Kradath
07-14-2008, 02:58 PM
GameSpy (http://www.gamespy.com) had the opportunity to play the upcoming RPG Fallout 3 made by Bethesda Softworks (http://www.bethsoft.com/). This review gives you a deeper look into the game and many aspects such as the combat system or how conversations work. Check it out:
When we finally made it to Megaton, we were greeted just inside the gate by Lucas, the town's sheriff. He explained that he didn't want any trouble in his town, and that he wasn't afraid to use violence to enforce the peace. This gave us a chance to check out the conversation system, which is pretty standard for the genre. You'll be able to choose from a number of different responses, some of which are quite a bit ruder than others. How you speak to people will alter the way they look at you, so being nice to people will give you a better chance of being able to sweet talk them later on.
Upon finishing with Lucas, we immediately headed for the nearest cantina to grab a cold beverage and chat with the town's populace. You'll come across people that won't say more than a few words to you, while others love to chat it up and tell you all about the other denizens of the town. There's plenty of gossip and information to be gleaned from these loose-lipped citizens, which is how we learned about Megaton's own cult, the Children of the Atom. We decided to check out one of their meetings, where we were preached at in a shanty made of corrugated metal.
Once we finally made it to the bar, we met a bartender with horribly scarred skin that wanted to speak with us for a bit. The fact that one of your first responses to him is "GAH, F@&#! What are you?!?" gives you a pretty good idea of the game's particularly sick brand of humor. We saw this pop up not only in the conversations themselves, but in the missions we were given. The best example comes in the already infamous Mister Burke, who wants you to set off the undetonated nuclear bomb sitting in the town's square. Any game that allows you to wipe a whole town off the face of the Earth (especially after meeting its citizens) is alright by us.
<a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713113956626.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713113956626.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713113958626.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713113958626.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713114000344.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713114000344.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713114002297.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713114002297.jpg" alt="" border="0" /></a>
Don't hesitate to read the whole interview (http://uk.pc.gamespy.com/pc/fallout-3/888779p1.html).
When we finally made it to Megaton, we were greeted just inside the gate by Lucas, the town's sheriff. He explained that he didn't want any trouble in his town, and that he wasn't afraid to use violence to enforce the peace. This gave us a chance to check out the conversation system, which is pretty standard for the genre. You'll be able to choose from a number of different responses, some of which are quite a bit ruder than others. How you speak to people will alter the way they look at you, so being nice to people will give you a better chance of being able to sweet talk them later on.
Upon finishing with Lucas, we immediately headed for the nearest cantina to grab a cold beverage and chat with the town's populace. You'll come across people that won't say more than a few words to you, while others love to chat it up and tell you all about the other denizens of the town. There's plenty of gossip and information to be gleaned from these loose-lipped citizens, which is how we learned about Megaton's own cult, the Children of the Atom. We decided to check out one of their meetings, where we were preached at in a shanty made of corrugated metal.
Once we finally made it to the bar, we met a bartender with horribly scarred skin that wanted to speak with us for a bit. The fact that one of your first responses to him is "GAH, F@&#! What are you?!?" gives you a pretty good idea of the game's particularly sick brand of humor. We saw this pop up not only in the conversations themselves, but in the missions we were given. The best example comes in the already infamous Mister Burke, who wants you to set off the undetonated nuclear bomb sitting in the town's square. Any game that allows you to wipe a whole town off the face of the Earth (especially after meeting its citizens) is alright by us.
<a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713113956626.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713113956626.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713113958626.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713113958626.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713114000344.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713114000344.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/fallout-3-20080713114002297.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fallout-3-20080713114002297.jpg" alt="" border="0" /></a>
Don't hesitate to read the whole interview (http://uk.pc.gamespy.com/pc/fallout-3/888779p1.html).