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BrokenMachine
05-15-2008, 08:44 AM
Does anyone know if we will have medics like the previous versions of battlefield?

From what I can gather from the single player you have a needle which you inject into yourself to get extra health. Will this be present in the multiplayer or will we have medics giving out health packs and reviving people like the previous games?

StoneCold313
05-15-2008, 11:11 AM
I don't think that there is Medic class anymore...

Im pretty sure that support took over the health department..

I saw that in one video while back.. There was this support guy who threw medic boxes around...

And about that injector needle, im not sure if that is in MP, but in SP it works as an health pouch. It re-generates your health, and it takes some time to re-charge...

BrokenMachine
05-15-2008, 12:12 PM
Thats a shame. I liked being the assualt / medic class in the previous games. I'm not a big fan of the support machine guns as the accuracy isn't usually as good as the assualt rifles.

Vikaman
05-15-2008, 12:43 PM
I believe it's morphine :)

StoneCold313
05-15-2008, 04:50 PM
^^

You wish.. :laugh:

But i'd say it's adrenalin(spelling?!)... Since morphine makes the pain go away. But adrenalin get's you going...

Besides you don't hit morphine injection to your chest like shown in the SP videos...

Deflex
05-15-2008, 08:27 PM
Yeah, the assault kit is equipped with the needle that you can heal yourself with. The reason behind it is because assualt is what most people use and it's the class in which is made to be the front line of any war, so you'd need the adrenaline/morphine (mysterious liquid in a needle that gives you health) more than any other class. :)

The needle though, is found in both Multiplayer and Singleplayer. :cool: Hopefully though, your health depletes faster in MP than in the SP mode, because after seeing some of the videos, the AI looks tough, but not exactly hard to kill, but yet the character you play barely receives any damage at all unless you're being surrounded by explosions that are 3 to 5 feet away. :|:

Of course, with the 'mysterious healing needle,' it's easy to avoid dying in the SP mode, as it seems.

The new 'medic' class though, is support, like StoneCold313 stated. You can check out the video on the official Bad Company site:

Check it out! (http://badcompany.ea.com/media/mediaid/166880/)

The scene you're looking for starts around 1 min, 30 seconds into the video. ;)

Besides you don't hit morphine injection to your chest like shown in the SP videos...

Dang it... Too late. :p

Where do you inject morphine?

...Or do I really want to know? :)

Thats a shame. I liked being the assualt / medic class in the previous games. I'm not a big fan of the support machine guns as the accuracy isn't usually as good as the assualt rifles.

True, medics should be carrying the least equipment as possible in order to be fully capable of doing their job by reaching places other cannot and helping their fellow soilders. I'm guessing that playing as the support class, you have less sprint and probably run a bit slower than the other classes. :|:

Medics on the battlefield, truly have a difficult job in real life.

But, as far as the accuracy of the LMG's, you can always go prone. They work much better that way, and I think they are probably more accurate in real life than they turn out in the game. If you compared the m249 machine gun in bf2 to Call of Duty 4, you'd see the difference. I hope this turns out more like COD4, which is way more realistic. :)

StoneCold313
05-16-2008, 04:43 AM
*snip*


Dang it... Too late. :p

Where do you inject morphine?

...Or do I really want to know? :)



True, medics should be carrying the least equipment as possible in order to be fully capable of doing their job by reaching places other cannot and helping their fellow soilders. I'm guessing that playing as the support class, you have less sprint and probably run a bit slower than the other classes. :|:

Medics on the battlefield, truly have a difficult job in real life.

But, as far as the accuracy of the LMG's, you can always go prone. They work much better that way, and I think they are probably more accurate in real life than they turn out in the game. If you compared the m249 machine gun in bf2 to Call of Duty 4, you'd see the difference. I hope this turns out more like COD4, which is way more realistic. :)

I had to come back with my PS3 and edit the message.. :p

And im pretty sure that morphine goes to your arm... With an iv(that the right word?) for example...

About the support class...

I hope that DICE really makes the SAW and other weapons feel like support weapons... In BF2, it felt like they were shooting rice or something.. :D

And thb, im really looking foward to put some fire downrange and making some noise with the support weapons...

BrokenMachine
05-16-2008, 08:10 AM
The problem I see is that having to go prone all the time to get accuracy means you can' really be on the front line which is where the medic is needed most. Which is why I thought assualt was the better class to be medic.

Maybe this will make support a more popular class.

StoneCold313
05-16-2008, 09:56 AM
There is no prone in the game(apperantly)... It has been taken out, because of the balance to the sniper class. It seems that the ghillie works in this game, and when prone sniper would be nearly invisible...

So no need to dolphin dive anymore to kill someone with the SAW... :D

BrokenMachine
05-16-2008, 10:17 AM
Seems like a strange decision to make not being able to go prone. No more sniping from rooftops. You might as well stick a sign saying "Shoot Me" next to you.

StoneCold313
05-16-2008, 11:35 AM
It really is strange but if the ghillie works so well that it makes you invisible... It really messes up the balance of the game. Same thing with Cod 4 and the silenced m21.. That would have made sniper class superior to other classes.. You can't kill what you can't see...

Here's the short version of the story from EA's forums..

http://forums.ea.com/mboards/thread.jspa?threadID=365257&tstart=0

I just wanted everyone to be able to easily read the entire reason. I think lot's of people are not getting the full story.

"Prone – we won’t be implementing prone in the game, primarily as a balance issue for the recon class.

We playtested extensively here, and with prone the recon class becomes invisible, which is really imbalances the game.

As I’m sure you’ve noticed from the Beta, the recon class is powerful enough already…"

He ain't admin or anything, but he still posted the reason for no prone...

But if you look it from the other angle, it truely is something "never seen before" and im personally looking foward to it. And to see how it works...

Im pretty sure that we will get rid of the most "n00b" snipers.. And the one's who will still play as sniper, has to come up with new tactics... :D

BrokenMachine
05-16-2008, 11:57 AM
It just seems silly that you can't go prone just because the sniper is almost invisible when prone. Isn't that the point of the ghillie suit? Would it not be better to make the suit a little more visible (like the one in bf2) than to restrict all classes because of a feature of 1 class?

Most weapons in previous battlefield games gain an accuracy bonus when proning. The LMG's are a great example of this. You don't want people with LMG's running around killing people like assault because of the high rate of fire and power it would make it unfair and would be detrimental to the assault class.

With 2142 I think they got it spot on as far as balance was concerned. They seemed to have ironed out the problems with dolphin diving and firing while jumping and the weapons for each class were really balanced.

I'm all for new ideas but this just seems like a backwards step rather than something that will benefit the game. I wouldn't be suprised if proning was reintroduced in BF3.

StoneCold313
05-16-2008, 01:07 PM
Here's the BF:BC ghillie
http://images.totalgamingnetwork.com/potd/standoff.jpg

Now that you have seen how that is like, let's do some counting:

Invisibility when prone + one shot kill + loads of distance + laser designator + football looking short distance UAV = superior kit

Im pretty sure that DICE has looked this ghille + prone matter from all the possible angles...

The BF2 ghillie wasn't even a ghillie... It was an insult.. :D

In BF2142, you could still dolphin dive... And what comes to balance of the weapons.. Can't you remember all the b*tching around the interwebz about "OMG!! Voss is sooo n00b overpowered gun!!!111"

DICE had to improve the stock AR's to counter this. And i think it was in 1.40 patch where this happened...

The LMG's aren't that powerful what you'd think/want(from the beta videos i've seen).. You need a lot of ammo to kill someone... And the Assault Class has the GL to counter the high rate of fire of the LMG's...

This whole no prone thing, it really isn't that big of an deal... Atleast it isn't for me...

Here's few quotes from interview with the producers..
http://battlefield2.filefront.com/news/Transcript_from_Battlefield_Bad_Company_Developer_ Chat;37987

Will anything be done to balance the the guided missile of the sniper kit?
The Sniper kit always seem to be a source of so much argument...
The laser designator was always a bit powerful when we released for the Beta, which we knew, but we've spent a long time tweaking it now, so it should be much more balanced now
...but yes, we've spent extra focus on balancing the gadgets of the Snip.er
Hehe... how about Prone? No one asking about that? smile
Why no prone? Well, this is simply to balance the sniper class to the other. They are the only one having 1-shot1-kill wpns PLUS the laser designator. If they had prone as well they would be more or less invisible as well. So short asnwer, it's a balance reasons!

Will BFBC have prone in retail version?
I think KM answered this a minute ago - we decided not to have prone from a balancing perspective for the recon class - they can really dominate, and so we wanted to try to keep the action flowing more by making them more detectable
with prone in, they become can become almost invisible, which can really stall the game

Will we get a parachute?
Currently there's not parachutes in BFBC to avoid the Attackers having a too good time dropping of agents around the Defenders base.
...again, a balance tweak.

If you think that "oh wait, he basically said that recon can't prone" Here's an answer to that...

http://xbox360.consolenewsblog.com/4624-battlefield-bad-company-beta-impressions/

#

Snipers
# GOOD - lots of cover, more than in battle field 2, even in the desert map there is alot of palm trees tall and short to cover you.
–The useless smoke grenade has been replaced with a little soccer ball looking device that you throw like a grenade and it puts out a radar pulse for a little while to see if any one is close to you.
— you have a laser designator that after it locks on to a vehicle, you switch to a rear of the bomb view and have to manualy guide the bomb to the target, Takes some practice, But cool as you can lock on to a tank, then as the bomb is coming down you chan choose to stear somewhere else if you see an enemy on foot or decide to take out a building instead.
# BAD - People can spawn off of you, you work hard to be realy sneaky and find a great spot to snipe from or just work the laser in total stealth, you are all set, then some goof ball spawns off of you and opens up with his LMG standing right next to you, putting all enemy eyes on your possition.
# NO PRONE!! the developers have decided that in this game players will not be able to go to a prone possition, this is very bad when you are behind cover but your head sticks up when crouched, someone opens up fire on your possition you can not take cover by going prone. Not just snipers, no one can go prone.

BrokenMachine
05-16-2008, 01:41 PM
Hold on let me get this straight. Is it just the recon class that can't prone or all classes?

Vikaman
05-16-2008, 01:49 PM
Only Recon can't prone.

Which seems stupid, but balance takes its piece in the process of game creation.

BrokenMachine
05-16-2008, 02:08 PM
OK thats not as bad then I thought you meant all classes and not just recon. :p

I'm still thinking that there could have been another solution rather than just removing prone from the recon class. I'll wait till I play the game before I decide whether its a good idea or not then.

StoneCold313
05-16-2008, 03:32 PM
According to this beta impressions NO ONE CAN PRONE...

http://xbox360.consolenewsblog.com/4624-battlefield-bad-company-beta-impressions/

NO PRONE!! the developers have decided that in this game players will not be able to go to a prone possition, this is very bad when you are behind cover but your head sticks up when crouched, someone opens up fire on your possition you can not take cover by going prone. Not just snipers, no one can go prone.

To leave the prone ability to other classes would be same if you would remove jumping ability from Assault Class and let everyone else have it... It just won't happen...

BrokenMachine
05-16-2008, 07:51 PM
Then I stand by my original statement of it it being a bad idea. :p

I'd rather have all the classes being able to go prone than one class having a ghillie suit. But I'll wait till the demo comes out to try it and then I'll complain more ;)

Deflex
05-16-2008, 08:05 PM
What?!?

No prone... :cry:

Well, that about does it for me. I like prone but hopefully it will just as good without it. Espicially if it imbalences the game, it will be better without it.

But I think that if there's going to be no prone, just snipers would of been just fine. :|:

grrrrrrrrr.

StoneCold313
05-17-2008, 05:17 AM
In Call Of Duty 4, Infinity Ward balanced the game out perfectly when it comes to ghillie... It's really hard to spot you when you are on the "stealth" mode.. But when you fire your gun without an silencer, you will be seen on the minimap...

But in Battlefield, the minimap doesn't work like that...

So if the solution was to remove prone, then fine.... Think about the bright side...

1) No more dolphin diving n00bs
2) He can't do it either
3) You can blow stuff up

So what's the problem with this?

:D

Vikaman
05-17-2008, 05:33 AM
In Call Of Duty 4, Infinity Ward balanced the game out perfectly when it comes to ghillie... It's really hard to spot you when you are on the "stealth" mode.. But when you fire your gun without an silencer, you will be seen on the minimap...

But in Battlefield, the minimap doesn't work like that...

So if the solution was to remove prone, then fine.... Think about the bright side...

1) No more dolphin diving n00bs
2) He can't do it either
3) You can blow stuff up

So what's the problem with this?

:D

You can't prone. That is the problem. Justifying it is pretty useless. It's one of the elementary features of the BF series.

StoneCold313
05-17-2008, 06:42 AM
The BF series has always been a PC game... That's the platform where all the games has
been created(except for BF:MC)...

But this is created from ground up to next gen consoles(Xbox360 and PS3). Not for PC...

And i wouldn't say that prone is one of the elementary features of the Battlefield franchise...

How many times you have seen in a feature list look like this

"* Online multiplayer action with up to 64 players on the PC.
* All-new gameplay engine brings the immense locations to life complete with realistic physics and dynamic lighting.
* Maps scale to the number of players engaging in battle for a unique and intense experience every time.
* Take control of over 30 land, sea, and air vehicles, including tanks, helicopters, hovercraft, fast attack vehicles, and fighter jets.
* You can prone. With our prone feature, you can dolphin dive, never seen in a battlefield before."

:D

BrokenMachine
05-17-2008, 10:53 AM
With regards to dolphin diving that was pretty much solved with BF2142 as you had a delay from when you hit the ground to when you could fire your weapon. This meant it was more effective to crouch rather than dive all the time like in BF2. They also removed the ability to fire when jumping which stopped people jumping while prone and firing at the same time so I don't think dolphin diving is really an issue any more.

Like I said before, why remove an ability of ALL classes for the benefit of ONE class. It would be easier and better in my opinion just to not give the sniper a ghillie suit that makes them invisible. or to come up with a solution that would mean proning would still be included.

StoneCold313
05-17-2008, 12:04 PM
You could dolphin dive in BF2142, but it wasn't done the same way as in BF2...

http://www.youtube.com/watch?v=AWd77UWs45M

And im pretty sure that DICE had a clear plan to include ghillie, and make it work after the BF2 ghillie... They wanted to keep it, so they took out some thing from the game to balance things out.. I really don't understand why you guys are making it so big of an deal...

But anyways... This whole 'why you can't prone' thing is really starting to annoy me... I personally don't have a problem with it... They could have taken the jump ability out too while they are at it. And replace it with Cod 4 like 'hit button to climb over' thing.. That would have taken out all the bunnyhoppers and glitchers...

This game is something really different from all the other games, and im really looking forward to get my hands on.. With or without prone ability, im gonna get it...

BrokenMachine
05-17-2008, 01:30 PM
Dolphin diving in 2142 may have been possible but it was never near the level it was in BF2 where everyone would just dive on the ground and shoot you because of the advantage it gave. The video even says "Training 1 hour a day every day".

If you take a succesful game and you try something new with it but because the new thing doesn't work how you want it too (in this case gives an advantage) then wouldn't it make sense to modify the new feature rather than change the already successful game and risk making it worse?

Deflex
05-17-2008, 03:30 PM
Didn't know they called it 'Dolphin Diving.'

That's pretty BA. :p

Still wish snipers could prone though... :|:

But in Battlefield, the minimap doesn't work like that...

But in Battlefield: Modern Combat, I've heard stories of people saying that once a sniper is spotted that a red dot appears over their head and it won't go away. I also heard that they were bringing it back to Battlefield: Bad Company so...

It sounds like once you're spotted, the entire enemy team will be chasing your hide. :|:

I've seen the red dot show up in one of the BF: BC trailers (I think it's the Multiplayer Survival Guide) but either way, it sounds like snipers are going to be everybody's worst enemy... :D

Good thing is, I love sniping.

StoneCold313
05-17-2008, 11:28 PM
I never have played BF:MC... So i can't talk about that...

And what i have read/heard about the spotted system, the triangle stays there for a while, and it goes away after a while(like in BF2142)...

But either way... It doesn't matter, it just adds some extra challenge for us snipers.. :D

@BrokenMachine

I admit that the video i posted was an bad example... Everyone could dolphin dive even without "practicing"... It was just matter of hotkeys/macros... But i've heard that PB has gotten hostile against hotkeys lately...

And about the risk making it worse... In a way, it would make sense to use the same formula of the last successful game, and just polish the graphics, add few new maps and throw it out there...

But if you wanna make a whole new game, then removing some old features, and adding loads of new ones would make sense...

Im pretty sure that when/if BF3 comes to PC, it will have prone, jets bigger maps etc... But this isn't for PC...

:salute:

BrokenMachine
05-18-2008, 12:20 AM
I guess what I really want is battlefield on the console rather than some sort of spawn of battlefield. There seem to be a lot of people kicking off about it on the official forums. But like you say its a whole new game so I'll just have to wait and see and if I'm still not happy with it then hopefully they will have all the features we all want in Battlefield 3. :)

StoneCold313
05-18-2008, 01:40 AM
Yeah... All we can really do is wait and see... I gotta say that the game looks really promising even without an ability to prone or without pistols to everyone...

But im pretty sure that there is lot of different things in BF3... For example bigger maps because of the 64 players... Jets, variety of vehicles... and so on...

Rugerdog
05-18-2008, 12:48 PM
Joint Ops wasn't ruined by snipers and they were nearly invisible before shooting. I'm sure a system could be worked out.

Deflex
05-18-2008, 05:21 PM
BF3 will be amazing if EA utilizes the Frostbite technology for PC! :D