty
03-29-2008, 12:48 AM
The Chiller map is fun but the snow burns lol.

And I pissed off an entire server by knifing people. Apparently people don't like either team getting knifed. Is that part of etiquette not to knife all the time or are they just whining? It was out of the main bases.

Is there a quick guide to all the weapons? I have no idea what the differences of the top 3 or 4 bolt action rifles are.

I think people are used to servers with special rules, no crossing line XYZ etc. I gave knife kills a +5 bonus because it's fun to sneak up on people sometimes, besides uncap raping of course, but there's a system in place for that. ;)

Rhino
03-29-2008, 12:58 AM
I think people are used to servers with special rules, no crossing line XYZ etc. I gave knife kills a +5 bonus because it's fun to sneak up on people sometimes, besides uncap raping of course, but there's a system in place for that. ;)

ye problem is thats more reason for people to hang round the main cos they are "protected" aginst knife kills. IMO you should allow knife kills around non caps :D

Deflex
03-29-2008, 01:02 AM
IMO you should allow knife kills around non caps :D

Now were talkin'! It's great that everything in this mod includes fun and fun for everyone! ;)

Scouty
03-29-2008, 01:11 AM
ye problem is thats more reason for people to hang round the main cos they are "protected" aginst knife kills. IMO you should allow knife kills around non caps :D

Well... I can see that, but: it's better than the random smacktards flying a chopper to your mainbase and randomly shooting everyone with a M82A1. Until they are killed, then they just do it again. It's hard to get some sniping done with a few people doing that. :|:

puzzla
03-29-2008, 04:36 AM
guys.got key packet prob.with punkbuster uninstall and reinstall and firewall off.exceptions are entered. any suggestions????

Vikaman
03-29-2008, 06:05 AM
I am presuming this works in SP?

Scouty
03-29-2008, 01:16 PM
I am presuming this works in SP?

There's 1 SP map, Gulf of Oman. Not much choice I know.

Vikaman
03-30-2008, 02:24 AM
Good enough. Seeing the large variety of weapon combos.

|TG| Chefmoto1
03-30-2008, 09:25 PM
Please release that new kit selection system it looks awesome