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TheShocker
10-27-2006, 01:57 AM
To some this may be useless, so others its news.
I'll go 1st:

Hold "T" in titan mode (When in a squad i think), to see how much time till the next silo fires. The time is displayed in tiny text below the Silo number in the middle of the top of the screen. This is handy to know if the enemy titan shield is about to go down and you want to attack it ASAP when the shields go down when no defense has been set up yet.

Holding "Shift" or Sprint button, while selecting the stabilizer unlock makes sniping more accurate.

Kapukluk
10-27-2006, 02:02 AM
Holding z while in a walker makes it crouch, then it gets more accurate. Holding shift makes you run faster too.

Elit3_Hawkins
10-27-2006, 02:17 AM
Getting shot makes you loose life, so dont get shot. ( sorry, I had to, lol)

Fireflyfilms
10-27-2006, 02:21 AM
Getting 50 unique dogtags, and the Bronze Collector's Badge will get you the fabled DogTagger Dagger.

Sir. Chauncey
10-27-2006, 02:23 AM
^^ I thought it was 60 unique. :confused:

EyeofG
10-27-2006, 02:31 AM
You can shoot yourself up onto your own titan with the pods on your titan

WH4R90uLl666
10-27-2006, 02:45 AM
Killing a teammate even if it was accidental will result in a instant punish like he was holding the button before you killed him.

(Undecided)
10-27-2006, 02:45 AM
Assault pods do damage when you land on vehicles.

In order for an SLSB (Squad Leader Spawn Beacon) to work, it must be placed where there are no obstructions above it. (Look up, if you can't see the sky your beacon will not work.)

After placing an SLSB, go to the spawn menu to make sure it is working.

Great thread BTW.

Iwantcable
10-27-2006, 02:48 AM
Make sure you let go of the mouse button if you're repairing your tank, then decide to get in. If you don't it will insta-fire when you enter, usually resulting in 2+ tks, all punishes.

You can also look at the map to see how much time left till a silo fires. It fills up clockwise, half way is 1 min left. I think it takes ~30 seconds for 1 person to neutralize a silo.

One thing I've been doing recently is using field unlocks to use weapons that are just slightly better than the regular. For example, I've unlocked the assault rockets, but I don't want to unlock the Baur, because imo the Voss is better in most situations. So, on an open map where the Baur would be better, I make it a goal to get a field unlock, providing me with the Baur. Soon, I will probably do the same thing with the Zeller; I'll unlock the stabilizer (a great unlock) and only use the Zeller via field unlocks.

Hope these tips help :)

(Undecided)
10-27-2006, 02:49 AM
Make sure you let go of the mouse button if you're repairing your tank, then decide to get in. If you don't it will insta-fire when you enter, usually resulting in 2+ tks, all punishes.


Lol, I've done that before. ;)

Immunity
10-27-2006, 02:49 AM
When you are driving a fully loaded APC and see a gunship coming your way - stop immediatley! Do not take evasive manuvers as this only attracts attention. I'll pass by peacefully, I promise. :D

DANK
10-27-2006, 02:57 AM
To see an enemy who is behind a wall on radar and follow him; just Q+Spotted a little above the wall and it will show him on radar so you know where he is going.
Works at long distances also for squad leaders to keep doing it repeatedly if you have the high grounds so your troops don't get flanked.

RDST
10-27-2006, 03:02 AM
You can turn of the camera shaking (and other HUD objects) when sprinting in the game options.

kein
10-27-2006, 03:51 AM
You can pick up your own mines, turrets, and beacons by pressing G on them.

Tonybulldog
10-27-2006, 03:53 AM
Getting 50 unique dogtags, and the Bronze Collector's Badge will get you the fabled DogTagger Dagger.

Nope......I have the Dog tagger dagger and I do not have any knife badges....
I received it after 50 or 60 knife kills.... Whichever it is I am not sure.

The Cow Goes Moo
10-27-2006, 04:14 AM
Blueberry pie improves rats memory.

On a B2142 note. Has anyone ever thought of putting that engineer tracking thing ON and enemy vehicle? It's like your own personal tracking device.

You can pod onto the tip of a missle silo where no1 ever looks and the missle wont hurt you :)

kelso
10-27-2006, 04:15 AM
don't shoot at tanks/walkers/apc or air ships with machine guns... It just gives your location away and you cannot do much damage

when getting to flag alone put RDX on anything that can be used to kill you... cap flag and anyone shows up... BLAMMO

support gun turrets are great always put against a wall because they are destroyed from behind easily
or just before your shield goes down take a pod on to the rear of titan and put one in air shaft the enemy uses to get in

Corbine
10-27-2006, 04:19 AM
Gunships are not meant for your temporary transportation needed. Refrain from using them as so.

Red skulls and crossbones are not locations of the barrel of candy I hid. Unless you're the enemy. Then eat up.

(Actual game tip from the game)

Use the Squad Leader Bacon together with freshly scrambled eggs for a nutritious breakfast for all your freshly spawn squad. (35)

CTUnit1
10-27-2006, 04:26 AM
You can pod onto the tip of a missle silo where no1 ever looks and the missle wont hurt you :)

Actually it does. It killed me the other day :( I was sad because I killed about 12 guys and no one even looked up top.

TheMofficer
10-27-2006, 07:50 AM
In order for an SLSB (Squad Leader Spawn Beacon) to work, it must be placed where there are no obstructions above it. (Look up, if you can't see the sky your beacon will not work.)

After placing an SLSB, go to the spawn menu to make sure it is working.


You can, however, place a SLSB on the inside of a titian. The members of the squad don't have to pod into the beacon, they just appear next to it.

This is great for defending or attacking.
the best place to put it when defending is in the room that has the entrances to the 4 console hallways. That way whenever your team spawns they can instanly choose the hallway that is under attack.

For attacking, I find the best palce to put it is in the vents, till you take a console then put it next to the destroyed console.

TheShocker
10-27-2006, 07:54 AM
You can destroy the other teams claymore my shooting it with the unlocked sniper rifle.

ADMIN, Make this Sticky, lots to learn from others.

Splinter
10-27-2006, 08:25 AM
Shooting the vents between a walkers leg with gun will do damage.
If you hit a motion mine with the Zeller sniper rifle, it will destroy them.
The engy defuser can remove RDX.

DarQraven
10-27-2006, 09:25 AM
On most titan maps, the first (two) flags are close enough to the titan to pod there.
If you want to be quick, send the buggies ahead to flags far away, and use the titan pods to get to the first flags. You'll be there even before the first transport/buggy gets there.
Doing this your team can cap 3-4 silos before the enemy even has one.

Also, when both titan shields are down, and the titans are close enough, use the pods to get from one to the other. You can even land on the top easily and take out the defense turrets.
Plus it's much quicker than finding an APC/transport and driving/flying it there.

kelso
10-27-2006, 01:22 PM
you can only have one support turret but, if you find a support kit from a dead solider and they have the unlock you can set up another

the titan has a heath meter like any other vehicle and when you are in a pod you can see it for a more detailed assessment of hull damage

remember the core is the fastest way to kill titan but RDX with supplies and a couple of silos is very fast also

Iwantcable
10-27-2006, 02:36 PM
Another tip: don't ever use the RDX to blow the core unless FF is off, you're alone, your teammates aren't stupid. The latter is usually the one that causes problems.

Zero
10-27-2006, 02:50 PM
Here's one that will help everyone, ONCE TITAN SHIELDS ARE DOWN STOP MOVING THE TITAN. Everyone including the defenders cant shoot straight and any boxes, sentry guns, and sheild will move.

On that note, once the shield has gone down try and defend the landing platforms first, then defend the hallways.

saa
10-27-2006, 03:16 PM
When you enter and exit an enemy air transport you now own it. This is a quick way to neutralize a spawn point when you're defending a Titan and you have no explosives.

Jofaba
10-27-2006, 05:33 PM
The AA cannon's cause absolutely no damage to armored vehicles. At least, whenever I'm in a mech or a tank and someone starts shooting me with the cannon, I remain at 100%. It is a good destraction though because it's loud and bright. So, if you're alone, it's best to let the armor take the flag then take it back when they leave. If you let the armor know that you're there, he won't rest until you're dead.

Corbine
10-27-2006, 06:41 PM
Defending your Titan and having a tough time spotting the enemy? No problem if you're a squad leader with at least 2 people and you have the recon drone unlocked! After placing the spawn beacon for faster spawning, replace the beacon with the drone on your next spawn, then deploy the sucker. Perfect for sniffing out unwanted guests in your vents! :D

Stuck in a knife battle that you're unsure of the outcome? Run like a sissy girl towards the closest teammate! They won't hesistate to pepper the enemy down for you while you stay alive. :)

Iwantcable
10-27-2006, 06:54 PM
The titan AA guns do not count towards AA reqs for awards. Kills just count as "Killed" and I'm not sure really where the time goes.

Corbine
10-27-2006, 07:01 PM
The titan AA guns do not count towards AA reqs for awards. Kills just count as "Killed" and I'm not sure really where the time goes.

Not true, I've gotten my air defense ribbons and AA related awards while in the titan AA guns. :P

Iwantcable
10-27-2006, 07:04 PM
Not true, I've gotten my air defense ribbons and AA related awards while in the titan AA guns. :P

You must hack because I wasn't able to! :laugh:

uk_psycho
10-27-2006, 07:08 PM
If you are commander never place an arty strike near any of your own players as they will not run away, instead they will run towards it and wait with their finger ready on the punish key.

Iwantcable
10-27-2006, 07:09 PM
Good thing you can't be punished for commander tks ;)

Corbine
10-27-2006, 07:10 PM
You must hack because I wasn't able to! :laugh:

I actually use the titan guns for defense when the shields go down instead of going down to hide in the hallway to wait for my scraps. :rolleyes:

On topic: Contrary to popular belief, your knife is not totally silent. It still makes a soft metal clink sound when someone slashes with it, so make sure your knife will actually kill them on the first go, or else risk alerting them to your presence. :(

Iwantcable
10-27-2006, 07:19 PM
ntm the knife doesn't always kill in one shot. I usually swing twice no matter what, just to make sure. A lot of time you even get the "slash" sound to confirm the hit, but nothing happens to your enemy.

Fabol
10-27-2006, 08:24 PM
A lot of time you even get the "slash" sound to confirm the hit, but nothing happens to your enemy.

Ahhh the good ol' dust ruffler crossed over from BF2.

Got the shotgun and rocket attachments for the assault kit? Very cool indeed, but they share ammo, so determine which one you want to use more and don't be suprised when the other runs out.

Iwantcable
10-28-2006, 12:22 AM
Got the shotgun and rocket attachments for the assault kit? Very cool indeed, but they share ammo, so determine which one you want to use more and don't be suprised when the other runs out.

I would really like to know how the heck that works. DICE was pretty imaginative on that one...

Stampy
10-28-2006, 12:36 AM
You can pod onto the tip of a missle silo where no1 ever looks and the missle wont hurt you :)

You also won't de/activate the silo at that position :p

(Undecided)
10-28-2006, 01:02 AM
Don't set up spawn beacons on the walls in Camp Gibraltar. Your squad will be throughly cheesed if you do.

RpTheHotrod
10-28-2006, 02:12 AM
Not true, I've gotten my air defense ribbons and AA related awards while in the titan AA guns. :P

I can confirm that I got my air defense ribbon while in titan AA.

Elit3_Hawkins
10-28-2006, 05:10 AM
supply boxes give you ammo, the longer you stay near one the more ammo you get...lol

=BoW=Sangyerians
10-28-2006, 05:20 AM
Shooting the bad guy in the face before he shoots you is a good thing.

Rhodsie
10-28-2006, 11:38 AM
Tips
Any time during play, you can customize your kit. The changed equipment will be in your inventory on next spawn. (1)

When you are playing as a squad, you will see the Field Upgrade Bar in the upper-left corner. When this is full, squad members are eligible to select a Field Upgrade. (2)

Field Upgrades are temporary unlocks. Once unlocked, these can be used as long as you stay on the server. (3)

The three Squad Leader Unlocks can only be used by Squad Leaders. Anyone can unlock them, but only Squad Leaders with a squad of a certain size are allowed to use them. (4)

The five player ability unlocks can be unlocked as any other weapon or item. The difference is, once unlocked they are always equipped and not a part of the customization. (5)

On the Kit Customization screen - you can choose between light or heavy body armor. The heavy armor reduces the sprint capacity, so it's not all good with more protection. (6)

When you are promoted during a round, you can choose the unlock at the End of Round or - if you are in a hurry to get back to the fighting - wait and do this later on in BFHQ. (7)

Do not forget to check out the training film on the Titans. The film will guide you through the tactical information on the Soldier HUD, the rules of the battle, and provide valuable tips on how to best bring down the enemy Titan. (8)

Anytime during a round, you can press ESCAPE to get to the menu. Once you are done, just press ESCAPE again and you will return to the fight. (9)

Getting recommended for badges, ribbons and pins will help your Soldier's progress up in rank. (10)

Watch out for those Sentry Guns support troops can deploy. You do not want to get too close before finding out if they were deployed by friendly or enemy troops. (11)

You do not have to choose an unlock right away. Your unlock credits will be available in the Unlocks section of BFHQ. (12)

The Leaderboards in BFHQ show the best of the best. They can be filtered to show just your buddies, players from your country, or to only show the players you have dog tags from. (13)

The graph showing your stats progress in BFHQ will also predict your upcoming performance based on your recent efforts. (14)

Several awards can be achieved multiple times and they help you go up in rank. (15)

You can join a server your Buddy is playing on by pressing the join button, in the expanded Buddy List. (16)

When you knife kill someone, you get their dog tags. Snipers all over - beware. (17)

Some unlocks are not items but permanent upgrades to either kit or soldier. (18)

The Gruber 5 Scope Stabilizer unlock helps you settle your rifle drift as a sniper. Unlock it and pick off those dog tag collectors more easily. (19)

The A12 Enforcer Sentry Guns will scan the area for enemies. Tactically used they can be very effective in guarding important areas or paths. (20)

Commanders and Squad Leaders can give orders by using the context sensitive communication rose (default on 'T'). Just aim at a strategic spot and send the order. (21)

Look out for drones as a good way of spotting a Squad Leader. Be sure to spot them before they spot you. (22)

Sentry Guns can be destroyed by firing at them. Or why not take them out with a well-placed EMP grenade? (23)

The enemy Titan giving you and your teammates a hard time? Do not forget that the weapon systems on the Titan exterior can be destroyed. (24)

EMP is an effective way of temporarily disabling vehicles. An EMP mine will do the job faster than the EMP grenades. Sneaky people are known for hijacking vehicles this way. (25)

A sniper who aims at the head will be more successful than the one that goes for the easy body shot. (26)

If you run out of ammo your sidearm can be a lifesaver. Do whatever it takes to keep your dog tags. (27)

The away bonus will help you get back on track with your career after some R&R. But the fastest way to go up in rank is to earn it on the battlefield. (28)

Any kills following your Squad Leader's attack or defend orders will generate a bonus score. (29)

If you see a "2" next to a player's name, this means they are veterans from Battlefield 2(TM). So, either be extra careful around those vets, or go after them extra hard to welcome them to the future. (30)

Which weapon is the Voss L-AR? Read more about it in BFHQ Unlocks or on the Kit Customization screen. (31)

You can have up to four (4) Soldiers with their own persistence per EA Account. If you would like to create a fifth Soldier, you will have to delete an existing Soldier first. (32)

Field Upgrades are only rewarded to soldiers in squads. This is one of the many reasons squad play might be the way to go, if you want the best experience. (33)

The NetBat system allows soldiers in the same squad to share information on enemy locations. (34)

Use the Squad Leader Bacon together with scrambled eggs for a nutritious breakfast for all of your freshly spawned squad. (35)

The Squad Leader Spawn Beacon allows squad members to spawn in on tactical locations. However, soldiers will be dropped in pods, so it is not the most stealthy spawn. (36)

Titan Commanders should be careful to avoid putting their Titan directly over a missile silo, as it will hit their Titan even if it was aimed for the enemy. (37)

Squad Leaders will climb the ranks faster if they have a habit of issuing tactically correct orders. The same is true for Commanders. (38)

Squad members will gain from carrying out their Squad Leaders' orders. Each kill while following orders will count in the pursuit of the next rank. (39)

The Commander score is determined by the individual team members' scores. And if the Commander leads the troops to a victorious round, there will be an additional bonus. (40)

Do not forget to customize your kits. Your last configuration will be saved. (41)

APCs have seats equipped with launch pods, which provide an excellent way of getting aboard the Titan. (42)

If you experience motion sickness during play, set Camera Shake OFF in the Options. (43)

Each kit has two separate unlock branches, which both lead to a new weapon. Go wide if you want a little bit of everything, and go deep if you more quickly want to unlock a new main weapon. (44)

Your skill in combat and the support of your fellow troops will - together with the awards you receive - add to your experience and help you climb the ranks. (45)

Don't forget you can pick up fallen soldiers' kit equipment. They might have more unlocks than you, and this is an excellent way to try them out. (46)

Field Upgrades are an excellent way to try out unlocks before you unlock them permanently. (47)

Squad members will gain from carrying out their Squad Leader's orders. Each kill while following orders to attack or defend gets the squad one step closer to a Field Upgrade. (48)

Healing, reviving and rearming your fellow squad members - and repairing their vehicles - will give you points and also help your squad getting a Field Upgrade. (49)

When you play a Co-op game, any number of friends can join the game up to the 16 player limit. When someone joins, a bot will be kicked out of the game. (50)

When you play a LAN game or a Singleplayer game - as long as you are connected to the Internet you will be able to use the items and weapons you have previously unlocked. (51)

Active Defense can be used on most vehicles to protect you from incoming missiles and rockets. You'll have to use it carefully as it only lasts for a few seconds and takes a while to recharge. (52)

Boost is available on the fast attack vehicles - use it to get out of those nasty situations in which only speed can save you. (53)

Vehicles have different armor values in different locations. For example, many vehicles have less armor in the rear than in the front. Try to keep this in mind when you go up against other vehicles. (54)

You cannot armor everything - some vehicles have inherent weak spots which have less armor and are more vulnerable to fire from more types of weapons. (55)

APCs have assault pods which can be used to launch into combat. When launched, you can control their flight using the standard movement keys. (56)

Weapon accuracy varies depending on your stance, movement and whether you are zoomed. Practice with each weapon so that you understand its strengths and weaknesses. (57)

Not all weapons are created equally - they are designed to be good at different ranges and conditions. Practise with each weapon to learn more about its strengths and weaknesses. (58)

Infantry can equip themselves with light armor which allows them to sprint further and recuperate from a sprint faster. However, light armor provides less protection. (59)

Visual disturbances and electronic sounds might be signs of a Recon soldier using the IT-33 Active Camouflage in your immediate vicinity. Use an EMP grenade to reveal them. (60)

The Networked Battlefield is your squad's best friend. Look at an enemy unit and you will pass information such as the type of enemy to the rest of your squad. (61)

When in a squad, watch for the Networked Battlefield icons in your 3D HUD. These icons indicate that someone in your squad is viewing or engaging an enemy and you can move into a supporting position. (62)

Different infantry types can provide different functions for the Networked Battlefield. Each infantry type has its own specialty. Practice with your squad members to get the best use out of the system. (63)

Networked Battlefield icons appear anywhere a squad member has made contact with the enemy. Just because you see the NetBat icon doesn't mean that the enemy is in your visual range. (64)

When using the Scope Stabilizer unlock, be sure to hold the 'SHIFT' key (default) down in order to use it effectively. (65)

You can set the range at which a rifle rocket explodes. When in zoom mode roll the mouse wheel to set the detonation range. When fired, the rocket will auto-explode at the preset range. (66)

The smoke grenade is a highly effective tool for the assault soldier. It provides excellent cover during an attack in tight quarters and is especially useful during a Titan boarding. (67)

The PDS-1 unlock allows the engineer infantry to fix the position of enemy vehicles. Place it to cover known routes and it will update you and your squad via the NetBat. (68)

The AE Defuser unlock allows Engineer infantry to remove explosive devices. Keep an eye out for the enemy who set the explosive as they may be using it to bait you. (69)

The II-29 Motion Mine unlock is the latest generation of anti-vehicle explosives. They will actively track on moving enemy vehicles and follow until they make contact and explode. (70)

The DysTek Pulse Meter is a short-ranged reconnaissance tool which will identify any enemy units in range. The information will be passed on to each squad member via the NetBat. (71)

EMP can be used to stop a vehicle in its tracks as well as hinder their ability to track and engage opponents. While the effect is temporary it is still very effective in making vehicles vulnerable. (72)

Can't move your vehicle? Is your HUD showing discharge and visual glitches? You've just been EMPed. Your options are to wait until the effect passes or get out of the vehicle. (73)

EMP can affect infantry by causing their advanced helmet optics to experience temporary visual glitches. (74)

The IPS Shield unlock is the perfect tool for providing cover when necessary. It blocks small arms fire but vehicle munitions will penetrate it easily. (75)

The IPS Shield unlock can block most bullets. However, if you aim at the control box you can disable it. It takes a skilled rifleman to shoot the small target. (76)

The SLSB unlock is only available to the squad leader. It allows the squad leader to place a spawn point on the map. The beacon can be seen and destroyed by opponents. (77)

The DysTek Pulse Meter can fix the position of enemy squad leader beacons. Use it when you suspect a beacon has been placed nearby. (78)

The RD-4 Otus is a squad leader unlock. It functions as a recon drone identifying enemy units within range. The information is passed on to the squad via the Networked Battlefield system. (79)

The SD-8 Accipiter is a squad leader unlock. It will target and engage enemy infantry which appear within its target acquisition field. Extremely useful for watching the squad's back. (80)

Even with no or few unlocks you can activate or deactivate your heavy armor, on the Customization screen. (81)

The two icons to the left of the soldier in the Customization screen are the HUD and kit upgrades that you can unlock. (82)

Make sure you check these game tips during load since they do change. (83)

From the in-game scoreboard, you can invite other players to your Buddy List. Go to the Manage tab of the scoreboard to send a request to a specific player. (84)

If you hit an opponent there will be a small white indicator around your crosshair to help you. If you never see this, you might want to adjust your aim. (85)

When you are getting hit by incoming fire there will be an indicator that lights up in the direction of the threat. So, spin around and get even. (86)

Spawning in from a squad leader beacon will put you inside a drop pod. Be sure to have a quick look around on your way down so you know of possible threats. They will no doubt see you coming. (87)

Despite what people might tell you in the chat or over VoIP; pressing Alt and F4 at the same time is not a way to get an unlock in this game. (88)

In the Awards section of BFHQ, you can see what criteria there are for each awards and your progress towards them. (89)

Don't forget to add your friends to your Buddy List. This way, you can always see if they are online and which server they are playing on. (90)

Short-winded? Fatigued easily? Need cardio? Get more points and unlock the two sprint ability unlocks. One gives you longer sprint distance and the other one faster recovery. (91)

When you receive a Buddy Message in a round you will get a notification on the HUD. To read and reply to the message, press ESCAPE to go to the menu. (92)

In the Titan game mode, you can check the time left until a missile silo launches, by pressing the 'T' (default) key. (93)

As the Titan Commander you can put your mouse cursor over your Titan, in your Command interface, to check its movement path. (94)

As the Titan Commander you can place your mouse pointer over a missile silo, in your Command interface, to see the flightpath for that missile. (95)

The Titan under your command can affect quite a large area around it. Try and find the best position on the battlefield to help support your ground forces. (96)

As the commander, your job is to settle for nothing less than total victory. Therefore your score is based solely on the performance of your team. You will also receive a substantial bonus for winning. (97)

In the Titan game mode, APCs and Air Transports are also spawnpoints. (98)

As a squad Leader, or commander, you can place orders on many Networked Battlefield icons; by putting your crosshair over the icon, hitting the 'T' key and choosing Issue Order. (99)

Some of the ranked servers are Rank Restricted. Only players with the first 10 ranks can join games on these servers. (100)

Only a set number of players can have the three Top Officer ranks at the same time. And there can only be one Supreme Commander. (101)

The drones help you as a squad leader but if they are activated in the wrong place they can give away your position. (102)

Hitting the vehicles' soft spots will help you bring them down faster. (103)

The DysTek Hi-Scope x4 unlock enhances your sniper rifle with some extra zoom possibility. (104)

The 3D map can be switched on and off using the corresponding key. When it is enabled, you will see all the information made available by the Networked Battlefield (NetBat) system. (105)

bygeorge
10-28-2006, 03:42 PM
Links would do better then really long posts

Kebab-Kastike
10-28-2006, 10:41 PM
I found out this today from experience. I thought to keep the secret as my own but here, I share it with you fools :cool: (Dont take it the hard way, just messing with you.)
Do you have the motion mine engineer unlock? Uh-uh!
Are you currently playing on engineer class on Titan map? Uh-uh!
Having hard time defending your titan from them annoying flying thingies? Uh-uh!
Place some of em on the deck and watch the carnage as the mines and transport ships give you nice fireworks! Yayyy!

Have fun killing me with that. :evil:

HighDef8Bit
10-29-2006, 01:09 AM
Titan Core about to be blown up? Jump in a pod, jet to the rear, and setup with Support, a shield, and an automated turret from above and behind the back landing. When they blow the core and come streaming out, excited at the win and charging for the boundary between your destructing titan and the sky, show them how good vengeance feels and blow them away with your MG.

^_^

TooL-46and2
10-29-2006, 02:34 AM
its easier to win when ur team dosnt suck

hirschce
10-29-2006, 07:14 AM
nice tip :P

on minsk (i think, its the one with rele tall buildings surrounding silo 2 i think) fly a transport helicopter and land it right on the edge of a building with the side facing the silo. if u have landed well u have now got a silo to aim at with a high vantage point. the passenger guns are also able to zoom in making it another point fest. AND for the piece d' resistance tanks and Walkers can't aim that high without going a long way back.

(Undecided)
10-29-2006, 07:20 AM
Smoke grenades are only useful for distracting meteorologists.

Kapukluk
10-29-2006, 08:00 AM
Blueberry pie improves rats memory.

On a B2142 note. Has anyone ever thought of putting that engineer tracking thing ON and enemy vehicle? It's like your own personal tracking device.

You can pod onto the tip of a missle silo where no1 ever looks and the missle wont hurt you :)

OMG LOL! awsome.

Kebab-Kastike
10-29-2006, 10:28 AM
on minsk (i think, its the one with rele tall buildings surrounding silo 2 i think) fly a transport helicopter and land it right on the edge of a building with the side facing the silo. if u have landed well u have now got a silo to aim at with a high vantage point. the passenger guns are also able to zoom in making it another point fest. AND for the piece d' resistance tanks and Walkers can't aim that high without going a long way back.
I wouldnt recommend this, I was able to hit 3 guys in the head with tank missile (or what to call it) when they were camping on top of the building :D
The transport heli that they used to get there was the easiest spot.

Light_Wolf
10-29-2006, 11:01 AM
Your reality is not the same as your teammates. This is especially true when you accidentally teamkill them as they run in front of your obviously blazing Mg. In their world, you where after him and hm alone, obviously teamkilling only him just because you want to ruin his gaming session. Therefore, insantaneous punish.

darkwarrior10
10-29-2006, 11:28 AM
You only get points for the first eight titan guns you destroy

hirschce
10-29-2006, 01:30 PM
You only get points for the first eight titan guns you destroy

yea and that is so damnded annoying, only 2 titan destructor pins...

Twich
10-29-2006, 06:06 PM
This is really, a glitch, but whatever. If you put your support sentry guns in the console rooms (I think) they'll shoot through the walls. SOmewhere in the titan anyways.

You can use the support shield as barricades, forcing the enemies to jump and therefor not being able to shoot for a fraction of a second.

You can damage the enemy core with well placed PK rockets or 'nades.

If there's a little bunny up close, don't shoot. He'll try to make you waste your ammo and then shoot you.

People in Titan guns: For the love of God, don't shoot at random silos. I've gotten killed or reduced to low health by idiots like that many times, usually when capping an empty silo. =.=

COmmanders, don't put Orbital Strikes on teammates. FOr the love of God, don't. If you do, little baby Jesus starts crying and has to be nursed with human blood.

If you're in an APC that's about to be destroyed, try to switch seats and pod out. This is especially good if you're recon with some RDX.

UBER SECRET! IT-33 Optical Camouflage also makes your parachute invisible.

When attacking a Titan via its vents, let your teammate go in first to detonate that cheaply-placed insta-kill APM.

You can avoid being ripped to shreds by a APM by proning or crouching by it.

APMs will detonate if you're behind a box but won't hurt you. (unless it's a red box)

For all the dumbsh*ts:

DON'T PUNISH FOR ACCIDENTAL TKS, UNLESS IT'S SOMETHING REALLY STUPID. (eg. killed by titan gun while capturing an empty silo)

STAND OUT OF THE EFFING WAY WHEN SOMEONE IS DESTROYING A CONSOLE OR CORE WITH RDX. IF YOU ARE CAUGHT IN THE EXPLOSION, DON'T PUNISH.

DON'T PUNISH FOR SELF-EXPLODING APMs. (not sure if they can be destroyed by friendly sniper rifles, or if it's a teamkill if someone blows it up and itkills your teammate) APMS EVENTUALLY BLOW THEMSELVES UP.

DON'T BAIL OUT OF THE PILOT'S SEAT IN A TRANSPORT. LAND IT. I HAVE LOST COUNT OF HOW MANY TIMES I SPAWNED IN A TRANSPORT WITH IT'S NOSE 3 FEET OFF THE GROUND.


Well, that's about it. I hope fellow member will find them useful.

darkwarrior10
10-29-2006, 06:29 PM
Nice hints twich:D

=EAU=Alabama619
10-29-2006, 07:51 PM
Support guns have negative recoil. The longer you fire for, the more accurate it gets.


When using a Noob Toob, aim for a wall. The splash damage does more than a direct hit.

giga191
10-29-2006, 09:08 PM
I cba to read the whole thread so i dunno if they have been posted before:

- When EMPed in a gunship and you're inevitably gonna hit the ground, tip the front of the gunship slightly upwards so that your tail hits the ground first. This will cause little or no damage to your gunship.

- Killing planes with pods is easier than you think, if your in a titan and see a heli going by you can usually hit it easily.

Jofaba
10-29-2006, 09:11 PM
This is probably the most helpful thread I've ever read on game tips.

Flakor
10-30-2006, 12:59 AM
When your in a firefight and need to re-load your primary weapon, take out your pistol instead of waiting to re-load. The Pistols do more damage per shot than most weapons.

The Defult Sniper Rifle for the EU has a slight Arc to it.

Flux
10-30-2006, 01:04 AM
The Defult Sniper Rifle for the EU has a slight Arc to it.

FYI all guns have "arc" to it, though it may appear negligible at distances most people are shooting. All sniper rifles have drop, and hence 'arc'.

古強者死神
10-30-2006, 06:35 AM
When using a Noob Toob, aim for a wall. The splash damage does more than a direct hit.

Talking about the assult rockets right?

Vreki
10-30-2006, 09:54 AM
STAND OUT OF THE EFFING WAY WHEN SOMEONE IS DESTROYING A CONSOLE OR CORE WITH RDX. IF YOU ARE CAUGHT IN THE EXPLOSION, DON'T PUNISH.
.

Yeah, about that. Is it really necessary to place the RDX on the same side of the core as your team enters?
Because that gains little sympathy from my side, when the punishes begins to come rolling in.

BigFinger
10-30-2006, 12:21 PM
when youre defending your titan and an friendly team mate starts destroying your own consoles.. shoot him but be prepared for the punish then watch him switch back to the other team where he came from.


.

DiggerDagger
10-30-2006, 11:31 PM
when youre defending your titan and an friendly team mate starts destroying your own consoles.. shoot him but be prepared for the punish then watch him switch back to the other team where he came from.
.

Didnt know u could destroy ur own titan consoles, this should (and prob will be) changed

now ea will look at this thread, work out what people do and change it. :p

some nice hints here! a good one with the rocket (assault) is to pump a couple of rounds from ur AR into the emeny and when they hit the deck, use the airburst feature to knick em out (i love doing this!)

Another good one is if there is a PAC support soldier giving u some curry, look out for the distinctive blue flash when he fires.

[HT]Thaiphob
10-30-2006, 11:36 PM
When using a Noob Toob, aim for a wall. The splash damage does more than a direct hit.


Same works with tank rounds and APC grenades.

Jofaba
10-30-2006, 11:40 PM
You can get the Walker animation to be your "busy" and "working in background" animations in Windows by browsing here in the control panel mouse menu:

C:\Program Files\Electronic Arts\Battlefield 2142\mods\bf2142\menu\external\FlashMenu\Cursor

Courtesy of YellowJacket1892 at Fevergaming.

el_chippo
10-30-2006, 11:48 PM
I don't know if anyone has posted this yet, but I've never seen it happen in game, and the more people who know the better IMO.
If you're a squad leader and you are attacking\defending a titan, aim at the Titan icon on your 3D map (the one you use alt to bring up\down) so it gets highlighted yellow, then push 'T' and issue an order. You instantly get an attack\defend order that moves with the Titan, and isn't 30 feet too low to be of any use. If you can fight the lag of a moving Titan, the field upgrades will just fly in after that one ;)

(Undecided)
10-31-2006, 04:37 AM
You can get the Walker animation to be your "busy" and "working in background" animations in Windows by browsing here in the control panel mouse menu:

C:\Program Files\Electronic Arts\Battlefield 2142\mods\bf2142\menu\external\FlashMenu\Cursor

Courtesy of YellowJacket1892 at Fevergaming.

Thanks, I'm changing that right now. If my computer is going to be too busy for me to use it, then I want to play with my animated walker!
*makes thumping noises*
:laugh:


Seriously I did change it. ;)

Iwantcable
10-31-2006, 12:25 PM
Seriously I did change it. ;)

lmao, me too. I haven't seen it yet though.. :hmm:

[RID]FRENZY
10-31-2006, 01:01 PM
Few Mech tips:

Walkers can go through any water no matter how deep.

Time the shield so you block a tanks shell or if a rocket is incoming or another enemy mech.

Mech Vs Mech Combat:

Don't waste your missiles or shield while you are at range, wait till you're in close and release hellfire :D use your shield in close as well as majority of your opponents missiles will miss at the beginning of combat.

Ram the other mech, it the surprise factor that nobody expects, I go full speed into the othe mech guns blazing, they always get put off and I come out of the combat with 50% armour.

Mech Vs Tank
Well you can't really lose here, biggest tip is don't let the tank keep range. I tend to charge towards the tank drunken style in a big "S" to weave any oncoming shells until I get close in. Use the circling tactic but don't be afriad of ramming it in reverse to interrupt their tracking, this works particularly well against the grav tanks which have too much momentum to just stop.

Use trees, mechs can weave through the trees much faster than tanks and the trees will absorb some of the shots.

nimski
10-31-2006, 02:11 PM
Here's a nice tank trick.

- Broadside the Nekomata, he's screwed and you can keep firing. You can actually push him around pretty easily this way also. Just keep pushing once you make contact.

*Bonus Tip - Broadside him on the left and you'll crush both passengers when they bail out.

HorrorBusiness
10-31-2006, 02:18 PM
I don't know if anyone has posted this yet, but I've never seen it happen in game, and the more people who know the better IMO.
If you're a squad leader and you are attacking\defending a titan, aim at the Titan icon on your 3D map (the one you use alt to bring up\down) so it gets highlighted yellow, then push 'T' and issue an order. You instantly get an attack\defend order that moves with the Titan, and isn't 30 feet too low to be of any use. If you can fight the lag of a moving Titan, the field upgrades will just fly in after that one ;)

Great tip. Definitely going to try it out.

Jofaba
10-31-2006, 02:46 PM
lmao, me too. I haven't seen it yet though.. :hmm:

Don't just change "busy". Change "working in background" as well. That's the one you'll see on a regular basis. It takes some getting used to though because it's missing the arrow icon to use while things are happening. Basically you click with the top left of the walker. =P

vesuvan
10-31-2006, 07:10 PM
Here's a nice tank trick.

- Broadside the Nekomata, he's screwed and you can keep firing. You can actually push him around pretty easily this way also. Just keep pushing once you make contact.

*Bonus Tip - Broadside him on the left and you'll crush both passengers when they bail out.

Nice, I'll have to try that!

The Cow Goes Moo
10-31-2006, 09:39 PM
Actually it does. It killed me the other day :( I was sad because I killed about 12 guys and no one even looked up top.

really? wait... i think i know what you mean. did you fall in?

Demize99
11-01-2006, 08:41 AM
On the titan, use the 3D map icons of defender's Ammo and Medic hubs to preset your PK74 Airburst distances.

Team up your Armor and APCs. The APC can keep the Armor safe from infantry and its use its EMP grenades to disable enemy vehicles.

The Support pulse meter's scan will show for all members of your squad, use it with the Clark15 to help your squad in close combat situations.

A well placed EMP grenade can turn off a Soldier's digital HUD, leaving him without a crosshair for a short time.

kelso
11-01-2006, 12:59 PM
when your a squad leader attacking or defending a titan. Remember to give a order(by using the 3d map titan icon). points,points,points. Always give orders. Some of us like them. I always follow them unless I am to far away or pinned down. A extra 20 points a game average

mike13579
11-01-2006, 02:54 PM
On conquest minsk, if your on EU get into the APC, and drive out towards the front lines but stay aways back. switch into the spot with the 3 arched rockets and aim high over the top of the main outpost, the one with the turret. it will take some time getting your aim right but when you eventully do youll get alot of kills because thats where the snipers and enegeers are. Also the turret on top of the building hardly does any damage to the APC.

AlphaNut
11-01-2006, 04:52 PM
I have not seen this mentioned anywhere in this thread, and it is not very obvious (I did not see it in the beginning) so I am going to post it here. I am well aware that the following might have been brought up before in a different thread:

How to display a list of all people you have knifed:

http://alphanut.com/BF2142/dogtagcollection.jpg

einer
11-01-2006, 04:56 PM
This left and right "scrolling" is very anoying, if you have to mutch people in some table it takes to long so come to the middle for example.

AlphaNut
11-01-2006, 05:23 PM
lol most people don't go that berzerk with the knife.
So this isn't really a problem for the average 2142er ;)

//ot: why the hell does my buddy list never work?

einer
11-01-2006, 05:30 PM
Yeah, but all tables, not only the dogtags are made the same way.

Blast2hell
11-01-2006, 06:14 PM
YOu can repair supply crates, a good idea if your trying to defend an area.

Active Defense on vehicles will protect you from motion mines, move toward the motion mines quickly that way they trigger while your active defense is up.

You can give someone a good laugh if you get owned while teabagging there corpse.

You can knife people from the left side of the defensive turret positions. It's usually quite easy as they can't see you there from the standard camera angle.


The white box with a wrench in it means your being repaired, STAND STILL!!

If your playing support, engineers almost always need ammo, get ammo points the legit way and sleep better at night, hug an engie today!!

If your squad leader, and your not giving orders, your wasting space, give up your position.

Saureco
11-01-2006, 06:15 PM
An APC's EMP grenade is just as effective on aircraft as an anti-air turret's EMP missile. However, instead of relying on a lock, you have to hit the target with a skill shot.

Kebab-Kastike
11-01-2006, 07:37 PM
If you arent moving dont stand in full leingt, lay on the ground or crouch. That way you aint so easy target. Master this and you easily will get +1,0 K/D ratio.

Play with better players, you can learn from them and master the battlefield.

Listen the world around you. Learn foregin words for grenade and you might stay alive.

When you hear "shhhhhhhhhh" type of burning sound run away. There is grenade near you.

BubbaBubberson
11-01-2006, 08:43 PM
DON'T BAIL OUT OF THE PILOT'S SEAT IN A TRANSPORT. LAND IT. I HAVE LOST COUNT OF HOW MANY TIMES I SPAWNED IN A TRANSPORT WITH IT'S NOSE 3 FEET OFF THE GROUND.

Ugg! What a great point for us all to remember. I will admit I have been guilty of this as well as a victim of this. I no longer will respawn in a moving white dot if it is near a flag/silo until we all learn that TRANSPORTS ARE NOW SPAWNPOINTS.

TheMofficer
11-01-2006, 11:25 PM
UBER SECRET! IT-33 Optical Camouflage also makes your parachute invisible.


Awesome, can't wait to try this when I get home

TheShocker
11-02-2006, 12:31 AM
When you see an enemy sniper placing a claymore, or his teammates around a claymore, shoot it with the Zeller sniper rifle (unlock) to blow up the claymore and the soldiersaround it.

FM_Echo_One
11-02-2006, 12:39 AM
The titan AA guns do not count towards AA reqs for awards. Kills just count as "Killed" and I'm not sure really where the time goes.

Not true. You can use it for the Air Defense Badge, Air Defense Ribbon and
Titan Aerial Defense Ribbon.

Edit: NVM...it's been said already..back on page 5-6..rofl...

coolbho3000
11-02-2006, 12:49 AM
Capping a silo will make it fire immediately, so a good strategy is look for enemies neutralizing your silos, killing them, and capping your silos back.

(Undecided)
11-02-2006, 04:01 AM
Dice was so kind as to not let recon troops bury APMs. Use this to your advantage and watch your step!

microphage
11-02-2006, 06:03 AM
-When people are attacking your titan via air transport, use the titan pods to land on the transport chopper and you will instanly get 3-7 kills + titan defend bonus!

-if you see a enemy spawn beacon and you're support, put a sentry drone and, go prone and wait for the pointfarm to begin

-when enemies abandon their transport chopper on the titan, quickly go in and use the guns on it. it's deadly.

-when confronted by a bear, quick go in the fetal position.

Striker
11-02-2006, 01:31 PM
* Holding the SHIFT key in the walker makes it run; Holding shift for the car = speedboost (This is good at start game- get to the faraway points to get the first flags/rockets..)

Kill-Box
11-02-2006, 03:53 PM
The Titan Pods are in the hanger area, on the sides (took me a while to figure that out)...

Pods are cool, especially when you learn to land them on tall structures and podding directly into the Titan entrances (less time for you to get shot at while on the Titan deck).

Several people have already said it- as a squad leader give orders!!! This is how we get field upgrades...

In Titan defense, I like to lay prone in a corridor entrance ALREADY DESTROYED and shoot the attackers as they run into the other corridor (lay in 3 to shoot at 4, or vice versa).

In Titan defense, if they've destroyed console 1, run down console 1 to sneak up behind them as they go for console 2 and lob a grenade at them as they all stand at the entrance... >:)

In Titan attack, I like to "lead the charge" with my support shotgun- I run right down the corridor WEAVING back and forth, blazing away. Sometimes the other pubbers will follow me in and make it- either way I do make a great distraction!!! (And with the shotgun I usually get a couple of kills, too). The key seems to be throwing the grenade first, and not waiting for it to explode as I charge in- I have yet to run into my own grenade's blast, but it does seem to sow some confusion on their part as they run from the grenade (obvious threat) and see me charging in (obvious fool). If you can get people to follow you in....

To make your air vehicles behave more like BF2 choppers adjust the pitch and roll up to 3 or 4. I personally like 4.5, but that makes em just a hair on the unstable side... Either way, 1 is way to LOW!!!

Speaking of changing control settings- change that camera cycle key to something else!!! I hate going for a flare (now shield) and getting a nice outside view of my transport...

And changing weapon 7 to middle mouse button is nice, too. (Weapon 7 is GRENADE)

Cohh
11-02-2006, 04:04 PM
How to use Assault rockets effectively:

The Assaults Air-Burst Rocket enhancement is perhaps the most useful weapon variant the game has to offer. With uses in almost every situation, I find myself staying with assault almost purely for this weapon. Here, my friends, is how to use it...

The power of this weapon comes with the ability to set its range. However it goes one step further. You need to be able to set the range *FAST*, and you need to be able to estimate the rocket arc.

The first step is finding your victim. For this example, I will say the player (Player A) is prone on the ground, and across the street, one story above him, is a sniper (Player B), prone behind a 2ft wall, keeping Player A pinned down. As player A, your first step is to get a visual on the location. Place your cursor on the wall directly in front of the sniper, and right click. When you zoom in, your range will automatically set to that distance. This is the first step to fast range adjustment. Player A then does two things in unison to make his attack effective. After right clicking on the wall, he then will aim slightly up (1 - 3 cm's on a 22' screen) above the target wall, and click his mouse wheel forward twice. This will set the range to be 1-4 Meters FURTHER than the target wall, thus exploding directly behind the wall. It is important to both judge the drop of the rocket and the range at the same time. The entire process can be done in under a second after getting use to it. After that, fire all three rockets in unison, rocking one slightly tot he left, one on top, and slightly to the right to cover in case he’s moved at all. I find that 9/10 times I can kill people around corners, behind cover, above me on overhangs... You name it. The possibilities are endless.

And now, you know how to do it too! Have fun! :D

RaptoR
11-02-2006, 04:23 PM
How to use Assault rockets effectively:

The Assaults Air-Burst Rocket enhancement is perhaps the most useful weapon variant the game has to offer. With uses in almost every situation, I find myself staying with assault almost purely for this weapon. Here, my friends, is how to use it...

The power of this weapon comes with the ability to set its range. However it goes one step further. You need to be able to set the range *FAST*, and you need to be able to estimate the rocket arc.

The first step is finding your victim. For this example, I will say the player (Player A) is prone on the ground, and across the street, one story above him, is a sniper (Player B), prone behind a 2ft wall, keeping Player A pinned down. As player A, your first step is to get a visual on the location. Place your cursor on the wall directly in front of the sniper, and right click. When you zoom in, your range will automatically set to that distance. This is the first step to fast range adjustment. Player A then does two things in unison to make his attack effective. After right clicking on the wall, he then will aim slightly up (1 - 3 cm's on a 22' screen) above the target wall, and click his mouse wheel forward twice. This will set the range to be 1-4 Meters FURTHER than the target wall, thus exploding directly behind the wall. It is important to both judge the drop of the rocket and the range at the same time. The entire process can be done in under a second after getting use to it. After that, fire all three rockets in unison, rocking one slightly tot he left, one on top, and slightly to the right to cover in case he’s moved at all. I find that 9/10 times I can kill people around corners, behind cover, above me on overhangs... You name it. The possibilities are endless.

And now, you know how to do it too! Have fun! :D

Is there a way of knowing what you have your range set as? I usually play as recon but I have all the unlocks for assault aswell and just cant seem to use the rockets effectivelly

Cohh
11-02-2006, 06:52 PM
There is a small LED number when you zoom in that shows the effective range of the rocket. When you right click to zoom in, whatever surface is in your targeting reticule at that time will be the distance set. IE, you center your target at a small waist-high wall 75 meters away, and right click. You'll be presented with the zoomed in screen with "75" displayed at the center bottom. Roll the mouse up a bit and it will change to "77", then aim up a bit, and let loose =p

hirschce
11-02-2006, 09:24 PM
if ur a sniper, listen for footsteps, people just can't resist coming to get ur dog tags, wanna piss them off even more? land transport in obvious place on top of building, plant RDX on it. if they try to use guns blow them up. assume once u killed about 4 infrantry men around a silo they will come looking for you, so after 5th one, parachute down and fly to silo, attempt to take silo, if succeed, congrats for points. if shot by infrantry with a brain cell who took cover. spawn on that transport on building, lie down with LAMBERT CARBINE looking over edge and listen for those footsteps. u hear them, turn around and scare the **** outta guy with knife out vs u with carbine :P:P:P

(btw, tested 3 times, got 3 kills each time with carbine (on 3 different servers))

LECHIP
11-02-2006, 10:51 PM
U can shoot mines and claymores to clear path, carrefull sometimes u can hurt ur teammates or urself that way.

Hptm.Akira
11-02-2006, 11:05 PM
Getting 50 unique dogtags, and the Bronze Collector's Badge will get you the fabled DogTagger Dagger.

Wrong.


I have no collectors badges or pins but at 50 unique I got the dagger.


- You only need 50 unique for the famed "Dog Tagger Dagger" -



You can get the Walker animation to be your "busy" and "working in background" animations in Windows by browsing here in the control panel mouse menu:

C:\Program Files\Electronic Arts\Battlefield 2142\mods\bf2142\menu\external\FlashMenu\Cursor

Courtesy of YellowJacket1892 at Fevergaming.


Already did that, it's so awesome ^^

nadicus
11-03-2006, 06:14 AM
I found this out while attacking the enemies titan AA guns. Obviously, you must be engineer to take out the guns (it takes three shots, btw). But that is not the tip. The tip is, if you have motion mines unlocked or field upgraded, bring them along for some extra kills while getting those destructor pins. You see, most ammunition will get destroyed by the cargo bay shields, but not motion mines, they just sit there.
So, basically try to throw them out over the TRANSPORT ship as far as you can without touching the shield (I usually throw all five). While it doesn't work every time, (as it is dependant on how the ship takes off--better if upwards versus downwards), you might as well make use of all available ammo. :laugh:

I just found out that sometimes the motion mines do not stay on the force field. I believe that when they don't stay the titan is moving.

Cronos
11-03-2006, 07:37 AM
When you see an enemy sniper placing a claymore, or his teammates around a claymore, shoot it with the Zeller sniper rifle (unlock) to blow up the claymore and the soldiersaround it.

Mmm... does the clay explode? im not sure , cos the rdx don't it just disappear

Killer88
11-03-2006, 11:41 AM
If you see a tank, go prone and don't even move your mouse. Chances are he'll drive right past you.

Go prone around corners. Most enemies will run right past you, allowing an easy stab in the back.

When attacking the titan, watch your flank. There's always some enemy trying to flank you, and they're easier to kill than the campers in the hallways.

Use the bars on either side of the VTOLs on the EU Titan to flank the enemy. Gives you the high ground, easy cover, and the element of surprise (they're expecting pods).

And by the way: if the outer shields are up, anti-tankers can only land on top of the EU Titan. On the pac, only the AA gun stick above the shields.

nimski
11-03-2006, 05:04 PM
Squad tip:

- Do not dry hump your squad leader when you spawn on him. There's a reason he's alive and it's not because he has 5 people sitting on him. Seriously... spread out and find cover.

Rynoto
11-03-2006, 08:39 PM
Roadkills are counted by either running someone over with any vehicle, OR blowing up a vehicle and killing any soldiers next to it. RDX a buggy and blow it just before a enemy soldier hops in, and it counts as one roadkill. :)

If you spawn on a squad beacon, move away from it quickly so you don't give away it's position and allow the enemy to destroy it.

Irresistable
11-03-2006, 09:26 PM
I don't know why people get out of the chopper they are flying to capture a silo.
(I might be playing on noob servers)
It makes you easier to kill via sniper, plus it takes longer.

Technically you don't even have to land it if you know how to hover right over or around it, and it takes a lot less time to convert.

Djchicken
11-03-2006, 11:53 PM
When you're in an APC and you see a tank rolling towards you, throw up your countermeasures and launch an EMP missile. Then roll right past the right (your right) and jump out. You'll have an easy shot at the insta-kill backside of that bastard tank! PWNED!:laugh:

BandoIruka
11-04-2006, 01:36 AM
EMP disables vehicles movement. but for some reason, you can still fire your vehicle weapon. If the enemy is stupid enough not to move out the way, unload on them.

As some of you may have already noticed, Walkers take quite a while to respawn. Try your best to keep your's in one piece and try extra hard to take their one down.

A captured enemy vehicle is better than a destroyed one. Do some vehicle jacking if you can.

Be careful around seemingly deserted, stationary vehicles sitting on their spawnpoints. There might be an enemy inside it using its machine gun

When defending a point, get up somewhere high and spot approaching enemies for the rest of your squad. Also keep an eye out for enemy drop pods. Use voIP if you can.

Afraid of having vehicles stolen? Got motion mines to spare? Place one or two behind them. That way, friendlies won't run over them when they move, and the enemies won't see them rolling up when they jump in. Your crosshair should light up when they go off, giving you a kill or forewarning. Alternately, you can slap on vehicle radar on it instead.

A.K
11-04-2006, 02:48 AM
Engie repair points tips:
If you spawn on your Titan and people are using its guns, check if any needs repairs : they won't die if the turret is destroy so they stay in it until it happens, and you get repair points only if you repair something that someone is using at the moment.
In aerial transport press F7 and look down to use your repair tool while flying, same goes with F3 in jeeps.

{uZa}10K
11-04-2006, 05:44 AM
Another tip: don't ever use the RDX to blow the core unless FF is off, you're alone, your teammates aren't stupid. The latter is usually the one that causes problems.

agreed. it seems to me the more demo you place, the more teammates crowd around it.

my own tip:

when using the lambert, dont even bother shooting at someone more than 100 feet away. you can fire a whole magazine in 3 to 4 round bursts and maybe get a kill... but in the time it takes to kill someone like that, the enite opposing force will have you in their NetBat system.

LeadS
11-04-2006, 12:29 PM
I don't know why people get out of the chopper they are flying to capture a silo.
Yes, please stay all in the chopper! Its much easier to kill the whole squad with one or two AVR shots than hunt them all down with SMG.

Greetings from silo defending engineer! ;)

kelso
11-04-2006, 09:28 PM
silo defense as engineer is mostly what I do ... set mines and get my saaw 86, hiding in the bushes

With the anti air unlock, pilots never even know where you are

FireStorm|427
11-05-2006, 04:02 AM
if you Crouch past claymores, they will not blow up. problem solved
but then the ppl in ur squad sprint past them and blow both u and him up:mad:

lt.wolfowitz
11-05-2006, 08:04 PM
i know the podding part has been mentioned, but if you want to (try) and get some knife kills in your titan, get in a launch pod and launch straight up and manouvure yourself on to the upper deck of your titan. If a lot of enemies are attacking one corridor and all are prone behind shields (as usually are), just rush up and slice them all to bits!

deadman2312
11-05-2006, 08:47 PM
I would really like to know how the heck that works. DICE was pretty imaginative on that one...


I believe in the attachment descriptions they mention that they both use the same munitions.

BandoIruka
11-06-2006, 07:54 AM
if you Crouch past claymores, they will not blow up. problem solved
but then the ppl in ur squad sprint past them and blow both u and him up:mad:

That is the biggest secret of them all! The difference it can make when attacking the titan!

HTSpecOps
11-07-2006, 01:27 AM
- Titan AA gun has unlimited ammo and NO OVERHEAT !!

-SL recon done act as a radar and a spawn point

-Sabilizer can be used with Lamber carabine

Iwantcable
11-07-2006, 02:07 AM
I believe in the attachment descriptions they mention that they both use the same munitions.

Yeah I know that, but IRL, how would shotgun ammo be the same as rocket ammo? :confused:

(Undecided)
11-07-2006, 02:24 AM
-SL recon done act as a radar and a spawn point


You sure about that?

kelso
11-07-2006, 02:26 AM
if you are repairing titan gun never fully repair just get them working wait till someone uses it to get repair points... no use repairing for no points

RpTheHotrod
11-07-2006, 02:55 AM
You sure about that?

I think he is confused that he can spawn on a squad leader with one...but isn't aware that you can do that anyway without any beacons.

Pale-Rider
11-07-2006, 02:58 AM
Nope......I have the Dog tagger dagger and I do not have any knife badges....
I received it after 50 or 60 knife kills.... Whichever it is I am not sure.

hmm i have well over 70 unique and no badges and no knife

AxMiLLi
11-07-2006, 07:31 AM
I think he is confused that he can spawn on a squad leader with one...but isn't aware that you can do that anyway without any beacons.

Without the beacon you will spawn beside the squad leader, with or without the drone.

@Pale-rider: I dont know. Maybe it's lag or something? Someone said before he got 50 unique dogtags and he got the knife. =/

Kebab-Kastike
11-07-2006, 07:44 PM
if you are repairing titan gun never fully repair just get them working wait till someone uses it to get repair points... no use repairing for no points

So you are telling you play for points not for fun?

I have got repair points even there is no lad sitting in the cockpit, just no text telling it but the stats say I have got more than them 2 that have been shown with text.

kelso
11-07-2006, 10:07 PM
I like unlocks... I have 20

Slayer4317
11-08-2006, 12:01 AM
When you press T as a squad leader to "manually" request something or issue an order you can see all the stuff the commander issues (Supplies, orbital, emp, uav, etc) and how much they are charged.

This is useful because you can request somthing right after it is charged/ready for use.

kenof2142
11-08-2006, 01:46 AM
Engie repair points tips:
If you spawn on your Titan and people are using its guns, check if any needs repairs : they won't die if the turret is destroy so they stay in it until it happens, and you get repair points only if you repair something that someone is using at the moment.
In aerial transport press F7 and look down to use your repair tool while flying, same goes with F3 in jeeps.

Actually, this morning I got roughly 15 repair points from fixing unmanned turrets and manned turrets, it just doesn't show up as "you earned a repair point".

;)

I2aven
11-08-2006, 04:40 PM
While driving the FAV, if you come up on the motion mines, hit the boost button before getting there. The mines won't track you. If they do track you, they will follow you until you stop or they catch up.

Rynoto
11-08-2006, 06:08 PM
To save unlocks, only unlock the first 3 items on a tree leaving the actual weapon locked. Then use field unlocks to get your weapons in battle. Once you've unlocked the weapon, field unlocks no longer apply to that tree, so you might as well make them count.

I'm not sure when this is available, but having used up all my other field unlocks I field unlocked my next player ability by selecting the padlock icon.

AA guns on the titan (2 on top), and the AA gun on the walker (second seat) count towards AA badges.

The Cow Goes Moo
11-10-2006, 06:48 PM
its easier to win when ur team dosnt suck

lol:laugh: :laugh:

GryVulpine
11-10-2006, 07:48 PM
Assaulting a titan with recon? 3 demopacks will take down a console. Don't have a supply person nearby, and you're stuck with 2 demos left? Place those two demos, blow it up, then whip out 2 grenades and you'll be able to take down a second console.

-GreyVulpine

[HT]Thaiphob
11-10-2006, 08:16 PM
Assaulting a titan with recon? 3 demopacks will take down a console. Don't have a supply person nearby, and you're stuck with 2 demos left? Place those two demos, blow it up, then whip out 2 grenades and you'll be able to take down a second console.

-GreyVulpine


good to know!

TheMofficer
11-10-2006, 08:49 PM
Assaulting a titan with recon? 3 demopacks will take down a console. Don't have a supply person nearby, and you're stuck with 2 demos left? Place those two demos, blow it up, then whip out 2 grenades and you'll be able to take down a second console.

-GreyVulpine

OR

If you have a lambert, 2 det packs and 2 lambert clips will take out a console

LECHIP
11-11-2006, 01:10 PM
HMMM too bad i have zelller...

Sir. Stangg
11-11-2006, 01:24 PM
A well placed EMP grenade can turn off a Soldier's digital HUD, leaving him without a crosshair for a short time.

I never knew that was intentional, I always thought it was my rubbish graphics card:rolleyes:

AlphaNut
11-11-2006, 06:43 PM
I never knew that was intentional, I always thought it was my rubbish graphics card:rolleyes:

lol did you happen to post it in the bugs forum too?:laugh:

HoboInArmy
11-12-2006, 04:52 AM
Stuck in a knife battle that you're unsure of the outcome? Run like a sissy girl towards the closest teammate! They won't hesistate to pepper the enemy down for you while you stay alive. :)
ROFL!

HoboInArmy
11-12-2006, 04:54 AM
ntm the knife doesn't always kill in one shot. I usually swing twice no matter what, just to make sure. A lot of time you even get the "slash" sound to confirm the hit, but nothing happens to your enemy.
Heavy body armour can block some knife hits.

MouseNo4
11-12-2006, 11:01 AM
If your a recon with apm's and you cap a silo ALWAYS dump two mines right next to the silo in opposite directions where there is a wall nearby - funnel like. I have attained MASSIVE kills by doing this. People dont look - they just run. 'Gotta cap a silo, gotta cap a silo.'

Iwantcable
11-13-2006, 01:50 AM
Download FFOLKES Unlocks Mod (http://www.totalbf2142.com/forums/showthread.php?t=8598) to try out unlocks before you actually unlock them. ;)

MrChris_CJ
11-13-2006, 09:25 AM
when the enemy lands transports on your titan, pod to the back, put 3 rdx packs on the pilots windscreen then wait, the second someone spawns all they will see is some nice detpacks, then you blow them up, great way to help towards explosives kills, if u arent already apm spamming :/

yehaaa7
11-13-2006, 12:26 PM
a very usefull tip for recons:

u can still use the IT-33 Optical when u deployed your parachute, the parachute will also be invinsible. so if u are recon use your parachute at high altitude and the IT-33 Optical

LECHIP
11-13-2006, 12:27 PM
when the enemy lands transports on your titan, pod to the back, put 3 rdx packs on the pilots windscreen then wait, the second someone spawns all they will see is some nice detpacks, then you blow them up, great way to help towards explosives kills, if u arent already apm spamming :/

This one can be done with apm's too, just plant them behind the transport exists, they'll blow up sky high as soon as they get out of the transport.

Iwantcable
11-13-2006, 04:06 PM
If you see an empty gunship on your titan with nobody around, take it and go destroy the enemy titan guns. You'll get a pin for a nice 20 pt. bonus and some titan attack score points.

LECHIP
11-13-2006, 08:30 PM
If you see an empty gunship on your titan with nobody around, take it and go destroy the enemy titan guns. You'll get a pin for a nice 20 pt. bonus and some titan attack score points.

Totally true, you get some nice titan desruction pins too.
I recommend if youre using gunship in a titan map, go behind enemy titan as soon as the round starts, but dont go straight to it, go around the yellow border of the map, then start chasing the transports, you'll stop enemy advance a lot.

cfortes
11-13-2006, 11:38 PM
Heavy body armour can block some knife hits.

that explains ALOT

...


when you destroy a titan stay where you are...you wont lose points by staying where you are + you can get an extra kill

oh and some maps have a AA below the titans ...use them slowly to take down their titan wapons

Ewizard09
11-14-2006, 12:21 AM
if you can get under a walker even a pistol does some damage

Arcalane
11-14-2006, 03:10 AM
Battlewalker Autocannons (both Riesig and Bogatyr) are big, flashy, and overheat way too fast. Apart from disorientation effects, they do not damage tanks or APCs. The moral of this lesson? Use the rockets and pick off infantry with the cold, prepared autocannons. ;)

EDIT:

Titan Autocannon Anti-Air Turrets are very cheap ways of scoring Combat Efficiency Pins, Distinguished Combat Efficiency Pins, Titan Defender Badges, Air Defense Badges, and Clear Skies Pins. They can shoot indefinitely - and if you're feeling really cheap, bounce some shots off the enemy Titan AA turrets. It'll confuse the heck out of them, even if it does no damage. :laugh:

Score easy points by camping the front guns and taking out any Dropships or gunships that take off. If you're feeling particularly smug, thank them for the free easy CE. :D

Also;

People who lurk in Dropships when the Titan shields aren't down yet are asking for easy kills. Frag 'em.

Finally!

The AA guns will muller infantry. If anyone tries to drop on your turret to sabotage it, ventilate the suckers for their foolishness. Someone once landed a pod directly in front of my gun. I just opened fire and ventilated them with nary a shred of remorse for their poor, short and somewhat doomed life.

EDIT2:

Be extremely careful when exiting a Bogatyr on a slope. It's nose tilts down as it powers down and you can bash yourself on the head with if it you're not careful. I learnt this the hard way in SP. This is very prone to happening if one leg is on higher terrain than the other so that the Bogatyr is on a slant or slope.

Funnily enough, I never have this problem with the Riesig.

Something WELL worth noting;

As soon as a battlewalker hits 10 or less HP, get the **** out. This applies pretty much to any vehicle, but especially to battlewalkers. Once they hit that much, they tend to start leaning drunkenly, and suddenly a roadworthy battlewalker is tipping forward and casting the infamous cantrip "Find Ground", where the somatic component is "Falling on your Face". This also applies to other vehicles because invariably they start burning. They will probably explode several moments later because of the burningness.

TheRaven_au
11-14-2006, 03:27 AM
If you are a support or assault do not run up and try to re-supply or heal a hidden sniper!

You only give away their position!

ArchieGremlin
11-14-2006, 04:21 PM
Another tip: don't ever use the RDX to blow the core unless FF is off, you're alone, your teammates aren't stupid. The latter is usually the one that causes problems.

On the other hand, try to give your teammates some warning that you're about to blow it. At the very least, scream "Fire in the hole" on voice-comms and wait for a second or 2.

when youre defending your titan and an friendly team mate starts destroying your own consoles.. .

If you're a squad leader and you swap from attack to defence then warn your squad. This avoids the embarrassing situation where a squad member dies on the enemy titan and then re-spawns on the friendly one and vapes the core by mistake!

If you are a support or assault do not run up and try to re-supply or heal a hidden sniper!

... unless you hate snipers and need a handy excuse for giving away their position. :~)

cheers,
Archie

hirschce
11-14-2006, 06:34 PM
titan defense, set up a sentry gun on one side of the vent entrance landing bay, and go on the other with machine gun. enemies get caught in the crossfire.

GryVulpine
11-14-2006, 11:11 PM
Please, please please pleasepleaseplease.... don't run up a corridor with your APM/pistol while your team is defending down the hall with AR rockets on a FF-on server... then punish when you die for "no good reason".

You're not the only person defending on your team... and having your team not being able to shoot because you're being all rambo-like, lets the other team kill you, then the rest very easily.

-GreyVulpine

Iwantcable
11-15-2006, 06:36 PM
I wanted to add to my post* about destoying the enemy titan guns with the gunship. To make sure they don't blast you out of the sky if somebody is in them, take out the rearward gun first, and then take out the others from the back/middle area of the titan. This way none of the guns can shoot you down unexpectedly.


*If you see an empty gunship on your titan with nobody around, take it and go destroy the enemy titan guns. You'll get a pin for a nice 20 pt. bonus and some titan attack score points.

another note: Don't do this with a gunner unless you set him up with TV shots, it's really boring for a gunner to sit a wait for you to destroy the guns.

Kebab-Kastike
11-15-2006, 07:58 PM
When someone picks you up and you end up on a turret seat, it's not a sign to shoot at ground or air when there is nothing there. You just show the driver that you are dumb***.

LECHIP
11-16-2006, 12:27 AM
Get yourself and a buddy(es) inside an air transport, make em gun down infantry you'll get points by tons while you transport not only your mates, but the whole team. DO NOT jump from the seat of a transport (this has been said b4 like a thousand times, but its good to remind), if you have passingers inside, just land the transport (unless its really an emergency).

FireStorm|427
11-16-2006, 01:47 AM
Getting 50 unique dogtags, and the Bronze Collector's Badge will get you the fabled DogTagger Dagger.

whats the difference of the two knifes?

giga191
11-16-2006, 06:36 AM
Get yourself and a buddy(es) inside an air transport, make em gun down infantry you'll get points by tons while you transport not only your mates, but the whole team. DO NOT jump from the seat of a transport (this has been said b4 like a thousand times, but its good to remind), if you have passingers inside, just land the transport (unless its really an emergency).

and then get tk punished because they jumped out jump before you hit the ground

SenorPico
11-16-2006, 11:39 AM
Push "G" to pick up your Squadleader Beacon.

Mazor
11-17-2006, 08:18 AM
Got enemy vehicle attacking you, and no-one of those engineers or recons are nearby?
With a little teamwork you and your mate can take out its pilot.
You need only a support with EMP-grenades.
Keep the vehicle on a place with EMPs. Have your mate run toward the vehicle.
When pilot sees that someone is runnig to him, he quite surely will jump out thinking that recon is going put some RDX to vehicle. Then your mate get in that vehicle, and you gun down the former pilot.

LECHIP
11-18-2006, 12:54 PM
You can emp a car, then the sniper can take the driver/gunner.

d3rutat
11-18-2006, 04:01 PM
if you want to know whats the range of knife, just go to a titan shield and start practicing :)

Shada
11-19-2006, 10:18 AM
Here's a tip. Or a note. Whatever.

The Zeller doesn't instantly kill lightly armoured people 100% of the time. I've been shot with a Zeller a fair amount of times (and I wear light armour all the time - so you "zomg, no one wears light armour!" people can shut up :P) and I tend to be left with 3-15hp.

Of course I have been one shotted with the Zeller a few times as well - but it's impossible to tell if it was from a headshot or a lucky body shot. I'm guessing the Zeller has a chance of instakilling a light armoured target, but not a very good one and definitely not 100%.

But here's a good tip on what NOT to do when you've been shot down to minimal hp by a sniper: Don't try to jump off a small building or wall and parachute down to escape. It's strange how I can easily chute off a small building with full health, but for some reason my parachute always fails to open when the fall is big enough to kill me :P

Kebab-Kastike
11-19-2006, 10:45 AM
Almost bomb proof way to defend titan:
You need 4 people, 2 recon and 2 support. 1 recon and 1 support in both balconys of the titan. Recon uses C7 to kill off invaders and support uses his ammohub to rearm the recon guy and uses his gun to shoot at the opposite enterance, and so does the lads in the other balcony.If someone gets trough (if support guy is reloading) the rest of the team in titan can take care of him/them.

Another good note on titan gametype. Gather a good teamplayer squad and defend one silo. Hide a beacon somewhere near so if your squadleader gets killed and silo nearly capped you can always spawn back and show your revenge. It's a statfest out there and it works. If the other squads would be doing the same instead of running like headless chickhens around the map, it's a sure win-win situation.

When attacking enemy titan: if you are going in from the balcony see if there is claymore or C7 down there. If there is, there is good chance the other way isnt jammed and you can shoot the recon guy from the other side. If there is jump down and use your grenades.

some1one
11-19-2006, 11:04 AM
When the enemy is defending the titan vents (can some times work on the console passages) with RDX just throw your own rdx down blow it up, then as quickly as you can jump in with your pistol out(or carbine) and usually they will still have there detonator out so it's an easy kill or other times the explosion kills them.

muninn
11-19-2006, 11:19 AM
Hmm im not sure if this has happened to anyone else but when im saying voice commands through the Q then click menu thing im always wary of where my gun is pointed. On 2 occasions when i have done it too quickly my gun has gone off and killed team mates. One time a guy had revived me and I went to say thank you and unloaded my shotgun into him point blank. I appoligized and picked up his kit and revived him and luckily he didnt punish ;D.

Kebab-Kastike
11-19-2006, 08:55 PM
Hmm im not sure if this has happened to anyone else but when im saying voice commands through the Q then click menu thing im always wary of where my gun is pointed. On 2 occasions when i have done it too quickly my gun has gone off and killed team mates. One time a guy had revived me and I went to say thank you and unloaded my shotgun into him point blank. I appoligized and picked up his kit and revived him and luckily he didnt punish ;D.
And this is suppose to be tip & trick to kill your team mates?

muninn
11-20-2006, 01:28 AM
Little Secrets / Stuff to pass on
The tip was to be cautious sometimes when using the q voice commands which i put into a story about a humorous situation i experienced, but hey, thanks for being an arrogant c**t about it. Thumbs up buddy.

tactic356
11-20-2006, 06:05 AM
Some people are so noobish they punish for accidental tks try not to.

Kapukluk
11-21-2006, 12:07 AM
a very usefull tip for recons:

u can still use the IT-33 Optical when u deployed your parachute, the parachute will also be invinsible. so if u are recon use your parachute at high altitude and the IT-33 Optical

Wow awsome tip. *Goes to try it out*

Diamond621
11-21-2006, 07:18 AM
Always work to flank. A vast majority of players have a tendency to go into "tunnel vision" when engaged in long range firefights, and ignore possible threats to their sides or back, regardless of what kit they are using. Take time to back off from the fight, find a side path the enemies cannot see, and move quickly along it.

Surprise and intelligence are the dominant factors in 90% of the kills in this game, and the majority of the time the player with better planning and fire positioning comes out on top. A cunning player will ALWAYS beat an accurate one, a team-oriented one, or an overpowering one, and even the most powerful firearm still can only shoot in the direction it is pointed.

Attacking from either side of the enemy or from directly behind has two advantages:

First off, it allows you to dictate the terms of the engagement, more specifically the range and the type of weapon. Talented flankers get plenty of knife kills on people patiently lining up a Voss in single-shot mode while prone. They also get plenty of medium-range kills via two or three quick assault rifle shots to the head from off to the side of the enemy. The point is that how you wish to proceed with the fight is up to YOU, and not up to circumstance, or worse still, up to your enemy.

Second, flanking allows you to take the first shot, which is often a decisive advantage in a straight fight. The ability to line this shot up at your leisure and deliver it to the head shaves off a significant portion of the enemy's health, and unless you are dealing with a smart player who has been caught in a brief lapse of attention, you WILL be able to get off another shot, possibly even two more, before he knows where the attack is coming from and processes what must be done to counterattack.

Flanking is a valuable weapon in this game, and those who use it successfully get more kills, fewer deaths, and do their work cleanly and in style. Learn it, practice it, work at it, and use it, and you WILL become a better player.

gergnoodle
11-21-2006, 07:52 AM
u can use g to pick up your sentry gun

if in a squad work with the squad dont sit at base sniping get tons of bonuspoints inside the squad and order radius

Leemus
11-21-2006, 10:28 AM
Always work to flank. A vast majority of players have a tendency to go into "tunnel vision" when engaged in long range firefights, and ignore possible threats to their sides or back, regardless of what kit they are using. Take time to back off from the fight, find a side path the enemies cannot see, and move quickly along it.

Surprise and intelligence are the dominant factors in 90% of the kills in this game, and the majority of the time the player with better planning and fire positioning comes out on top. A cunning player will ALWAYS beat an accurate one, a team-oriented one, or an overpowering one, and even the most powerful firearm still can only shoot in the direction it is pointed.

Attacking from either side of the enemy or from directly behind has two advantages:

First off, it allows you to dictate the terms of the engagement, more specifically the range and the type of weapon. Talented flankers get plenty of knife kills on people patiently lining up a Voss in single-shot mode while prone. They also get plenty of medium-range kills via two or three quick assault rifle shots to the head from off to the side of the enemy. The point is that how you wish to proceed with the fight is up to YOU, and not up to circumstance, or worse still, up to your enemy.

Second, flanking allows you to take the first shot, which is often a decisive advantage in a straight fight. The ability to line this shot up at your leisure and deliver it to the head shaves off a significant portion of the enemy's health, and unless you are dealing with a smart player who has been caught in a brief lapse of attention, you WILL be able to get off another shot, possibly even two more, before he knows where the attack is coming from and processes what must be done to counterattack.

Flanking is a valuable weapon in this game, and those who use it successfully get more kills, fewer deaths, and do their work cleanly and in style. Learn it, practice it, work at it, and use it, and you WILL become a better player.


I find a very very large portion of my kills come from flanking/suprise. As im very sure there are alot of people out there that can own my fase head on. Yet a lot of the time i end at/near top of score boards.
Being unpredictable is awsome fun.

Phriven
11-21-2006, 04:43 PM
Phriven's shot list of suggestions for gaming imparied players:

From a Medic:
It is my job to keep you alive. Keeping myself alive helps a lot with keeping you alive. Thus, please, when you walk around the corner, and are eaten alive by the enemy support kit, who is prone, with a sentry gun, and behind his pretty red shield, don't spam "I need a medic" over and over. I am aware of this, and truly desire to help you, however, it will take me a second to deal with whoever just murdered you.

From an Engineer:
I like to fix vehicles, especially tanks and walkers. Also, I like to drive vehicles. I really like to fix my own vehicle. However, if I have to step outside for a brief moment to accomplish any of the above repairs, I don't really mind if a competent person steps into my vehicle to keep it from being hijacked, nor do I really mind if you wish to continue driving it, should you prove to be reasonably skilled at it. I actually enjoy riding as a gunner or passenger. However, should you jump in a heavily damaged vehicle, and drive off, leaving me, and several other teammates behind, whilst it is being repaired, I reserve the right to put a swift end to your stupidity and promote the quick respawn of an otherwise wasted vehicle, by sending a hot round from my anti-tank rifle up your backside.

From a Support kit:
I have a really big gun, it shoots a lot of bullets, has a huge bright flame coming out of the front, and makes one hell of a racket. How you can ignore all of these things, and run in front of it is beyond me. I will *try* to not hit you, however, killing that attacking squad over there, or keeping the bad guys from coming down the hall and blowing up our console, is a more pressing matter than protecting you from your own stupidity. I humbly request that you *try* to miss the 'punish' key on your keyboard when one of my bullets misses its intended target and hits you. However, should you go ahead and hit the 'punish' key, I will understand, as you probablly didn't hit anything else right before you died, when you spayed your ammo all over the wall.

From a Recon kit:
I do not have candy. Nothing I drop is a gift for you in any way. If I'm putting something down on the ground, or on something important to the enemy, it is in your immediate best intrest to vacate the area, or place some solid object between you and my 'present'. Your machine gun, grenades, rockets, or rifle do not do anywhere near the amount of damage that I am about to.

From a Titan Defender:
If you put your sentry gun at the *back* of our defending corridor, thus shooting several team members whilst it attempts to fire through a wall, I will ask you to move it once and explain why, if you refuse, I will blow the damn thing up.

If you want to stand at the end of the corridor, where the five other people are pointing their guns, and hope to get some pistol or kife kills, that is fine with me. I do not trust you to be in close quarters with me while you have explosives anyway.

From a Pilot:
I hate it when people use a transport as a quick ride to a flag point and bail out, thus killing anyone else in the transport, or that unlucky soul who is about to spawn in it. Hence, I will rarely bail out of a transport, and thus go down with the ship when one of the countless things that can kill a transport finds me. When I say 'Bail Out' once, it is a suggestion, so that you may acquire a vehicle, or capture a flag point. When I say 'Bail Out' twice in rapid succession, it really means "Get the hell out now, or you're going down with the ship." Don't complain to me later, you were warned.

When you're in my gunship, don't immediately blaze away at that tank/gunship/walker/transport with your cannon. It does exactly squat for damage, and it lets them know that we're here. Spot them, (via the 'Q' menu), and I will line you up for a missile shot. If they're already shooting at us, then its okay, as you can somewhat blind them and buy me a little leeway to evade them.

Anyone who wants a vehicle killed, spot it ('Q' menu again). I proritize the targets that are spotted first. As I assume that someone who has spotted a tank has no way to easily kill it. Destroying an unsuspeting tank, or a hovering gunship brings me immense satisfaction.

/rant off :)

BonyTones
11-21-2006, 05:27 PM
Please, please please pleasepleaseplease.... don't run up a corridor with your APM/pistol while your team is defending down the hall with AR rockets on a FF-on server... then punish when you die for "no good reason".

You're not the only person defending on your team... and having your team not being able to shoot because you're being all rambo-like, lets the other team kill you, then the rest very easily.


this works both ways, if there's not an enemy there at the time there's no need to spam it while your team mate is trying to plant mines etc.

Kebab-Kastike
11-21-2006, 05:31 PM
Little Secrets / Stuff to pass on
The tip was to be cautious sometimes when using the q voice commands which i put into a story about a humorous situation i experienced, but hey, thanks for being an arrogant c**t about it. Thumbs up buddy.
Dont try to start flame war then, if you are so perfect. :|:
Edit: Not to menton that this is Tip&trick forum.

Diamond621
11-21-2006, 05:45 PM
Always work to flank. A vast majority of players have a tendency to go into "tunnel vision" when engaged in long range firefights, and ignore possible threats to their sides or back, regardless of what kit they are using. Take time to back off from the fight, find a side path the enemies cannot see, and move quickly along it.

Surprise and intelligence are the dominant factors in 90% of the kills in this game, and the majority of the time the player with better planning and fire positioning comes out on top. A cunning player will ALWAYS beat an accurate one, a team-oriented one, or an overpowering one, and even the most powerful firearm still can only shoot in the direction it is pointed.

Attacking from either side of the enemy or from directly behind has two advantages:

First off, it allows you to dictate the terms of the engagement, more specifically the range and the type of weapon. Talented flankers get plenty of knife kills on people patiently lining up a Voss in single-shot mode while prone. They also get plenty of medium-range kills via two or three quick assault rifle shots to the head from off to the side of the enemy. The point is that how you wish to proceed with the fight is up to YOU, and not up to circumstance, or worse still, up to your enemy.

Second, flanking allows you to take the first shot, which is often a decisive advantage in a straight fight. The ability to line this shot up at your leisure and deliver it to the head shaves off a significant portion of the enemy's health, and unless you are dealing with a smart player who has been caught in a brief lapse of attention, you WILL be able to get off another shot, possibly even two more, before he knows where the attack is coming from and processes what must be done to counterattack.

Flanking is a valuable weapon in this game, and those who use it successfully get more kills, fewer deaths, and do their work cleanly and in style. Learn it, practice it, work at it, and use it, and you WILL become a better player.

I find a very very large portion of my kills come from flanking/suprise. As im very sure there are alot of people out there that can own my fase head on. Yet a lot of the time i end at/near top of score boards.
Being unpredictable is awsome fun.

Precisely the point. The players that win are not always the fastest, strongest or most accurate. They are almost always the ones who use what advantages they do possess, and avoid situations that play to their opponent's advantage. The point is that being smart trumps all other qualities in a player. There is no counter for someone who is prepared for you to make a move that you haven't even considered making yet ;) .

Diamond621
11-21-2006, 06:03 PM
From a Recon kit:
I do not have candy. Nothing I drop is a gift for you in any way. If I'm putting something down on the ground, or on something important to the enemy, it is in your immediate best interest to vacate the area, or place some solid object between you and my 'present'. Your machine gun, grenades, rockets, or rifle do not do anywhere near the amount of damage that I am about to.





:laugh: This genuinely made me smile. I play roughly 90% Assault, and you know what I do when a team member who is recon lays RDX on something, such as a core, console, enemy vehicle, etc?

That's right. I get the f*** out of the immediate vicinity, because a large explosion is about to occur that is notoriously indiscriminate about who it atomizes. Provided the Recon member is using RDX in the proper places (the above spots are all fantastic), and gives teammates two or three seconds after planting the explosive to evacuate the general area (some recon people do not do this, and it genuinely bothers me), then by all means, push your dramatic, cinematic red button and turn the Titan core into six-piece McCore-lets.

If you're one of the people who gets caught in the blast despite the recon user taking these precautions, then you know what? You are an idiot, you deserved your death, and your best course of action is to not let it happen again. Shut up, buck up, respawn and get back in the war.

Unless you are a recon player with a full RDX stock yourself, the large hole the recon teammate just made FAR outweighs the insignificant cost of your death. Get over it, and hope a medic like me who was smart enough to stay out of the blast radius finds a couple spare seconds while covering the Recon person to revive you.

edit: Oh, and if you happen to catch a fellow recon teammate in an RDX explosion and there is no medic nearby to revive him, use your own RDX normally and detonate it. Then afterwards, time and enemies permitting, move to his corpse and cannibalize his Kit. His RDX becomes your RDX, and your explosive firepower just doubled. Rest assured, it's what he would have wanted if his body were still in one piece.

Ekfud
11-21-2006, 11:30 PM
Diamond - 2 excellent posts; some awesome tips on the whole thread actually. <end backpat>

Rant on Tactics - Squad Leader perspective

For my 2 cents; I like playing squad leader - apart from getting a big head about bossing people around, I'll always take the squad on the path of least resistance then come sideways. WAY too often people get bottlenecked in areas like alleys (Belgrade & Berlin are perfect examples) and keep spawning in amongst machine gun fire or running into it (even more stupid). Much better to pull back, strafe sideways and cap the flag behind them.

Flanking is the absolute small infantry tactic for the game (and BF2 for that matter). There are clan guys I have played with that use this even more effectively when playing in squads by making sure there is flanking coming from more than 1 side, as well as attention grabbers. The guy in front of you firing random bursts but staying in cover is just there to keep your attention till his mate slides a BJ-12 between your ribs...

Priorities for the squad (mine anyway) in combat mode (ignore titan type mode for a second) -

1. Survival - better to spend 10 seconds healing than 15 dead and the next 20 running back to where you were. This includes using the defib (ffs, people when you pack one in your kit, use it). If the points aren't enough incentive, remember that the guy you just revived is now also covering your ***. Staying alive saves tickets and stops you being overrun by keeping more guns in the fight.

2. Move together in small jumps - I'd rather face-off 1 guy than 6, so make sure you are in the group of 6 if possible. Cover each other and move towards a hunker point (a building, even a big rock). Ideally, you want enough distance so a grenade won't kill everyone, but close enough to return fire on people shooting your squad. Once there, chuck meds/ammo if you have them.

3. Flags - it is called 'conquest' mode for a reason. Capturing flags is far more fun than defending and should get you more points in