Trooper_811
04-11-2008, 11:42 PM
The developers of the Star Wars: A Day in a Life mod have posted an update plus they have put out a call for new team members:
Another update has arrived from the folks of the Star Wars: A Day In a Life mod. Included are two WIP shots of the Imperial Hangar, which will be one of the first environments you will see while playing the mod. This hangar will be used for launching the different space vehicles, and for storage - just like in the movie.
Work-in-progress Shots
The model is not textured yet - only a quick specular map has been applied. However, the model is already looking really spiffy.
<a href="http://images.totalgamingnetwork.com/images/sw_4-11_1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sw_4-11_1.jpg" alt="Star Wars:A Day in a Life" border="0" /></a>
This is what the hangar will look like when it's finished.
<a href="http://images.totalgamingnetwork.com/images/sw_4-11_2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sw_4-11_2.jpg" alt="Star Wars:A Day in a Life" border="0" /></a>
Recruiting
The team is still in need of a few new team members that are willing to help out developing this mod. Following positions are open:
webmaster/PR Agent
character modeler
texturer
visual effects artist
For additional details, visit their ModDB page (http://www.crymod.com/moddbslist.php?id=265). You can also check on their progress by visiting their forum thread. (http://www.crymod.com/thread.php?threadid=20476&threadview=0&hilight=&hilightuser=0&page=1) If you wish to apply for an open position, the team leader Bandu can be contacted via the private messaging system (http://www.crymod.com/pms.php?action=newpm&userid=12152), or the team profile page. Be sure to include samples of previous works when applying.
For more on this mod, click here (http://www.crymod.com/thread.php?threadid=24597&sid=8a052e313cda176d4a0626d87c4ab8dc).
Another update has arrived from the folks of the Star Wars: A Day In a Life mod. Included are two WIP shots of the Imperial Hangar, which will be one of the first environments you will see while playing the mod. This hangar will be used for launching the different space vehicles, and for storage - just like in the movie.
Work-in-progress Shots
The model is not textured yet - only a quick specular map has been applied. However, the model is already looking really spiffy.
<a href="http://images.totalgamingnetwork.com/images/sw_4-11_1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sw_4-11_1.jpg" alt="Star Wars:A Day in a Life" border="0" /></a>
This is what the hangar will look like when it's finished.
<a href="http://images.totalgamingnetwork.com/images/sw_4-11_2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_sw_4-11_2.jpg" alt="Star Wars:A Day in a Life" border="0" /></a>
Recruiting
The team is still in need of a few new team members that are willing to help out developing this mod. Following positions are open:
webmaster/PR Agent
character modeler
texturer
visual effects artist
For additional details, visit their ModDB page (http://www.crymod.com/moddbslist.php?id=265). You can also check on their progress by visiting their forum thread. (http://www.crymod.com/thread.php?threadid=20476&threadview=0&hilight=&hilightuser=0&page=1) If you wish to apply for an open position, the team leader Bandu can be contacted via the private messaging system (http://www.crymod.com/pms.php?action=newpm&userid=12152), or the team profile page. Be sure to include samples of previous works when applying.
For more on this mod, click here (http://www.crymod.com/thread.php?threadid=24597&sid=8a052e313cda176d4a0626d87c4ab8dc).