View Full Version : Weapon Balancing
BrokenMachine
07-04-2008, 07:32 AM
Now that the game has been out a while what do you think about the weapon balancing. Do you think any changes should be made or do you think its fine as it is?
Personally I think the following changes should be made:
Assualt
I think the assualt rifles need a bit of a power boost or accuracy boost as at the minute it seems a better idea to play support than assualt as you have a medi pack, repair drill, mortar and 300 bullets.
Also the granade launcher should be beefed up as its a mission to kill people with it.
Recon
The sniper rifles are fine so I don't think any changes need to be made there. The pistol however seems to be 2-3 hit kill which is a bit silly really. I think the damage should be reduced as it should be a last resort weapon for the sniper not a close combat alternative.
Support
Personally I would swap the medi pack with the assualt medi kit to give the assualt class more going for it as the support guy has enough going for him. The support weapons themselves tho seem fine.
Specialist
The specialist class seems pretty well balanced. So no changes needed there.
Demolition
Demolition Class seems OK. I still prefer the old style engineer that could repair vehicles as well but I'm not too bothered about that. Shotgun might need a range slight reduction as its 1 hit kill and at the moment can kill from about 20 yards away.
CoDe 199
07-04-2008, 10:55 AM
Yeah i never really understood the pistol, it always seemed that people could 2 shot me, then when i used it it was 4-5 shots. Some good points overall.
Evilducky
07-04-2008, 02:21 PM
I dont know about you, but I feel the unlock guns in each class are pretty under powered. The only class I dont feel this is a problem in is the support class just because power is made up by numbers (more bullets). But look at the assault class. The F2000 is pretty damn weak and takes an entire clip almost to kill someone. Same with the one ak looking gun *cant think of the name of it*. Also the M8 rifle should have the same power across the board. Why is the compact version stronger than the assault version and the support version? Its the same gun with a shorter barrel. Idk.. I just think that they need to re-look the power ratings for all these guns these guns.
Limehouse
07-04-2008, 04:15 PM
I dont know about you, but I feel the unlock guns in each class are pretty under powered. The only class I dont feel this is a problem in is the support class just because power is made up by numbers (more bullets). But look at the assault class. The F2000 is pretty damn weak and takes an entire clip almost to kill someone. Same with the one ak looking gun *cant think of the name of it*. Also the M8 rifle should have the same power across the board. Why is the compact version stronger than the assault version and the support version? Its the same gun with a shorter barrel. Idk.. I just think that they need to re-look the power ratings for all these guns these guns.
I think the idea is that the other guns aren't necessarily upgrades, but alternatives. Eg, someone might prefer a more accurate Specialist gun, like the UMP, whilst another might prefer a super-speedy Uzi to just pepper the entire place with bullets.
sGkillfest
07-04-2008, 07:56 PM
I agree with most of whats said. the idea of swapping the assault medi kit with the support one is an idea Ive had.. it allows the support guy to keep going and gives the assault class something else to do.. (like in 2142)
And as limehouse said the unlocks are alternatives... take assault.. the xm8 is a good all-round gun but it don't excel in any particular way. the f2000 is more of an SMG, so it's great on the small maps but is rubbish on the bigger maps where range is an issue. And the M16 is the opposite, It's great at range but suffers up close... as people have said before the trick to the game is learning when to use what weapon :)
StoneCold313
07-04-2008, 08:39 PM
I agree with most of whats said. the idea of swapping the assault medi kit with the support one is an idea Ive had.. it allows the support guy to keep going and gives the assault class something else to do.. (like in 2142)
And as limehouse said the unlocks are alternatives... take assault.. the xm8 is a good all-round gun but it don't excel in any particular way. the f2000 is more of an SMG, so it's great on the small maps but is rubbish on the bigger maps where range is an issue. And the M16 is the opposite, It's great at range but suffers up close... as people have said before the trick to the game is learning when to use what weapon :)
I agree with this...
Assault and sniper class has both the same thing. Some weapons in sniper class are really outstanding when sniping really long distances. But they ain't that good in closer enviroment. With the few semi-automatics, they ain't that good in long distances(compared to the bolt action ones). But they are outstanding in city.
So basically you could say that the current classes(well, atleast few of them has) has some weapon for every situation.. And i like it this way...
drrapid
07-04-2008, 08:48 PM
Some weapons in sniper class are really outstanding when sniping really long distances. But they ain't that good in closer enviroment.
Well when I have an enemy right in front of me really close or even when they turn a corner to see me right in front of them I shoot with the normal sniper which isn't an unlock and I get a kill. This might be cause they're injured (they might have less than 90) but this has happened to me so many times that it makes me think that the sniper rifle is 1 shot kill when real close.
StoneCold313
07-04-2008, 09:34 PM
Well when I have an enemy right in front of me really close or even when they turn a corner to see me right in front of them I shoot with the normal sniper which isn't an unlock and I get a kill. This might be cause they're injured (they might have less than 90) but this has happened to me so many times that it makes me think that the sniper rifle is 1 shot kill when real close.
I have noticed too that from close it's one shot one kill with snipers(well, atleast with M24 and M95)...
But what i meant with my earlier post that. Because the M24 and M95 has bigger zoom compared to the semi-autos. It's more difficult to quickly acquire target.
So because of the lower zoom, the semi-autos are outstanding in the city enviroment...
I totally disagree with what you say about the assault class.
First off, an M16 will always beat any of the LMGs in a one on one confrontation. The assault rifles have much better accuracy, and the LMG accuracy is very low... even with the most accurate of them, the MG36, compared to the M16. Therefore, more bullets are landed on target. :P
Alsoo, the unlock for the Assault class "Life-2" is the best unlock in the game. Who doesn't want a random regeneration of health at any time? Its the only thing I miss with the specialist class.
Manzi
07-05-2008, 05:02 AM
yea i wish you could have the heath plunger with all classes.
BrokenMachine
07-05-2008, 08:42 AM
I totally disagree with what you say about the assault class.
First off, an M16 will always beat any of the LMGs in a one on one confrontation. The assault rifles have much better accuracy, and the LMG accuracy is very low... even with the most accurate of them, the MG36, compared to the M16. Therefore, more bullets are landed on target. :P
Alsoo, the unlock for the Assault class "Life-2" is the best unlock in the game. Who doesn't want a random regeneration of health at any time? Its the only thing I miss with the specialist class.
I wasn't saying that the LMG's were better than the assualt rifle. My point is that there is less overall going for the assualt class and that you will find more players playing support than assualt as it has better overall equipment. Anyway the life 2 is no different than a medi pack apart from the fact you can't heal team mates with it.
Anyway would you rather have 300 bullets and a morter or a slightly more accurate gun and a weak grenade launcher?
Flamesfan_21
07-05-2008, 12:06 PM
the f2000 is more of an SMG, so it's great on the small maps but is rubbish on the bigger maps where range is an issue.
Yea, thats right in theory, although i have actually had alot of good times with the F2000 firing at range.
Its uber-low recoil and fast rate of fire seem to give it a Voss quality, it doesn't do much damage but it panics them, and it puts so many rounds down range that you often get the kill anyway.
Either that or i have been extremely lucky. :p
sGkillfest
07-05-2008, 12:16 PM
Yea, thats right in theory, although i have actually had alot of good times with the F2000 firing at range.
Its uber-low recoil and fast rate of fire seem to give it a Voss quality, it doesn't do much damage but it panics them, and it puts so many rounds down range that you often get the kill anyway.
Either that or i have been extremely lucky. :p
Yeah the xm8 is the same for the support kit, i call it an assist gun as you get less kills but lots more assists using it... i think that the F2000 is much the same.
I wasn't saying that the LMG's were better than the assualt rifle. My point is that there is less overall going for the assualt class and that you will find more players playing support than assualt as it has better overall equipment. Anyway the life 2 is no different than a medi pack apart from the fact you can't heal team mates with it.
Anyway would you rather have 300 bullets and a morter or a slightly more accurate gun and a weak grenade launcher?
It still doesn't cut it... the mortar isn't very good I've found, and it may be slightly more accurate, but it makes a HUGE difference in the means of a one on one situation. And the Life-2 is basically instaheal whenever you want it, its a little faster and easier than the medi pack.
Lets put it this way, if you have a squad of assault versus a squad of supports, the assaults would win, only because of the accuracy of their gun...
BrokenMachine
07-05-2008, 05:02 PM
Even if you don't think the mortar isn't very good surely you agree that it is miles more effective than the grenade launcher. Also medi kit is more useful than the life 2 as you can heal your team mates with it. The difference in heal time is minimal and hardly noticable. You can get miles more points with support than assualt with these 2 things alone.
Now add that to the fact you don't need to reload for a very long time with support and a decent long range ability then you have the reasons why more people are support than assualt.
Assualt should be the most prominent class in the game but it isn't. You have more people currently playing recon or support or specialist than you do assualt. It needs something special to make people want to play it and right now I don't think it does. Thats why I think it would benefit with a more powerful grenade launcher and swap the life 2 with the support medi kit. Then people would have a reason to play as assualt.
But you keep missing my point... the gun itself will beat anything (Other than specialist and a shotgun at close range.) Especially with an M16.
sGkillfest
07-05-2008, 06:44 PM
But you keep missing my point... the gun itself will beat anything (Other than specialist and a shotgun at close range.) Especially with an M16.
Only just, and TBH you are not often in a equal fight in the game.. most of the time the person who fires first wins. Yes i agree that if two people walked around a corner at the same time both with 100% health then the assault would edge it. but how many times does that happen in the average round? not many.
Add to that the fact that support has more going for it is the reason why more people play that as appose to assault.
Manzi
07-05-2008, 07:37 PM
75% of the time now when i play, i play assault with the M16 just because of the accuracy is so much higher. And with the health plunger you can't really fail, unless you get into a battle with a tank in which your grenade launcher will only draw attention to yourself.
Only just, and TBH you are not often in a equal fight in the game.. most of the time the person who fires first wins. Yes i agree that if two people walked around a corner at the same time both with 100% health then the assault would edge it. but how many times does that happen in the average round? not many.
Add to that the fact that support has more going for it is the reason why more people play that as appose to assault.
It's a LOT more prevalent than you think. Especially when taking down multiple targets.
Flamesfan_21
07-05-2008, 10:21 PM
All i seem to die to is the M16. That and the SVU, which really gets to me because i cant kill a thing with that gun.
kamikazecow
07-06-2008, 06:28 AM
\
Recon
The sniper rifles are fine so I don't think any changes need to be made there. The pistol however seems to be 2-3 hit kill which is a bit silly really. I think the damage should be reduced as it should be a last resort weapon for the sniper not a close combat alternative.
Ill take the revolver over the xm8 or f2000 in any situation. I'm surprised dice didn't allow it to destroy tanks too
Ultra Shotz
07-06-2008, 01:09 PM
The only class i think needs fixing is the demo class shotguns are to over powered and beats an assault rifle :confused:
Other than that i think weapon balance is fine.
The_Eliminator
07-06-2008, 04:02 PM
The only class i think needs fixing is the demo class shotguns are to over powered and beats an assault rifle :confused:
Other than that i think weapon balance is fine.
Personally i think shotguns are fine, anywhere within 20 metres you are going to get devastated by them anyway.
Manzi
07-06-2008, 04:39 PM
I unlocked the SVU last night, the scope seems like it doesn't zoom in as much as the bolt actions?
Limehouse
07-06-2008, 08:30 PM
I unlocked the SVU last night, the scope seems like it doesn't zoom in as much as the bolt actions?
And so it shouldn't. Else it'd just be entirely lethal and there'd be no challenge in it :P
And so it shouldn't. Else it'd just be entirely lethal and there'd be no challenge in it :P
I think it makes it easier to snipe, the SVU is meant for the close quarters city type sniping really. Not like the kind you would do on Oasis.
Immunity
07-07-2008, 08:07 PM
Ill take the revolver over the xm8 or f2000 in any situation. I'm surprised dice didn't allow it to destroy tanks too
Somewhat off topic but I figured I'd give our friend here a ray of hope -
You can destroy and suppress enemy helicopters with the revolver.
That's right - don't need an AA Gun or AT missiles anymore - a lone sniper with a revolver can act as the team's Anti-Air asset.
Ah DICE, how far you have fallen :D
CoDe 199
07-07-2008, 10:15 PM
Somewhat off topic but I figured I'd give our friend here a ray of hope -
You can destroy and suppress enemy helicopters with the revolver.
That's right - don't need an AA Gun or AT missiles anymore - a lone sniper with a revolver can act as the team's Anti-Air asset.
Ah DICE, how far you have fallen :D
Yeah i hate that kind of situation, shot down by a guy with an MG36 is highly frustrating
Yeah i hate that kind of situation, shot down by a guy with an MG36 is highly frustrating
All the same the guy is probably just sitting out in the open blasting away. Makes an easy target for the chain gun on the bottom of the Apache. :D
Flamesfan_21
07-08-2008, 12:04 PM
I was never a fan of the total air dominance in BF2, but i shot down a chopper with an M16 today. I'm all for balance, but im pretty sure a 5.56 round wouldn't fuss a chopper very much. :hmm:
The_Eliminator
07-08-2008, 02:42 PM
Well the shotguns are really starting to fry me. Im all for total dominance withing CQC but only if it actually IS CQC. I had a guy kill me with his rapid firing shotgun today from what seemed like 40 metres and you could easily fit two tanks between us.
Well the shotguns are really starting to fry me. Im all for total dominance withing CQC but only if it actually IS CQC. I had a guy kill me with his rapid firing shotgun today from what seemed like 40 metres and you could easily fit two tanks between us.
Those things are the noob cannons of BF:BC.
ak1knight
07-08-2008, 06:14 PM
Those things are the noob cannons of BF:BC.
QFT, defending teams are almost always half demo, half sniper...
Ha, yea I know.
I don't know why people even bother with sniping... its kinda boring, and it doesn't get you much points.
Manzi
07-09-2008, 04:00 AM
Ha, yea I know.
I don't know why people even bother with sniping... its kinda boring, and it doesn't get you much points.
you have to be good at it, the motion sensor is really useful and the tank buster scope too.
The_Eliminator
07-09-2008, 06:30 AM
How does the motion sensor thing work?
BrokenMachine
07-09-2008, 07:48 AM
Just chuck it and it works :)
The_Eliminator
07-09-2008, 08:27 AM
I starting to find the range of the MG36 is very annoying, i was about 200 metres away barely within draw distance and a guy killed me. I can live with it but it can be frustrating to know your better off taking a support rather than a sniper.
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.