[MyIS]Zips
08-03-2008, 05:09 PM
The Voltition (http://www.volition-inc.com/) team has been rather busy lately. They've got their hands full with Red Faction Guerrilla, hiring on adult entertainers to fill an "empty" producer spot, and placing the finishing touches on Saints Row 2. You can be sure that won't stop them from taking the time to answer a few interview questions.
What does the producer on Saints Row 2, Dan Sutton, have to say about the PS3 and Grand Theft Auto 4? Read on to find out:This is the first time you've shown Saints Row on PS3. The last game was announced then canned for PS3 - how has the development situation on PS3 changed since then?
Sutton: In Saints Row 1 we got about half way through the process and then we realised that we just couldn't get our heads around the Cell technology. It's just really complicated and I'm sure you noticed other games like Stranglehold push their dates up.
The biggest thing was we just hired a PS3 dedicated team. There's a really, really large team on there and they got through all the issues we had on Saints Row 1. Now we're up to showing PS3 at the same level and only one day behind the Xbox, which is really exciting for us.
The biggest problems were just getting our heads around the technology. Cell's really, really powerful. The problem is it's also a really different system, the way it uses multi-threading technology. It was really hard for us to wrap our heads around and we got to the point where we were like, 'if we're going to release it it's going to be way too late'.
GTA IV: It's out, the public have played it, finished it, destroyed it. Does it have legs? And if so what does that mean for your game?
Sutton: GTA's definitely our biggest competitor. The encouraging thing is that a lot of people seem to be in favour of Saints Row. I saw on the internet comments that a lot of users seem to feel that GTA IV went to the realistic gameplay and lost a lot of the fun experiences from games like San Andreas. San Andreas is one of my favourite games and Vice City was a lot of fun too - just the whacky activities you got up to, the fast paced action.
They really slowed it down for this one. They made it really realistic. It's an awesome environment but I think they lost a lot of fun factor. We've seen that on a lot of forums. It's been months since it came out and multiplayer's kind of held on to that. There are still some things you can go back and do like the hitman stuff, there's some racing activities you can do, you can shoot pigeons if you want... but beyond that there's not that much replayability.
That's why we wanted to add co-op, all this different missions, diversions... you're just getting rewarded for playing the game. That's what we feel is the defining factor of Saints Row.
If you thought that was all of the interview, you're sorely mistaken! Head on over to CVG for the full interview (http://www.computerandvideogames.com/article.php?id=194490)!
Saints Row 2 will be released on the PC, PS3, Mobile, and Xbox 360 platforms this October.
What does the producer on Saints Row 2, Dan Sutton, have to say about the PS3 and Grand Theft Auto 4? Read on to find out:This is the first time you've shown Saints Row on PS3. The last game was announced then canned for PS3 - how has the development situation on PS3 changed since then?
Sutton: In Saints Row 1 we got about half way through the process and then we realised that we just couldn't get our heads around the Cell technology. It's just really complicated and I'm sure you noticed other games like Stranglehold push their dates up.
The biggest thing was we just hired a PS3 dedicated team. There's a really, really large team on there and they got through all the issues we had on Saints Row 1. Now we're up to showing PS3 at the same level and only one day behind the Xbox, which is really exciting for us.
The biggest problems were just getting our heads around the technology. Cell's really, really powerful. The problem is it's also a really different system, the way it uses multi-threading technology. It was really hard for us to wrap our heads around and we got to the point where we were like, 'if we're going to release it it's going to be way too late'.
GTA IV: It's out, the public have played it, finished it, destroyed it. Does it have legs? And if so what does that mean for your game?
Sutton: GTA's definitely our biggest competitor. The encouraging thing is that a lot of people seem to be in favour of Saints Row. I saw on the internet comments that a lot of users seem to feel that GTA IV went to the realistic gameplay and lost a lot of the fun experiences from games like San Andreas. San Andreas is one of my favourite games and Vice City was a lot of fun too - just the whacky activities you got up to, the fast paced action.
They really slowed it down for this one. They made it really realistic. It's an awesome environment but I think they lost a lot of fun factor. We've seen that on a lot of forums. It's been months since it came out and multiplayer's kind of held on to that. There are still some things you can go back and do like the hitman stuff, there's some racing activities you can do, you can shoot pigeons if you want... but beyond that there's not that much replayability.
That's why we wanted to add co-op, all this different missions, diversions... you're just getting rewarded for playing the game. That's what we feel is the defining factor of Saints Row.
If you thought that was all of the interview, you're sorely mistaken! Head on over to CVG for the full interview (http://www.computerandvideogames.com/article.php?id=194490)!
Saints Row 2 will be released on the PC, PS3, Mobile, and Xbox 360 platforms this October.