I am RKO
04-11-2008, 12:49 AM
GamesRadar (http://www.gamesradar.com/f/hes-finished-gta-iv-and-mgs4/a-2008040914415107076)have conducted an interview with one of the chosen few, Rob Smith from Playstation: The Official Magazine about his opinions on playing through and completing GTA4. It's well worth a read, so finish those dishes later.GR: Does it feel substantially different to play than the other GTAs, or is it still at its core the same sort of experience?
RS: It’s absolutely, at its core, it’s GTA. You can’t get over the fact that this is GTA, and certainly at the start of the game... anybody that’s played GTA will know what to expect, know how to control it, know where to get going. The difference is just how you then interact with the city and then with the characters, and how you sort of choose to move. I mean, you know, you’re not going on pizza-delivery runs this time around and that kind of thing. It’s definitely changed from that style, but that’s more focused around what the missions are and what it is that you choose to go do.
GR: We’ve been pretty nice to the game up to this point, but were there any major flaws that stood out to you?
RS: Well, I will say that I think that some people will react quite differently to pieces of the story presentation. I don’t think that there will be universal appreciation of what Rockstar has tried to do.
GR: Going back to the story, Rockstar has hinted that you’ll have some control over the choices Niko makes. Was there ever a time when you felt like you were making a decision that was actually influencing the direction of the story?
RS: Several. Some really critical ones. Without giving anything away, you do make a conscious A or B choice, and that... can be something that you’re not entirely sure what the outcome is going to be. It’s not instantly apparent, because of the vagaries of who you’re dealing with and what their reactions will be. But yeah, you’ll definitely feel like you’re making choices that have an impact on the way the story goes.
You can read the entire interview here (http://www.gamesradar.com/f/hes-finished-gta-iv-and-mgs4/a-2008040914415107076/p-2).
RS: It’s absolutely, at its core, it’s GTA. You can’t get over the fact that this is GTA, and certainly at the start of the game... anybody that’s played GTA will know what to expect, know how to control it, know where to get going. The difference is just how you then interact with the city and then with the characters, and how you sort of choose to move. I mean, you know, you’re not going on pizza-delivery runs this time around and that kind of thing. It’s definitely changed from that style, but that’s more focused around what the missions are and what it is that you choose to go do.
GR: We’ve been pretty nice to the game up to this point, but were there any major flaws that stood out to you?
RS: Well, I will say that I think that some people will react quite differently to pieces of the story presentation. I don’t think that there will be universal appreciation of what Rockstar has tried to do.
GR: Going back to the story, Rockstar has hinted that you’ll have some control over the choices Niko makes. Was there ever a time when you felt like you were making a decision that was actually influencing the direction of the story?
RS: Several. Some really critical ones. Without giving anything away, you do make a conscious A or B choice, and that... can be something that you’re not entirely sure what the outcome is going to be. It’s not instantly apparent, because of the vagaries of who you’re dealing with and what their reactions will be. But yeah, you’ll definitely feel like you’re making choices that have an impact on the way the story goes.
You can read the entire interview here (http://www.gamesradar.com/f/hes-finished-gta-iv-and-mgs4/a-2008040914415107076/p-2).