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View Full Version : Titan Assault: Don't go Odds then Evens (or vice versa)


tdpatriots12
10-22-2006, 06:53 PM
What I mean is, don't limit yourself to only one path in opening up the Reactor Core. Otherwise the defending team, if they are at all competent, will make it nearly impossible to get past them. Make the defense defend more than one console.

Not that much of a tip, but I see it happen a bunch of times, where a team will destroy consoles 1 and 3, but run into a wall of grenades and machine gun fire when they go for console 2 - leaving the missile launchers as the only way to win the map.

Another hint would be defensively, it might actually be smart to let your opponent take out one side, to force them into one easy corridor where you can basically sit back and pad your stats as they rush in to their doom.

Unless anyone else has managed positive results doing otherwise...

Mercury2142
10-22-2006, 06:55 PM
Fortunatly for me, my opponants never figure this out. It always ends up with me plus one/two others just using everyone who enters the corridor as target practise.

tdpatriots12
10-22-2006, 07:01 PM
Yep. Whenever I see this happen I either go back and defend my Titan, or dedicate myself to taking the silos. Otherwise I'll match my awesome death streak of 15 trying to break through.

Sir. Chauncey
10-22-2006, 07:40 PM
Yea, thats what I usually do. :p

gespo89
10-23-2006, 02:31 AM
The problem is there isn't a whole lot you can do about it when attacking. If all the defense just hole up in one corridor, sooner or later you will need to go through them.

Another hint would be defensively, it might actually be smart to let your opponent take out one side, to force them into one easy corridor where you can basically sit back and pad your stats as they rush in to their doom.

Like you said, if you do try to attack multiple consoles at the same time, they will just give you one for free and all hole up in the other which leaves you at square 1.

The worst problem I see when attacking is that people never wait, they all spawn, run in, die and repeat. The best way I have seen to take heavily defended corridors like that is to have everyone wait by the entrance. Then keep one or two people, depending on how many you have, behind and have everyone else run it at once. If you do it right, you should be able to overwhelm the defense. In the case that there is still a person or two left, then they will probably be reloading or trying to set up more mines or whatever so the people you left at the door should run in while the remaining defenders are occupied. Then if they can take out the console before the defenders return, they should do it. Or else the should hold the corridor until the rest of the attackers get back.

古強者死神
10-23-2006, 03:56 AM
yes unless they have there whole team there you can breeak thru if you just build up your numbers, send in the 1 or 2 scape goats and then everybody else rush, the assult/support in front and I find snipers to be really effective. This is one of the few times I use the zeller as I stand behind the rushing guys I almost every time get the kills for the guys at the end as they have taken some damage and then its free titan console time :P

Rainsford
10-23-2006, 06:33 PM
I've found I get most of my kills while defending the titan by comming around one of the console corridors that have already been destroyed, and throwing a grenade or two into the mass of people waiting to rush in, or maybe running through with my knife/LMG. If they are trying to take console 1 or 2, I can usually get through the gate on the upper one before they can kill me.

tdpatriots12
10-23-2006, 06:36 PM
Yep, that works. Or, when you do the Pod-Backflip flanking tactic into the vents, go to the one on the opposite side of the hall the enemy is assaulting, and pick them off from the window. Issue there is watching your back for even more enemies coming through the vent.

m7kf83sf92
10-23-2006, 07:00 PM
Yep. What's even funnier is coming out on the wrong side of the vents. Realising it, dropping your support ammo pack, and spamming grenades down on them. I've done this several times now. It's hilarious to watch half a team running around in a panic, trying ot ascertain where the threat is coming from. Eventulaly,t hey wise up, and you will probably die, but I got maybe 30 kills in around 5 minutes.

EDIT: ditto about the vents, after they realised,they kept on coming throguh piecemeal, or sending people through the vents

tdpatriots12
10-23-2006, 07:09 PM
Uh huh. Myself and two other guys ended up defending the Titan by ourselves, those guys held off the enemy from the 4th console in the hallway, I kept looping around and knifing them/picking em off. There's really not much they can do about that unless they're organized enough to have;

1) Enough people attacking to overwhelm the 2 guys defending the console
2) A rear guard

Most squads arent that organized

hirschce
10-28-2006, 05:18 PM
:P yep, all it takes is 2 supports with shield + 1 medic to:

a) lob grenades whilst support resupplies him.
b) revive the support guys.

norm ends up me and my 2 mates doing this, we get a **** load of points :P

Adsy
10-28-2006, 08:36 PM
i've found that you get further if u charge that the opposition instead of trying to hit them from a distance. Wether it was pure luck or my "dazzeling" skill i charged forwards as Recon w/Carbine and wiped out the defending team at thier core with the carbine and the handgun. other times i can take out 1-2 of thiers and my team finally finish them off.

basically World War 1 therory "God has your name on that bullet so charge that machine gun"

cause u do get further particually if u use the IT-33

hirschce
10-29-2006, 07:08 AM
unfortunately if u came up aginst 2 support guys then IT-33 in ur ahnd vs machine guns is a fairly predictable result. and normally there are support guns in the console corridors

Raidyr
10-29-2006, 07:24 AM
Yeah, from what ive seen 9/10 Support soldiers have the Ganz tree unlocked, which gives them the camo ID helmet. I would take my clarke and PDS anyday :)

BandoIruka
11-05-2006, 02:26 PM
Assault rocket rifle breaks defense quite well. You remember the general length of corridor or use the see thru medic/ammo box icons to adjust airburst distance.

DarQraven
11-05-2006, 04:38 PM
Hmm, something that me and my clan do sometimes in the case of brute force defending is mess with their minds.

Say you are attacking their silo.
They give you 1 and 3, and you have practically the entire enemy team defending 2, you just get 2-4 guys that keep rushing (medics) console number 2 and keep dying (mind you, clan matches are unranked, so some people actually won't mind dying! 0.o ), while the rest of our team completely dominates all the silos.
That way, they won't ever get our shields down, because of the 4 guys that keep rushing back in, sometimes the enemy team won't even notice that it's not all of us there, and somehow commanders stop doing scans whenever their titan is being attacked :S.

So yeah, that usually works. Then there are 2 ....3 outcomes really.
1. They keep defending, and lose, due to our missile silos.
2. They all spawn on the ground, try to attack our silos, and the 3-4 medics can easily take out the remaining consoles with a little teamwork.
3. They split in half, and the match is back to normal.

In any case, we'd win;)

Of course, the enemy team mostly chooses option 3 if they have half a brain, but on pub servers this works very well, and sometimes it does in clan matches too, when the enemy commander panics.

drunken sailor
11-05-2006, 04:49 PM
what you need to do is to break that defense is have at least 2 recon with active camo. let them crawl under camo to the wall. then have an assault with rockets atthe door fire off 3 rounds to clear defense then the recon charge under camo and if needed commit sucide and blow it right away or if possible run and blow it and have a team ready at the top consle to blow it right away. easy win

hirschce
11-05-2006, 05:07 PM
yea but like i said with our defense, if ur resupplying 1-2 guys who are spamming nades at entrance + ur support, if the active camo gets through the nadeillery then the support guy picks him off.

mdhoover
11-06-2006, 01:22 AM
Heh, nade spam down the last defended corridor is painful, but it works both ways. If you are assault help your temmates out by lobbing a couple of smoke grenades down the hall before the initial rush. It negates the aim of the SMG guys leaving you with only the nades hitting the doorway.

When the smoke goes off it means the rush is on. At this point _only_ the first 2 sacrificial lambs should be lobbing nades, preferably just as they are about to reach the smoke (please FFS if you are outside the hallway STOP, if you must throw something in throw more smoke), the next 3 in the team should piling in behind guns blazing and an assaulter bringing up the rear reviving.

80% of the time with a good six man squad you will clear the hallway to the console. Even if your whole team all dies you have opened it up for the next squad.

Deady
02-17-2007, 09:36 PM
When the smoke goes off it means the rush is on.

Yeah and the defenders know that too. Give me a sentry, ammo box and extra nade unlock and I can hold console 1 or 2 by myself from any amount of attack squad.

No amount of tactics can bypass a nade landing at the spot you need to run into every 3 seconds without interruption. Should you somehow manage to not get blown up by my nade, my sentry is already shooting at you as soon as your little finger enters the corridor.

This is why I don't play Titan mode as much thesedays. With buggy shooting through wall sentries, unlimited nades and no titan attack pin, Titan mode is stacked heavily in favour of defenders.

Diamond621
02-20-2007, 09:46 PM
Yeah and the defenders know that too. Give me a sentry, ammo box and extra nade unlock and I can hold console 1 or 2 by myself from any amount of attack squad.

No amount of tactics can bypass a nade landing at the spot you need to run into every 3 seconds without interruption. Should you somehow manage to not get blown up by my nade, my sentry is already shooting at you as soon as your little finger enters the corridor.

This is why I don't play Titan mode as much thesedays. With buggy shooting through wall sentries, unlimited nades and no titan attack pin, Titan mode is stacked heavily in favour of defenders.

Smoke disrupts sentry target acquisition. Enough people in an organized assault can break through ANY defense.