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Tren
04-05-2008, 06:35 AM
<a href="http://status.kaosstudios.com/?cat=7"><img src="http://images.totalgamingnetwork.com/images/frontlines_status_Xbox%20360.jpg" alt="Frontlines Status - Xbox 360 Update" border="0" /></a>
Patch #2

David Schulman, a Senior Producer for THQ (www.thq.com) / Kaos Studios (www.kaosstudios.com), has posted a big list of changes for the next Xbox 360 patch, scheduled for release near the end of April, over on the Frontlines Status Page (status.kaosstudios.com). Check it out:

Summary: The below items are either “Fixed” or added “Features” for our next patch update for Frontlines: Fuel of War. This update is expected at the end of April so it’s coming SOON! We are still testing heavily but it’s looking extremely well.

There might be some small additional fixes not included in the below list. Thanks again for everyone’s support! We just wanted to give you an idea where things are at.

VoIP:

• New Feature! VoIP works with 50 players (previously capped at 32 players).
• New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!
• New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.
• New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.

Ranked Servers:

• Fixed - Ranked servers not completing countdown when reaching min player count at times.
• Fixed - Ranked servers not allowing some players to join before match begins in some cases.
• Fixed- some ranked sessions will load players directly to end-of-match scoreboard.

Be sure to see the rest of the change log here (http://status.kaosstudios.com/?p=41).

Talus
04-05-2008, 01:17 PM
Wow! All of these great VOIP features that I've been asking for in Battlefield games ... nice!

GrossKopf
04-05-2008, 05:09 PM
Wow! All of these great VOIP features that I've been asking for in Battlefield games ... nice!

...but on the Xbox.. :( It would have been great to see that on PC.

CounterFlak
04-06-2008, 09:02 AM
...but on the Xbox.. :( It would have been great to see that on PC.

Frontlines a great game, but it's a shame Kaos seem to be drifting away from their roots at the PC side of things. I thought the days of typing into chat ingame was over, but Frontlines has really left a gap in game where it is deperately needed. So tired of typing "FFS I'M REPAIRING YOUR TANK!!" and seeing teh guy get hit by a rogue rocket. :(

[4TA]LSO|Pvt.xb385
04-06-2008, 04:36 PM
PC update (from the status page)

to me this looks like 70% that the community has asked for so thats pretty positive


PC Patch 1.0.3 Information

I also wanted to post some details on what is in current development and testing for the next PC 1.0.3 patch. Our objective is to have these fixes and features sent over to THQ QA’s internal test team in the last week of April and then released soon thereafter.

Please note that items in the list are contingent on the development and testing schedules so some things may be pushed out as we get closer to release. But there is also the possibility of fixes and features getting added which is always a good thing.

Thanks for your continued patience and support!

New Features

PunkBuster anti-cheat is being added

New Server Browser

Phase 1 of the NEW Server Browser

New streamlined design w/easy to use layout

Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number

Added server IP display field

Added text clan/server company banner support

Added ability to Cancel Server Search and will continue to display already pulled servers

Gameplay

Players can no longer stick Landmines onto their legs

Invert controls for land vehicles has been fixed

Players can no longer “fly” or “jump” around levels

Turrets will no longer continue firing when squad menu is raised

All positions in vehicles now iterates when the vehicle is hit

Sentry guns take less damage to destroy.

Sentry guns will cause slightly less damage.

Grenade launcher damage vs infantry has been reduced.

Character Movement Changes

Forced pause which prevented the player from moving when recovering from a jump has been removed

Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)

Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.

Sprinting while crouched or prone has been removed

Jumping from and to prone should now be impossible

A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)

Character ground speed has been slightly increased, this includes strafe speed

Free fall speed has increased for a more realistic feeling

UI

Key for Exit Vehicle (E) is no longer missing from the control menu
Scoreboard no longer shows double entries
Scoreboard no longer shows all entries/columns with Zero points
Player can now paste text longer then the max characters set for a text box.

Crashes

Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab)
Added NULL check to stop players from inputting illegal characters and crashing the game
Additional “Future” items that are being evaluated

Additional server browser enhancements
Leaderboards (ranked/unranked)
Additional items we will soon provide more information on.