View Full Version : say no to nerfing!!
dirty0harry
10-26-2006, 11:46 AM
i'm sick of reading all the whinners in all the "i hate the floaty tank cos i can't use it" treads so post here if you feel the same......;)
see you on the front line soldiers!!:salute:
古強者死神
10-26-2006, 11:52 AM
Well while I dont really want to see much nerfed down as usually its never done right and ends up worse than it was before, and screws people out of the unlocks they chose there are a few things that seem abit off that I think could be changed...
The side guns on the transport own all.... I think they need to be cut down in splash damage just abit... its a machine guy not a mortor gun.
The Ganz needs an upgrade
The Zeller needs an upgrade
Assult rifles seem abit too powerfull/accurate in the distance (killing a sniper before he can get 2 shots off at 200meters more more than 50% of the time)
The turret for support... owns me not sure if its a bug or what since now that I have it unlocked it never kills anybody but I have them kill me so fast I dont have time to get more than 1 or 2 shots off with a full auto rifle...
I will even make a video of that next time I have fraps on and it happens.
Everything else to me seems pretty good.
The teamkill/punish system needs a rework too... losing an entire rounds points + more because a guy in a tranport with 5 guys crashes into you is very very upsetting.
dirty0harry
10-26-2006, 11:58 AM
Well while I dont really want to see much nerfed down as usually its never done right and ends up worse than it was before, and screws people out of the unlocks they chose there are a few things that seem abit off that I think could be changed...
The side guns on the transport own all.... I think they need to be cut down in splash damage just abit... its a machine guy not a mortor gun.
The Ganz needs an upgrade
The Zeller needs an upgrade
Assult rifles seem abit too powerfull/accurate in the distance (killing a sniper before he can get 2 shots off at 200meters more more than 50% of the time)
The turret for support... owns me not sure if its a bug or what since now that I have it unlocked it never kills anybody but I have them kill me so fast I dont have time to get more than 1 or 2 shots off with a full auto rifle...
I will even make a video of that next time I have fraps on and it happens.
Everything else to me seems pretty good.
The teamkill/punish system needs a rework too... losing an entire rounds points + more because a guy in a tranport with 5 guys crashes into you is very very upsetting.
yes the bugs need ironing out but no nerfing!:cool:
Cronos
10-26-2006, 11:59 AM
NO to nerfing!!!
YES to Zeller+
steelfallenangel
10-26-2006, 12:18 PM
The gota iron out a few of the details on some of the gear such as the infantry scanner. Alot of the time when I bring it for titan assualt to check the corridors it picks up the enemy but just as often I see nothing and run in only to get gunned down I just want a range set so I know exactly how far it goes
That and ajust the TV missles control sceme since no matter how hard I try I can never seem to effectivally lead it to a target could just be the mouse Im using though
Sneaky Assassin
10-26-2006, 12:22 PM
The sentry needs to have it's distance changed to about half what it is now as it locks onto enemies far too soon.
Fireflyfilms
10-26-2006, 12:39 PM
The gota iron out a few of the details on some of the gear such as the infantry scanner. Alot of the time when I bring it for titan assualt to check the corridors it picks up the enemy but just as often I see nothing and run in only to get gunned down I just want a range set so I know exactly how far it goes
That and ajust the TV missles control sceme since no matter how hard I try I can never seem to effectivally lead it to a target could just be the mouse Im using though
It's not your mouse, man. I got an MX518, and I can't use it for peas.
teknochild
10-26-2006, 01:05 PM
yes the zeller-h needs a seriouse buff, i recommend the crosshairs ATLEAST get fixed, besides that, make it immune to bullet drop and increase the muzzle velocity so that bullet travel is next to nothing, and keep the 3 bullets per clip
or put 5-6 bullets per clip, and fix the crosshairs
th ganz is fine how it is, maybe fix the zoom reticle, it has its advantages over the LMGs, and the LMGs over it
the turret is fine aswell, though they need to fix the locking through walls and such, though i have a feeling it is that way to stop people from runing around a corner, popping out till the turret locks on again, then going back behind so it unlocks then popping back out again... any range it has is balanced by ts scanning, if you have one and actually pay attention youll notice it has a very small (maybe 5-10 dgrees) scanning view
tvmissles are also fine, set your sensitivity to 400x400 and be ery delicate, or if you have a crappy normal mouse, get a very delicate touch, ive never been good with the thing but i can hit stuff
i dont think assault rifles need to be nerfed, ive never been taken out @ 200m before i could kill the person, infact i love it when they stop and aim at me, if you see a sniper dont stop and try and shoot him unless you want an extra hole in your head
buff the zeller-h, thats all i care about
teknochild
10-26-2006, 01:14 PM
oh yea, and whats rong with the hover tank exactly?
Light_Wolf
10-26-2006, 01:26 PM
Me myself think that the only thing to be changed should be the fire-and-forget weapons. I'm talking people putting up APM's and sentry turrets inside the enemy titan, putting them perhaps inside the vents so the can run around killing and effectively cut off every point of entry. If people want kills, the shouldn't get them from laying a APM inside the vents on the enemy titan, and then take down some consoles without needing to think about the APM.
Battles would be far more rewarding for everyone if the use of APM's and sentry turrets where disabled inside Titans. Or, to make it impossible of their use inside enemy titans at least.
Phew, long rant. Just gets so pissed when getting killed inside your own titan when you couldn't possible manage to defend it because of an entire squad of supports running around with their turrets.
Sgt_Stu
10-26-2006, 01:32 PM
I cant agree about this no nerfing , from what ive seen the APC on Berlin needs nerfed i.e the nade launcher on it slays everyone, and the Ganz could use a boost.
Cloud9
10-26-2006, 01:35 PM
NO NERFING..thats what made bf2 less fun than it was when it came out. just fix bugs and some gameplay dynamics if need be. Do not nerf weapons or vehicles please!!
as far as tge zeller sniper..i have no problem for it being improved a little..like the sights..but i get killed by it plenty already. Haven't tried the Ganz since beta 1..
there aren't enough people using Transport and APC for killing infantry to nerf them. They are used more for transporting than anything else.
RaptoR
10-26-2006, 01:45 PM
NO NERFING!!!
There are ways around everything in this game. It is the most balanced in the series IMHO.
NO need for "small" tweaks... we all know how it turns out after EA does "fixes".... it screws up the game for everybody, I have learned to love this game, and I will really hate it to see go down the drain. :(
Transman
10-26-2006, 01:47 PM
th ganz is fine how it is, maybe fix the zoom reticle, it has its advantages over the LMGs, and the LMGs over it
Can you please tell me what the advantages are that the ganz has? I know it has a 20% faster cool down while bursting, but that alone is not worth an upgrade. In all other areas he lmg wins hands down. Buff the ganz. The zeller too.
RaptoR
10-26-2006, 01:49 PM
Can you please tell me what the advantages are that the ganz has? I know it has a 20% faster cool down while bursting, but that alone is not worth an upgrade. In all other areas he lmg wins hands down. Buff the ganz. The zeller too.
Agree, This was my first gun unlock, used it for one round, and never have again.
But, I just dont trust EA in "fixing" the game... I am scared of what they will deside to do...
vaeth
10-26-2006, 01:53 PM
I say YES to NO nerfing at all!
- The HMG needs a little boost because the LMG's are far superior.
- I don't know about the Zeller cause I don't snipe but it felt very strong every time I have been killed with it :D
- The sentry gun is good as it is IMHO
- Assault rifles are perfect the way they are. If a sniper can't kill the assault over a distance of 200m than it is the snipers fault. ;)
teknochild
10-26-2006, 01:53 PM
i just keep remembering the big jet nerf in bf2... the AA was fine but air to air combat was turned into crap
Lazy8s
10-26-2006, 02:00 PM
I agree with no nerfing, I also agree with no boosting. Just watch the next time you're in a server for zeller kills. They spam through all the freakin time. I get killed ALL the time by the zeller. I'm sorry that it takes actual real life skills to aim the gun but that doesn't mean it needs a boost. The absolute last thing we need is another BF2 where half the damn team is a sniper. Right now the team is mostly assault with a dash of support, enough engineers to get the job done then some recon/snipers for flavor. If the zeller gets boosted the team will be 50% snipers. Assault need to have a chance.
I love how everyone says "boost the zeller!" then turn right around and say "I love when people see a sniper and they stop to shoot them, I own them! Haha it's so funny!" Yeah, need a boost eh?
Anyways, same thing for the ganz. I have it and yeah it's not better than the standard guns in most situations but it is better for close quarters stopping power like in the titan corridors. Could it use a boost? Probably, but I hope it never gets it. If the ganz got a boost you would again see a big shift in people switching to support for assaulting purposes. As it is the LMGs are still too accurate running and gunning, but again not enough to warrant a nerf.
If ANYTHING I hope EA waits at LEAST a month before they touch anything in the game. People just don't have enough unlocks or practice yet to really have a good idea how things work. If something seems overpowered now it will be changed quickly as people get more unlocks and learn to counter it. If something seems weak now as people get other kits and start using them instead you will find more people to kill.
It's like the support boost in BF2. I made a huge post in totalbf2.com about how great the guns were and people just didn't know how to use them. Like 2 weeks later EA boosts them a good bit and support because the full-auto-gigantic-clipped all-around-assault/sniper that everyone unlocked to become FOTM. Leave stuff how it is, if people don't know how to use it effectively let them learn. The balance in bf2142 isn't perfect but it's good enough imo.
Biotech2142
10-26-2006, 02:04 PM
It is unbelievable that no one has unlocked the full arsenal and yet they ask for a nerf.
One example is about Air Transport guns: they are fine as is. Ever wondered how weak is air transport when the flag/silo is defended by an apc and engineers with the AA unlock? Air transport guns are useless against armored vehicles plus the gunner can be killed with ease.
Learn to prevent and do proper character customization for the aggravating situation, whining noobs.
vaeth
10-26-2006, 02:13 PM
Anyways, same thing for the ganz. I have it and yeah it's not better than the standard guns in most situations but it is better for close quarters stopping power like in the titan corridors. Could it use a boost? Probably, but I hope it never gets it.
It is not better than the LMG's in ALL situations. LMG's do more damage in a shorter time and are more accurate + have less movement penalties. As it is there is actually no reason to ever use it. This is a sad thing cause I'm so in love with the look.
RaptoR
10-26-2006, 02:26 PM
Yea because sadly, most of the people that are complaining about the "balance" are the same ones that will be complaining about it after EA "fixes" it... is just there will always be people to complain about something... is just sad
PS: I kno i am complaing about complainers... deal with it.
rincon_orange
10-27-2006, 02:26 AM
is it just me, or does it seem like the explosive projectile weapons have little or no effect on turrets... i can kill a turret with a burst from my smg but if i try to take it out from a distance with a rocket or something I can't do it... is it's bounding box just too small to hit from a distance? i'm tired of having to try and clear a titan hall with 3 support guys and two turrets... i know it can be done it just feels next to impossible especially because you can't flank them in a hall, you can't bounch a grenade far enough to reach them and the wrath of god pours out on you if you make it around the corner...
LahLahSr
10-27-2006, 02:35 AM
1) Change the reticles of small arms - why can you see less and get less zoom that weapons that are 130+ years older?
2) Improve the tanks - they accelerate slower, have less grip/less climb, less weaponry and slide more than their 130+ years older equivalents. Hovertank ballistic arc is too curved
3) Drawdistance and rendering of moving objects in the game is embarrasingly inadequate - vehicles disappear well withing terrain sight range and so does infantry. It's probably the LOD (Level of Detail) issue that was there in BF2. Improved engine my butt.
4) Lag inside titans - we all know and hate that. Why are the titans identical? Would be a little more fun to have them different - layout inside I mean.
5) ahh..why bother..list is too long..
DirrtiestSanchez
10-27-2006, 02:42 AM
Uh, no nerfing please please please.
Just adapt or change your playing style.
Has anyone learned anything from the "balancing" done in BF2:mad:
Kapukluk
10-27-2006, 02:46 AM
No nerfing. #%*@$!& better not nerf anything!:mad:
DiggerDagger
10-27-2006, 02:47 AM
leave the game as-is. every peace of kit has its advantages/disadvantages and i feel that the game is balanced better then BF2.
least there ant no jets :D
FPS[VT_NERD]
10-27-2006, 02:47 AM
I'll agree that nerfing never works out well at least not in the BF universe.
BUT the APC 2nd position is incredibly overpowered...The shots should be straight instead of arced, this would allow you at least a chance of hiding from the immense splash damage.
The walker is also upsurd..I can take 5 rockets to it and not blow it up. This is also true of the APC. Yeah I know about the unlock rocket launcher but that's not the point. I mean it takes like 4 demo packs to blow an APC, but how often does an APC sit still for you to place 4 demo packs on it? Everyone raves about how balanced this game is, but the armor is mostly unstoppable.
Everything is fine.
I hope nothing is modified.
I even wish that no new weapons would be added in the soon-to-come expansions.
zoidberg
10-27-2006, 02:55 AM
get an emp strike on that apc then take it out.
or you put your demo packs and ill set them off with the zeller.
(you get the kill BTW)
Trooper
10-27-2006, 02:57 AM
IMHO, if anything needs to be nerfed, its the Walkers.
I go head to head with one while im in a tank, and I just sit there and watch my armour go down in a few seconds before I ever get the chance to get off two rounds...
sausageson
10-27-2006, 02:59 AM
aa needs to be nerfed seeing as those emp missiles can get u anywhere
|D|-Max
10-27-2006, 03:07 AM
say no to nerfing!! and how the hell can the Walkers nerfed they die in like 3 hits:laugh:
maybe you are not that good:hmm: :|:
Also what neext to be fixed is being run over or exploaded/dying from drop pods randomly without the guilty party being punished with a teamkill.
If they are gunna change anything its to make things better, rather than make good things ****, if they touch the krylov or the clark im gunna be so mad.
WH4R90uLl666
10-27-2006, 03:18 AM
Make the main gun on the AA stronger, Fix the lock distance on the EMPs shorter.
Make the Orbital Strike deadly the old arty in BF2 was wayyyyy better than this crap.
Trooper
10-27-2006, 03:26 AM
say no to nerfing!! and how the hell can the Walkers nerfed they die in like 3 hits
maybe you are not that good
It has nothing to do with how many hits they can take. A Walker can chew a tank to bits before it has enough time to re-load and get its second shot off.
As per my skill...maybe I suck, maybe I don't... but regardless, it makes no difference. Head to head, Walker in front of my tank...its guns will chew me apart long before I even have a chance...
Nerf it's guns a bit...not its armour.
genpatton7
10-27-2006, 03:33 AM
I think the hover tank is great, kind of fun to control, I prefer it over the more traditional EU tank. Anyway, the Battlewalker does rule the battlefield in terms of armor, it is both strong against tanks and infantry. Hey Trooper, use the X key to block a few shots and prolong your life giving you a chance to get a few more shots off.
Immunity
10-27-2006, 03:53 AM
At least I'm warm and comfy in the knowledge that the gunship is already at the bottom of the barrel - if they "nerf" it any more they will have to remove it from the game entirely =)
fknlo
10-27-2006, 04:40 AM
Make the main gun on the AA stronger, Fix the lock distance on the EMPs shorter.
Make the Orbital Strike deadly the old arty in BF2 was wayyyyy better than this crap.
agree on the aa, disagree on the orbital strike. i still get smoked by them all the time.
Pants224
10-27-2006, 04:51 AM
NO TO NERFING
Make the main gun on the AA stronger, Fix the lock distance on the EMPs shorter.
Make the Orbital Strike deadly the old arty in BF2 was wayyyyy better than this crap.
I super-disagree with the part about the orbital strike. Even if you dont get many kills with it, believe me, people are hurting!
Not to mention it sounds annoying and it seems like it is happening every 5 seconds on conquest maps.
ReaperOfsouls
10-27-2006, 04:56 AM
i'm sick of reading all the whinners in all the "i hate the floaty tank cos i can't use it" treads so post here if you feel the same......;)
see you on the front line soldiers!!:salute:
I like it, but when some one gets good with it (like me lol ;)) its pretty deadly because you can run circles around the other tank, and hitting it in the backside is a one shot kill and being able to stafe makes this very easy to do.
The Pro
10-27-2006, 04:57 AM
No nerfing. Everything is perfictly fine as it is.
If they nerf stuff that really is fine then your unlocks will be wasted.
Sethonan
10-27-2006, 05:09 AM
It has nothing to do with how many hits they can take. A Walker can chew a tank to bits before it has enough time to re-load and get its second shot off.
As per my skill...maybe I suck, maybe I don't... but regardless, it makes no difference. Head to head, Walker in front of my tank...its guns will chew me apart long before I even have a chance...
Nerf it's guns a bit...not its armour.
The walker guns don't damage armor, they are anti personnel guns. 1 on 1 starting in front of each other the tank is bound to lose anyways, unless the walker pilot has no field force left. The rocket launchers overheat way too quickly
against sentry guns and APMs, I have yet to see anybody try an EMP grenade; you could also ask your commander to place an EMP strike in that location and ruin equipment for the enemy, then go in and launch a couple of frags.
The only land vehicle the transport guns can damage is the FAV, not precisely overpowered guns hey? Specially when the tank mounted gun can down a chopper before overheating. The APC guns cannot damage a chopper, the F2 frags it launches only do 1 dmg each, but the real threat comes from the EMP grenade the pilot can launch.
Peanut
10-27-2006, 05:13 AM
Battles would be far more rewarding for everyone if the use of APM's and sentry turrets where disabled inside Titans. Or, to make it impossible of their use inside enemy titans at least.
Wont complain there, I always put my sentrys on top leading to the 2 vents :evil:
JackG2
10-27-2006, 08:39 AM
Please God, I don't want anything in the gameplay changed. I just want them to fix glitches and only glitches in the patches.
I don't want this game to end up like BF2 with everyone only playing Infantry Only servers. :cry:
Dangerdog
10-27-2006, 08:47 AM
Can DICE resist the urge to nerf this Battlefield? stay tuned.
Server admins are now BANNING people who move the Titan!
Fix the bugs only!
Two biggies for me:
Unable to spawn on the Titan if your the commander sometimes.
Soldier loadouts dont save like they should!
There's a bunch more but those are the two biggies for me anyway.
Uncleadolph
10-27-2006, 09:43 AM
Yea, no nerfing.
Like someone said, it ruined BF2. Although it was hard for infantry to get around before they boosted the Anti-Air missiles (not really a nerf, but it might aswell have been) it was a challenge, and a fun challenge, to try and avoid the helicopters and planes whilst trying to take other flags. It was a fun challenge!!
No to nerfing!!!
PS: Its also what ruined World of Warcraft. :P (****ty game...)
Svartberg
10-27-2006, 10:50 AM
If any nerfing is to be done here, it should be done once and only once, so far the game is fine and nerfing will do more harm than good imo.
Don't really use the zeller/ganz that much so dunno about those.
no to nerfing !!
pYura
10-27-2006, 10:56 AM
Say no to those who say no to nerfing :p The game needs balancing If you impove everything than you will end up with 1500 life and weapons doing 600 damage.... but yes nerfing unlocks wouldnt be fair.
RangerWest
10-27-2006, 11:00 AM
No to nerfing, tweaking and buffing! They are all forms of nerfing, because an adjustment to one thing will mean a nerf to something else. Downward spirals suck big time! Leave the core game alone and go play a mod with whatever rules changes you want.
The game is close to perfect as you can get.
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