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Rhino
08-25-2008, 09:39 PM
Here it is guys, finally after over a years work, here is Muttrah City v2.0!

For thous of you who never played the first Muttrah City in the early versions of PR, the map focuses on a Amphibious Air Assault via the USMC on the Capital of Oman, Muttrah City. The MEC are well dug into the city and it will take lots of street to street, hard urban combat to push them out and fully gain control While the MEC on the other hand, providing they can keep on there feet and shoot down the incoming choppers, can push the USMC right back into the sea.

Now I will say there was more I wanted to do with this map, and although yes this is finished for v0.8, I do plan on working on this map more for v0.85 and later to add the detail and things I wanted to but due to deadlines I could not do everything I wanted here. Never the less, the map is still VERY playable as seen in stress testing, loads of fun and dose not feel "unfinished" for the most part.

Enjoy, question and feedback are also welcome! :)


Credits:
Overall Design & Development: [R-DEV]Rhino
Muttrah Mosque static (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_01.jpg): matt.b (x-dev) & [R-DEV]Stigger
Muttrah Fort (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_07.jpg) and Watchtower (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_87.jpg) statics: [R-CON]Z-Trooper
New Middle Eastern City Static Buildings: matt.b (x-dev)
Dhow ME Boat (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_47.jpg) static: [R-DEV]Cheeseman & [R-DEV]Rhino
Small Boat (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_18.jpg) statics: [R-DEV]Cheeseman & [R-DEV]Rhino
White Car1 (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_16.jpg) static: [R-DEV]Cheeseman & [R-DEV]Rhino
Octagon Paving Slab Detail Textures: [R-DEV]Chuc
Road Textures: matt.b (x-dev) & [R-DEV]Chuc
Sea Wall (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_02.jpg) Static: matt.b (x-dev)
Cargo Ship (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_36.jpg) static: matt.b (x-dev) & USI, BSS mod
Dock Shipping Crane (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_38.jpg) Static: OPK (http://www.opkmod.com/news/current/), BSS Mod
Containers & Container block (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_33.jpg) statics: matt.b (x-dev) & [R-DEV]Rhino
Container Handling Crane (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_33.jpg) Static: [R-DEV]Rhino
Souk Entrance (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_11.jpg) Static: [R-DEV]Rhino
Muttrah Lamp Post (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_08.jpg) Static: [R-DEV]Rhino
Rock Armour / Wave Breaker (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_43.jpg) statics: [R-DEV]Rhino
Map Overviews (http://www.gloryhoundz.com/prmm/users/rhino/mc2/AAS_64.jpg): [R-DEV]AncientMan
Oh Rhino Billboard (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_14.jpg) texture: rangedReCon (winner of the public billboard compertion)
The *** who convinced me to start this insane project over a year ago: [R-DEV] JS.Fortnight.A :p



AAS 64 Layout:
http://www.gloryhoundz.com/prmm/users/rhino/mc2/AAS_64.jpg

USMC
3 x Transport Littlebirds
2 x Transport Hueys
1 x Attack Huey (no respawn)
1 x Cobra (20min spawn delay)
2 x LAV-25 APCs
2 x RHIB (With a max of 10 spawning)

MEC
3 x Supply Truck
1 x Supply Truck (with no respawn)
2 x Vodnics (with 10min spawn delay)
1 x BTR-90 APC (with 20min spawn delay)


AAS 16 Layout:
http://www.gloryhoundz.com/prmm/users/rhino/mc2/AAS_16.jpg

USMC
3 x Transport Littlebirds
3 x Transport Hueys
2 x RHIB (With a max of 10 spawning)

MEC
4 x Supply Truck
1 x Supply Truck (with no respawn)


Skirmish 16 Layout:
http://www.gloryhoundz.com/prmm/users/rhino/mc2/skirmish_16.jpg



MiniMap:
http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrah_minimap_tn.jpg (http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrah_minimap.jpg)
(click to enlarge)


Screenshots:
http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_01_tn.jpg ('http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_01.jpg')http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_02_tn.jpg ('http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_02.jpg')http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_03_tn.jpg ('http://www.gloryhoundz.com/prmm/users/rhino/mc2/muttrahcity2_03.jpg')
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Alex6714
08-25-2008, 11:10 PM
Epic win.

[MyIS]Spawndemon
08-26-2008, 06:32 AM
Looks very nice. :thumbsup:

waaah_wah
08-26-2008, 02:45 PM
Hm.. Do these white circles represent capzones? Will we be able to cap a flag from anywhere in that circle?:D

Rhino
08-26-2008, 02:47 PM
cheers guys.

ye, thous radius's are around the cap radius's of the CPs, this map is more of a "area control" map ;)

SonicPixel
08-26-2008, 03:25 PM
Nice work from the PR team. Rhino: great attention to detail! :thumbsup:

waaah_wah
08-26-2008, 05:39 PM
cheers guys.

ye, thous radius's are around the cap radius's of the CPs, this map is more of a "area control" map ;)

I just hope that nades will be fixed for 0.8 so they cna actually be useful when clearing out buildings.

Rhino
08-27-2008, 11:34 AM
I have no problems with nades in the last release?

Sars99
08-27-2008, 12:00 PM
i see nothing wrong with the nades either? i jsut throw one in switch to auto and spray everything. if the nade dont get them, they are usually suppressed by it

but muttrah is going to be epic, i just wish we could have like 64v64

waaah_wah
08-27-2008, 02:16 PM
I have no problems with nades in the last release?

Your serious? You throw one into one of the bunkers on Mestia, wait, waaaait, hear the boom, go in there and get sprayed down by a coughing militant.

The blast radius is so small that if the nade goes to one side of the bunker and he runs to the other (wich he has plenty of time to do) he will just get hurt and not killed like he did in previous versions.

Or my favorite that i love doing: He throws a nade into my bunker and i just walk outside and kill him before the nade blows up.

I dont mid the deviation (apart from the fact that the nade physics are weird now:p) or the fuse, the fuse time is a bit long compared to what i was used to, but its ok.

What i do mind is when i throw a nade inside a bunker and it doesnt kill the people inside it.

I had 0 problems with nades in previous reliases. They vere effective and actually killed people. Now i have to throw 2-3 inside a bunker to be sure that the guy inside doesnt survive. And that gives him plenty of time to do something clever like thowing a nade back or simply walking outside and killing me while i stand there helpless with my nade out. Sure, my squad will most likely kill him afterwards, but that doesnt help me much coz im pretty dead....

Rhino
08-27-2008, 02:24 PM
Your serious? You throw one into one of the bunkers on Mestia, wait, waaaait, hear the boom, go in there and get sprayed down by a coughing militant.

nades do note penetrate solid objects, they are probaly on the floor above the nade explosion and as a result, dont get damaged much.

I have no probs with nades, if any thing they are too deadly for game play.

waaah_wah
08-27-2008, 03:15 PM
What happened with PR being realistic? A nade SHOULD kill everyone inside a bunker, and im not talking about the people on the second floor. Im talking about the fact that if you are in the south western corner and someone throws a flag that lands in the north eastern corner, you will survive.

That should simply not happend.

What was so wrong with nades kill radius before you guys nerfed them?

Rhino
08-27-2008, 03:20 PM
nades are realistic :p

There is a reason why troops are taught to throw 3 nades into a building at once since 1 nade might not cut it.

I remember duckhunt coming back from his marine training for a week, and when we where playing PR on TS he said though the middle of it after we just fragged out a building "the really ****ty thing about nade spam is that is realistic, we are taught to toss 3 nades into a building at once hehe"

All my last comment said about is getting nade spammed, from a gameplay perspective is rather crappy, never said we had nefered them :p

waaah_wah
08-27-2008, 03:30 PM
nades are realistic :p

No? An explosion in a confined space should kill everyone in there. But AFAIK, BF2 engine doesnt know where the nade blows up so the damage will be the same:(

I understand why you guys "made a longer fuse" and added the deviation to nades. And shortened the throw distance.

But why in heavens name did you reduce the kill radius?

Btw, if that cant be called nerfing then idk what can:p

Rhino
08-27-2008, 03:32 PM
some where around there is some realistic ballistic values for frag nades but if I can remember its something like 10m radius = kill, 30m radius = wounded etc, thou dont quote me and the values, we have matched out nades as close to them as possible within the limits of the BF2 engine.

waaah_wah
08-27-2008, 03:53 PM
10m = kill?

Its 4.5m in PR i believe?

youm0nt
08-27-2008, 03:54 PM
http://www.fas.org/man/dod-101/sys/land/m67.htm
(6) Capabilities -- can be thrown 40 meters by average soldier. The effective casualty-producing radius is 15 meters. ALTHOUGH THE KILLING RADIUS IS 5 METERS AND THE CASUALTY PRODUCING RADIUS OF THIS GRENADE IS 15 METERS, FRAGMENTS CAN DISPERSE AS FAR AWAY AS 230 METERS.
Just something I found.

Rhino
08-27-2008, 03:56 PM
10m = kill?

Its 4.5m in PR i believe?

I did say dont quote me on my values.

http://www.fas.org/man/dod-101/sys/land/m67.htm

Just something I found.

so ye, going off that and what waaah thinks it is, PR is realistic ;)

waaah_wah
08-27-2008, 05:02 PM
Kill radius mean that at that range the hit probability of shrapnel is 90+ (or 80+) %.


And no they are not realistic. When you stand 5 meters away from one you take 0 damage EVERY time. Would be far better to take some damage (30-40hp) at 6 meters or so with the maximum range being around 7-8 meters. After that you take no damage.

C4 has a 17 meter kill radius in PR. If that isnt overpowered or ****ty for the gameplay i dont understand how grenades were. Their kill radius was not overpowered in any shape form or size in previous versions. Now its reduced to the point where it doesnt kill people in a bunker if the grenade is in one corner and the guy is in the opposite one.

Alex6714
08-27-2008, 05:12 PM
You seem to be throwing the wrong grenades. Mine seem to do quite a bit of damage.

bosco
08-27-2008, 09:51 PM
You seem to be throwing the wrong grenades. Mine seem to do quite a bit of damage.

x2

In 0.8 for sure!

Haymaker88
09-02-2008, 02:02 AM
plays awesome

Alex6714
09-02-2008, 12:40 PM
http://i63.photobucket.com/albums/h125/alex6714/screen724.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen742.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen741.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen745.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen743.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen744.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen737.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen738.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen740.jpg

http://i63.photobucket.com/albums/h125/alex6714/screen734.jpg

:ROGUEwolf
09-06-2008, 12:35 PM
looks perfect in everyway, top job, its just a shame it takes so long to download PR ive tried about 10 times now, i either get cut off or it has no resume support. :( i want to play...

L3adcannon
09-06-2008, 01:18 PM
Looks good.
For this map, I would reinstall BF2 and even download PR to be honest. Too bad one of my BF2 CDs is broken so that won`t happen.

EDIT: Found a fast torrent. All is saved.

Rhino
09-06-2008, 11:37 PM
looks perfect in everyway, top job, its just a shame it takes so long to download PR ive tried about 10 times now, i either get cut off or it has no resume support. :( i want to play...

use the torrent downloads... they have resume support as default and are generally faster.

L3adcannon
09-07-2008, 04:07 PM
Ah sucks, banned from both Thror servers (teamkilling). The only ones I played on and liked. Can`t remember getting banned as I haven`t played in ages but prolly deserved it.

Was really looking forward to trying out the new Muttrah. Oh well, at least seeing the BF2 menu brought back some memories. Back to whoring cod4 it is then.

youm0nt
09-07-2008, 05:07 PM
Ah sucks, banned from both Thror servers (teamkilling). The only ones I played on and liked. Can`t remember getting banned as I haven`t played in ages but prolly deserved it.
You probably got kicked out from servers because they use a kick script if the server is at 62/64 or whatever.

waaah_wah
09-07-2008, 06:28 PM
Ah sucks, banned from both Thror servers (teamkilling). The only ones I played on and liked. Can`t remember getting banned as I haven`t played in ages but prolly deserved it.

Was really looking forward to trying out the new Muttrah. Oh well, at least seeing the BF2 menu brought back some memories. Back to whoring cod4 it is then.

Try Tactics & Teamwork. Best EU server IMO

Rhino
09-07-2008, 11:41 PM
You probably got kicked out from servers because they use a kick script if the server is at 62/64 or whatever.

ye, many servers have reserved slots, and that's just the error you get when trying to join a server that has no slots left (when you include reserved slots)

L3adcannon
09-12-2008, 10:10 PM
Nah, I`ve been banned for teamkilling. Doesn`t matter anyway, can`t play on other servers either- handshaking and connection problems every single time so **** that. Can`t be asked to waste time on fixing it either.

Map looks damn nice though.

[130.Pz]W.Fuchs
09-14-2008, 08:09 PM
That looks amazing! :)
This used to be my favourite map from, what was it? 0.5? Loved to charge with the Little Birds or killing Marines with my AK-101 :D
It looks damn good now! And more buildings means more close combat :) And a Huey with rockets!!! :D
Excellent job, Rhino!

Sike
09-16-2008, 03:42 PM
im loving Muttrah, but i get the feeling that its missing something

Skaggy
09-16-2008, 07:59 PM
im loving Muttrah, but i get the feeling that its missing something

A-10's?

waaah_wah
09-16-2008, 09:26 PM
On a carrier?:p

Rhino
09-16-2008, 09:38 PM
On a carrier?:p

hell yea!

waaah_wah
09-16-2008, 11:29 PM
Can i haz nukes on Muttrah?!

DesmondLocke
09-17-2008, 06:01 AM
Maybe a bit O/T, (what isn't?) but for you PR guys does PR require system specs that are different, or worse, better, than vanilla BF2?
I'm asking because I'm itching to download it, especially with this screen cap, but I'm afraid it won't run on my computer. Mine is old and slow compared to anything new, but it runs BF2 just fine with most of the settings set to low.

Sir. Tasty
09-17-2008, 01:38 PM
Mmm i would say your going to have a hard time with that rig, stick in another gb or RAM and upgrade your GPU and you will notice a big difference playing bf2.

youm0nt
09-17-2008, 10:16 PM
Minimum Specification:

CPU: 1.7 GHz
RAM: 1 GB
Video Card with at least 128 MB of RAM


Recommended Specification:

CPU: 2.4 GHz
RAM: 2 GB
Video Card with at least 256 MB of RAM

Haymaker88
09-17-2008, 10:44 PM
how about replacing the cobra with a harrier

waaah_wah
09-18-2008, 12:38 AM
Errr... No Brits on Muttrah.

And its too small for jets.

Sike
09-22-2008, 05:02 PM
A-10's?



i was thinking a Harrier, or maybe an Abrams(if there is, i havent seen one)

waaah_wah
09-22-2008, 06:33 PM
How the **** are you expecting get a MBT off the carrier..?

Skaggy
09-22-2008, 06:34 PM
How the **** are you expecting get a MBT off the carrier..?

Airbags?

Sike
09-22-2008, 08:17 PM
Errr... No Brits on Muttrah.

And its too small for jets.

marines use harriers 2

How the **** are you expecting get a MBT off the carrier..?

airdrop a tank!!





also, is it possible, to give the guns a chance to jam?

waaah_wah
09-22-2008, 08:57 PM
^^Find me a pic of a chopter lifting a MBT please;) Not a light tank, but an MBT.

youm0nt
09-22-2008, 09:01 PM
^^Find me a pic of a chopter lifting a MBT please;) Not a light tank, but an MBT.
He didn't say helicopters airdropping tanks.
also, is it possible, to give the guns a chance to jam?
Hardcoded.

waaah_wah
09-22-2008, 11:55 PM
^^You want to drop one out of a plane eh?

youm0nt
09-23-2008, 01:45 AM
No, I didn't say that. I was just saying he didn't say anything about helicopters airdropping tanks. He was referring to something that's not a helicopter. *World in Conflict :awes*

waaah_wah
09-23-2008, 02:34 PM
Tanks were dropped from planes in Wic. You could also get light tanks dropped from a chopter.

Alex6714
09-25-2008, 01:10 PM
how about replacing the cobra with a harrier

Nevar!

http://www.youtube.com/watch?v=0FSKnZSue9U

Noriega
10-06-2008, 06:24 AM
Harrier on Muttrah....NAY

The_Falcon_6049
10-11-2008, 04:37 AM
Feedback: The BTR-90 is a beast.

how about replacing the cobra with a harrier

Si!!! Si!!!