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(EoDDev)TrahnLee
05-10-2008, 01:14 AM
In continuing our "Navy Theme" for this set of news posts. I am proud to present another aviation legend, The A7 Corsair II. While not the "true" gunfighter, as far as aircraft go. (That honor goes to the F-8 Crusader.) It is still one of the last of the great breed of aircraft from Vought.

http://img293.imageshack.us/img293/6177/screen003zd5.th.jpg (http://img293.imageshack.us/my.php?image=screen003zd5.jpg)

In 1962, the United States Navy began preliminary work on VAX (Heavier-than-air, Attack, Experimental), a replacement for the A-4 Skyhawk with greater range and payload. A particular emphasis was placed on accurate delivery of weapons to reduce the cost per target. The requirements were finalized in 1963 and in 1964, the Navy announced the VAL (Heavier-than-air, Attack, Light) competition. Contrary to USAF philosophy, which was to employ only supersonic fighter bombers such as the F-105 Thunderchief and F-100 Super Sabre, the Navy felt that a subsonic design could carry the most payload the farthest distance.

http://img293.imageshack.us/img293/2886/screen006ye7.th.jpg (http://img293.imageshack.us/my.php?image=screen006ye7.jpg)

To minimize costs, all proposals had to be based on existing designs. Vought, Douglas Aircraft, Grumman, and North American Aviation responded. The Vought proposal was based on the successful F-8 Crusader fighter, having a similar configuration, but more short and stubby, with a rounded nose. It was selected as the winner on 11 February 1964, and on 19 March the company received a contract for the initial batch of aircraft, designated A-7. In 1965, the aircraft received the popular name Corsair II, after Vought's highly successful F4U Corsair of World War II.

http://img293.imageshack.us/img293/316/screen007rm7.th.jpg (http://img293.imageshack.us/my.php?image=screen007rm7.jpg)

The first U.S. Navy A-7As were deployed to Vietnam in 1967 with VA-147 Argonauts aboard USS Ranger. The aircraft made their first combat sortie on 4 December 1967. In the following months, VA-147 flew around 1,400 sorties losing only one aircraft. In January 1968, USS Ranger participated in the incident surrounding the capture of USS Pueblo in the Sea of Japan by North Korea. The Navy's improved A-7B model arrived in Vietnam in early 1969, with the definitive A-7E following in 1971. The U.S. Navy's first A-7 loss occurred on 22 December 1967, less than three weeks after entering combat.

Our A7 Corsair II wears the tags as assigned to the USS Saratoga. It is equipped with 6 Sidewinder missles and 6 MK82 Iron Bombs. The ability to drop cluster munitions, as well as, napalm canisters is also available. Look for this fine aircraft on a carrier near you soon!

Kradath
05-10-2008, 07:36 AM
It's really nice that you give us such nice little updates Trahn. :salute:

[130.Pz]W.Fuchs
06-14-2008, 09:19 AM
Whoa this looks really good! Never enough aircraft in a Vietnam game :)
But I got one question, does your development team has animators? I totally love EoD2 but the thing that it's using vBF2 animations make me sad, such a good mod should deserve better.

(EoDDev)TrahnLee
06-18-2008, 04:41 AM
Developement team? Surely you must be joking..Yes, at one time we had a full team. However, today, I have no team left save for a few people.

Do we have an animator.. Nope... Just myself and I only manipulate some of the animations as I get time. I am the Last of the Original 42' Dev Team members. There is only myself doing 90% of the work. Then there is Alffx, finishing up some maps. I have had one map made by "Meet the Katze" and it is a really nice map. Debconf, made some maps, but I am uncertain as to their status. Junglist is still about, but I am not even sure what he is up to these days.

Wilson is still around as is Taichi, but they are not doing much with the mod build. More administrative things around the forums more than anything else. Therefore, it just leaves me to wrap up the mod and do all the little things. This is why it has taken and is taking me so long to get stuff done. I am not really a mapper, so I have to wait on those that are to get me the finished products. While I am waiting, I help other mods and tinker on the odd project or two within EoD.

Perhaps soon here, I will be able to get out another mod build to the public. Lord knows I can't wait forever.

[130.Pz]W.Fuchs
06-18-2008, 06:22 PM
Aw thats a pity :(
You should get yourself in public and open a recruitment for new fresh members. I don't want to see EoD dying. Although I also know that something like that will not happen because you are still working on EoD42! Which is really great :)
Keep it up, with some public attention help will come.

(EoDDev)TrahnLee
06-19-2008, 05:35 PM
I would like to have new members, but qualified or people who understand and can mod BF2 just are not available. I don't have the time to train or teach someone how to code or work 3ds max.

It seems alot of the people who have come by to help the mod in recent times, do one thing or nothing and move on. Promise or agree to help, but then don't deliever or stick around.

It takes alot of work and dedication to work on a concept like this. Something it seems that alot of people do not have. In anycase, I am progressing, albiet slowly.

[130.Pz]W.Fuchs
06-21-2008, 01:38 PM
I maybe could help trying to get you some dedicated members..
If you want me to ofcourse, I could ask around on the FH forums if there are people willing to model, skin, code, map and animate for the EoD mod.

(EoDDev)TrahnLee
06-21-2008, 04:53 PM
I have been around and posted in times past in alot of the forums. However, I do not like to "take people" away from other mods. I, of course, always accept the help if it becomes available and the person is capable.

[130.Pz]W.Fuchs
06-22-2008, 03:30 PM
http://forums.filefront.com/fh-off-topic/366891-call-help.html#post4397234

Hope this will help you getting some members :)

(EoDDev)TrahnLee
06-24-2008, 12:03 AM
Thanks man! I appreciate the help. :thumbsup: