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Raidyr
10-29-2006, 12:43 PM
I. Introduction
II. Weapons and Tools
III. Strategies
IV. Tactics
V. Closing

I. Introduction
Support is an easy class to learn and a hard class to master. In order to be an efficient defensive or offensive support soldier, you must learn how to use each and every tool available to you. Support soldiers are frontline troops with a wide variety of responsibilities, including but not limited to: Point defense, covering fire and suppression, and heavy assault. They are also useful as ammo humpers in a squad, able to distribute ammunition to teammates near him. Finally, a support soldier is a defensive class. They are masters of creating and maintaining firing positions as well as strategic objectives. Now, onto the fun stuff, guns!

II. Weapons and Tools
LMG: This LMG is the main weapon of the support troop. It fires quickly and provides accurate and powerful fire up to 60 meters from the target. They get more precise as you hold down the trigger, which allows a trained individual to lay down an barrage of fire on a key point. There is a catch though; they overheat. If firing is continued for 1-3 seconds, the gun will overheat, rendering it useless until it cools down. The EU and PAC LMGs are basically the same with a few differences in reload time and clip size.

Pistol: This is the standard sidearm of most infantrymen. Useful as a last resort only, these handguns provide meager power and should only be used on damaged or incapacitated units. The EU pistol is a futuristic revolver holding 8 rounds. While this gives it a low firing rate, the damage of the large rounds makes up for it. The PAC pistol, on the other hand, is an automatic handgun with a large magazine and above-average accuracy. At close ranges, this proves invaluable against light targets.

Combat Knife: Not much to say here. It is a quick and stealthy way of killing enemy units without alerting others. As defensive and offensive firing support troops, support soldiers are not recommended to use a knife when other means are available, since support units are instructed to remain at medium range.

Ammo Hub: A key tool of the support troop. This allows him to resupply his teammates and himself with ammunition. It can be carried ammo humper style, or dropped on the ground for a steady supply of ammo. The advanced A-HUB lets you resupply faster, as well as when you are inside vehicles, which can prove invaluable in armored convoys.

Shield: A highly-resilient barrier that can absorb small arms fire. Especially useful in close quarters combat, it can fill many roles, as either a defensive structure or a simple waypoint for squad mates. Add this to an A-HUB and sentry gun for an easy outpost on smaller maps.

Pulse Meter: Useful tool in small maps or aboard a Titan, this lets you scan for enemy contacts using pulse recognition. It radiates in a 90* cone, projecting all contacts within 30 meters with a FoF symbol. Especially useful when defending a Titan with a squad, as the information is relayed to your squadmates.

Camo ID: A passive unlock that allows you to see and identify cloaked enemy soldiers. Aids in defense of strategic, high-risk areas.

EMP Grenade: Electro-magnetic pulse technology locks up vehicle and HUD signals, allowing for a quick get away or retaliation. Useful on large, vehicle based maps.

Sentry Gun: Last but certainly not least, this is a support soldiers best friend. It is a tripod mounted machinegun that can be placed almost anywhere. When combined with an A-HUB and shield, it can cause great damage to enemy units trying to secure your location.

Shotgun: Close quarters weapon which fires buckshot. Especially useful in CQC and city fights. Slow firing rate but high damage combine with a surprisingly accurate shot.

HMG: A heavy, slower-firing version of the default LMGs. It overheats faster but provides more accurate and powerful fire. Useful at medium to long range.

III. Strategies
There are 3 main varieties of support strategies to take. Each one offers select strengths and weaknesses.

Defensive Fire Support: LMG/HMG with Shield and Sentry Gun
Offensive Fire Support: LMG/HMG with EMP Grenade and Pulse Meter
Close Combat Support: Shotgun with Pulse Meter and Sentry Gun

Each of these strategies can be edited, but these are the core elements of the standard support troop.

IV. Tactics
Suppression: Keep an enemies head down long enough for allied units to flank and/or snipe him.

Covering Fire: Putting a stream of fire on a door or other entrance which allows your squadmates to cross a hostile area

Defensive Support: Creating defenses against enemy attacks on a silo, flag, or other key objective.

Heavy Assault: Frontline soldier sent in to take out enemy units directly

Experiment and create your own tactics to use. Learn from your mistakes and use your knowledge to destroy your enemies!

V. Conclusion
Support infantrymen are among the most versatile of classes. They can be used offensively, defensivly, and in support roles. Unlike the sniper, which works alone, or the medic who works as a team, the support troop can work in a number of environments, which makes them a precious resource in a squad, platoon, and ultimately, an army. Are you ready soldier?

hirschce
10-29-2006, 01:35 PM
dam straight i love the support class lol

Ctspop
10-29-2006, 03:03 PM
Nice guide

Elit3_Hawkins
10-29-2006, 05:35 PM
Great guide, thanks...

El Cid
10-29-2006, 05:38 PM
It's a start. Right now it's kind of short and fluffy, though.

(Undecided)
10-29-2006, 07:56 PM
Good start. Now we need a combined guide for the recon class.

Raidyr
10-30-2006, 04:25 AM
Anything else I should add? I was thinking about putting up a dedicated ammo humper guide :P

Thanks to those who liked it :D

(Undecided)
10-30-2006, 04:32 AM
Add more strategies for using the classes gear, and make sure to mention that you can pick up sentry guns and shields with G.

Kannon
10-30-2006, 04:38 AM
Meh, why pick up your sentry and sheild? Just drop them and rearm your self so you can drop them later.

The shield makes for an awesome road block in the titan. I place them in the cat walks to stop enemies and the corridors to stop them and give me time to shoot. Any place where they have to jump over them to get to you. If you die you can always get back to where you were and they might still be trying to jump over the thing.

The Cow Goes Moo
10-31-2006, 09:45 PM
wow thanks m8

The Cow Goes Moo
10-31-2006, 09:49 PM
of i forgot to add something...

WOOT

Sir Robin
11-03-2006, 10:06 PM
A couple of tips for the Sentry Gun.

Balcony Defense:
While you have probably seen this I am surprised at how many still fall for it. Place your Sentry Gun all the way back from the vents dropping down from the top deck. This far back its less vulnerable to frags dropped from the top deck. You can often get three or four kills before the opfor can take it out. I often see Supports place it to close to the vent allowing it to be disabled by emps or frags easily.

If you are also on the balcony it gives you plenty of warning if the opfor is sneaking up on you from the top deck.

Corridor Trap:
I usually see Sentry Guns in the corridor next to the console pointed towards the entrance. Why not at the entrance facing back towards you? If you place it right, at a slight angle, opfor hanging around the entrance won't set it off. However when they get into the corridor they will.

Suddenly the opfor, who have usually wasted their grenades at this point, are caught in a crossfire with no way out.:D True they only fall for this trick once or twice if at all but it is so much fun to watch them trying to figure out where the fire is coming from and realizing that Sentry Gun is not one of theirs.

I have more success with this trap usually defending consoles three and four since, once one and two are gone, the opfor is getting a little over-stimulated and are more willing to rush those shorter corridors.

Console Guard:
So you arrived but lack engies or recons and waiting for more friendly forces to arrive while you waste a couple of hundred rounds trying to blow the console. Where is your sentry gun?

If you position yourself right you can do a pretty good job of watching the opfor side while working on the console. Why not have the Sentry Gun cover the other direction? It helps to warn you of approaching opfor trying to come down your side of the corridor.

Try to still position it on their side of the corridor to. So if they come running and don't see a label they often assume its one of theirs until they run past it.:D