View Full Version : So what do you think of all the bottle necks in OF?
Idaeus
03-27-2008, 02:14 PM
Recently I played CoH a bit at a friends house and there was a lot of new maps from OF. Many of these maps were full of bottle necks! Not Vire River or Lyon style, separating the whole map but just small bottle necks across the maps like little bridges for infantry and some bridges for vehicles.
I really liked it since its really fun to set up your defenses at bridges etc and also it is a bit easier to defend and the game is less chaotic. What do you guys think of this?
is_don_is_good
03-28-2008, 11:02 AM
i usually rush my troops there to secure it and build devastating defenses. my favourite is placing an 88 there :D
no mercy!
Idaeus
03-28-2008, 01:30 PM
Yes exactly! :D 88's are brutal at all bridges! :) Sometimes they don't seem to be able to shoot over them though...
Also placing an MG nest on the side, cover the whole bridge is very useful...
is_don_is_good
03-29-2008, 12:51 AM
having the British AA gun helps a bit. one multiplayer match, i remember mine taking out the marders tank buster out. not bad against light armour and infantry.
horrible against aircraft though. 1/3 chance of shooting planes down
http://img409.imageshack.us/img409/8133/relic00005lc9.jpg
Idaeus
03-29-2008, 11:19 AM
Lols! :D Well what is it most necessary for then? Aircraft or ground units?
is_don_is_good
03-29-2008, 12:29 PM
ground units and light armour. for an AA job they are too preoccupied in shooting down nearby butterflys instead of enemy planes
Idaeus
03-29-2008, 12:33 PM
Lol! :D Yeah I saw your text on the PotD submission! :) A lot of butterflies died in WW2... :(
is_don_is_good
03-30-2008, 01:46 PM
speaking about butterflies, i love the concept of butterfly bombs but they need more oomph!
Idaeus
03-30-2008, 11:00 PM
Butterfly bombs? Did I miss something? :confused:
is_don_is_good
03-31-2008, 04:17 AM
Panzer Elite Luftwaffle doctrine. The ability to call small mines from the air to be dropped at a certain location...someone trots over it... POP!
Idaeus
03-31-2008, 03:49 PM
Awesome... :D
DaLipton
04-02-2008, 10:16 AM
Yes exactly! :D 88's are brutal at all bridges! :) Sometimes they don't seem to be able to shoot over them though...
Also placing an MG nest on the side, cover the whole bridge is very useful...Yes that's a good strategy.
To get through that line you must use mortars or artillery.. otherwise you'll loose a lot of men and iron.
Idaeus
04-02-2008, 04:39 PM
Exactly! :) The mortars always seem to be the biggest threat against my 88's... So its good to keep a sniper nearby to deal with them.. ;)
is_don_is_good
04-03-2008, 01:14 AM
and the AT gun is a bit mean to the 88s as well. when im rushing to the choke points, i set up MGs to suppress troops and bomb them with mortars
Idaeus
04-03-2008, 04:57 PM
Yes thats a classic and wonderful tactic to use! :D And the bridges never seem to take a pounding from the mortars neither...
is_don_is_good
04-09-2008, 07:11 AM
i have one issue with the brits. once a squad is equipped with sniper rifles, you cannot snipe from trenches (the sniping button that takes a few munitions). however you can make squads equipped with the machine gun, use their "button enemy vehicle" ability.
i also wished you can connect trenches as well so soldiers can move around more freely
Idaeus
04-10-2008, 02:17 PM
Thats messed up... :(
Yes I hate that tbh... :( Making a trench its just a few meters long and then it ends, just looks kinda lame if you ask me. If you could build the trenches freely it would be awesome but now they just get kinda locked in....
Fusion
04-11-2008, 12:58 PM
that would be awesome if you could build trenches in the same way, as you can with sandbags.
Idaeus
04-12-2008, 12:46 PM
Yes! Or maybe not awesome but more like obvious. It's weird that they have done it this way. :(
Vikaman
04-20-2008, 03:36 AM
Thats messed up... :(
Yes I hate that tbh... :( Making a trench its just a few meters long and then it ends, just looks kinda lame if you ask me. If you could build the trenches freely it would be awesome but now they just get kinda locked in....
That's why they call them "slit trenches" ;)
is_don_is_good
04-20-2008, 12:01 PM
then we need longer slit trenches!
also we need tank ditches to stop those pesky tanks!
BoDyBaG2224
04-28-2008, 10:36 PM
Slit trenches are suppose to be just quick trenches that are thrown up in a few hours or so. The vast systems that WWI had took months, these are just makeshift homes like elongated foxholes.
Unzen
06-02-2008, 11:48 AM
i have one issue with the brits. once a squad is equipped with sniper rifles, you cannot snipe from trenches (the sniping button that takes a few munitions). however you can make squads equipped with the machine gun, use their "button enemy vehicle" ability.
i also wished you can connect trenches as well so soldiers can move around more freely
Mmmm - not convinced on that one myself. You'd end up on a lot of maps with the British side tunneling away like demented moles - flanking nearly every approach path and populated by a recon, an MG team and a PIAT team. Those guys would be nearly impervious to any counter-attack - and once the mortars or arty came in - they could easily just run back down the trench.
The slit trenches already are very tough to take out with armour. I had a Jaegerpanzer (sp?) firing away at a slit trench for minutes with a British recon team in it. It still had two guys in it, before a mortar-carrier finished them off. :evil:
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