View Full Version : Ports and The Retail version of game
{MG}St0rM
10-17-2006, 05:07 PM
Ok simple question im gunna throw out is are the same ports that the demo used going to be the exact same for retail game? any changes? Just want a heads up for myself and router and im sure others share the same concern.
turb0 toaster
10-17-2006, 05:08 PM
this is one i would like answering
Dragunov
10-17-2006, 05:09 PM
well it is posted in the changelist in the patch:
In order to play Battlefield 2142 online, you must have the following ports open in your firewall.
TCP 443
TCP 17475
UDP 27900
UDP/TCP 29900
TCP 80
TCP 4711
UDP 27901
UDP 1500-4999
UDP/TCP 1024-1124
UDP 29900
UDP/TCP 27900
UDP 16567
UDP 55123-55125
UDP/TCP 18000
UDP/TCP 18300
{MG}St0rM
10-17-2006, 05:11 PM
rgr thank u, i failed to notice.
Poddo
10-17-2006, 05:14 PM
MY question is why is that nesesary?? Many routers cannot handle that many ports being forwarded. There just aren't enough slots to put them in. I shouldn't have to DMZ my computer just to play 2142..
Dragunov
10-17-2006, 05:17 PM
rgr thank u, i failed to notice.
u're welcome
cc//Ollie90
10-17-2006, 05:36 PM
Port forwarding is pointless. It doesn't do anything, I never forwarded any ports on BF2 and my ping was always fine.
Dragunov
10-17-2006, 05:37 PM
well do u use a router?
And if u do, it's maybe not necessary on urs :)
Poddo
10-17-2006, 05:44 PM
I do use a router, but ionly have 5 spots left to put port forwarding in. I do notice that some of those ports are main-use ports (ie: port 80 shouldbe open on all comptuers, as that is the defualt HTTP port), so maybe some of them are not nesesary.
Patman
10-17-2006, 06:04 PM
it needs that many ports. How else would it be able to connect to all the different ad servers to transmit your data?
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