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View Full Version : MP Pripyat V2 Map Released


[MyIS]Spawndemon
06-02-2008, 10:20 PM
A singleplayer COD4 map has been made into a custom MP map by community member Zeroy recently. Check it out:

Map based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl.

Change Log:
• Fixed M16 Mismatch on round switch
• Fixed several terrain issues
• Added cover on Bridge exit
• Added Snow Dvar
• Tweak Sunlight
• Revise Sounds
• Fixes multiple small issues
• Added several DM/TDM Spawn points

Download - Pripyat V2 (http://files.totalgamingnetwork.com/file/5204/Call+of+Duty+4+Map+-+Pripyat+Exclusion+Zone+V2/)

<a href="http://images.totalgamingnetwork.com/images/shot123.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot123.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot252.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot252.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot448.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot448.jpg" alt="" border="0" /></a>

As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here (http://www.infinityward.com/community/forum/index.php?topic=39844.0).

Spik3d
06-02-2008, 11:21 PM
This map has nice FX and client-side scripting (which I've seen IW devs say is generally frowned upon for MP maps (not an exact quote)). While that's nice and all, it just not what makes good maps.

This map really doesn't follow good gameplay standards and almost makes people think that they have to use a certain weapon to play (I've heard several people say that, I also think the same way at times) -- which is not a good thing. The map leads to several choke-holds which is not too good for maps. The map isn't balanced, unless there is some hidden opening to the tunnel on one of the sides. The brushwork and static mesh work isn't all that great either.

JoMaMaz
06-02-2008, 11:38 PM
This map really doesn't follow good gameplay standards and almost makes people think that they have to use a certain weapon to play (I've heard several people say that, I also think the same way at times) -- which is not a good thing. The map leads to several choke-holds which is not too good for maps.

Shipment made by IW? :laugh: And I predict the map killhouse will also follow the same path.

Whiskey
06-02-2008, 11:50 PM
At first, this can seem like a snipers-only map. But I've had some success at using a stealth-based loadout and sneaking around, taking out snipers and campers. The map isn't perfect, with some chokepoints as Spik3d said, but I really do like the concept and mood (taken from STALKER). With the right group of people it can be quite fun. The radiation can be a pain in the butt sometimes when taking cover though.

KC-10
06-05-2008, 07:20 AM
Wait, wait, wait, there IS radiation in this MP map? I might check it out now..not astounded by the screens up there, nothing looks geographically correct.