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Anzillu
10-03-2006, 03:39 PM
So..how do these thing work, they sound interesting, as far a I can tell from the description they only go boom when they pick up enemy vehicle..does this mean no more worries about noob teammates running into my mines and punishing me?

Alaz
10-03-2006, 03:46 PM
So..how do these thing work, they sound interesting, as far a I can tell from the description they only go boom when they pick up enemy vehicle..does this mean no more worries about noob teammates running into my mines and punishing me?

Actually in beta they attacked everyone and were highly useless, but i'm sure its just a server option that will be resolved in retail. They're awesome, they levitate upwards and follow anything that moves. I once did a fast landing in a dropship, saw them and rose off the ground again, they followed me into the air and killed me about 40 feet in the air lol.

Anzillu
10-03-2006, 03:58 PM
sounds pretty swee...the attack other team only option would be realistic..i mean this is 2142...i'm sure we can build mines that can determine if a tank belongs to us or the bad guys?

Electronix
10-03-2006, 04:34 PM
sounds pretty swee...the attack other team only option would be realistic..i mean this is 2142...i'm sure we can build mines that can determine if a tank belongs to us or the bad guys?

yes...by us having electronically detectable armor that the mine would ignore...if it doesnt get the tag...BOOM!

xR3LOADx
10-03-2006, 04:44 PM
There the best things ever for traps.

What i do i s put three motion mines down and 2 EMP's behind them on a narrow road.

Then when a tank or vehicle comes down the road and passes over the motion mines they rise. Then they drive into the EMP's causing them to stop and the miens smash into the back of them lol.

ive got a good video if im allowed to show you yet.

[MIA] crimsonand
10-03-2006, 04:51 PM
There the best things ever for traps.

What i do i s put three motion mines down and 2 EMP's behind them on a narrow road.

Then when a tank or vehicle comes down the road and passes over the motion mines they rise. Then they drive into the EMP's causing them to stop and the miens smash into the back of them lol.

ive got a good video if im allowed to show you yet.

can u pm a link to that video please

xR3LOADx
10-03-2006, 04:55 PM
crimsonand;51243']can u pm a link to that video please

Yeah maybe, need to upload it somewhere tho.

ToxicVega
10-03-2006, 04:58 PM
Sounds like old time, me driving a tank and then BOOOM i'm dead screaming
F***ing Mines

[MIA] crimsonand
10-03-2006, 05:13 PM
yeah pm if/when u upload it somewhere

Anzillu
10-03-2006, 05:16 PM
Sounds like old time, me driving a tank and then BOOOM i'm dead screaming
F***ing Mines

Well thats what you get for being an armourwhore ;) (kidding)
but I do hope I dont get punished all the time for trying to stop enemy vehicles....one of the main reasons I did not play engineer in BF2..but now we have AT/Engineers yeay.

DeathEchoDemon
10-03-2006, 05:16 PM
What if you don't move very fast, will the sensor not pick up the motion?

xR3LOADx
10-03-2006, 05:18 PM
What if you don't move very fast, will the sensor not pick up the motion?

Nah they still do.

Anzillu
10-03-2006, 05:21 PM
what if you would stand on the side of a titan and drop a mine when a air vehicle goes by :) muahaha mid air mining.

dirty0harry
10-03-2006, 05:23 PM
What if you don't move very fast, will the sensor not pick up the motion?

in bf2 you must be the one that keeps trying to tip toe past my claymores!!:laugh:

xR3LOADx
10-03-2006, 05:24 PM
what if you would stand on the side of a titan and drop a mine when a air vehicle goes by :) muahaha mid air mining.

Lol thats not gonna work.

Gatling762
10-03-2006, 05:40 PM
Motion mines are a trip. I rolled a tank into Silo 5 on Verdun, well the entry was a narrow gap in the walls around the silo. An engineer had placed a motion mine on his side of the wall where I couldn't see it as I was entering. Well the second my front end entered the wall gap I heard the mine activate with a beep. It rolled into my left side and triggered. The blast wasn't enough to one shot the tank but it ripped up about 60% of my armor. The engineer that placed the mine then hit my right side with his AT rocket. That made my tank burn, i bailed out with the intent of ripping up that engy and showing hime where the next motion mine REALLY needed to go. (up his arse!) I had my HMG out and ripping on him when his assault buddy gunned me down with the Baur.

I don't know how many motion mines it takes to completely kill a tank, (3?) but just one metal ball of death can really cause havoc. I have never seen one chasing a soldier, only vehicles.

-Gat

Anzillu
10-03-2006, 05:45 PM
I can wait to start experimenting with motion mine possibilities, love finding new ways to use stuff.
In C&C Generals I loved getting up on buildings and hurling mines at the enmey like they were frisbees ;)

biff77
10-03-2006, 05:56 PM
Do the motion mines still track your vehicle if you get out of it before the mines hit? Also, do you by any chance get points for things such as disabling tanks with EMP mines?

Crisis
10-03-2006, 06:03 PM
Are the motion trakcer mines part of an unlock or do you get them as standard?

biff77
10-03-2006, 06:04 PM
Motion mines are unlocks.

xR3LOADx
10-03-2006, 06:06 PM
Do the motion mines still track your vehicle if you get out of it before the mines hit? Also, do you by any chance get points for things such as disabling tanks with EMP mines?

1. Yes they do still track you when you get out of our vehicle.
2. No you dont get any points from that.

Richard012345
10-03-2006, 08:19 PM
I <3 those mines!

I only used them once in the Beta, and I got 5 kills taking down a mostly full APC.

fknlo
10-03-2006, 09:45 PM
cool **** like tracking mines almost makes me want to be an engineer

cstasny24
10-03-2006, 10:12 PM
Lets say I lay 3 mines to a side of a wall, so the vehical doesnt see them til he passes the wall, will all 3 rush in and blow him up?

Beerman
10-03-2006, 10:17 PM
If they dont kill teammates then they may be overpowered (unless they dont track inf) If they kill teammates theyll be useless lol

Alaz
10-04-2006, 02:21 AM
If they dont kill teammates then they may be overpowered (unless they dont track inf) If they kill teammates theyll be useless lol

They only track Vehicle movment, they're not APM's :p
Making them hit friendlies makes them 100% useless right there. Its simple if you get too near to them, get our of your vehicle. It is the only option.

cantina_fly
10-04-2006, 03:37 AM
I didn't use them very often in beta. When I did it was offensively. I'd drop them near an enemy vehicle then move away and wait for the boom. Dropping them near a friendly held silo (defense) resulted in a TK (usually more then one depending on the vehicle) more often then not.

古強者死神
10-04-2006, 05:40 AM
they are not usless if ff is on you just need to corignate with your team well and let them know where the mines will be placed.

Remember tho any disadvantage to you is one to the enemy as well, so that just means less mines for you to worry about.

Voodoo_Hog
10-04-2006, 10:32 AM
:nod: Love the mines...hate the noob team mates who run over them:shakehead: Then punish for thier stupidity:cussing:

SunDragonx10
10-04-2006, 10:58 AM
I can wait to start experimenting with motion mine possibilities, love finding new ways to use stuff.
In C&C Generals I loved getting up on buildings and hurling mines at the enmey like they were frisbees ;)
You mean in Tiberian Sun?

古強者死神
10-04-2006, 11:06 AM
Then punish for thier stupidity

Ahh yes my favorite part of BF2... its what makes me quit playing the game every day that I play after enough people run into a grenade they just saw and heard me throw, or see me peaking around a corner with a tank going back and forth as to not get hit then decide to get behind me and become a speed hump....

I dont know what to do it drives me nuts, then there is the guys who really do need to get punished....

heres a good scenario... Waiting like 8 mintues on a chopper because I never get to use it and I am pretty good, finaly it spawns... some guy on my team blows my head off with a M90 and steals it... does he really care? no because he goes and scores like 30 kills with it and well makes up for the punish he got.

The punish system sucks IMO I hate it.

Killa4live
10-04-2006, 11:38 AM
There the best things ever for traps.

What i do i s put three motion mines down and 2 EMP's behind them on a narrow road.

Then when a tank or vehicle comes down the road and passes over the motion mines they rise. Then they drive into the EMP's causing them to stop and the miens smash into the back of them lol.

ive got a good video if im allowed to show you yet.

Since its a motion mine, no need to have EMP's stop them.

古強者死神
10-04-2006, 11:42 AM
I was thinking that also, plus thats just more things to see on the road.

The BF2 mines were not too visible but a good driver could spot them, from the looks of the videos I have seen the EMP mines are highly visible tho, big bright metal things. Not sure how the motion mines look.

Killa4live
10-04-2006, 11:43 AM
Well, i for one never had problems spotting BF2 mines, easy as hell, since the y are dark and none of the BF2 undergrounds is dark. Plus they are kinda off tall.
Only on a tarmacroad at full speed in jeeps i sometimes got a buit of a boem :)

Alaz
10-04-2006, 11:47 AM
I was thinking that also, plus thats just more things to see on the road.

The BF2 mines were not too visible but a good driver could spot them, from the looks of the videos I have seen the EMP mines are highly visible tho, big bright metal things. Not sure how the motion mines look.

Motion mines are stupidly visable, they are a ways off the ground and when you get close enough they levitate in the air, but if you're going faster then 1mph you'll get too close before you notice them, and then its too late, there is nothing you can do once you entered their activation range. Even if you stop and they stop, you can't continue to move without them closing on your, only choice is to exit the vehicle and leave it for the enemy.

古強者死神
10-04-2006, 11:47 AM
I play special forces tho and there are areas they can blend in pretty well, and alot of times your trying to get to a location, turn a corner and boom your gone...

plus the mines were insta kill, no 3 mine's needed like 2142 to kill you.

I suppose on 2142 depending on the enviroment and the tracking radius of the mines you can lob some in a alley or somthing and it would grab cars and stuff that go past and they would never see them.

Im thinking ghost town on Special Forces there are lots of places you have to pass where there is a gap between buildings, but the 2142 stages are im sure much diffrent.

Beerman
10-04-2006, 12:08 PM
Ahh yes my favorite part of BF2... its what makes me quit playing the game every day that I play after enough people run into a grenade they just saw and heard me throw, or see me peaking around a corner with a tank going back and forth as to not get hit then decide to get behind me and become a speed hump....

I dont know what to do it drives me nuts, then there is the guys who really do need to get punished....

heres a good scenario... Waiting like 8 mintues on a chopper because I never get to use it and I am pretty good, finaly it spawns... some guy on my team blows my head off with a M90 and steals it... does he really care? no because he goes and scores like 30 kills with it and well makes up for the punish he got.

The punish system sucks IMO I hate it.

Do what I do, take matters into your own hands. Get a transport or jet and ram him, when he spawns you sapwn any kit and kill him and take chopp. problem solved.

Anzillu
10-04-2006, 02:40 PM
You mean in Tiberian Sun?

sorry ment C&C renegade, the shooter one :)

cantina_fly
10-04-2006, 03:12 PM
they are not usless if ff is on you just need to corignate with your team well and let them know where the mines will be placed.

Remember tho any disadvantage to you is one to the enemy as well, so that just means less mines for you to worry about.

The same could be said for the Engineer's land mines in BF2, and we know how well that turned out.

If you want to get the FAV's, you'll need an EMP mine to stop it. They go fast enough to outrun a motion mine. And since the mines don't reset to where you placed them, you can effectively use a FAV to race through and draw off all the mines, allowing your heavy armor can roll in without worry.

Alaz
10-04-2006, 03:32 PM
The same could be said for the Engineer's land mines in BF2, and we know how well that turned out.

If you want to get the FAV's, you'll need an EMP mine to stop it. They go fast enough to outrun a motion mine. And since the mines don't reset to where you placed them, you can effectively use a FAV to race through and draw off all the mines, allowing your heavy armor can roll in without worry.

Indeed, a well timed buggy drove past me drawing off all the mines when i was in the Mech in the beta, they managed to catch him but it still drew them out of my path :D

xR3LOADx
10-04-2006, 07:17 PM
Since its a motion mine, no need to have EMP's stop them.
Killa4live dont say things like that when you dont know what your talking about.

Without the EMP's the motion mines might not catch up if the vehicle is fast, E.g. a bandit. The EMP's make the vehicle stop dead in its tracks, making it a CERTAIN AND INSTAND KILL. Im not going to wait for the kill when i can have it instantly.

Thanks.

menace-uk-
10-04-2006, 07:19 PM
[QUOTE=Killa4live;52431]Since its a motion mine, no need to have EMP's stop them.[QUOTE]

Dont say things like that when you dont know what your talking about.

Without the EMP's the motion mines might not catch up if the vehicle is fast, E.g. a bandit. The EMP's make the vehicle stop dead in its tracks, making it a CERTAIN AND INSTAND KILL. Im not going to wait for the kill when i can have it instantly.

Thanks.

How many motion mines dies it take to blow a tank:confused:

I assume 1 EMP nade will render all useless ofr X amount of time:D

ReaperOfsouls
10-04-2006, 07:32 PM
So..how do these thing work, they sound interesting, as far a I can tell from the description they only go boom when they pick up enemy vehicle..does this mean no more worries about noob teammates running into my mines and punishing me?

Don't know how the tk system will work with this but I do know that enemys can lead the mines into other people on your team killing them, wiether they make that a tk or not I do not know.

xR3LOADx
10-04-2006, 07:33 PM
Does this help?

http://img429.imageshack.us/img429/1011/skillzhq2.png (http://imageshack.us)

But yeah it renders them useless for around 8 secs.

menace-uk-
10-04-2006, 07:35 PM
Does this help?

http://img429.imageshack.us/img429/1011/skillzhq2.png (http://imageshack.us)

But yeah it renders them useless for around 8 secs.

If that pic was in responxe to my question then no it dont help:D

I just need to know if 1 motion mine will take out a tank with full health:)

xR3LOADx
10-04-2006, 07:38 PM
If that pic was in responxe to my question then no it dont help:D

I just need to know if 1 motion mine will take out a tank with full health:)

No it wont, you'll need 3.

menace-uk-
10-04-2006, 07:40 PM
No it wont, you'll need 3.

Well that is ****:cry:

I think i will skip the Engi class altogether:(

Thanks for the help R3LOAD;)

xR3LOADx
10-04-2006, 07:50 PM
Well that is ****:cry:

I think i will skip the Engi class altogether:(

Thanks for the help R3LOAD;)

What its not that bad. You get like 5 mines and 6 EMPs every spawn, its the most fun kit i think.

No prob bout the help mate. Got any more Qu just ask.

Beerman
10-04-2006, 07:51 PM
Well that is ****:cry:

I think i will skip the Engi class altogether:(

Thanks for the help R3LOAD;)

What, having 2 mines that track the vehicle and you want it to be one, it would be madness I say!!

xR3LOADx
10-04-2006, 08:00 PM
What, having 2 mines that track the vehicle and you want it to be one, it would be madness I say!!

Well having one would be very over-powered. Seeing as you carry 5.

But i think its a one hit kill for a light vehicle. But you cant tell whats gonna come down the road :p

Beerman
10-04-2006, 08:01 PM
Well having one would be very over-powered. Seeing as you carry 5.

But i think its a one hit kill for a light vehicle. But you cant tell whats gonna come down the road :p

Ye, btw I meant to put 3 not 2 lol

Alaz
10-04-2006, 08:42 PM
Well that is ****:cry:

I think i will skip the Engi class altogether:(

Thanks for the help R3LOAD;)

Just find a support guy, they take agest to get ammo giving points so they're eager to give out ammo. I know i'm going to make sure everyone around me has full ammo, even if i have to ram it down their throat.

xR3LOADx
10-04-2006, 08:53 PM
Or you can use Predator as your personal Ammo dispensor, aint that right predator lol.

menace-uk-
10-04-2006, 09:02 PM
Well having one would be very over-powered. Seeing as you carry 5.

But i think its a one hit kill for a light vehicle. But you cant tell whats gonna come down the road :p

I just think 3 is over kill 2 would be good that way you can get 2 tanks befoire needing to resuply or die:D

Alaz
10-04-2006, 09:03 PM
I just think 3 is over kill 2 would be good that way you can get 2 tanks befoire needing to resuply or die:D

Well in BF2 it was easy to see the mines and easier to avoid them. In 2142 once you even get near them its too late, there is simply nothing you can do to avoid them. So they're powerful in that respect.

menace-uk-
10-04-2006, 09:07 PM
Well in BF2 it was easy to see the mines and easier to avoid them. In 2142 once you even get near them its too late, there is simply nothing you can do to avoid them. So they're powerful in that respect.

Yes i get that they are less easy to avoid but i just think the numbers are wrong:(

Maybe we should have 6 mines if it takes 3 to kill a tank:evil:

To be honest i will most likely end up playing the Engi kit more than anything:rolleyes:

I said i would never be engi in BF2 but the last 4 months it was the only kit i played and it was great fun;)

cantina_fly
10-04-2006, 09:22 PM
Before you complain about 3 mines to kill a tank, this also assumes you are going to place those mines and then leave. I don't think that's the intended use. I think it's more a of a spider-and-web scenario. I'm sure a combination of 1 EMP mine, 1 Roller mine, and an AT rocket will rather wicked. The AT rocket takes 5-6 seconds to reload, so you should be able to put 2 of them into a tank if need be before the EMP wears off. Layer a couple of these EMP/Roller mine combos around a flag and hide. When you hear your EMP go off, go collect an easy kill.

You'll also get people who bail when they hit that EMP mine, so you have the potential to pick up some slightly damaged (nothing your advanced repair tool can't mend in seconds) enemy tanks pretty easily.

menace-uk-
10-04-2006, 09:26 PM
Before you complain about 3 mines to kill a tank, this also assumes you are going to place those mines and then leave. I don't think that's the intended use. I think it's more a of a spider-and-web scenario. I'm sure a combination of 1 EMP mine, 1 Roller mine, and an AT rocket will rather wicked. The AT rocket takes 5-6 seconds to reload, so you should be able to put 2 of them into a tank if need be before the EMP wears off. Layer a couple of these EMP/Roller mine combos around a flag and hide. When you hear your EMP go off, go collect an easy kill.

You'll also get people who bail when they hit that EMP mine, so you have the potential to pick up some slightly damaged (nothing your advanced repair tool can't mend in seconds) enemy tanks pretty easily.


To start with i allready complained so your a bit late with that:p

But i soppose your right with all the stuff the Engi has it should be an easy kill if the kit is used too full potential:D

xR3LOADx
10-04-2006, 09:29 PM
Well whats the point of putting 2 down lol. It wont kill a tank.

This is the only way to do it.

http://img429.imageshack.us/img429/1011/skillzhq2.png (http://imageshack.us)

Vreki
10-23-2006, 10:31 AM
Old thread, but:
Now that the game has been released, does anybody have info on how the roller mines behave with Friendly Fire on?

I am considering getting them, but not if they are the same team-mate-attractors as in BF2. Then I will have to stick with the EMP mines instead.

Alaz
10-23-2006, 10:34 AM
As it currently stands their worse then in BF2 cause once you get close they dont' stop :S

They are still useful but really only in a "oh i see an enemy tank lets drop them sense" not a "i'm going to plant a trap here" cause one of your team mates is likely to find it before an enemy :(

However they do some funny stuff... yesterday my gunship got taken out by them as i flew too low to the ground, they followed me back to my base lmao xD.

Vreki
10-23-2006, 11:01 AM
As it currently stands their worse then in BF2 cause once you get close they dont' stop :S

They are still useful but really only in a "oh i see an enemy tank lets drop them sense" not a "i'm going to plant a trap here" cause one of your team mates is likely to find it before an enemy :(

However they do some funny stuff... yesterday my gunship got taken out by them as i flew too low to the ground, they followed me back to my base lmao xD.

A shame, because I am beginning to like laying in ambush at a silo with the H-AVR. But the law of Murphy and incompentet teamates means that the mines will end up catching a fully loaded friendly transport, which certainly will get me enough punishes to be kicked :(


Mine is not to question why, mine is but to do and die.


I would prefer to mine and not die

xRandoMx
10-23-2006, 09:01 PM
Motion mines are the best unlock in the engineer tree as far as I'm concerned. I've got the entire engineer tree, +nades, +sprint, so that gives you a rough idea of how much I played. Considering I spent about half that time trying to score points in an attack hover like I can in a bf2 attack copter---and failing miserably, I might add---I've played awhile.

Anyways, I use them entirely for silo defense. I drop a spread around the silo, then hide somewhere nearby with my AT weapon and then just wait for my victims.

People talk about using EMP to stop fast movers... why bother? You should know exactly where they're going. They always pull right up to the silo, lol.

I often pilot a dropship, so we'll hit a silo, I'll seed it with mines, jump back into the transport. Then, while I'm at some silo on the other side of the map, I see the 'hit' symbol around my crosshair and get killspam for 2 or 3 people.

I got two explosive pins the first round I used them, that is how good they are.

On the FF/TK issue, they don't seek your team, but if they're dumb enough to run over them, they'll explode. Easy solution to this is to put them on top of something so they won't be driven over, but they'll still pop up and seek the enemy.

Vreki
10-23-2006, 09:43 PM
On the FF/TK issue, they don't seek your team, but if they're dumb enough to run over them, they'll explode. Easy solution to this is to put them on top of something so they won't be driven over, but they'll still pop up and seek the enemy.

Thats more like it!
Ill be giving it a try with a field unlock then

Svartberg
10-23-2006, 10:03 PM
Good advice about putting it on top of something.

BTW what happens to the mines when you die ?

xRandoMx
10-23-2006, 10:22 PM
Good advice about putting it on top of something.

BTW what happens to the mines when you die ?

They stick around, just like in bf2.

Also, just like in bf2, if you drop more than 5, you're just going through a FIFO buffer.