PDA

View Full Version : Wow, that sucks (APC Pod Discussion)


ReaperOfsouls
10-02-2006, 12:51 AM
Just watch the "Titan Training video" nad now they have made it so you can only use the pods when you are by the titan where as in the BETA you could use them any ware.

What partically pisses me off about this is how all those times Dice/EA braged about how cool the pods are in all those articles and video interviews.

How it was fun to pod around the map and use the pods to get onto the top of any building in the map to snipe on which you now cannot due.

That sucks.

Beerman
10-02-2006, 12:53 AM
WTF? you cant use them anywhere anymore? GAYY

Alaz
10-02-2006, 12:54 AM
Yeah but podding round the map was a bit silly, it removed infantry from fighting anywhere but right on top of silos. I never saw it in use myself so i'm only assuming here, but they had to remove it for a reason. It'd probably annoy snipers quite a lot seeing as Silo's generally have good cover. Also it meant that vehicles had to watch out for infantry suddenly landing right by them, some things like the Mech's need a medium range at least to take out infantry effectively, it was a bit overpowering to have a Recon land 2 feet from a mech and RDX it :S.

I dunno its just my opinion, while i'm sure i would have liked it either way. I'm not going to have trouble adjusting to this way.

someone
10-02-2006, 12:54 AM
The video didn't say that. It just said that it gives you an indicator when you are in range of a Titan.

ReaperOfsouls
10-02-2006, 12:55 AM
Ya, now you have to be near a titan and you have to wait for the "Pod launch Icon" to pop up.

Now I wish they would just take the pods out all to gether, no real use for them now seeings how a transport spawns almost as soon as the one before it took off and they are no limit to how many of them are on the battlefeild.

thejeran
10-02-2006, 12:57 AM
yea, listen to wat they say. it says "When u r close enough to an enemy titan a icon will appear and will be launched in that direction"

reirae
10-02-2006, 12:58 AM
Hmm... I used pods somewhat, but most of the time I'd use the air transports and pod down from those. Works real nice when someone decides to fly and hover high above enemy silos just so they can be a spawn point.

Hell, sometimes I'd be the one flying the thing like a spawn point. I wouldn't get out, just fly way up above the silos and have people just spawn and drop out non-stop. I was up high enough that no one really noticed me there. You don't earn any points that way, but you are helping at least.

cantina_fly
10-02-2006, 01:00 AM
They only nerfed the APC pods (which I agree with.) The ones on the titan still launch full height and distance. This just makes it more important to have your commander move your titan to a strategically significant spot on the map.

reirae
10-02-2006, 01:01 AM
They only nerfed the APC pods (which I agree with.) The ones on the titan still launch full height and distance. This just makes it more important to have your commander move your titan to a strategically significant spot on the map.

Ya, put the titan right over the middle silo and you can pod anywhere.

ReaperOfsouls
10-02-2006, 01:03 AM
Ya, put the titan right over the middle silo and you can pod anywhere.

Ya but then if some one took the silo that the enemy had there would not be enough time for it to change course becaus it would of hit the titan already.

DestructivePuppy
10-02-2006, 01:05 AM
The pods are basically useless now. Spawning on transport helicopters is much easier way to get on the enemy titan anyway.

Beerman
10-02-2006, 01:06 AM
lol you can move the titan? new to me lol

DestructivePuppy
10-02-2006, 01:08 AM
lol you can move the titan? new to me lol

You didn't know that you could move the titan? Where have you been? :laugh:

ReaperOfsouls
10-02-2006, 01:08 AM
lol you can move the titan? new to me lol

Ya thats been said since day one, the commander plots a point on the map where to move the titan to and it moves to that point very slowly.

reirae
10-02-2006, 01:11 AM
Ya thats been said since day one, the commander plots a point on the map where to move the titan to and it moves to that point very slowly.

They need to add a couple rocket boosters to the back of that thing to speed it up... I never really tried, but I just have to wonder, can I out run that thing on foot?

ReaperOfsouls
10-02-2006, 01:14 AM
They need to add a couple rocket boosters to the back of that thing to speed it up... I never really tried, but I just have to wonder, can I out run that thing on foot?

Yes you could it moves very slow.

The reason it moves so slow is becasue if they moved it real fast when you were on the titan you would probally be bouncing around like how if you were on a aircraft carrier in BF1942 when it was moving.

coolbho3000
10-02-2006, 01:15 AM
I liked it better in Beta 2, when you weren't near a Titan, you were podded only 20 meters into the air. Did anyone else notice the "heavy" pods when you weren't near a Titan?

ReaperOfsouls
10-02-2006, 01:16 AM
I liked it better in Beta 2, when you weren't near a Titan, you were podded only 20 meters into the air. Did anyone else notice the "heavy" pods when you weren't near a Titan?

Ya thats what Alaz was saying, thats how it is going to be in retail some people think and if it is they minaswell take out the pods all together unless you are near a titan and thats what I think they are doing.

Knife1313
10-02-2006, 01:18 AM
WTF? you cant use them anywhere anymore? GAYY

no i think u can use them u just arnt going to go up very high, just maybe 50-75 feet and come back down

coolbho3000
10-02-2006, 01:18 AM
I bet they'll nerf the transport helos as well, and make you use the pods.

FC000
10-02-2006, 01:18 AM
Just watch the "Titan Training video" nad now they have made it so you can only use the pods when you are by the titan where as in the BETA you could use them any ware.

What partically pisses me off about this is how all those times Dice/EA braged about how cool the pods are in all those articles and video interviews.

How it was fun to pod around the map and use the pods to get onto the top of any building in the map to snipe on which you now cannot due.

That sucks.

I'm guessing you never played BETA 2, where the change was made. At first, there was a large group of Testers who complained about the change, but after playing BETA 2 for a few days, it improved the gameplay drastically. Before, you could easily just "Pod Hop" from Silo to silo, and that's all everyone did. The only time you actually had to fight for a Silo, was when the enemy was already there, waiting for an APC to spawn so they could Pod Hop to one of your teams Silos.

I opposed the change at first, but after a few days of playing Beta 2, had a change of opinion. This was one of those changes that was for the better.

Ya thats what Alaz was saying, thats how it is going to be in retail some people think and if it is they minaswell take out the pods all together unless you are near a titan and thats what I think they are doing.

That's an assumption, not a fact. Wait a few days for the Demo, and we'll know how it all works.

Thred
10-02-2006, 01:19 AM
Being able to launch from silo to silo via indestructible pods was a total game-killer in Tuning Beta 1. Buggies, tanks, and gunships sat unused while soldiers flew hundreds of meters between flags.

I'm personally very pleased that the issue was addressed with Beta 2 and carried through to the release.

Edit: You beat me to it [MyIS] FC. I totally agree with you.

FC000
10-02-2006, 01:21 AM
Being able to launch from silo to silo via indestructible pods was a total game-killer in Tuning Beta 1. Buggies, tanks, and gunships sat unused while soldiers flew hundreds of meters between flags.

I'm personally very pleased that the issue was addressed with Beta 2 and carried through to the release.

Exactly, actual ground combat in BETA 2 was an amazing change of pace from Beta 1. You know, actually engaging the other Team... :D

cantina_fly
10-02-2006, 01:27 AM
Ya but then if some one took the silo that the enemy had there would not be enough time for it to change course because it would of hit the titan already.

It's not exactly easy to take a silo that has a titan parked over it. Once moved there, there is almost always someone manning the guns. Either to shell a distant silo or protect the one you're over. That silo also tends to become a primary spawning area for your team, so if an enemy unit did manage to neutralize the silo, they should get swamped before they could cap it.

I said in another thread that I'd like to see something a little better then what we had in beta2, but no where near what we had in beta1. I'll adapt either way.

FC000
10-02-2006, 01:45 AM
It's not exactly easy to take a silo that has a titan parked over it. Once moved there, there is almost always someone manning the guns..

Not only is someone always manning the guns once a Titan is over the field, but the Pods on the titan can be used to launch down to the silos below. There are positives and negatives in moving a Titan from its starting position. Pro being faster deployment from above to multiple silos by spawning on the Titan, Con being that Enemy Silos have a shorter flight time to hitting your Titan, meaning a faster shield drop.

dietcoketm
10-02-2006, 01:51 AM
Yeah and it kinda sucks when you MISS the titan and land on the ground and have to do it all over again

Xalox
10-02-2006, 01:55 AM
FC;49514']Not only is someone always manning the guns once a Titan is over the field, but the Pods on the titan can be used to launch down to the silos below. There are positives and negatives in moving a Titan from its starting position. Pro being faster deployment from above to multiple silos by spawning on the Titan, Con being that Enemy Silos have a shorter flight time to hitting your Titan, meaning a faster shield drop.

If wining or loosing a game depends on the position of the titan, I hope there is somthing that prevents moron-titan pilots from loosing it for a team.

centepede
10-02-2006, 02:12 AM
ohh ohhhh...the game is not even out and the nerfing has begun!!!!!!...lol....ohhhhh boy. I hope this game does not end up being another bf2 mess!

cantina_fly
10-02-2006, 02:21 AM
I never once, saw either team retake a silo that had just fired and cause the missle to fly off course, so flight time would seem to be irrelivent. A missle fired, is a hit on the enemy titan. Whether it takes an extra 10 seconds because my titan is further away seems a moot point.

Every time you take a silo it imediately fires a missle for your team, even if it just fired one for the enemy. I'm not sure if that was intentional, or a bug.

I just observed, that we tended to win more games when our titan played an active part.

I will concede the point that it is much easier for the opposing team to get to your titan if it's not sitting back at your uncap, but I think the pros still outweight the cons here.

zuiquan1
10-02-2006, 02:23 AM
ohh ohhhh...the game is not even out and the nerfing has begun!!!!!!...lol....ohhhhh boy. I hope this game does not end up being another bf2 mess!

what nerfing?

It has been said numerous times in thsi thread that the change improved the game drastically...READ THE ENTIRE THREAD BEFORE POSTING.....

Richard012345
10-02-2006, 02:28 AM
The Titans better still have pods. They were awsome. And I hope they didn't take them out of the hybrid transports, those were the ones i used the most.

centepede
10-02-2006, 02:40 AM
hey zuiquan1!!! Stop being such a fanboy...lol. I did read the thread. And the thread very clearly states how upset this guy is(the one who created the thread) because of the nerfing of the pods. So if anyone should read more carefully is you there budy boy...lol. boy I hate the fanboys!!!!...lol

UnrealAlex
10-02-2006, 02:42 AM
If it solves the problem of hopping from silo to silo, I think its a good nerf :evil:

beastoftheeast
10-02-2006, 03:07 AM
The video didn't say that. It just said that it gives you an indicator when you are in range of a Titan.

excatly, i think u will be able to launch whenever.

sumguyhavinfun
10-02-2006, 03:20 AM
it was good when the titans were close and you could do boarding party raids via pods.

Alaz
10-02-2006, 03:22 AM
it was good when the titans were close and you could do boarding party raids via pods.

I never tried that but i bet it'd look ace on a video.

sR Dukefrukem
10-02-2006, 03:40 AM
I'm sure they also did it because it was so easy to just launch out when you noticed how low the armor was on your APC.... it was kinda cheap to eject at the last min when a tank is toally owning you. i dont mind this change. what else are you going to use pods for anyway?

PuertoRecon
10-02-2006, 03:44 AM
I'm sure they also did it because it was so easy to just launch out when you noticed how low the armor was on your APC.... it was kinda cheap to eject at the last min when a tank is toally owning you. i dont mind this change. what else are you going to use pods for anyway?

I liked to use pods as a way to get to some awesome sniping spots :cry:

FC000
10-02-2006, 04:28 AM
The Titans better still have pods. They were awsome. And I hope they didn't take them out of the hybrid transports, those were the ones i used the most.

There is no reason to assume they were removed. The reason Titans have Pods, is to allow you to board an enemy titan if in range, or as an alternative to getting to a silo.

As for the VTOL Transport Pods, again, no reason to assume they were removed. If anything, you wont see any Pods in Conquest mode as mentioned in several interviews.

hey zuiquan1!!! Stop being such a fanboy...lol. I did read the thread. And the thread very clearly states how upset this guy is(the one who created the thread) because of the nerfing of the pods. So if anyone should read more carefully is you there budy boy...lol. boy I hate the fanboys!!!!...lol

True, but if you had read through the entire thread of responses, you would have learned that the "nerfing of the pods" was for the better and has improved gameplay. Any changes made prior to release is not a "Nerf" but rather a "Tweak" which is expected in a "Tuning Beta", and what does that Mean?

tun‧ing
- To bring (someone or something) into harmony.
- To adjust (a motor, mechanism, or the like) for proper functioning

ReaperOfsouls
10-02-2006, 04:30 AM
I bet they'll nerf the transport helos as well, and make you use the pods.

Probally, I had hopes that everything would not get nerfed, I think it was fine in the BETA 1 as far as balance goes, if they are nerfing these things now I cannot wait to see what they are going to do with the mech.

And call it what ever you want to call it, it still spells trouble for the future wether you want to call it "tuning" or "nerfing".

I understand that taht was teh purpose of the BETA but to me and many others it was not a imbalance.

And no, I did not play the BETA 2 but I knew that the change had been made because I had many people xfiring me telling me how they did not like the new pods.

Splinter
10-02-2006, 05:04 AM
TBH I'm quite happy to see this change, the "podding" 350m in Beta 1 was a total Inf combat killer.
In Beta 2, the Inf combat was top notch.
I used to hate bringing a APC down to red health then having it's driver switch positions and pod out leaving me with no points.

Thred
10-02-2006, 06:13 AM
I used to hate bringing a APC down to red health then having it's driver switch positions and pod out leaving me with no points.
OMG I forgot how annoying that used to be! Although it was funny when Beta 2 came out: that same driver would try to pod-eject only to land 20 feet away to get blasted :laugh:

DeathEchoDemon
10-02-2006, 06:25 AM
I didn't play in the beta so ill have no problem adjusting to this thing they changed.

HankScorpio
10-02-2006, 08:38 AM
why would u want to pod somewhere other then from or to an enemy titan.. pods should not be in the conquest anyways..

plus poding to sniper positions or poding accross the map from silo to silo is not what battlefield is about

Beerman
10-02-2006, 11:48 AM
I can see why its gone, but I still liked podding away.

DarQraven
10-02-2006, 01:06 PM
Hmm, the problem with the pods was not so much that you could launch them anytime, it's how far you could fly with them. In Verdun, some silos were pretty far from each other, and you could pod in, no problem. That ruins gameplay, seeing as you'd only meet other infantry in the direct surroundings of the silo, and nowhere else.
If the range would just be limited a bit, people could very easily adapt to "pod-attacks".
Just get out of the silo zone a bit, and attack APCs standing in the distance, for instance with the unlock AT/AA weapon.
Also, I don't see the point of this thread:p The video states that the HUD shows an icon when you are in range of the enemy titan ... so where does it say you can ONLY use it when that icon is showing?
I think they kept the pods like in beta 2, maybe boosted a little bit (seeing as they were useless then^^), and just added the indicator.

PlayerOfGames
10-02-2006, 01:33 PM
Pretty much totally agree, the pod-hopping of client 1 was a total infantry killer. The tuning beta was to identify weak points in both the game code and gameplay. Pod-hopping was seen as a problem so the issue was addressed to tone down the pods.

But seriously, if you read the beta forums (for those of you who have access) there are so many threads about things which were changed from client 1 to client 2 and how many people felt they had subtracted from the game as a whole. Now I'm sure EA have been taking this feedback on board and have made further changes to the game play. So basically, let's just wait and see what we get shall we.

Personally I'll be happy as long as they've addressed the major gripes and also sorted out the handling issues with the Talon and Doragon!

Litany
10-02-2006, 01:43 PM
I was one of those complainers from beta 1 that wanted the pods back to full distance everywhere. But as i played more of beta2 I realised that this change brought so much more, now there's alot of infantry fighting betweeen the silos, which is awesome. So I support this

Demize99
10-02-2006, 01:52 PM
The APC pods remain in the configuration experienced in Beta2. No other pods have changed. We have simply added an indicator to the APC so the player knows he is now in range of a Titan.

Alaz
10-02-2006, 02:50 PM
The APC pods remain in the configuration experienced in Beta2. No other pods have changed. We have simply added an indicator to the APC so the player knows he is now in range of a Titan.

Thats what i was hoping for, good good. I only experienced the pods from beta 2 and i found them to be more then adequte for their purpose.

Splinter
10-02-2006, 03:11 PM
Beta 1 was basiclly just a game of pod ringa rounda rosy, pod to silo 1, cap. Pod to silo 2 and so forth. The only time you would meet an enemy is when you both attacked the same silo at the same time (as they were doing the same thing).
Good to see an icon has been added as well, was quite annoying to think you were in range of a titan, pod up only to miss by an inch and suffer the long walk back to the APC, which by the time you get back is either taken by some selfesh team mate, in the hands of an enemy or destroyed.

ak1knight
10-02-2006, 03:58 PM
I bet they'll nerf the transport helos as well, and make you use the pods.

in the titan training videos they said the main mode of transport to an enemy titan is the heli's so they probably wont be nerfed.

ToxicVega
10-02-2006, 04:10 PM
The video didn't say that. It just said that it gives you an indicator when you are in range of a Titan.


Thats to board a titan, I think you can still luanch the pod it just not at the titan

Sir. Tasty
10-02-2006, 04:26 PM
this sucks , if a tank has got you marked the only way to really escape is to pod out..

Gatling762
10-02-2006, 05:05 PM
Well being able to POD everywhere is like syrup without pancakes. Tastes great at first, sweet, sugarbuzzed, loving it, pure instant gratification, what could be better!... but try drinking the whole syrup bottle along with everyone else at the table. Not fun, headache, mouth all wrinkled up, sugar crash...

However there is something that can get your "pod" on. Teamwork, get a vtol pilot to fly VERY high above the battlefield. The VTOL transports have drop pods, enjoy. Titans can do this too, so in reality podding is still possible but you need a team effort to earn that extra mobility.

As for the advantages of moving or not moving a titan? Moving your titan is good when you need to project your teams firepower and mobility to a certain part of the map or silo. But also consider when you move the titan you are also moving your airfield. While shielded in the flight bay your teams aircraft can be "spawn camped" and shot at by AA as they leave the titan. Also another drawback to moving the titan that you could be making it easier for enemy VTOL transports and APC's to reach your titan. A good commander has to weigh out the options on moving his titans.

My thoughts are this. If your titan has half shields left and the enemy titan's shields are gone then by all means move your titan towards the enemy titan. By closing the gap it makes it easier for your team to board the enemy titan. If my titan's shields are down and the enemy titan's shields are still strong, I'd move my titan right up against the map barriers near my uncappable ground base. This limits the angles that apc and VTOL transports can approach.

Just my random thoughts...

-Gat

xR3LOADx
10-02-2006, 05:08 PM
Just watch the "Titan Training video" nad now they have made it so you can only use the pods when you are by the titan where as in the BETA you could use them any ware.

What partically pisses me off about this is how all those times Dice/EA braged about how cool the pods are in all those articles and video interviews.

How it was fun to pod around the map and use the pods to get onto the top of any building in the map to snipe on which you now cannot due.

That sucks.


Its was like that in the Beta, just Client 2 tho.

But i think you said you stopped after Client1 didnt you.

But yeah podding around the map was the best thing about titan mode lol.

wolfi
10-02-2006, 05:09 PM
Hmm the last thing I heard of was, that you can use the pods anywhere.
They just dont reach their full height if far away from a titan...

In Beta1, it was funny as hell to pod from flag to flag but basically it was lame for the opposite team. I have no problem with the pods from Beta2. No more fun but thats alright... Imagine how many crap the abusers could do with the Beta1-styled pods :|:

xR3LOADx
10-02-2006, 05:13 PM
Hmm the last thing I heard of was, that you can use the pods anywhere.
They just dont reach their full height if far away from a titan...

In Beta1, it was funny as hell to pod from flag to flag but basically it was lame for the opposite team. I have no problem with the pods from Beta2. No more fun but thats alright... Imagine how many crap the abusers could do with the Beta1-styled pods :|:

Yeah in Client 1 the pods could travel 350 metres, no joke.

Now they go 20-30 max when there not near a titan lol.

wolfi
10-02-2006, 05:18 PM
I still have the Beta1 and Beta2 on my PC.
What about a minimod which sets some things back to Beta1 settings? lol

alecks
10-02-2006, 05:24 PM
theire is a place inside the titan that u can use pods

Roger Smith
10-02-2006, 05:28 PM
havent played demo, so dont know the exact changes, but in beta 2 it was almost perfect. in non titan maps and when the apc isnt near a titan, the pods should get some decent distance. not enough to travel from one base to another, but enough to effectively use the pods to assault.

KcAndress
10-02-2006, 05:39 PM
your all retarted you can pod where ever you wont its just saying in the video when your in range to the titan not that you cant pod anywhere else

spLaTes
10-02-2006, 06:05 PM
your all retarted you can pod where ever you wont its just saying in the video when your in range to the titan not that you cant pod anywhere else

*retarded

As mentioned before, you can only "high" pod jump when in proximity of a titan.

The APC pods remain in the configuration experienced in Beta2. No other pods have changed. We have simply added an indicator to the APC so the player knows he is now in range of a Titan.

Elinombrable
10-02-2006, 06:07 PM
its better....at beta 1 everybodie spawned on apc and the only thing they do was pod launch were they wanted to go....other vehicles were abandoned because mass pod launching was the best attack...now the game is more strategic and people uses all the vehicles

Nefarious
10-02-2006, 06:23 PM
Since "pod hopping/lauching" (which ever trend sticks first) has not been seen on a mass scale we can not conclude that it would have been exploited. Though past unintentional scenerio's have been exploited (Jihad jeeping ), we can not assume the community is maniacal in the sense that it would come quick to find its faults.

I have not played the Beta, but will be downloading the demo when it is released. From what I've read and researched so far, I can not see pod hopping as an effective way of helping your team. If players would like to lauch anywhere on the battlefield this is what DICE should do. If not in the vicinity of a titan, a pod willl lauch straight up and thats it. It will land you a few feet away from where you began. However, if near a titan, your directional controls of the pod are enabled and you can glide to your target. You can pod lauch anywhere, but it will only pressume its effectivness near a titan.

What do you think? Good? Bad? Unrealistic? Unimplementable?

X-Rayz
10-02-2006, 06:23 PM
No where did it say you cannot use a pod away from a titan, it just tells you when your in range of the titan so you dont miss it.

spLaTes
10-02-2006, 06:32 PM
You're right but in the beta 2 apc pods(away from a titan) would only launch you like 50 feet in the air, these people are talking about flying all over the map like in beta 1.

Mepham[75thR]
10-02-2006, 06:40 PM
Thats not how I enterpreted the training video, to me it sounded like you could use them anywhere, but there was a guage that showed you when you would definately be able to land on the titan, but i could be wrong.....

KcAndress
10-02-2006, 06:54 PM
Well now you can do it anywhere, just when not near the titan you cant goes high. like in beta 1, when people where poding every where

Cloud9
10-02-2006, 06:56 PM
yeah beta 2 podding was much more balanced.

KcAndress
10-02-2006, 06:57 PM
exactly there trying to make the game totally balanced in every way

deadeninghate
10-02-2006, 07:43 PM
The APC pods remain in the configuration experienced in Beta2. No other pods have changed. We have simply added an indicator to the APC so the player knows he is now in range of a Titan.

man i was worried
loved the pods!

xR3LOADx
10-02-2006, 07:50 PM
The APC pods remain in the configuration experienced in Beta2. No other pods have changed. We have simply added an indicator to the APC so the player knows he is now in range of a Titan.

Yeah thats good. But i bet you loved launching yourself across the map didnt you? Go on, admit it.

wolfi
10-02-2006, 07:57 PM
The APC pods remain in the configuration experienced in Beta2. No other pods have changed. We have simply added an indicator to the APC so the player knows he is now in range of a Titan.

Thanks for that info.

Dontcha wanna change your avatar to match this one? lol

http://www.dice.se/dice.jpg :p

Beerman
10-02-2006, 10:49 PM
Good info. Pod lauching!!! Im gonn get stuck in a tree I know it lol

Revoluti0n
10-02-2006, 11:20 PM
I saw that too and was a bit disappointing. Kind of like when BF2 removed the squad cycling/jumping all together. :cry:

Digikid
10-02-2006, 11:21 PM
huh? ^

ReaperOfsouls
10-02-2006, 11:39 PM
Well I am the odd man out in this one lol!

I guess I can see where you all are coming from, I still liked the pods from beta 1 better but you are right that shorting the lenfth will make more infatry battle because you are not poding around the map.\

However, since they shortened the range a lot does this mean that they will be allowed on conquest?

FingolfinKing
10-02-2006, 11:48 PM
My explanation for the fact that the pods only launch high when near the Titan is that it takes quite a bit of power from a relatively small vehicle, and that energy would be wasted inland where it could be put more efficiently towards combat.

Lavadisk
10-03-2006, 12:00 AM
Ya, now you have to be near a titan and you have to wait for the "Pod launch Icon" to pop up.

Now I wish they would just take the pods out all to gether, no real use for them now seeings how a transport spawns almost as soon as the one before it took off and they are no limit to how many of them are on the battlefeild.

I think they still will be AWESOME/useful because you arent going to get onto your own titan unless you actually spawn their and, lets admit, you just asking for a ride from a transpot ISNT going to happen

Digikid
10-03-2006, 12:33 AM
you will be able to use the pods anywhere...just not as high as when you are near the titan.

Lavadisk
10-03-2006, 01:03 AM
you will be able to use the pods anywhere...just not as high as when you are near the titan.

ok, thats good news.

Ryandress0123
10-03-2006, 01:07 AM
WTF? you cant use them anywhere anymore? GAYY
no you can still use them but when your not near the titan u wont go as high

First
10-03-2006, 01:10 AM
from the beta if u were not close enough 2 the titan ur pod would only go like 40 feet in the air, so im pretty sure that is how it will be. so u can launch from a apc any wher on the map but u wont be going very far.

Dangerdog
10-03-2006, 01:18 AM
When I first saw the Titan mode video I assumed the pods on the APC's would only activate after the Titan shield was down. I figured that was the only way to keep them used as intended, for bording a Titan.

Beta 1 was crazy not only because of the distance you could fly across the map but because there were so many APC's spawning everywhere.

Yes it was fun and introduced some unique gameplay into the mix but it also turned the focus away from needing a squad leader for example because there was almost always an APC to spawn at which you could then pod jump to where you wanted to be on the map.

Probably the only big negative to come out of this change is people bitching at commanders to either move the titan or not to move it "You're lagging the server!!!" etc.

I predict many, many mutiny votes to oust the commander in this game.

Myself, I'm going to turn voting OFF first thing.

Beerman
10-03-2006, 01:21 AM
no you can still use them but when your not near the titan u wont go as high

I know read a few pages back.

The Cow Goes Moo
10-03-2006, 02:17 AM
I think EA and DICE are a little odd. well not odd... N00BS