View Full Version : Little Secrets / Stuff to pass on.
BandoIruka
05-23-2007, 08:16 AM
Im skeptical of anyone getting a good angle to fire the rdx shotgun down there, plus explosive AOE doesn't seem all that big enough to reach in far enough to clear it properly. All the defender needs to do is sidestep abit and pop out again.
MMB will detonate explosives within 3 metres of it, but the RDX AOE is like 8metres? Plus grenades don't really bounce in all that deeply either. The daisy chaining you heard is probably some idiot who packed his RDX too close to each other.
I suppose you can try EMP grenading abit, EMP affects things 8 metres all around, and goes through walls/ceilings. It should stop any sentry guns waiting down there from tracking (but they can still fire tho). Plus frying up their HUD can only be a good thing for you.
Minmaster
05-23-2007, 08:45 AM
when your team is getting owned by enemy walker thats camping with the supply drop, just one shot pilum the supply crate first then fight the walker.
Diamond621
05-23-2007, 11:45 AM
I've got nothing against pushing people down the vent, because I will always revive them (+ i think its pretty funny). However, the meat shield is not the only way to clear the vents.
All the other ways have been mentioned in this thread and here they are again.
- MMB
- defuser? (not sure on range, never used it myself)
- RDX
- sentry gun (I find this the most effective) you will need to roll it down the side
- RDX shotty
- Zeller
So really the only class that doesn't have a direct way to clear the vents is Assault. As an avid assault user, my method is to use the meat shield, since I will revive when I jump down.
MMB seems valid and usable, but I have noticed that very few people pod onto a Titan in an Engineer role, much less one with MMB. It seems extremely rare to me and more the domain of the other three classes.
Defuser's another good trick, but worth noting is that most smart recon vent campers (on the rare occasion I have use to mine a vent to cover my ***) wil place mines out of sight from the upper deck. The defuser only works if you have direct line of sight to the explosive, though the range is just about long enough to remove explosives in that situation if they are foolishly placed in plain sight.
RDX is fair game as well, and I hadn't thought of that. Though I'm not certain if the daisy-chaining effect works or not (never seen it, but won't rule it out since it seems plausible), this might well work and seems a common enough loadout.
Sentry guns...well, I've never had cause to throw one down a vent myself - my experience with them extends only to laying down one from the kit of the support soldier I just ventilated to cover my flank in close quarters. It won't clear explosives completely (APMs will still remain active), and post-1.25 it may be too weak to get the job done, but it's better than nothing.
The Clark 12 (RDX Shotgun) is great around corners and might even put a dent in the camper himself, but to my knowledge does not detonate explosives under any circumstances (though it should).
Zeller is another fair tactic, but is even more uncommon aboard Titans than MMB is. Also it suffers from the same deficiency as the defuser that it requires line of sight with the explosive.
As primarily an assault player myself, I prefer to simply remove both kinds of threats (explosive and human) the most efficient way possible, and that is the meat shield. It's inefficient and time-wasting (and a grenadier's wet dream) for a squad to huddle around that little hole and have a conversation ("Do you have a Zeller? What about a defuser? No? Well I have one but don't know how it works, so you kill me, then take that, then switch with the RDX guy, who will switch back, then I'll throw a sentry down after you jump in...").
The reason I state the meatshield as the only consistent and reliable way is that it is not kit-discriminatory, is virtually guaranteed to work, or at the very least identify the threat you are up against, and works faster than the other methods.
I prefer to throw the weakest link into the flames to bait the explosives, drop in, remove the threats and proceed with the Titan attack. If my comrade's body is still in one piece, I will certainly revive him before moving on.
Guiccia
05-23-2007, 12:56 PM
Easy kill:Be recon with lambert and RDX.Kill an enemy medic and deploy an RDX.Steal the enemy's medic's kit and deploy the medic hub ON the RDX.Switch back to your recon kit and go to the RDX detonator and hide.wait for a wounded soldier to go refil health at the hub and push the button.I once got 6 guys with 1 RDX!
BandoIruka
05-23-2007, 04:16 PM
How very sneaky, I like that one. Use APMs as well and boobytrap the bodies and wait for the noob medics to come running so you can spray/kaboom them while they have their defibs out.
An old CS trick: If you are in a crowded pinch, like killed 3 guys and more still coming around the corner, pick up their kit rather than reload your gun.
Shadowfax
05-23-2007, 11:38 PM
We all know the "Q" key brings up the spotter menu. Just hover your crosshairs over an enemy, wait a second, and hit Q. If you waited long enough, his spot goes through NetBat and everyone sees the enemy on the map. If you didn't, an anonymous "Threat spotted" is said with a question-mark on the map.
However, what if you just saw a battlewalker on a hill, but it went over the ridge before you could lock on and spot him? A question-mark hardly says anything! Sometimes we just don't have enough time to "wait, lock on, and spot". :shakehead:
To alleviate that problem, the makers added a secondary spotting menu to the game, full of specific enemy types.
How do you get to this?
- 1. Hold down the "Q" key, this brings up usual spotter menu.
- 2. Right-click on the center "Spotted" choice. A second menu will appear above the first.
- 3. From this list, just choose which enemy type you saw! There's "Soldier", "Gunship", "Battlewalker", "APC", etc. You click it, your soldier will say the class ("Hostile walker!") and display it on the NetBat mini-map.
Instead of the automatic point-and-spot, this is a point-and-choose-the-enemy-type method. More tedious than the usual way, but nifty when you didn't have time to wait and spot.
Remember though... just like normal spot, you can scream "Spotted" when nobody's actually there. So try not to scare your friends by reporting five enemy walkers coming down the road. :D
Wizrdwarts
05-23-2007, 11:48 PM
RDX doesn't detonate explosives.
And it's always funny seeing a teammate rush down a corridor filled with mines because he thinks you're a medic. :D
mixamatosis
05-25-2007, 01:26 PM
MMB seems valid and usable, but I have noticed that very few people pod onto a Titan in an Engineer role, much less one with MMB. It seems extremely rare to me and more the domain of the other three classes.
the fact very few make it up there is what makes it so effective... I usually pod up as the shields go down as engie then change when/if (jk) I die
Diamond621
05-25-2007, 05:51 PM
the fact very few make it up there is what makes it so effective... I usually pod up as the shields go down as engie then change when/if (jk) I die
SMGs are nasty in those close quarters. I just said it was rare, not that it was ineffective. Rock on :p
BandoIruka
05-26-2007, 02:55 PM
Why would engineer be a rare sight on the enemy titan? They suck at defending the titan but they are useful on the enemy titan.
-Their SMGs' shouldn't be taken lightly in the closed confines of titan combat
-They can remove traps that the enemy has set up
-And their main weapon is the second best option at destroying consoles. Plus its less likely to cause teamkills than RDX.
-Can repair transports that everyone use to spawn on.
Plus I can use EMP mines + motion mine bait to EMP things through the titan walls.
Anyway, some different tip for you all:
On Fall of Berlin and Belgrade, if you use walker and APC, there are mono railings you can stay underneath to provide some protection from orbital strikes. The splash will still hurt but thats better than taking direct hits. So two vehicles can camp beneath the railings repairing the negligible damage that they might take from the orbital strike. Talk about fighting in the shade!
Diamond621
05-27-2007, 01:46 AM
Why would engineer be a rare sight on the enemy titan? They suck at defending the titan but they are useful on the enemy titan.
walls.
To repeat my earlier comment - again - I never said Engineers should be a rare sight on the enemy Titan, only that they ARE. I hardly ever see any of them, and am surprised I don't see more of them. However, wanting something doesn't make it true. Whether they should be used often does not in any way speak to if they are used often or not.
Toxitron
05-27-2007, 03:29 AM
They can do some heavy damage with the good ole Pilum!
BandoIruka
05-27-2007, 09:15 AM
Is two engineers fighting on the enemy titan considered rare? Its not like you need alot of them to do serious damage. What I find more uncommon is attacking support players, cos I always find myself dry from shooting up the console or core.
tip: A few nights ago, I did a suicidal charge on an enemy walker and somehow miraculously walked out alive. If you get really close to a vehicle with its active defense up, you can shoot at from within and still do damage. Needless to say that its an extremely dangerous thing to do and the resulting explosion will hurt you.
=)BiT(=AutoFodder
05-27-2007, 11:16 PM
What I find more uncommon is attacking support players, cos I always find myself dry from shooting up the console or core.
heh, that's funny, cus on servers i play you can't move for support players on titans, but recons? :shakehead:
seoulspirit
05-28-2007, 04:51 PM
yeh...RDX noobs these days...
http://s10.picshome.com/4bd/floor_and_rdx.png
DarQraven
05-29-2007, 01:04 PM
Wha ... RDX is practically the only way to destroy those consoles before you get blown up by a respawning enemy;)
=)BiT(=AutoFodder
05-29-2007, 01:22 PM
actually i blew up a core with a shotgun and a ganz-toting buddy once, not a single demo-pack was placed on the thing :)
and there were defenders :evil:
BandoIruka
05-30-2007, 02:10 PM
Wha ... RDX is practically the only way to destroy those consoles before you get blown up by a respawning enemy;)
and that is why you should not be lone wolfing on an enemy titan. Someone is bound to shoot you in the back while you are busy planting your bombs, even if only for like a few seconds.
Even if its totally deserted, you just don't have enough ammo to single handedly bring it down. Don't even think about saying that supports can cos he will simply take way too long to destroy everything.
My tip: erm.. spam MMBs on the first flag to remove recon explosives that they might had planted around it.
Cerulean Muerto
05-30-2007, 06:14 PM
I like to drop a sentry gun pointing down the console corridor toward the force-fielded end if I (rarely trust me) find my self alive and alone in a console corridor. I find that the LMG actually will take out a console faster than the Clark, probably because of the Clark's reload time. Or drop the sentry gun where it covers the whole console and back into the protected corner to shoot at the console... provide you with a little protection.
Here's a tip: Don't cap a silo then immediately jump in your transport/FAV, etc., and run to the next... because you'll get 1 shot out of that silo before the enemy comes and re-caps it right behind you. Cap and defend. All it takes is holding 3 out of 5 silos to win a Titan round, if you can hold them for the whole round. Defend your consoles once your shield goes down, but if you hold 3 out of 5, you're golden.
BandoIruka
05-31-2007, 06:32 AM
When you shoot a enemy brand new tank in its rear for 95 dmg, they still have half a second to bail. To stop that from happening, you can try throwing a grenade at them first. A good hit will do 5 dmg, which is enough to close that half second gap after you follow through with the backshot.
Drproctor
05-31-2007, 08:25 PM
tip: Allyways act as a spout from which unsuspecting noobs may flow, don't feel bad about setting up with a machine gun and watching the kills go up.
tip: i'm not sure of the name but the stationary rail guns (the single shot turrets) are a massively under-rated weapon. I've found the splash damage does nothing but a direct hit is devastating. It's takes a little practice but once you get good you can make alot of points.
m3talc0re
06-01-2007, 01:53 AM
tip: Allyways act as a spout from which unsuspecting noobs may flow, don't feel bad about setting up with a machine gun and watching the kills go up.
tip: i'm not sure of the name but the stationary rail guns (the single shot turrets) are a massively under-rated weapon. I've found the splash damage does nothing but a direct hit is devastating. It's takes a little practice but once you get good you can make alot of points.
QFT
If you hit someone on foot with it, they're dead and they fly back a good bit, lol. Also, another good tactic to use with it is to sit there and not move in it if you know a vehicle is approaching. Most of the time, they'll ignore it, thinking it's empty and when they're back is turned, shoot 'em in the rear. I was playing Assault Lines and the Goliath rolled past me while I was in one and I managed to take out 4 regeneration panels on it before it killed me. One hit from it takes takes out the panel.
I'm not sure on how everyone's aim is with things like it and the tanks and such, but mine is pretty spot on. I usually hit transport ships and gunships with my tank if they get within range of my arc. What's fun is when a rammer in a transport ship tries to ram you after you've hit him and you blow him up before he hits you while he's still in the air :P
Another tip is that I prefer the Buar in the assault kit to the Voss when I'm just running around the map cappin' silos. It's almost like an automatic sniper rifle.
Drproctor
06-01-2007, 07:23 PM
Well ig you shoot straight off then your probably gonna miss because it isnt all that accurate and a bit glitchy but if you right click and zoom in you will always get your target bang on. It's one of my favourite weapons on the battlefield and i've had countless kills with it. especially as it is almost impervious to MG fire; from the front at least
Trippet
06-01-2007, 09:19 PM
We all know the "Q" key brings up the spotter menu. Just hover your crosshairs over an enemy, wait a second, and hit Q. If you waited long enough, his spot goes through NetBat and everyone sees the enemy on the map. If you didn't, an anonymous "Threat spotted" is said with a question-mark on the map.
In my experience you don't need to wait, but your crosshair needs to be right on it for the type to be accurately reported. If he's next to a tree and your crosshair is on the tree, you'll get the question mark. But if you turn a corner and run into something and immediately spot it, it'll call out the right type of unit if your crosshair is right on it.
However, what if you just saw a battlewalker on a hill, but it went over the ridge before you could lock on and spot him? A question-mark hardly says anything!
That's a perfect example of when the secondary spotted menu comes in handy.
Drproctor
06-02-2007, 10:50 PM
My best advice would be DON'T BE COMMANDER IF YOUR TEAM SUCK SO BAD YOU CAN NEVER WIN.
I had it recently it was like watching retarded bears in the zoo...you know you want to help and you know you should do something but...you just don't wanna
BandoIruka
06-03-2007, 06:16 AM
My best advice would be DON'T BE COMMANDER IF YOUR TEAM SUCK SO BAD YOU CAN NEVER WIN.
I had it recently it was like watching retarded bears in the zoo...you know you want to help and you know you should do something but...you just don't wanna
That doesn't belong in this thread but yeah, I agree with you for some parts.
RottnJP
06-04-2007, 11:07 PM
Plus I can use EMP mines + motion mine bait to EMP things through the titan walls.
Eh? What's that you're doing? This might be something with which I am not familiar...
D3lit3
06-06-2007, 10:14 AM
Assault class usually gets you the mosts points because you can kill and revive your fellow teammates.
You cannot pod from the APC in positions 1 and 2.
Holding B does nothing:p
ArgyleSurgeon
06-06-2007, 01:14 PM
How do I switch to different seats in vehicles/aircrafts? ie from driver's seat to a pod seat on the apc, or from a pilot's cockpit to the gunner's seat. When I press "E" to mount my vehicle I always end up in the driver's/pilot's seat, no matter where I try to get on. sorry if this is a newb question but I've done a search and I couldn't find the answer.
[BwZ]Talon
06-06-2007, 02:53 PM
with the F-Keys; F1 for example is usually the drivers seat, F2+ are gunners and passengers
Wizrdwarts
06-06-2007, 11:10 PM
Assault class usually gets you the mosts points because you can kill and revive your fellow teammates.
You cannot pod from the APC in positions 1 and 2.
Holding B does nothing:p
Holding B actually talks to your commander if you're a squad leader. :p
Both EU walker Gatling guns rotate counterclockwise! :shock:
Drproctor
06-07-2007, 01:27 PM
Why is that surprising all gatling guns and miniguns rotate clockwise.
andysfile
06-09-2007, 06:36 AM
You can, however, place a SLSB on the inside of a titian. The members of the squad don't have to pod into the beacon, they just appear next to it.
This is great for defending or attacking.
the best place to put it when defending is in the room that has the entrances to the 4 console hallways. That way whenever your team spawns they can instanly choose the hallway that is under attack.
For attacking, I find the best palce to put it is in the vents, till you take a console then put it next to the destroyed console.
I haven't gotten this to work. I tried today and the only place I could put it was in the top vents which made me pod on anyway. I can't select it if it's anywhere else in the Titan (red circle around it). How do you get this to work because it would be really useful!
Drproctor
06-09-2007, 12:24 PM
Here's a tip: Do Not Revive some one who already has a load of ganz' pointed at them, it is a waist of your time
Micster
06-10-2007, 06:37 AM
When in close combat with someone, and I mean really close as to such that the crosshair size doesn't matter anymore, circle strafe whoever you are attacking to dizzy them up. Works 80% of the time. :)
With a Shotgun, it's the same thing, but you really shouldn't stop moving as it does not effect your crosshair in any way.
Drproctor
06-10-2007, 02:15 PM
Another tip, The transport, is not just good for getting from a to b quickly. If used correctly it can be a real weapon. Works best in a squad but if you have a pilot, two gunners and a couple of engy's you will rack up the points
henckje
06-11-2007, 08:07 PM
I'm not really sure, but when I was playing bf2142 yesterday, I picked up APMs and RDXs of other players and even enemys,,lol,,but it only works when you have 1 or 0 apms or 4 or less rdxs..
Kenny 10 Bellys
06-13-2007, 04:19 PM
Special Forces Tactics - Recon with Lambert, mines & RDX
I always join a squad but will often stay on the outskirts of the squads radius of operations in order to provide cover. If they're capping a flag and crammed in an area I will cover from a little distance away, often in a static gun if I can after mining choke points.
As baddies enter the fray they often present their backs to you while fighting your squad mates, and you off them much more easily. This also counts for APCs, tanks and walkers, they're busy looking the wrong way. When the squad move off you can place RDX to prevent recapture. Anticipating the squads targets mean you can get their first, spot as many targets as you can and then set up nearby to assist.
- Try to place RDX in unconventional places if possible. On the Titan you can jump and place it on the ceiling, whilst people tend to look at the floor for APMs. Near a flag you should spread it out to cover the hiding places where you would hide when capping a flag. If ambushing a walker or vehicle use it on the sides of buildings, the back of boxes, bollards, etc where the driver will not see it as easily as if it were in the road.
- boobytrap essentials like vehicles, health and ammo packs, static guns, etc. Anywhere that the enemy clusters is where your RDX or mines will do the most good. Make them nervous of approaching these things and you've done the whole team a favour. There's nothing more satisfying than blowing a transport out of the sky as it lifts off full of baddies. They may have just capped a flag but you take them all out in one go and can recap without fear of someone reviving his squad to kick your ***.
darwinsGate
06-13-2007, 06:43 PM
I haven't gotten this to work. I tried today and the only place I could put it was in the top vents which made me pod on anyway. I can't select it if it's anywhere else in the Titan (red circle around it). How do you get this to work because it would be really useful!
I think the guy's information is old. You used to be able to put the beacon inside the titan but it was broken with one of the patches. I'll try it again to be sure it has not been put back in.
I'm not really sure, but when I was playing bf2142 yesterday, I picked up APMs and RDXs of other players and even enemys,,lol,,but it only works when you have 1 or 0 apms or 4 or less rdxs..
I'm pretty sure you can't pick up enemy APM or RDX. There is a bug that probably led you to believe you did this. The bug sometimes marks friendly mines as enemy. Sometimes it will mark enemy mines as friendly.
RMcLeod
06-14-2007, 09:45 AM
Yes, being able to place a beacon inside the Titan was removed due to an exploit.
Yes you can pick up enemy RDX, APMs as long as you aren't already carrying the maximum allowed. You can also pick up enemy Sentry Guns.
Cerulean Muerto
06-15-2007, 10:10 PM
I didn't see this one anywhere, it's basic but can save your *** and I forget about it all the time. When capping a silo or flag in a vehicle, use the C key to get an outside camera view of the immediate surroundings - this will let you see someone sneaking up to RDX your tank, walker, apc, etc.
Lunien
06-17-2007, 10:53 AM
The above, and bind the "front view cam" (The one that gives you a view of your rear) and cockpit view to two separate keys, really useful while flying or vehicle driving - you can figure out (in gunship at least) what's chasing you with a lockon tone, and you can you figure out if there are any sneaky recons around you.
AHammer
06-17-2007, 09:18 PM
when your a squad leader attacking or defending a titan. Remember to give a order(by using the 3d map titan icon). points,points,points. Always give orders. Some of us like them. I always follow them unless I am to far away or pinned down. A extra 20 points a game average
I dont know why no one does this. I sit in squads and request orders constantly and the leaders dumb *** never issues an order. The best squads i have been in have had constant order updates and great communication. I think 30% of the people who play understand about the points advantage there is w/ issuing orders.
seoulspirit
06-17-2007, 11:21 PM
points=so much though...
don't depend on points...thats my game tip...
Lucky Luke
06-18-2007, 05:26 AM
here is one tip that definetly noone knows, me find it by accident: Do you want to get rid of enemy APM, no engi or fellow soldier nearby? Are you medic or support? IF all your replies were yes you can cheer up, there is an option for you. Just throw your med/ammo hub in the APMs trigger radius...job done....impressed?:cool:
Minmaster
06-18-2007, 11:38 PM
stick a PDS or IDS on a ladder and nobody will be able to climb the ladder until they shoot it off.
Mdusiek
06-20-2007, 07:28 PM
Use assoult pods to destroy vehiches and kill other players. when is squad you will recive squad upgrades. Very usefull to try unlocks out before unlocking pernemantly
Cerulean Muerto
06-20-2007, 08:15 PM
Good tip on the PDS/IDS! I didn't know that ... ditto for APM & Medic Hub, I'm trying that one out soon.
Agree w/guy about tanks - great for being in light cover just a bit away from a silo/cap point that is attracting transport/gunship cap attempts... while they hover, blast away but zoomed in. I've taken down numerous gunships in mid-flight w/tanks, and usually get called a h4xxor for it, LOL. Only takes 1 shot, usually....
BandoIruka
06-23-2007, 05:26 PM
Eh? What's that you're doing? This might be something with which I am not familiar...
EMP mine + MMB is the engineer kit loadout I can take when boarding enemy titan. EMP can go through walls/ceilings so I can lay mines down somewhere and trigger them off with my MMB. There are a few places in the cargo area you can trigger them off and they can buzz up enemies that camp in favourite spots in the long corridors.
Bommando
06-24-2007, 11:42 AM
I thought I'd share my Reviving Clipping Bodies video in this thread.
ICE*T
07-03-2007, 08:54 AM
EMP mine + MMB is the engineer kit loadout I can take when boarding enemy titan. EMP can go through walls/ceilings so I can lay mines down somewhere and trigger them off with my MMB. There are a few places in the cargo area you can trigger them off and they can buzz up enemies that camp in favourite spots in the long corridors.
I thought MMB was an engie unlock how can you av em both at the same time..
Ryan Williams
07-05-2007, 02:20 PM
EMP mine. You're getting it confused with the EMP grenade that support has.
Fingulfin
07-07-2007, 01:13 AM
stick a PDS or IDS on a ladder and nobody will be able to climb the ladder until they shoot it off.
Better yet: Stick RDX to a ladder and noone will be able to climb up ;) Its a bit tricky to learn how to stick em, but once you have learned it is cake. Makes a snipers life alot easier ;)
Stigmata
07-07-2007, 05:19 AM
my first badge in a while
http://i29.photobucket.com/albums/c268/daftjunk/screen003.png
[BwZ]Talon
07-07-2007, 05:37 AM
in which way does this contribute to the thread? :shakehead:
DesmondLocke
07-07-2007, 05:56 AM
If you don't destroy an enemy transport that's landing on your Titan, DON'T destroy it afterwards. Just POD out next to it, jump in and it's converted to your side, AND as long as it's there, they don't get that transport back to spawn.
Better yet, if you POD out to it....hide at its very back end and just wait. As soon as you see the engines fire up, wait for them to die, then jump in, go to one of the gun seats, and gun down the poor sap that just spawned there. :D Loads 'o fun :)
Logan_Guevara
07-07-2007, 02:37 PM
Situational awareness and tactical thinking are everything.Too many times I have seen idiots rushing into battles they can't win. Go in groups, better yet with your squad. Use them as bait for the enemy and come in at them from a different angle than your teammates around you,
Sure this sounds simple but if you really take this to heart, your name will tend to stick to the top of the scoreboard.
Shadowfax
07-16-2007, 12:15 AM
When you are playing as commander and an enemy destroys one of your satellite dishes, rather than asking an engineer to repair it (or running over to repair it yourself), simply drop a supply box on it. Your supplies can fix any machinery near them, including these valuable commander assets.
No need to risk a soldier's life or pull someone from the frontlines, use the resources you already have!
I'm sure many of you experienced commanders already know about that, but it's one of many little tips that all players should know.
Corvic
07-16-2007, 04:07 AM
This may or may not have been stated before...but sitting in a titan AA gun is a great way to rack up kills in the first couple of minutes after your titan shield goes down. Transports are usually full or near full and many times the pilots are carelessly flying where you can gun them down. Although, after you gun down the first few, the pilots get smarter and take APC's instead :p
seoulspirit
07-16-2007, 07:59 PM
use cover...like smoke nade's...
sexyhicky13
07-24-2007, 03:26 PM
The titan AA guns do not count towards AA reqs for awards. Kills just count as "Killed" and I'm not sure really where the time goes.
i am afraid that is wrong m8, because i got my anti air bronze a couple of weeks ago while i was sat in a titain anti air
RottnJP
07-27-2007, 01:47 AM
Confirmed- I got my AA silver in the titan AA guns. Just takes static Titans, really, and you should see enough noob pilots to get the bronze, at least, pretty easily. Don't know that I'll ever get gold AA, though, between the hours and the kills.
[BwZ]Talon
07-27-2007, 06:56 AM
the kills arent very difficult, you can just switch to the groundcannons, fire a volley and switch back to AA. every kill you get from te volley is counted as kill with the AA-gun ;)
you could also sit in a ground-AA, get commander and kill with orbital artillery; got my ground defense ribbon (kills with stationary AT) that way, should work with AA as well
Forces(UK)
07-30-2007, 06:05 PM
When playing as PAC at Camp Gibralter, spawn at PAC base and wait for a jeep, then stick RDX on it and go walker-hunting.
Approach the walker at full speed (holding shift), then jump out just as you get to it and hit the RDX button.
Bang. RIP walker.
You will usually survive, as the jeep keeps moving after you jump out, and puts enough distance between you and the explosion.
darwinsGate
08-01-2007, 03:47 PM
When playing as PAC at Camp Gibralter, spawn at PAC base and wait for a jeep, then stick RDX on it and go walker-hunting.
Approach the walker at full speed (holding shift), then jump out just as you get to it and hit the RDX button.
Bang. RIP walker.
Derka Derka, Muhammad Jihad!
Icecronie
08-01-2007, 11:16 PM
You can shoot yourself up onto your own titan with the pods on your titan
how?howdo u do that?
darwinsGate
08-02-2007, 03:32 PM
how?howdo u do that?
To pod to the rear of your own titan, spawn on the titan a look for the 3 doors on either side of the hanger. Walk up to one, hit the enter key to get in. Hit the alt-fire key to launch. Turn to the back with the direction keys.
TacoManSupreme`
08-03-2007, 02:40 AM
Remember, while repairing a titan gun, WHILE they're shooting at it, that unless they've got 10 people shooting at the gun, you can hop in then kill them. :)
If they insist on trying to beat you, line up the crosshair with them, then repair, jump in, shoot, get out, repeat. Always works with those overconfident noobs. :)
[BwZ]Talon
08-03-2007, 02:37 PM
thats exactly why the more experienced player should move after firing at the guns, if you wait and move when you see the gun firing, youre as good as dead
TacoManSupreme`
08-03-2007, 05:50 PM
yea, its funny when they get "determined" lol... its interesting to think people would sit there and fire at a huge ship flying right above them... over and over again... don't they realize it fires back?? :P
Use the Squad Leader Bacon together with scrambled eggs for a nutritious breakfast for all of your freshly spawned squad. (35)
:D
richyrich
08-05-2007, 06:13 AM
not sure if it was the engineer's fault or it works but two tanks next to each other (or other vehicles with active defense) can shield each other. in case i'm wrong, you should the have other vehicle move backwards a little as most people shoot the one in front anyways. between the two vehicles, you should be safe from at least 3 of the usual, uncoordinated engineers
nemes1s
08-05-2007, 06:42 AM
how?howdo u do that?
First off, do you know about and/or how to use the pods that're already on the Titan?
BandoIruka
08-07-2007, 03:25 AM
Try to keep your cool while playing, cos if you get annoyed and angry, you get impulsive and reckless and get yourself killed even more
the vehicle radar detects enemy vehicles that are within range. On titan games, drop pods count as a vehicle and you can lay your vehicle radar somewhere and it will pick up incoming pods. However, once they hit they ground, the pod breaks up and they disappear off the radar. Still useful for seeing where they land.
When you are playing as commander and an enemy destroys one of your satellite dishes, rather than asking an engineer to repair it (or running over to repair it yourself), simply drop a supply box on it. Your supplies can fix any machinery near them, including these valuable commander assets.
No need to risk a soldier's life or pull someone from the frontlines, use the resources you already have!
I'm sure many of you experienced commanders already know about that, but it's one of many little tips that all players should know.
Yes... and experienced commanders ought to know that those supplies are better off in the field for your troops and vehicles on the ground and how enemy recons can also steal from them and destroy even more of your precious commander assets.
and i hate automerge
Ryan Williams
08-07-2007, 01:01 PM
Yes... and experienced commanders ought to know that those supplies are better off in the field for your troops and vehicles on the ground and how enemy recons can also steal from them and destroy even more of your precious commander assets.
I wouldn't say this is always the case. There are many times where having the ability to launch artillery strikes, launch EMP strikes, and use the satellite scan are more important than your troops having another box of supplies. Especially when most groups have soldiers capable of re-equipping/healing/etc anyway.
Your point about enemy recons using the supply box is fair, but let's face it -- it's a rare occurrence. It's almost always worth the gamble to get your equipment back online considering it can be very difficult to get someone to actually go repair it and/or back you up while you do it yourself. In casual play, anyway.
Lord Sharpe
08-09-2007, 02:54 PM
The titan guns are all one vehicle, that is, you can switch seats by using the F2-F7 keys. F2 is rear, F3 fore, F4-F5 left and right, F6 rear anti-air, F7 fore anti-air. You don't need to get up and physically walk over to another seat.
seoulspirit
08-09-2007, 11:53 PM
squad leader bacon+freshly baked squad=great breakfast :p
Forces(UK)
08-12-2007, 10:57 AM
Don't set up spawn beacons on the walls in Camp Gibraltar. Your squad will be throughly cheesed if you do.
Well, unless you have a squad full of podflyers. ;)
Toxitron
08-12-2007, 02:42 PM
Your point about enemy recons using the supply box is fair, but let's face it -- it's a rare occurrence. It's almost always worth the gamble to get your equipment back online considering it can be very difficult to get someone to actually go repair it and/or back you up while you do it yourself.
I must say this is one of the great testaments to BF player selfishness. 1. The commanders assets get blown. 2. he may or may not call for repair support. 3. Orders are ignored 96% of the time. 4. supply box deployed to repair assets. 5. I sneak in to base, set C4 on all assets, rearm, blow the entire line of assets steal a tank and leave fully armed. I love it when commanders do this instead of using a little grunt work
Lotek19
08-13-2007, 04:51 AM
Don't bail out of a chopper, when there are people in it to just land in a certain position you want, if you really got to be noobish about it, atleast use the rose and say "Bail out"
richyrich
08-14-2007, 04:26 AM
if you don't have a motion mine bait, use the speed boost on an fav and jump out to attract them all. aim for an enemy and it might run him over/blow him up.
TheDesert_Fox
08-14-2007, 08:34 AM
When being commander simply spawn as engineer and stay in base, so you can repair your own stuff =D
Ryan Williams
08-14-2007, 09:48 AM
The problem with doing that is that repairing isn't a particularly quick process, and if you have to do it for each piece of equipment that's a serious amount of time you're spending not commanding.
ihavenoname
08-17-2007, 10:14 PM
The Page UP button is used for FORGIVING TEAMKILLS THAT ARE YOUR FAULT.
seoulspirit
08-18-2007, 03:01 AM
the Page Down button is for being a smacktard for punishing when it was yo fault :p :rofl:
Brood+98
08-18-2007, 03:33 AM
death is good to avoid.
ICE*T
08-19-2007, 04:18 PM
The titan guns are all one vehicle, that is, you can switch seats by using the F2-F7 keys. F2 is rear, F3 fore, F4-F5 left and right, F6 rear anti-air, F7 fore anti-air. You don't need to get up and physically walk over to another seat.
wow I never knew that!!!!
XxSTAM1NAxX
08-22-2007, 11:01 AM
Playing a Titan Map and a Silo is being re-captured by the enemy again and again?
Drop one RDX to each side of the Silo and wait for the message that Silo X is being taken by the enemy. You can now detonate your RDX. I actually got 4 kills with it. + the Silo was not captured and we had time to get back there and re-capture it.
flyingfish32
08-23-2007, 10:17 AM
when using a sniper, always aim for the head so you will not wast ammo
XxSTAM1NAxX
08-25-2007, 09:35 PM
when using a sniper, always aim for the head so you will not wast ammo
Good one, except when the enemy is hurt already. Then go for the easier body shot.
[BwZ]Talon
08-26-2007, 07:05 AM
Good one, except when the enemy is hurt already. Then go for the easier body shot.
or, on point blank distance, give him a bodyshot - without scope! - and finish him with your sidearm. i downed lots of clark-freaks with this, always funny when their faces turn from that superior grin to pure horror :laugh:
Fingulfin
08-26-2007, 07:35 AM
If you are around a bunch of motion mines that are following you, slowly come to a FULL STOP, and THEN get out. If you are still moving in the least, the mines will detonate killing you :(
seoulspirit
08-27-2007, 02:33 PM
caffeine depletes sperm
(like wtf omfg!)
(/):rofl:(/)
Toxitron
08-28-2007, 01:51 AM
when using a sniper, always aim for the head so you will not wast ammo
Unless you miss and you waste even more. BUT if you take the easy body shots you CAN get kill damage assists and maybe squad member assist bonuses
When you are playing as commander and an enemy destroys one of your satellite dishes, rather than asking an engineer to repair it (or running over to repair it yourself), simply drop a supply box on it. Your supplies can fix any machinery near them, including these valuable commander assets.
No need to risk a soldier's life or pull someone from the frontlines, use the resources you already have!
I'm sure many of you experienced commanders already know about that, but it's one of many little tips that all players should know.
... This way you can easily use your resources to repair your 1 blown asset AND give more points to the enemy who will use the supply crate to re-arm and blow ALL of your assets and leave fully equipped.
I exploit this tactical error often!
D3lit3
08-28-2007, 01:14 PM
If you play too much (15-20 hours) your eyes will hurt ;)
BandoIruka
08-30-2007, 05:00 PM
The problem with doing that is that repairing isn't a particularly quick process, and if you have to do it for each piece of equipment that's a serious amount of time you're spending not commanding.
well, if you got the engineer unlock that allows you to repair while in a vehicle its not so bad. Just grab a spare vehicle that no one will miss (such as an FAV, other vehicles are significantly more precious), park up against the busted asset and you will fix it up while commanding away.
Keep in mind whoever destroyed it in the first place might still be hanging around the main, so zoom in for a quick look just in case
seoulspirit
09-01-2007, 11:27 PM
hacks are 4 n0013's :rofl:
Marche
09-02-2007, 01:39 PM
hacks are 4 n0013's :rofl:
No... Hacks are 4 KAIN. j/k
The vanilla sniper rifles are better for the experienced sniper. 6 bullets to a clip is what you need to secure a good few headshots.
seoulspirit
09-02-2007, 09:28 PM
:salute:No... Hacks are 4 KAIN. j/k
The vanilla sniper rifles are better for the experienced sniper. 6 bullets to a clip is what you need to secure a good few headshots.
=0:shock::shock::shock::shock::shock::shakehead::d ead:
:nod:zeller all the way:nod:
Marche
09-03-2007, 07:40 AM
Lol
I just think that 90 damage is nice but you should never aim for the body as a sniper. Always for the head. You neec every chance you can get before you have to re-load for an eternity.
so1id sn@ke
09-03-2007, 03:18 PM
death is good to avoid.
wow I never knew that!!!!
I know Ice T was responding to something else, but that made me lol. :laugh:
Talon;393491']or, on point blank distance, give him a bodyshot - without scope! - and finish him with your sidearm. i downed lots of clark-freaks with this, always funny when their faces turn from that superior grin to pure horror :laugh:
You can see their faces?
Though I'm sure that's precisely what happens when you beat a shotguner at CQC with a sniper rifle......
......followed by a tantrum of FPS doug-like proportions.
Anyway, some advice, if you want to drop supplies on some friendlies as CO (really need an abbreviation for "commander" :rolleyes:), then please, please make sure to zoom in before right-clicking and pressing supply drop!
A little deviation of your cursor on the zoomed-out map has big repercussions on where the crate actually lands. I can't count the times a well-meaning CO has responded to my "need repairs" request by dropping supplies on the nearest house.
A word of warning though, if you are dropping crate to people, don't drop directly on them.
One time, my friend was CO on tunis. I was sniping on a building when I got zeller'd down to something like 10 health. My friend saw this and dropped supplies to heal me.....
....so it came to be that in an intense sniper-duel, right when me and my enemy pop up out of prone, zoom on each other, and scramble to line up the fatal shot.......I get crushed by a crate.
[BwZ]Talon
09-05-2007, 08:34 AM
You can see their faces?
When i'm playing with my friends on LAN, yes ;)
so1id sn@ke
09-05-2007, 11:08 AM
Ah I see.
Tip: So you know you can crouch with the walker huh? (It's the first tip in this thread I believe)
Well, what is it useful for?
The purpose of the walker-crouch is that it lowers your field of fire, and thus you can hit a recon standing near your walker that you couldn't just standing up.
Be aware, however, that from crouch position, it takes more then a second to start moving again, so you might not want to do so when tanks/engis are about.
Also note that it lowers the AA guns field of fire too, which in this case is a bad thing, since it's shooting up at aircraft.
But the most useful purpose of the walker crouch is, of course, to robo-teabag the recons who try to cloak up to you. :cool:
ICE*T
09-05-2007, 04:15 PM
The real purpose of crouching is to increase the accuracy of the walkers rockets ( according to the official strategy guide)
so1id sn@ke
09-05-2007, 07:46 PM
Seriously?!?!
I should test that out......though it's kinda wierd that crouching would increase the accuracy of a vehicle based weapon, I mean, it's not like walkers have aim sway!
Punished1
09-06-2007, 01:04 AM
Ah I see.
Tip: So you know you can crouch with the walker huh? (It's the first tip in this thread I believe)
Well, what is it useful for?
The purpose of the walker-crouch is that it lowers your field of fire, and thus you can hit a recon standing near your walker that you couldn't just standing up.
Be aware, however, that from crouch position, it takes more then a second to start moving again, so you might not want to do so when tanks/engis are about.
Also note that it lowers the AA guns field of fire too, which in this case is a bad thing, since it's shooting up at aircraft.
But the most useful purpose of the walker crouch is, of course, to robo-teabag the recons who try to cloak up to you. :cool:
I personally use the walker crouch for building clearing, especially at Central Camp in Camp G as EU.
BandoIruka
09-06-2007, 05:59 PM
Yep, also to look inside those hollow containers that troops tend to hid in when you stomp into the battlefield.
Speaking of which, if you stick the support infantry radar on your walker legs or any slow armoured vehicle, it gives you a nice little radar to catch those pesky cammoed RDXers that might try to blow you up. Apart from that, that is all its good for. But one less embarassing death for standing still for too long.
Porthos
09-06-2007, 07:29 PM
Anyway, some advice, if you want to drop supplies on some friendlies as CO (really need an abbreviation for "commander" :rolleyes:)
In the USAF, we abbreviate Commander as "CC". "CO" is an abreviation for Commanding Officer used by our sister services. Thought I'd give you a little info.
seoulspirit
09-09-2007, 12:29 AM
porthos is a word from bridge to far's loading screen from battlefield 2:modern combat
the whole phrase was porthos *something* hao
and we all know hao means good :p :rofl:
BandoIruka
09-21-2007, 08:52 AM
As commander, when dropping supplies for troops, put them somewhere that isn't too out in the open, forcing wounded/depleted/damaged soldiers/vehicles to have to expose themselves to the enemy to get replenished. Also smart enemies will destroy them to stop your team from gaining its benefits, therefore put them somewhere easily accessible and safe.
so1id sn@ke
09-21-2007, 10:55 AM
As commander, when dropping supplies for troops, put them somewhere that isn't too out in the open, forcing wounded/depleted/damaged soldiers/vehicles to have to expose themselves to the enemy to get replenished. Also smart enemies will destroy them to stop your team from gaining its benefits, therefore put them somewhere easily accessible and safe.
However, if dropping for vehicles mostly, try not to put the crate near too many buildings and other hiding spots, as they make the vehicles ideal RDX bait. If out in the open, recon's without camo have practically no chance.
This applies mostly to conquest maps, as there are less engi's (and other vehicles) in those.
Crate out in open=safer from RDX
Crate near cover=safer from other vehicles/engi's.
BandoIruka
09-21-2007, 12:04 PM
You may wish to stack RDXs on top of each other instead of scattering them around the silo. Put them all in a spot where an enemy vehicle will most likely park itself. The benefit of stacking them on top of each other is that it makes it look alot less conspicuous and have a good chance at being overlooked. The other reason is that the splash damage from all 5 explosives is more than enough to take out anything close by, even if they aren't directly on top of it. The blast is around 8 metres so that easily covers 2 sides of the silo if placed at the corner. Also if the enemy sees just 1, they might think of it as less of a threat and might take a gamble of capping the silo anyway.
Zarious
09-21-2007, 02:26 PM
Playing a Titan Map and a Silo is being re-captured by the enemy again and again?
Drop one RDX to each side of the Silo and wait for the message that Silo X is being taken by the enemy. You can now detonate your RDX. I actually got 4 kills with it. + the Silo was not captured and we had time to get back there and re-capture it.
To counter this, when you get to a silo and see RDX spread around it in this manner, simply hop on top of the silo. The recon usually doesn't think to put one there, and you almost never take any damage when the ones on the ground are set off.
Diamond621
09-21-2007, 10:02 PM
Ah I see.
Tip: So you know you can crouch with the walker huh? (It's the first tip in this thread I believe)
Well, what is it useful for?
The purpose of the walker-crouch is that it lowers your field of fire, and thus you can hit a recon standing near your walker that you couldn't just standing up.
Be aware, however, that from crouch position, it takes more then a second to start moving again, so you might not want to do so when tanks/engis are about.
Also note that it lowers the AA guns field of fire too, which in this case is a bad thing, since it's shooting up at aircraft.
But the most useful purpose of the walker crouch is, of course, to robo-teabag the recons who try to cloak up to you. :cool:
In addition, it sheathes your leg vents, removing that extreme-damage slot directly on your knee joint. It has its uses.
seoulspirit
09-24-2007, 10:28 AM
and you can tea-bag that way...
and kill Recon's directly below u...
:rofl:
so1id sn@ke
09-24-2007, 10:46 AM
The robo-teabag is IMO one of the most humiliating kills, in addition to being one of the funniest.
I've done it once or twice, did it to a friendly engi once too. :p
meh.....
09-25-2007, 04:58 AM
You can switch cameras to 3rd person, 1st person, front on 3rd person, fixed camera, or of you are in an aircraft, 3rd person side on, when you are in a vehicle by pressing c.
Skates
09-25-2007, 05:26 AM
You can switch cameras to 3rd person, 1st person, front on 3rd person, fixed camera, or of you are in an aircraft, 3rd person side on, when you are in a vehicle by pressing c.
This is one of the best things you can do if you are trying to cap a silo/CP in a vehicle as you can see that recon running up to you and get away.
so1id sn@ke
09-25-2007, 06:38 AM
Helps when your trying to land aircraft too.
[BwZ]Talon
09-25-2007, 07:20 AM
dont know.. i always crash my gunship if i use the outside-view...
anyway.. oldest trick of warfare: flank your enemy! i dont know how often i killed somewone who is fixed on my mates while i come from the side and punch a doubletap into his head :evil:
Tetris L
09-27-2007, 08:27 AM
If you reach both the global and the single round requirement for an award within the same round, you'll receive the award.
This may sound trivial, but until yesterday I always assumed that you had to meet the global requirement before you can even start working on the single round requirement, i.e. before the beginning of the round.
Does anybody understand what I mean? :D
U can repair the Resupply crate (dropped by the commander) with the engy. repair tool...
seoulspirit
09-28-2007, 10:48 PM
you can't be orb. strikes while on a ladder....(bcuz its black and long)
BandoIruka
10-05-2007, 05:34 AM
Some maps have nice folliaged areas, ie Cerebere Landing, east flank. You can hide your sentry gun in those places. Confuses the enemy when they start taking fire from something they can't see.
n3cr0m4nc3r
10-05-2007, 12:54 PM
MGs on tanks can take out air transports.
Suez Titan, in an A8, out near the #1 silo tank-sniping thier Neko. Air transport lands on one of the tall towers. I finish off the Neko and try and find a position where I can hit the transport off the tower. No joy.
So I switch over to the MG, thinking I might get some chode on the guns. I fire... I fire... I fire some more. Again... no joy.
Until it blows...
"You killed Nerothewonderlizzard"
"You killed beeboppalula"
"You killed yourmomma"
Joy.
Crabhart
10-06-2007, 06:20 AM
I'm sure it's been mentioned but it's so darn fun.
You can kill gunships with rocket pods. So satisfying. :D
seoulspirit
10-07-2007, 05:58 PM
you can kill mostly everything with rocket pods
Crabhart
10-11-2007, 07:24 AM
If you put a squad beacon on the AA turret on a titan, it cannot be distroyed. I emptied two Voss clips into that thing and it wouldn't die. Still worked too.
seoulspirit
10-13-2007, 03:48 PM
^o rly...mine blows up though :rofl:
Crabhart
10-20-2007, 08:31 AM
^o rly...mine blows up though :rofl:
hmm. Dunno, maybe it was just a crappy server? It kind of clipped semi-inside the center of the turret.
so1id sn@ke
10-20-2007, 08:52 AM
It's probably just hard to do, or requires some really exact positioning on the gun.
Also, this bug is more frequent in FF off servers, so that might have something to do with it.
My thread here (http://bf2142.totalgamingnetwork.com/forums/showthread.php?t=27014) details a case of "indestructable beacon".
Personal Enemy Scanner:
By combining the Northern Strike IDS-1 Infantry Sonar unlock with one of the hovering squad leader drone unlocks (RD-4 Otus recon drone or the SD-8 Accipiter gun drone) you can effectively make a Personal Enemy Scanner which follows you, updating enemy positions on your mini-map.
All you do is simply place the scanner on the drone and it will stay there. Although you'll have to replace it if the drone is destroyed (this happens alot) which is difficult in a combat situation.
This can be very useful as you and all of your team will be able to trace exactly where enemy infantry are around you. In the right hands providing you have good squad communication this can be a very effective tool.
To be able to use the drones you'll need to be a squad leader and have at least 2 members in your squad (2 for the scanner drone and 3 for the gun drone). You are also restricted to being a support class which is the only class with the Infantry Scanner, unless you're able to get a teammate or squad member to place the scanner on your drone when needed.
This video shows it being used in action: http://www.youtube.com/watch?v=WErsGO7QHOY
[BwZ]Talon
11-03-2007, 12:06 PM
and if you get an engineer to stick his sensor on your drone, too, you got an personal UAV floating above you!
RottnJP
11-03-2007, 04:36 PM
Well, I got bored with my BG, and started a new dude. In the process, I've been taking full advantage of Northern Strike: After the first few ranks, the NS unlocks are the fastest ones you'll find. While the last couple NS awards sometimes take a little while for some folks, you can probably get 6 or so unlocks in 4 hours of play without too much trouble. These can be used on any item, and as an added bonus you will have the higher level NS unlocks available as you rank up.
SoIdier
11-07-2007, 06:41 PM
Unlock shortgun, radar and sentry gun.
Place your sentry gun in enemy's moving direction.
glimpse at your radar frequently.
You will kill more than you think.
BandoIruka
11-08-2007, 05:24 PM
if you suddenly notice a sniper aiming at you and you want to try to outshoot it, try spamming the crouch key randomly to ruin his aim-for-your-head concentration. You can also use prone if you wish, but then your accuracy will be ruined
Axeman
11-24-2007, 04:03 AM
At the enemy base and thier commander is excelling at his job, calling in constant orbitals and well placed emp and supply drops, are you a recon or support person, then you can F*** with him.
If your a recon guy place 2-3 RDX on a resource and blow it up, wait for an engineer to repair it and gut him with a knife or make him swiss cheese with your carbine, hopefully you have a support guy with you to get more rdx.
Are you a support guy with an EMP grenade next to thier resources, luckily you have an AMMO hub, deploy it and throw emps at resources, it will stun them just like viechles disabling them for 10-20 seconds depending on exactly where the grenade landed, best of all you can do thsi forever due to your hub, AND you get half a point each time you do it, but beware, your position will be given away if people are around.
BandoIruka
12-03-2007, 06:31 PM
harrassing the commander and his toys is old school, but emping his toys for infinity can be considered stat padding plus, unless someone proves me wrong, I seriously doubt it will slow down the recharge for its redeployment.
my random tip:
That smoke grenade radar for the assault is surprisingly useful since the 1.40 buff. The range is much bigger than the support IDS, i roughly guess a radius of at least 25 metres and it is activated the moment it leaves your hand. That means if you throw it far enough, it sends out pings during midflight and can detect enemies between you and where the smoke lands.
You only get one but there is always some supply boxes left by the enemy to steal from. Best used when attacking enemy flag.
Marche
12-03-2007, 07:27 PM
I always mean to use the Smoke 'Nades but I just love my Defib and Rockets too much.
You can pretty much kill anybody with rockets no matter location as if you zoom while looking at the object it will record its distance. Roll your mouse scroller forward twice or so and move the mouse up a little but and it should fire over the wall and explade right here they are taking cover.
Bradley
12-03-2007, 07:58 PM
* Friendly fire - isn't.
* Recoilless rifles - aren't.
* Suppressive fires - won't.
* You are not Superman; Marines and fighter pilots take note.
* A sucking chest wound is Nature's way of telling you to slow down.
* If it's stupid but it works, it isn't stupid.
* Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
* If at first you don't succeed, call in an air strike.
* If you are forward of your position, your artillery will fall short.
* Never share a foxhole with anyone braver than yourself.
* Never go to bed with anyone crazier than yourself.
* Never forget that your weapon was made by the lowest bidder.
* If your attack is going really well, it's an ambush.
* The enemy diversion you're ignoring is their main attack.
* The enemy invariably attacks on two occasions:
when they're ready.
when you're not.
* No OPLAN ever survives initial contact.
* There is no such thing as a perfect plan.
* Five second fuses always burn three seconds.
* There is no such thing as an atheist in a foxhole.
* A retreating enemy is probably just falling back and regrouping.
The Ol' Ranger's addendum:
Or else they're trying to suck you into a serious ambush!
* The important things are always simple; the simple are always hard.
* The easy way is always mined.
* Teamwork is essential; it gives the enemy other people to shoot at.
* Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
* Never draw fire; it irritates everyone around you.
* If you are short of everything but the enemy, you are in the combat zone.
* When you have secured the area, make sure the enemy knows it too.
* Incoming fire has the right of way.
* No combat ready unit has ever passed inspection.
* No inspection ready unit has ever passed combat.
* If the enemy is within range, so are you.
* The only thing more accurate than incoming enemy fire is incoming friendly fire.
* Things which must be shipped together as a set, aren't.
* Things that must work together, can't be carried to the field that way.
* Radios will fail as soon as you need fire support.
* Radar tends to fail at night and in bad weather, and especially during both.)
* Anything you do can get you killed, including nothing.
* Make it too tough for the enemy to get in, and you won't be able to get out.
* Tracers work both ways.
* If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
* When both sides are convinced they're about to lose, they're both right.
* Professional soldiers are predictable; the world is full of dangerous amateurs.
* Military Intelligence is a contradiction.
* Fortify your front; you'll get your rear shot up.
* Weather ain't neutral.
* If you can't remember, the Claymore is pointed toward you.
* Air defense motto: shoot 'em down; sort 'em out on the ground.
* 'Flies high, it dies; low and slow, it'll go.
* The Cavalry doesn't always come to the rescue.
* Napalm is an area support weapon.
* Mines are equal opportunity weapons.
* B-52s are the ultimate close support weapon.
* Sniper's motto: reach out and touch someone.
* Killing for peace is like screwing for virginity.
* The one item you need is always in short supply.
* Interchangeable parts aren't.
* It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
* When in doubt, empty your magazine.
* The side with the simplest uniforms wins.
* Combat will occur on the ground between two adjoining maps.
* If the Platoon Sergeant can see you, so can the enemy.
* Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
* The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
* Exceptions prove the rule, and destroy the battle plan.
* Everything always works in your HQ, everything always fails in the Colonel's HQ.
* The enemy never watches until you make a mistake.
* One enemy soldier is never enough, but two is entirely too many.
* A clean (and dry) set of BDU's is a magnet for mud and rain.
* The worse the weather, the more you are required to be out in it.
* Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
* The more a weapon costs, the farther you will have to send it away to be repaired.
* The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
* Field experience is something you don't get until just after you need it.
* No matter which way you have to march, its always uphill.
* If enough data is collected, a board of inquiry can prove anything.
* For every action, there is an equal and opposite criticism. (in boot camp)
* Air strikes always overshoot the target, artillery always falls short.
* When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
* Those who hesitate under fire usually do not end up KIA or WIA.
* The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
* To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
* The weapon that usually jams when you need it the most is the M60.
* The perfect officer for the job will transfer in the day after that billet is filled by someone else.
* When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
* The newest and least experienced soldier will usually win the Medal of Honor.
* A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
* Murphy was a grunt.
* Beer Math: 2 beers times 37 men equals 49 cases.
* Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
* The bursting radius of a hand grenade is always one foot greater than your jumping range.
* All-weather close air support doesn't work in bad weather.
* The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
* The crucial round is a dud.
* Every command which can be misunderstood, will be.
* There is no such place as a convenient foxhole.
* Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
* If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
* If your ambush is properly set, the enemy won't walk into it.
* If your flank march is going well, the enemy expects you to outflank him.
* Density of fire increases proportionally to the curiousness of the target.
* Odd objects attract fire - never lurk behind one.
* The more stupid the leader is, the more important missions he is ordered to carry out.
* The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
* There is always a way, and it usually doesn't work.
* Success occurs when no one is looking, failure occurs when the General is watching.
* The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
* Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
* As soon as you are served hot chow in the field, it rains.
* Never tell the Platoon Sergeant you have nothing to do.
* The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
* Walking point = sniper bait.
* Your bivouac for the night is the spot where you got tired of marching that day.
* If only one solution can be found for a field problem, then it is usually a stupid solution.
* No battle plan ever survives contact with the enemy.
* The most dangerous thing in the combat zone is an officer with a map.
* The problem with taking the easy way out is that the enemy has already mined it.
* The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
* If your advance is going well, you are walking into an ambush.
* The quartermaster has only two sizes, too large and too small.
* If you really need an officer in a hurry, take a nap.
* The only time suppressive fire works is when it is used on abandoned positions.
* There is nothing more satisfying that having someone take a shot at you, and miss.
* Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
* If see you, so can the enemy.
* All or any of the above combined.
* Avoid loud noises, there are few silent killers in a combat zone.
* Never screw over a buddy; you'll never know when he could save your life.
* Never expect any rations; the only rations that will be on time and won't be short is the ration of****.
* Respect all religions in a combat zone, take no chances on where you may go if killed.
* A half filled canteens a beacon for a full loaded enemy weapon.
* When in a fire fight, kill as many as you can, the one you miss may not miss tomorrow.
The last six laws were sent by Hank Samples. A Viet Nam combat veteran (70-72) 11th ACR-101st Abn.
* It is a physical impossibility to carry too much ammo.
Sent by - Baseka@aol.com
* If you survive an ambush, something's wrong.
Sent by - CPL Nagel
* Some General last words (as his aides tried to get him to get his head down):
"What! what! men, dodging this way for single bullets! What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this distance."
Sent by Yael Dragwyla
The General was General John Sedgwick, said on May 9, 1864 at the Battle of Spotsylvania.
Sent by Mike Gottert
* If you can see the flashes from the enemies' guns in battle, he can see yours too.
* Flashlights, lighters and matches don't just illuminate the surrounding area; they illuminate you too.
* Just because you have nearly impenetrable body armor and a hard-*** Kevlar helmet, doesn't mean you don't have exposed areas.
* There are few times when the enemy can't hear you: When he's dead, you're dead, or both.
Addendum: When he's not there, when you're not there, or both.
* Never cover a dead body with your own in hopes of looking like you're one of the casualties. Even using his cadaver is a stretch to avoid being shot "just in case."
* You're only better than your enemy if you kill him first.
The last seven laws were sent by Charlie.
* Complain about the rations all you want, but just remember; they could very well be your last meal.
* Never underestimate the ability of the brass to foul things up.
* You have two mortal enemies in combat; the opposing side and your own rear services.
* You think the enemy has better artillery support and the enemy thinks yours is better; you're both right.
* Three things you will never see in combat; hot chow, hot showers, and an uninterrupted night's sleep.
* "Live" and "Hero" are mutually exclusive terms.
The last six laws were sent by Donald J. Cheek, CPT, US Army (Ret) - Gulf War vet.
* Don't be a hero
Sent by Bo Zhang
* Once you are in the fight it is way too late to wonder if this is a good idea.
* NEVER get into a fight without more ammunition that the other guy.
* Cover your Buddy, so he can be around to cover for you.
* Decisions made by someone over your head will seldom be in your best interest.
* Sometimes, being good and lucky still is not enough.
* If the rear echelon troops are really happy, the front line troops probably do not have what they need.
* If you are wearing body armor they will probably miss that part.
* Happiness is a belt fed weapon.
* Having all your body parts intact and functioning at the end of the day beats the alternative...
* If you are allergic to lead it is best to avoid a war zone.
* Hot garrison chow is better than hot C-rations which, in turn, are better than cold C-rations, which are better than no food at all. All of these, however, are preferable to cold rice balls even if they do have little pieces of fish in them.
* A free fire zone has nothing to do with economics.
* Medals are OK, but having your body and all your friends in one piece at the end of the day is better.
* Being shot hurts.
* Thousands of Veterans earned medals for bravery every day. A few were even awarded.
* There is only one rule in war: When you win, you get to make up the rules.
* C-4 can make a dull day fun.
* There is no such thing as a fair fight -- only ones where you win or lose.
* If you win the battle you are entitled to the spoils. If you lose you don't care.
* Nobody cares what you did yesterday or what you are going to do tomorrow. What is important is what you are doing -- NOW -- to solve our problem.
* Always make sure someone has a can opener.
* Prayer may not help . . . but it can't hurt.
* Flying is better than walking. Walking is better than running. Running is better than crawling. All of these, however, are better than extraction by a Med-Evac even if it is, technically, a form of flying.
* If everyone does not come home none of the rest of us can ever fully come home either.
* Carrying any weapon that you weren't issued (e.g, an AK) in combat is Not A Good Idea!
A combat vet will know the sound of an unfamiliar weapon in an instant and will point and shoot.
Not only that, AKs use green tracers which mean "shoot 'em all and let God sort them out".
As has been noted, "Friendly fire isn't!"
The last 25 laws were sent by Jim
* When the going gets tough, the tough go cyclic.
Sent by SPC Chris
* Military Intelligence is not a contradiction in terms, "Light Infantry" is!
Sent by CPT Sean M. Murphy, FA, USA
* Proximity factor: The need for relief is directly related to the distance of the relief station.
Sent by Joe Garcia
* Always keep one bullet in the chamber when changing your magazine.
Sent by J.E.S.
* In peacetime people say, "War is Hell". In combat, under fire from artillery, airplanes, or whatever, a soldier thinks, "War is really really really LOUD as Hell!!!".
* f you can think clearly, know exactly what's happening, and have total control of a situation in combat, then you're not in combat.
* When you get the coveted 1,000 yard stare, don't forget about the enemy who is 30 yards away and about to pop your ***.
* Stay away from officers in combat, they're clever decoys for noncoms.
* If you think you don't need something for your combat load for an OP PLAN, you'll probably wish you had it after the **** hits the fan in combat.
* Hope for the best, but prepare for the worst.
The last six laws were sent by Michael Desai
* Failure of plan A will directly affect your ability to carry out plan B.
Sent by Lenny Quites
* If you drop a soldier in the middle of a desert with a rock, a hammer, and an anvil, tell him not to touch any of it, and come back two hours later, the anvil will be broken. "Because soldiers gotta **** with ****". (quoted from an Officer during an interview in which the Officer was asked why barrels were thickened on the M-16A2).
Sent by Darrell A. Pierce
* War does not determine who is right, war determines who is left.
Sent by Quenya. Aus. (didn't know there were Elves in Australia, didn't know that elves were interested in war).
* Lackland's Laws:
1. Never be first.
2. Never be last.
3. Never volunteer for anythin
* An escaping soldier can be used again.
Sent by Asier Zabarte
* If you think you'll die, don't worry you won't.
* Near death, but still a live? There is nothing wrong with physics. God doesn't like you.
* It is better to be lucky than good in the battlefield.
Sent by Rob
* If it's worth fighting for...it's worth fighting dirty for.
Sent by former Lt. C. Harper (Vietnam '65)
* if god wanted boots to be comfortable he would have designed them like running shoes.
Sent by Pv1 Goetze
* If you survive the extraordinary things, it will often be the little things that will kill you.
* Give an order, then change the order, will get you disorder.
Sent by Samuel
* You never have fire support in heavy firefight but you always have it on a silent recon mission
Sent by Roswell
* Revision to Marine Corp. Motto "If it makes sense, we won't do it".
Sent by Larry Wotring
* The only thing more dangerous to you than the enemy, is your allies
Sent by Marc Underwood
* Night vision - isn't
Sent by truga
Laws of War for Helicopters
* Helicopter tail rotors are naturally drawn toward trees, stumps, rocks, etc.
While it may be possible to ward off this event some of the time, it cannot, despite the best efforts of the crew, always be prevented.
It's just what they do.
* The engine RPM and the rotor RPM must BOTH be kept in the GREEN.
Failure to heed this commandment can adversely affect the morale of the crew.
* The terms Protective Armor and Helicopter are mutually exclusive.
* "Chicken Plates" are not something you order in a restaurant.
* The BSR (Bang Stare Red) Law:
The louder the sudden bang in the helicopter, the quicker your eyes will be drawn to the gauges.
Corollary: The longer you stare at the gauges the less time it takes them to move from green to red.
* Loud, sudden noises in a helicopter WILL get your undivided attention.
* The further you fly into the mountains, the louder the strange engine noises become.
* It is a bad thing to run out of airspeed, altitude and ideas all at the same time.
* "Pucker Factor" is the formal name of the equation that states the more hairy the situation is, the more of the seat cushion will be sucked up your butt.
It can be expressed in its mathematical formula of:
S (suction) + H (height above ground) + I (interest in staying alive) + T (# of tracers coming your way).
Thus the term '****!' can also be used to denote a situation where a high Pucker Factor is being encountered.
* Running out of pedal, fore or aft cyclic, or collective are all bad ideas.
Any combination of these can be deadly.
All the Laws of War for Helicopters were sent by Jim Kirk with courtesy of CWO4 Larry Gilbert (Ret). his brother-in-law that sent them to him
* Helicopters have been described as nothing more than 50,000 parts flying in close formation. It is the mechanics responsibility to keep that formation as tight as possible.
* It is mathematically impossible for either hummingbirds, or helicopters to fly. Fortunately, neither are aware of this.
The last two laws were sent by Darrell A. Pierce
* LZ's are always hot.
Sent by loony39478@yahoo.com
* There are 'old' pilots and 'bold' pilots, but there are no 'old, bold' pilots.
* Any helicopter pilot story that starts "There I was,...." will be either true or false.
Any of these stories that end with "No ****." was neither true nor false.
* The mark of a truly superior pilot is the use of his superior judgment to avoid situations requiring the use of his superior skill
The last three laws were sent by Brad Lucas, CPT, AV USA Ret, and a 1st Gulf War Vet.
* Ch-53's are living proof, that if you strap enough engines to something it will fly.
Sent by Jason Koeck
BandoIruka
12-04-2007, 02:05 PM
thats long.
Hmm.. the support portable forcefield can block grenade damage, providing its fully between you and the live grenade. Don't prone too close to the forcefield, cos your hitbox will stick out through the forcefield due to your prone stance.
vulcannomad0
12-04-2007, 07:14 PM
now that I've reached Brig. General what's next
Bladeeagle
12-04-2007, 08:12 PM
Lots of useless stuff
The hell does that have to do with 2142?
dontsh000t
12-06-2007, 02:49 AM
At the enemy base and thier commander is excelling at his job, calling in constant orbitals and well placed emp and supply drops, are you a recon or support person, then you can F*** with him.
If your a recon guy place 2-3 RDX on a resource and blow it up, wait for an engineer to repair it and gut him with a knife or make him swiss cheese with your carbine, hopefully you have a support guy with you to get more rdx.
Are you a support guy with an EMP grenade next to thier resources, luckily you have an AMMO hub, deploy it and throw emps at resources, it will stun them just like viechles disabling them for 10-20 seconds depending on exactly where the grenade landed, best of all you can do thsi forever due to your hub, AND you get half a point each time you do it, but beware, your position will be given away if people are around.
save your orbs and emps for chokepoints or pesky walkers. see the main thread on Supplydroptillery, it irritates the commander most to suddenly die from a huge falling box =D
as recon you don't need a support to help you destroy stuff. once the engy gets close to repair tag him, and after a while the commander will drop a supplycrate next to the asset to repair it. refill your rdx from that supply crate, wait for the asset to repair, then blow it again on the OPPOSITE side from the supply crate so you don't destroy the crate. then you have a nice resuplpy point to blow ANYTHING at all you want =DD
and if you're thinking about EMPing assets, one word. DON'T.
1. waste of time - sure it delays usage of the asset but its not worth it. you could be doing much better stuff.
2. many will think you're statpadding. i'm not too sure if its 1/2 or 1 point cos there's no message, but it's still padding.
3. big and flashy. the EMP announces your prescence to anyone in a 100m radius due to the pretty effects. don't do it if you value your tags.
BandoIruka
12-06-2007, 10:48 AM
tI still highly doubt that emping the assets do ANYTHING for the recharge rate. I've have not been commander long enough to ever come across anyone that does that, therefore I can't give my account on this matter.
Is there anyone here who has been a commander that has seen the effects of EMP on the assets? Please share with everyone what happens.
---this will probably get automerged with my last tip---
If you are a support and you want to deploy your sentry gun ontop of a box or a raised object. Stand infront of the box and jump when the sentry gun deploy animation show that your hand is underneath to flip its on switch. You will be able to deploy it on top of the box.
You can do the same thing for the portable forcefield too, but the deploy time is instantaneous. Deploy when you reach the height of your jump.
Lunien
12-12-2007, 01:50 PM
Dunno if this has been mentioned before, but if you're in a tank, and motions mines are in front of you, jerk forward VERY slowly - go stop go stop go stop. The mines will inch closer and closer to you until the distance between you and the mine is very small...then inch forward a little more so that it detonates on your front armor - you take a lot less damage this way (I've reduced damage done by MM to <20 before). This is of course only when you have the time and no engi is gonna sneak up on you...helpful to know though
BandoIruka
02-25-2008, 02:53 PM
Are explosives planted by teammates have the small red skulls and crossbone icon on them and explosives planted by the enemy have no warning icons on them at all? It has always puzzled me why some explosives have icons while others don't.
Lunien
02-25-2008, 03:20 PM
That, is bugged...I just crawl carefully around all mines.
OriJuice
02-27-2008, 03:34 AM
Believe it or not, cars are not that well armored. Concentrated AR fire from a squad can easily take it out (Proven in today's game)
If someone is standing there AFK, kill them with extreme prejudice; it's an FPS don't be standing around with yo finga up yo ***!
Get back that Vosser with your trusty Baur, then teabag him. It's amusing if nothing else.
Decoy tanks/APC's: A lot of maps have tank and APC bay's that remain empty for some reason. Park a tank or APC in there and wait (Do so if you KNOW they will be there shortly) If at all possible have an Engineer hidden around just to make it all that more enjoyable. 99% of the time people won't notice the APC/Tank sitting there in the bay; where it looks like it spawned but in reality has you in it.
Groundhog Decoy: Me and my friend like to call this the groundhog decoy. If you play with a sniper and you are a medic (Or vise versa) and you are both standing there and one of you gets shot. Both go prone and switch positions. If nothing else, when the sniper hits you he will wonder why you did not die. Or you can heal that dead sniper next to you to prevent you and him from dying.
BandoIruka
03-15-2008, 03:42 PM
when the enemy titan is bombarding the crap out of your squad defending a silo, it pays to remain unseen. Or at the very least move slowly so that your movements don't catch their attention because nothing shouts out "Bomb me!" more than sprinting and jumping out in the open.
Otherwise just find somewhere to find cover. Nearly all silos have places to hide from their sight while still affording you a good view of the silo you are defending.
Vehicles can use their speed to constantly dodge their shells or vehicle spawn "garages" to take cover.
iQu'e
03-15-2008, 03:49 PM
Rightclick to drop a nade straight down and hold the right mouse button to cook it. Few uses this feuture but it can be devastating :)
BandoIruka
03-16-2008, 10:54 AM
i don't think holding down the right mouse allows you to cook the grenade off, not from my past experience of unexploded grenades in my hand. But its good if you want to control exactly when you want release your little bundle of joy towards the enemy.
iQu'e
05-05-2008, 07:49 PM
Found a little thing yesterday that I bet a lot of people already have found out... But anyway:
If you want the Mitchell or Sudnik AV weapons to behave like a Pilum, launch the projectile and quickly switch weapon, to SMG or whatever your prefered choice is. The projectile will travel in a straight line. If you switch back you can control it again.
Great when you need to launch them quickly so you can deal with other dangers. Remember you still need to reload though :D
H4yd3n
05-09-2008, 03:26 AM
i don't think holding down the right mouse allows you to cook the grenade off, not from my past experience of unexploded grenades in my hand. But its good if you want to control exactly when you want release your little bundle of joy towards the enemy.
Another thing about the right click grenade throw is that they do not go farther, or cook, they simply are ready for use at anytime.
messfeeder
05-10-2008, 04:45 PM
I thought holding down the right mouse button controlled the distance you can throw a grenade? For example, if you just click the button you will pull the pin and drop the grenade right where you are standing. If you hold the button down for a while, it will go a little farther than if you just clicked the left mouse button.
H4yd3n
05-10-2008, 06:24 PM
I thought holding down the right mouse button controlled the distance you can throw a grenade? For example, if you just click the button you will pull the pin and drop the grenade right where you are standing. If you hold the button down for a while, it will go a little farther than if you just clicked the left mouse button.
It does control the distance, but the max distance it can be thrown is equal to that of the default left click.
Ark_Angel_4400
05-14-2008, 08:13 PM
You can get the Walker animation to be your "busy" and "working in background" animations in Windows by browsing here in the control panel mouse menu:
C:\Program Files\Electronic Arts\Battlefield 2142\mods\bf2142\menu\external\FlashMenu\Cursor
Courtesy of YellowJacket1892 at Fevergaming.
Ive found the folder where it is, but how do you actually change it?
please explain :(
Skates
05-14-2008, 11:06 PM
Ive found the folder where it is, but how do you actually change it?
please explain :(
In Windows go to your Control Panel, Click on Mouse, Click the Pointer's Tab, select the animation for Busy and then click Browse. Go to the folder in your BF2142 installation that was listed above and select the walker for the animation. Click Apply and then Okay.:)
Ark_Angel_4400
05-15-2008, 08:25 PM
Cheers Skates :) Much Love x x x
therealmat
05-15-2008, 09:45 PM
I have an al-right tip :D, on the new wake island map, starting as PAC get in the gun position of the gunship, get the pilot to fly close enough to the enemy titan to fire a TV and fire it into the EU titan, where all the control panels are, a few easy kills. :D
Moteeph73
10-01-2008, 06:46 PM
I've searched a bit and can't seem to find anything.
I guess it would depend on the server but is using the Pilum to destroy Titan corridor shields ok/legit? I was on a Buds server last night, took out two shields and I saw two people complaining. One cried hack, the other said it was listed on the rules (which I didn't see).
Field
10-02-2008, 07:50 AM
I thought holding down the right mouse button controlled the distance you can throw a grenade? For example, if you just click the button you will pull the pin and drop the grenade right where you are standing. If you hold the button down for a while, it will go a little farther than if you just clicked the left mouse button.
i find the only good use for right click nades is either dropping them off a ledge or tossing them over a wall (like the wall around church on cerbere) to blow up people that are right on the other side. you can get JUst the right amount of distance by jumping and then tossing about 40-45 degrees
BandoIruka
10-08-2008, 11:46 AM
destroy shields? please be more specific...
Moteeph73
10-08-2008, 06:30 PM
destroy shields? please be more specific...
The titan corridor shields leading to consoles 3 and 4. You can take them out with the pilum...
:salute:
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.