TGN Updates
03-31-2008, 01:40 AM
Hi guys, I have been working on some minor fixes for the past few days.
But the biggest fix was the kit requesting system. I found it tiresome after a few hours of playing, so I made a custom spawn screen for the mod. Screenshot follows.
The new spawn screen with 100% customizable kits
You can customize your kit however you want, there's 3240 combinations waiting for you.
Some gameplay changes
- commander is disabled again: too much cartillery, crate spam, and unfair commander view
- added binoculars with variable zoom for looking around
- added ammo packs: they don't regenerate, so effectively give double ammunition at spawn
- fixed M24 / M82A1 scopes (thanks to kysterama)
- new DSR1, TPG1 and XM109 sounds
- fixed the draw distance on jeeps, boats, ziplines, hooks, and other objects
- a python fix so the custom spawn screen works when creating a local server
Download Here (http://files.totalgamingnetwork.com/files/file.php?file_id=5097)
But the biggest fix was the kit requesting system. I found it tiresome after a few hours of playing, so I made a custom spawn screen for the mod. Screenshot follows.
The new spawn screen with 100% customizable kits
You can customize your kit however you want, there's 3240 combinations waiting for you.
Some gameplay changes
- commander is disabled again: too much cartillery, crate spam, and unfair commander view
- added binoculars with variable zoom for looking around
- added ammo packs: they don't regenerate, so effectively give double ammunition at spawn
- fixed M24 / M82A1 scopes (thanks to kysterama)
- new DSR1, TPG1 and XM109 sounds
- fixed the draw distance on jeeps, boats, ziplines, hooks, and other objects
- a python fix so the custom spawn screen works when creating a local server
Download Here (http://files.totalgamingnetwork.com/files/file.php?file_id=5097)