[BFE]IC|*=DaN=*
04-26-2008, 01:44 AM
Well this thread may not make any difference to how the game is made, but it's just to discuss features that you personally think would be a good idea...
;)
What I think might be good:
MOHAA had the option to pick skins on MP - I've always liked this. If you could customise your character a little, either by picking a certain skin for a certain weapon class or by customizing each part of the clothing for your character (e.g. berrat or hat, glasses or goggles or none - like Rainbow 6: Vegas 2)
I don't know if the WW2 guns had different fire rate modes, i.e. like some guns have single shot, burst and full auto etc. but I've always liked this. However it can be annoying in MP picking up a gun you think is set to full auto then trying to spray someone realising its set to single, but they could always make it so that the gun 'resets' to default fire mode i.e. Full auto.
I've not played any games that tell part of the story from the Axis side. Having a few missions (maybe even side-missions, which lead to two different endings) would be a fun perspective. Imagine having to defend against an attack from the Brits, and if you win the mission then you wouldn't play as Brits for the following mission, instead you'd play as Russians somewhere else, but if you lost the mission you'd play as the Brits who just conquered that territory.
If the single player had 'various' endings, or 'various' ways to complete a mission - this would be a good thing. Since the CoD series has always been 'follow this route, do this' - it's never really given you the option to choose different paths, however they did try this with CoD4 a little bit, with the innocent guy who's about to get shot by the barn scene.
I always liked Retrieval gametype in CoD1, I think a mission where you need to retrieve documents behind enemy lines would be good, where you'd need to retreat under heavy fire, then get one of your teammates to call for backup from the tanks once your a bit clear of danger.
Campaign style gametype, with a very large map. Teams would spawn where the 'battle' is currently being fought - and they'd push each other forward/backward in hopes of gaining more territory. They'd need to do various things to win the "campaign." Such as Allies = Destory Flak in part 1 of battle, Capture and hold MG Entrenchment system for part 2, and then finally push the Axis beyond the bridge and setting up a defense on the bridge (since it's a major bridge). Whereas Axis, would need to push the Allies back, destory any Tanks, hold the MG system, or blow up the bridge. Each objective would be hidden, and Axis can't blow the bridge instantly, only when their spawn is pushed back beyond the bridge would they be able to spawn with a bomb to blow the bridge. Same for Allies, they only get the bomb to blow bridge if they're spawn is at the bridge. A complex gametype, but if well designed - could be very good to play online.
The battlefield gametype with the "ticker/flags" has always been fun. A concept similar to that would be good. Or at least something with 'choose your spawnpoint' for the map.
Whether they have vehicles in CoD5 is unknown, but I wouldn't mind seeing some vehicles. UO Worked well in my opinion, if they added more vehicles it would have just been another BF game. If they were to add vehicles - I'd only suggest transport vehicles and Tanks to be used by players in MP. With Planes that are run by AI.
MP Bots, I've always liked this idea :)
Co-op mode, this too :)
I'm not a huge fan of all the CoD4 perks, but I do like the ability to customise your character e.g. player is a good sprinter so should be able to use extreme conditioning perk. What I'd suggest would be training type perks. Which you would earn by completing boot camp type training. The more running you do, you unlock a longer sprint perk to be picked for your character. If you keep getting headshots in the sniper range, you'd unlock a better scope or a better camo for MP or something.
Whenever I picture WW2, I picture dirty, bloody, wet, gore... so it would be cool if a bomb was dropped infront of you, which landed on a few teamates - to explode and show blood, dirty, gore marks around the place, maybe even hit you on the face (showing up on screen) - I know that's been modded and whatnot, but it would be cool if it only happened 'on the off chance' rather then all the time. Like only if the bomb is a direct hit through the player, not if its near the player.
Weapon jamming, I know it would be extremely annoying in MP, but in SP it might not be too bad, as long as it doesn't occur too frequently.
A battle recorder like BF, so you could record the full battle and then replay it and spectate around eveywhere/spectate certain players. Tho clan gaming leagues might need to mod this as some top clans might want to keep there set nades or tactics secret to other clans, but it would make for some awesome movies and would help prevent cheating.
CoD TV, the ability to watch an MP game without being in the server.
If no CoD TV, a live scorebot system, where servers would broadcast text to some "ftp site" or the ability to watch the server via UDP Queries, like PAM4 sets pam_ticker - would be cool if this was a default feature
Statistics, player stats on how many shots you've taken/hit, deaths/kills, longest time alive, distance travelled etc. - Like GTA.
Some sort of mission based in a submarine, I know it's been done a few times before tho, but not recently.
Not exactly directed at the game, but Map tools that are slightly easier to use, or more prefabs built, with terrain type prefabs so you could pretty much piece a good 'unique' map together easily, however this may lead to an increase in 'bad' maps, but would help new players to mapping.
I can't think of anymore at the moment...
;)
What I think might be good:
MOHAA had the option to pick skins on MP - I've always liked this. If you could customise your character a little, either by picking a certain skin for a certain weapon class or by customizing each part of the clothing for your character (e.g. berrat or hat, glasses or goggles or none - like Rainbow 6: Vegas 2)
I don't know if the WW2 guns had different fire rate modes, i.e. like some guns have single shot, burst and full auto etc. but I've always liked this. However it can be annoying in MP picking up a gun you think is set to full auto then trying to spray someone realising its set to single, but they could always make it so that the gun 'resets' to default fire mode i.e. Full auto.
I've not played any games that tell part of the story from the Axis side. Having a few missions (maybe even side-missions, which lead to two different endings) would be a fun perspective. Imagine having to defend against an attack from the Brits, and if you win the mission then you wouldn't play as Brits for the following mission, instead you'd play as Russians somewhere else, but if you lost the mission you'd play as the Brits who just conquered that territory.
If the single player had 'various' endings, or 'various' ways to complete a mission - this would be a good thing. Since the CoD series has always been 'follow this route, do this' - it's never really given you the option to choose different paths, however they did try this with CoD4 a little bit, with the innocent guy who's about to get shot by the barn scene.
I always liked Retrieval gametype in CoD1, I think a mission where you need to retrieve documents behind enemy lines would be good, where you'd need to retreat under heavy fire, then get one of your teammates to call for backup from the tanks once your a bit clear of danger.
Campaign style gametype, with a very large map. Teams would spawn where the 'battle' is currently being fought - and they'd push each other forward/backward in hopes of gaining more territory. They'd need to do various things to win the "campaign." Such as Allies = Destory Flak in part 1 of battle, Capture and hold MG Entrenchment system for part 2, and then finally push the Axis beyond the bridge and setting up a defense on the bridge (since it's a major bridge). Whereas Axis, would need to push the Allies back, destory any Tanks, hold the MG system, or blow up the bridge. Each objective would be hidden, and Axis can't blow the bridge instantly, only when their spawn is pushed back beyond the bridge would they be able to spawn with a bomb to blow the bridge. Same for Allies, they only get the bomb to blow bridge if they're spawn is at the bridge. A complex gametype, but if well designed - could be very good to play online.
The battlefield gametype with the "ticker/flags" has always been fun. A concept similar to that would be good. Or at least something with 'choose your spawnpoint' for the map.
Whether they have vehicles in CoD5 is unknown, but I wouldn't mind seeing some vehicles. UO Worked well in my opinion, if they added more vehicles it would have just been another BF game. If they were to add vehicles - I'd only suggest transport vehicles and Tanks to be used by players in MP. With Planes that are run by AI.
MP Bots, I've always liked this idea :)
Co-op mode, this too :)
I'm not a huge fan of all the CoD4 perks, but I do like the ability to customise your character e.g. player is a good sprinter so should be able to use extreme conditioning perk. What I'd suggest would be training type perks. Which you would earn by completing boot camp type training. The more running you do, you unlock a longer sprint perk to be picked for your character. If you keep getting headshots in the sniper range, you'd unlock a better scope or a better camo for MP or something.
Whenever I picture WW2, I picture dirty, bloody, wet, gore... so it would be cool if a bomb was dropped infront of you, which landed on a few teamates - to explode and show blood, dirty, gore marks around the place, maybe even hit you on the face (showing up on screen) - I know that's been modded and whatnot, but it would be cool if it only happened 'on the off chance' rather then all the time. Like only if the bomb is a direct hit through the player, not if its near the player.
Weapon jamming, I know it would be extremely annoying in MP, but in SP it might not be too bad, as long as it doesn't occur too frequently.
A battle recorder like BF, so you could record the full battle and then replay it and spectate around eveywhere/spectate certain players. Tho clan gaming leagues might need to mod this as some top clans might want to keep there set nades or tactics secret to other clans, but it would make for some awesome movies and would help prevent cheating.
CoD TV, the ability to watch an MP game without being in the server.
If no CoD TV, a live scorebot system, where servers would broadcast text to some "ftp site" or the ability to watch the server via UDP Queries, like PAM4 sets pam_ticker - would be cool if this was a default feature
Statistics, player stats on how many shots you've taken/hit, deaths/kills, longest time alive, distance travelled etc. - Like GTA.
Some sort of mission based in a submarine, I know it's been done a few times before tho, but not recently.
Not exactly directed at the game, but Map tools that are slightly easier to use, or more prefabs built, with terrain type prefabs so you could pretty much piece a good 'unique' map together easily, however this may lead to an increase in 'bad' maps, but would help new players to mapping.
I can't think of anymore at the moment...