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View Full Version : [BFBC] Battlefield: Bad Company Beta Impressions


[MyIS]Spawndemon
04-15-2008, 06:06 AM
FilePlanet (http://www.fileplanet.com/) has posted up a new article in their FileBlog (http://www.fileplanet.com/fileblog/) section discussing their impressions of the Battlefield: Bad Company beta. Here's what they had to say:

Those of you that have played a Battlefield game in the past will be familiar with Bad Company's class based play mechanics, where each class is useful for specific functions in the field dependent on their load-outs, though a few important changes have been made. The most important of these changes being that some of the classes have been completely cut with their functions absorbed into other classes or combined into completely new classes to better round out and balance the game-play making each class more useful and fun with a wider range of functions in the field. Gone are the medic and engineer classes because they have been replaced with the universal support class which can heal friendlies as well as repair vehicles. The assault class now has the ability to heal themselves with a quick hypo injection allowing them to last longer in the field, which is important seeing as they generally comprise the more hazardous main thrust force of a team in battle, and more.

As you gain levels in the game your rank increases and you are given points to unlock weapons and support items such as the previously mentioned health hypo, binoculars to call in mortar launches, laser designators to call in missile strikes, and more. Some extra weapons are available with the Special Edition of the game while others are available on Live Marketplace. EA promises that all of these weapons will be highly balanced so that gamers can't just buy their way into the best gear. As you complete various tasks and objectives you also gain badges and dog tags that list your assorted accomplishments such as gaining X number of kills with weapon Y, or healing Z number of people, all of which can be seen on the unlocks screen. There are a large number of these awards, and while they serve no practical purpose they are good for charting your past experiences and progress through the game or just inflating one's ego. I wonder if these will tie in with the Xbox 360's achievement system or if they will be extra bonus awards on top of it.

To check out the rest of this beta impression article, visit here (http://www.fileplanet.com/fileblog/archives/2008/04/entry_407.shtml).