View Full Version : Top 5 tweaks to gameplay for next patch - Comment Please
=HPSF=Doc Doom
10-29-2006, 09:51 PM
Hopefully we can get a nice list going here:
Gamplay only, no bugs
1. Titan mode balance
Make taking silos / attacking more beneficial points wise
Remove rear hallway shields when consoles are destroyed
Also, the balance of points possible in Titan mode is so much greater then in conquest mode. Either decrease the amount of points that can be reasonable aquired in Titan Mode, or increase Squad points / Capture points in conquest mode to balance it out. I know you want people to play Titan mode, but it is unbalanced.
2. Vehicle TK damage
Decrease this, people will be more likley to run FF on servers
3. Sentrys / Drone
These have issues. Either they fire at everything, through walls with no cooldown or they don't work at all.
4. Spamming
Especially for FF off servers. I don't really know what can be done about this but the grenade / claymore / RDX spamming is a bit much.
5. Smoke Grenades
This is just from personal experience. The smoke grenades would be much more usefull if they were more effective (ie: amount of smoke, longer duration). Possibly blocking NetBat / Sentrys
exXxtremeBoy
10-29-2006, 09:58 PM
how about the lag with the titan moving?
Chasepwner
10-29-2006, 09:58 PM
Another Titan mode tweak... when shields are destroyed, titan CANNOT be moved by commander.
Jofaba
10-29-2006, 10:00 PM
Every time there's rumor of an impending patch, or just a lot of people want one, people start giving their top 5, 10, 15, 20 etc things that should be fixed/changed. That's how we got cartillary in BF2. If I've learned anything from BF2, it's that when you have a buggy game, you don't ask the devs for gameplay changes. But, not one to jump off the bandwagon, here's my top 5:
1) Titan lag
2) Sentry's firing through walls
3) Walker animation (sliders,shakers,autopilots)
4) Silos not firing.
5) Red/Blue bug (not literal. I haven't seen red player/blue player names be wrong, but friendlies aren't always showing up on the minimap, and sometimes TK's show up as enemy kills, so before you know it you've racked up 5 team kills even though it made it seem like you were killing the enemy.
Unfocused
10-29-2006, 10:00 PM
Stay true to the recommended system requirements ie. you meet them - you can play the game fine in all modes on medium.
Spastik
10-29-2006, 10:01 PM
1. fix hallways in the titan - no more of just the gun sticking out
2 disable titan movement after shields go down.
3. assault rockets should do just a little more damage to the hovercraft - just you scare them away, not to destroy them.
4. why make running longer an unlock? just give that stuff to people.
5. more maps for single player and in general
Otherwise I think they did a decent job on this one.
Jofaba
10-29-2006, 10:03 PM
Unfocused, what exactly are you talking about? Oh, I think I get it. Do you mean that if you meet their recomended system requirements then you should be able to play the game on all medium? Hell, I think "recommended" should mean you can play the game exactly as it appears in promotional videos. I have a nice rig so I can play maxed out, but I think it's bull that people that meet the RECOMMENDED system requirements have to watch nice crisp and clean video when they start up the game then go play a cartoony jaggy version.
Deesies
10-29-2006, 10:16 PM
1: Titan gun occupiers are severely hurt or killed if the gun is destroyed.
2: rear corridor shields deactivate when consoles are destroyed.
3: Either point TV missile forward instead of a downward angle, make it more controllable or increase the effective blast radius against vehicles.
4: Stationary AA guns (red laser like thingies) travel through the world faster.
5: Mech AA guns need less overheat.
ps. Remember, this is for gameplay, not bug fixes :P
Jofaba
10-29-2006, 10:27 PM
No offense Deesies but those are pretty bad suggestions. I hope you don't rally support for them and get them implimented =P
Slice&Dice
10-29-2006, 10:45 PM
Hopefully we can get a nice list going here:
Gamplay only, no bugs
1. Titan mode balance
Make taking silos / attacking more beneficial points wise
Remove rear hallway shields when consoles are destroyed
Also, the balance of points possible in Titan mode is so much greater then in conquest mode. Either decrease the amount of points that can be reasonable aquired in Titan Mode, or increase Squad points / Capture points in conquest mode to balance it out. I know you want people to play Titan mode, but it is unbalanced.
2. Vehicle TK damage
Decrease this, people will be more likley to run FF on servers
3. Sentrys / Drone
These have issues. Either they fire at everything, through walls with no cooldown or they don't work at all.
4. Spamming
Especially for FF off servers. I don't really know what can be done about this but the grenade / claymore / RDX spamming is a bit much.
5. Smoke Grenades
This is just from personal experience. The smoke grenades would be much more usefull if they were more effective (ie: amount of smoke, longer duration). Possibly blocking NetBat / Sentrys
Bottom line.......
Just fix the game so we can start enjoy'n it PERIOD!!!!
SweetCC
10-29-2006, 10:46 PM
I agree on the AA gun suggestions, however tone down the EMP missiles to compensate. Make them aid in killing aircraft by possibly slowing them down and making handling more sluggish, not guarantee a ship taken out like they practically do now. Most of the time you just use the EMP missiles to take down aircraft because the primary is kinda worthless, Especially against gunships. The walker AA guns overheat horrifically fast. I would suggest a bit more time before that point, but I guess fast overheating is what you get for a mobile AA platform.
Also, as many people have said, fix titan lag. I don't like my FPS dropping to 10-20. Or stop them from moving once boarding actions are able to commence. The problem just gets worse the more the titan moves, up until the point everybody is stuttering around and you can't hit each other at all.
Allow gunships to do rolls/loops. Or at least allow them to do enough to recover if they manage to overturn and go upside down.
RpTheHotrod
10-29-2006, 10:51 PM
1. Support's HMG definetly needs some sort of reason to be desired. At the moment, LMG is superior to it in every way except longer distance accuracy...which is a sniper's job. Giving the HMG twice the amount of time before it overheats would do it, perhaps at the cost of some of its increased accuracy.
2. Have titans unmovable when the shields go down as a temporary fix until the titan lag can be fixed.
3. Look into the random death bug...along with the random TK bug.
4. Add a way to "take back" an unlock. Usuable once a week.
5. Reduce AA lockons to visual range. Locking onto something clear across the map and THROUGH walls is a bit....rediculous.
Towelly
10-29-2006, 10:53 PM
Fix titan mode in general. This was meant to be the mode that would carry 2142 beyond it's predecessors, so far it's caused little but trouble and point farming.
So 5 ideas for the next patch, here goes;
Server side lag, obvious fix would be to remove movement by the titans once the shields are down, there are other elements which effect server side lag on the titan as well these must be sorted.
Client side lag while inside the titan, change the draw settings while in the titan so only visible characters are drawn, currently you can get near enough 30 people on a titan, every single one of them is drawn and as people don't all have machines that God himself built this needs changing.
Combat, at the moment an even semi-competent team can hold off an enemy attack easily, there is one direction of attack, this needs to be changed. Best solution I can see to this would be to bring back the old shield arrangements we had in the tuning beta 1. For those not familiar when you destroyed a console on the bottom floor, say console 1 for example, the shield at the end of corridor 1 would open up and the shield at the end of corridor 3 would also open, this meant that there were always atleast 2 points of attack. This change would not stop a very organized team from defending, but would give an advantage back to the assaulters that they so desperately need.
Make titan mode worth less points, at the moment you can just sit on your titan, defend and rack up points extending into the hundreds, compared to assaulting or playing conquest where such points are possible, but only through luck or phenomenal play. This would have to involve either a titan assault pin, which would itself make people more likely to go attacking or making the titan defence pins a much harder achievement.
General bug fixes, including:
Sentry guns firing when nothing is visible
Collision detection (bodies/RDX going through the titan, even when it's not moving)
etc etc
I wouldn't mind seeing some new content as in new maps, new unlocks and the like, but for now just get the game to where it should have been on release day.
the_bruce_lee
10-29-2006, 10:56 PM
1) Overall Game Performance Increase
2) Titan Mode Performance Increase
3) Make the time between uses of Orbital Strikes much longer.
4) Add More Vehicles in the game.
5) Fix bug where after you get killed your hud dissappears and the camera shakes
6) Make the Baur have less recoil
That's all I can think of now
Talus
10-29-2006, 10:56 PM
My top 5 fixes in genral:
1. Fix Titan lag
2. Fix bugs: SLSB and sentry 3d map icon bugs, sentry guns track and shoot players through walls
3. Fix exploits: I will not mention them here
4. Reduce TK points from -3 to -1
5. Increase rate of repair points
SweetCC
10-29-2006, 10:57 PM
Don't reduce points gained in titan defense. Increase the ones given in conquest and titan attack, ideally through additional pins (ie. titan attack pins as you suggested) or increased value of flag attack and defense in conquest.
Also, as Talus just said. Repair points. They're near impossible to get at the moment because you need someone to sit in the pilot position of what you're repairing. I only have 29 total at this point in time, getting 8 in a single round is never going to happen...and I mostly play as an engineer.
Deesies
10-29-2006, 11:01 PM
No offense Deesies but those are pretty bad suggestions. I hope you don't rally support for them and get them implimented =P
They're perfectly logical.
1: people who operate the titan guns all round simply can not ever be killed, allowing them to rack up insance amount of points and badges without the effort
2: The titan core is horribly bottlenecked, leading to nothing but spam defence or offence. In beta 1, the read shields were deactivated when the consoles were destroyed and nobody ever complained about it. It was one of those "nobody asked for but we did it anyway" changes.
3: Everyone will agree that TV missiles flat out suck the horsie ones. I really don't see how making them useable is a "pretty bad" idea.
4: Unless an aircraft is near stationary, it's almost impossible to hit with them. No matter how much or little you lead the aircraft, they rarely ever hit if an aircraft is flying at full speed.
Although I would like shields to protect against the EMP missiles.
5: Mech AA guns flat out suck for AA. Even full auto, they'll overheat before you do some decent damage to an on the move aircraft and firing in bursts, the craft will be gone before you can do anything with burst.
As is, they're being used more for anti infantry than their intended role.
EDIT: Once again, I shall remind people that this is about gameplay. Not bugs :P
Jofaba
10-29-2006, 11:13 PM
1: It's illogical to think that the damage of blowing up the Titan belly cannons could travel to the command console 3 floors above. What would kill them? It smokes, yes, but that's electrical. That's not enough to kill a person or even hurt them.
2: I see a lot of people who liked the beta version of how the shield worked, and I'm fine with that. My issue with it is that the devs can change that easily and ignore the real issues, which was what happened with BF2. BF2 still has as many, if not more bugs than it did when it was released. Every gameplay change is someones joy and someones hell. I think they should keep the general feel of the game and only fix bugs. That's what the mod community is for.
3: I'll admit I havn't used the TV much. But it's a gameplay issue and I think the bugs come first.
4: I've broght down plenty of aircraft with the AA. It's not supposed to be simple. It takes skill to place the shots so they'll land properly.
Although I would like shields to protect against the EMP missiles.
I just read a tip today on this site that says if you get hit by an EMP and are starting to crash, pull back on the controls so that your tail hits the ground first. They claim this takes almost all of the destruction out of the crash, and you should be able to get back in the air once the emp wears off. Give it a try. If it's true, you might not care about this anymore and there's your fix.
5: People keep confusing what Battlefield games are supposed to be like. A mech isn't supposed to be all powerful. It's as limited as every other vehicle on the map. Mechs ARE geared towards infantry. What makes you think they're supposed to be walking AA?
I'm not trying to be a jerk I'm just responding as I feel.
FM_Echo_One
10-29-2006, 11:21 PM
Also, as Talus just said. Repair points. They're near impossible to get at the moment because you need someone to sit in the pilot position of what you're repairing. I only have 29 total at this point in time, getting 8 in a single round is never going to happen...and I mostly play as an engineer.
Repair Titan guns. When they blow up (with the red 'X' on top), repair them for 2 points. You can do this for a max. of I think 16 points a round. Then if you need more repair points, just repair the gun when it gets DMGed. Make sure someone is using it though.
You should get the repair badge in one round, because someone always destroys them via AA turret or attach heli. ;)
CtrlAltDe1337
10-29-2006, 11:23 PM
I just want titans to stop moving when shields go down, everything else is fine.
Peanut
10-29-2006, 11:24 PM
You should get the repair badge in one round, because someone always destroys them via AA turret or attach heli. ;)
Yeah, nearly every single game i've been in someone just drives to the uncap base just to destroy them. :laugh: :D
Deesies
10-29-2006, 11:26 PM
1: It's illogical to think that the damage of blowing up the Titan belly cannons could travel to the command console 3 floors above. What would kill them? It smokes, yes, but that's electrical. That's not enough to kill a person or even hurt them.
2: I see a lot of people who liked the beta version of how the shield worked, and I'm fine with that. My issue with it is that the devs can change that easily and ignore the real issues, which was what happened with BF2. BF2 still has as many, if not more bugs than it did when it was released. Every gameplay change is someones joy and someones hell. I think they should keep the general feel of the game and only fix bugs. That's what the mod community is for.
3: I'll admit I havn't used the TV much. But it's a gameplay issue and I think the bugs come first.
4: I've broght down plenty of aircraft with the AA. It's not supposed to be simple. It takes skill to place the shots so they'll land properly.
Although I would like shields to protect against the EMP missiles.
I just read a tip today on this site that says if you get hit by an EMP and are starting to crash, pull back on the controls so that your tail hits the ground first. They claim this takes almost all of the destruction out of the crash, and you should be able to get back in the air once the emp wears off. Give it a try. If it's true, you might not care about this anymore and there's your fix.
5: People keep confusing what Battlefield games are supposed to be like. A mech isn't supposed to be all powerful. It's as limited as every other vehicle on the map. Mechs ARE geared towards infantry. What makes you think they're supposed to be walking AA?
I'm not trying to be a jerk I'm just responding as I feel.
1: Electricity hurts. Try it and you'll see.
Either way, they're free to go through an entire round racking up points and never risk dying or being killed. That is simply bad design.
2: This is a thread for gameplay suggestions.
3: This is a thread for gameplay suggestions.
4: Then do give me advice because I've said, no matter how much or little I lead the shots, they simply do not hit.
5: No one suggested it be a pwnmobile, simply to ungimp it.
Chasepwner
10-29-2006, 11:31 PM
Here's one I forgot -- make airpower feared like it is supposed to be!! That is what made the Battlefield series fun! I was gunning on a gunship with a clanmate the other day and he is a very good pilot in 2142 and BF2. The EMPs totally make flying useless, the machine gun on the gunships have 0 splash damage making that almost useless, the TV missles are almost impossible to fly, not to mention that they don't do 1 hit kills on walkers, and even the rockets are weak. It's sad that they have to severly nerf the ONLY gunship in the game.
ReaperOfsouls
10-29-2006, 11:32 PM
Another Titan mode tweak... when shields are destroyed, titan CANNOT be moved by commander.
Sounds good to me, I think this is a big one because it would also solve the titan lag in a manner of speaking.
Deesies
10-29-2006, 11:34 PM
I disagree with making the TV missile one shot kill on any armour.
The MG on gunships do have splash I believe but it seems to be random at times.
I'd rather they not make the aircraft as disgustingly effective as they are in BF2 (planes/helis) Just make them a little more useable =o
SweetCC
10-29-2006, 11:43 PM
Repair Titan guns. When they blow up (with the red 'X' on top), repair them for 2 points. You can do this for a max. of I think 16 points a round. Then if you need more repair points, just repair the gun when it gets DMGed. Make sure someone is using it though.
You should get the repair badge in one round, because someone always destroys them via AA turret or attach heli. ;)
Everyone hops off the guns once they get destroyed and then hop around to one of the others. I've already tried that method.
Jofaba
10-29-2006, 11:43 PM
1: Electricity hurts. Try it and you'll see. lol, yeah but I don't mean that the electricity is going into the consol. It's just an animation to show that the console is destroyed and has to be repaired. It's like, crossed wired caused some smoke. Just because you're touching an appliance when it fries doesn't mean you get hurt, especially when you're using gloves. Take a look at the uniform. The whole body is protected. I'm not sure what servers you're playing on but it's not like you can get a thousand points per round playing a gunner. The underbelly cannons are easy to blow up. It takes 3 anti tank missiles or one and a half rounds of anti air.
Either way, they're free to go through an entire round racking up points and never risk dying or being killed. That is simply bad design.
2: This is a thread for gameplay suggestions.
3: This is a thread for gameplay suggestions.
Okay, you got me there. And you're right, it's wrong of me to hijack this thread based on my own beliefs and I'm sorry. I personally feel that getting the bugs fixed is the most important thing, but you are absolutely right that this thread was started with GAMEPLAY tweaks in question and I do appologize.
4: Then do give me advice because I've said, no matter how much or little I lead the shots, they simply do not hit.
I'm not sure what to say. The physics in 2142 are pretty realistic in that regard. I learned the lead pretty easily but maybe it just takes some practice. I'm sure you'll figure it out soon enough. Most of my leading shots work, in AA, as a gunner in a transport, hell even my handheld automatics land most shots. You just have to take distance and time into account.
5: No one suggested it be a pwnmobile, simply to ungimp it.[/QUOTE]
I don't feel like the walkers are gimped. Protection wise, it's pretty much equivilant to a tank. The only advantage is that it can manuver and climb.
Iliketofrolic666
10-29-2006, 11:47 PM
TOP 5
1) DON'T CHANGE GAMEPLAY / weapon /vehicle balance
2)Don't change gameplay / weapon /vehicle balance
3) don't change gameplay / weapon /vehicle balance
4) DON'T CHANGE GAMEPLAY / weapon /vehicle balance
5) DON'T CHANGE GAMEPLAY / weapon /vehicle balance
Don't turn BF:2142 into BF:2.142 NO MORE PATCHES EXCEPT TO FIX BUGS!
Unfocused
10-29-2006, 11:48 PM
Unfocused, what exactly are you talking about? Oh, I think I get it. Do you mean that if you meet their recomended system requirements then you should be able to play the game on all medium? Hell, I think "recommended" should mean you can play the game exactly as it appears in promotional videos. I have a nice rig so I can play maxed out, but I think it's bull that people that meet the RECOMMENDED system requirements have to watch nice crisp and clean video when they start up the game then go play a cartoony jaggy version.
That would be too good to be true, lol.
Well, I exceed the recommended, but am one of those "lucky" players that can't run the game comfortably on medium and as a matter of fact do not expereicne much fps difference between graphic settings.
Jofaba
10-29-2006, 11:51 PM
Unfocused, contact me on IM (not pm) and maybe I can help you.
ReaperOfsouls
10-29-2006, 11:52 PM
Hopefully we can get a nice list going here:
Gamplay only, no bugs
1. Titan mode balance
Make taking silos / attacking more beneficial points wise
Remove rear hallway shields when consoles are destroyed
Also, the balance of points possible in Titan mode is so much greater then in conquest mode. Either decrease the amount of points that can be reasonable aquired in Titan Mode, or increase Squad points / Capture points in conquest mode to balance it out. I know you want people to play Titan mode, but it is unbalanced.
2. Vehicle TK damage
Decrease this, people will be more likley to run FF on servers
3. Sentrys / Drone
These have issues. Either they fire at everything, through walls with no cooldown or they don't work at all.
4. Spamming
Especially for FF off servers. I don't really know what can be done about this but the grenade / claymore / RDX spamming is a bit much.
5. Smoke Grenades
This is just from personal experience. The smoke grenades would be much more usefull if they were more effective (ie: amount of smoke, longer duration). Possibly blocking NetBat / Sentrys
Sounds like a start, there are a lot more that could be added to this list.
1: Adjust the guidance on TV-guided missles. As they are it's impossible to hit anything unless the pilot is flying the gunship absolutely still. If they can be made to mimic the TV-missles in BF2, that would be great.
2: The sentries need tweaking so they aren't firing at walls anymore. It's starting to get annoying.
3: The knife needs some tweaking. I don't know if anyone else experienced this problem, but occasionally, I'd knife someone and my victim wouldn't die. :confused:
4: Don't listen to anyone suggesting that the Titan be made unmovable when the shields go down. Just fix the lag issues some are having and that's it. I think it's fair enough that if your shields go down you are vunerable to boarding parties. There's no reason to eliminate the titan's ability to cover friendly silos or to head for areas not so easily accessible by the enemy. Furthermore, it doesn't make any sense psuedo-technologically. Why the F would the engines fail when the shield reaches its maximum damage absorbtion limit?
BKS Wood
10-29-2006, 11:59 PM
1. Titans engines fail when shields go down. its a believable reason for ea to stop titans moving.
2. Assault: decrease baur recoil and AR rockets from going thru stuff + add a upgradable pistol to a crap smg lol :D
3. Support: decrease ganz overheating..so its worth something + stop sentrys shootin thru walls n decrease its range.
4. stop mech dancing n such
5. umm...fix the bugs lol
Jofaba
10-30-2006, 12:00 AM
4: Don't listen to anyone suggesting that the Titan be made unmovable when the shields go down. Just fix the lag issues some are having and that's it. I think it's fair enough that if your shields go down you are vunerable to boarding parties. There's no reason to eliminate the titan's ability to cover friendly silos or to head for areas not so easily accessible by the enemy. Furthermore, it doesn't make any sense psuedo-technologically. Why the F would the engines fail when the shield reaches its maximum damage absorbtion limit?
Unfortunately I think making the Titans unmovable AT ALL is the only fix. Besides lag, the Titan issue has made it so that some servers can't handle a mode rotation because of their server size. Now, while I'm not the kind of person who likes to play on servers that size, my idea of a fun game is less than 30 people, it's quite obvious that Titan mode with moving titans just doesn't work. The game was released as a finished product with lag producting titan movement. I can't imagine they will be able to fix that. If they could ,they would have already. Titan is the selling point of the game and it's almost unplayable in most circumstances.
Unfortunately I think making the Titans unmovable AT ALL is the only fix. Besides lag, the Titan issue has made it so that some servers can't handle a mode rotation because of their server size. Now, while I'm not the kind of person who likes to play on servers that size, my idea of a fun game is less than 30 people, it's quite obvious that Titan mode with moving titans just doesn't work. The game was released as a finished product with lag producting titan movement. I can't imagine they will be able to fix that. If they could ,they would have already. Titan is the selling point of the game and it's almost unplayable in most circumstances.
I understand the frustration, but I'm of the mind that there must be some kind of fix for it since the problem isn't universal. Titan mode works just fine for many people (including me, thankfully) so I can't help but conclude that there's some sneaky little bug at work that's just begging to be squashed. If EA comes out and tells us that they've checked the software and no fix is possible, then I'd be more open to the suggestion of making the titan unmovable. However, in exchange, I would like to see more options added to the titan that people can use to wreak havoc. Since titan guns would be pointless in a stationary ship, perhaps guided missles launchers that can reach across the map would be in order?
Yeah, I don't get why people want to make the Titan unmovable. That's an unacceptable fix. Fix the lag it causes, not remove a feature :p
That's kinda like saying... your horse is hungry. So instead of feeding your horse then keep going, you just kill the horse and walk instead.
FC000
10-30-2006, 12:25 AM
I'd say the current gameplay is just fine. After going through weeks in an Open Beta, some of the suggested changes listed here were a result of what was seen in the Beta process. One example:
Remove rear hallway shields when consoles are destroyed
Originally, when Consoles 1 and 2 were destroyed, the front shields would drop, not those on the cargo bay end. This was changed, as it allowed Attackers, as well as Defenders to camp the area where all 4 hallways meet with the only way into the titan for defenders. Simply placing RDX here would lock down and prevent attackers or defenders from doing their part on the Titan.
Consider this, before suggesting gameplay changes, as the gameplay that exists today in 2142 is a result of the feedback from the Tuning Beta.
The only tweak I would suggest, has already been stated. Prevent Titans from moving when they have lost their defensive shield. And this was suggested in the Beta.
FM_Echo_One
10-30-2006, 12:32 AM
Everyone hops off the guns once they get destroyed and then hop around to one of the others. I've already tried that method.
hmm...what lvl badge are you going for? I got the silver repair badge this way. :confused:
Jofaba
10-30-2006, 12:45 AM
I understand the frustration, but I'm of the mind that there must be some kind of fix for it since the problem isn't universal. Titan mode works just fine for many people (including me, thankfully) so I can't help but conclude that there's some sneaky little bug at work that's just begging to be squashed. If EA comes out and tells us that they've checked the software and no fix is possible, then I'd be more open to the suggestion of making the titan unmovable. However, in exchange, I would like to see more options added to the titan that people can use to wreak havoc. Since titan guns would be pointless in a stationary ship, perhaps guided missles launchers that can reach across the map would be in order?
You get no lag at all? You'll be the first person I ever met that doesn't lag during a Titan match then.
Lag is not that bad for me on Titan mode it is just really when you get inside and start fighting does it get a little weird. Not laggy but just sketchy with the dead bodies sliding all over.
Really I would just like it if they
1. Remember the last kit we used so everytime we login do not have to configure all the sets.
2. Pistol needs to be a little more accurate and actually react like a pistol should.
3. Sentry auto detecting enemies through walls and shooting.
4. Make shields protect/limit damage of an EMP grenade or being shot by one; so you can get away.
5. Adjust recoil on some weapons to lessen them
6. Adjust T.V. guided missle so it is reactive and not all over the place while flying.
You get no lag at all? You'll be the first person I ever met that doesn't lag during a Titan match then.
It varies from server to server, but yeah. I'd say a good 95% of the time, I don't get any significant lag onboard a moving titan. I DO see bugs such as the slipping and sliding of dead soldiers and turrets, but that doesn't lag me out. There have been occasions when lag did become so severe it made the game unplayable for me, but I found that a server-switch or just waiting for my internet provider to get its **** together did the trick towards stopping it.
Sethonan
10-30-2006, 01:08 AM
You get no lag at all? You'll be the first person I ever met that doesn't lag during a Titan match then.
It's just SOME servers, not the end user. I read somewhere in the forum the requirements for SERVERS to run titan mode. I bet you most of them are running 4 or 5 servers for 48 people or more on a 1MB connection.
On the other hand I was able to play some titan servers during the first days of demo that didn't lag at all with all 64 people inside of one titan, with both titans moving; so it is something related to bandwidth and not hardware or software on the client side.
We can assume the people at DICE run tests with "recommended" settings for both hardware and bandwidth, find no issues and say "these guys are crazy, everything works as intended".
I've also played on some servers where inmobile titans lag the entire server; I even ran a local server with a couple of friends... in a LAN environment you get no lag when moving both titans, so it IS a bandwidth issue, and if people are trying to run 64 people servers on lmitd bandwidth, it's not a DICE problem, it's a users problem don't you think?
5TAK3D
10-30-2006, 01:12 AM
Lampposts. Must be removed. Bane of hoverjets. Instant death. :(
Lampposts. Must be removed. Bane of hoverjets. Instant death. :(
:laugh: I feel your pain, man. There have been several occasions when I managed to pull off some smooth flying, declaring myself to be "The $H!T!" only to hit a lamp-post and be immediately reduced to "The Newb."
Jofaba
10-30-2006, 01:24 AM
:laugh: I feel your pain, man. There have been several occasions when I managed to pull off some smooth flying, declaring myself to be "The $H!T!" only to hit a lamp-post and be immediately reduced to "The Newb."
Wow, thanks guys. I thought I was just a complete and utter idiot lol. I'm not used to my wheels sticking out in such a way that kissing a lamp post means you stop dead in your tracks.
=HPSF=Doc Doom
10-30-2006, 03:24 AM
FC;106998']I'd say the current gameplay is just fine. After going through weeks in an Open Beta, some of the suggested changes listed here were a result of what was seen in the Beta process. One example:
Originally, when Consoles 1 and 2 were destroyed, the front shields would drop, not those on the cargo bay end. This was changed, as it allowed Attackers, as well as Defenders to camp the area where all 4 hallways meet with the only way into the titan for defenders. Simply placing RDX here would lock down and prevent attackers or defenders from doing their part on the Titan.
Consider this, before suggesting gameplay changes, as the gameplay that exists today in 2142 is a result of the feedback from the Tuning Beta.
The only tweak I would suggest, has already been stated. Prevent Titans from moving when they have lost their defensive shield. And this was suggested in the Beta.
I did play in the beta. I guess my main issue is that defending the Titan in it current form is a cakewalk for 1-2 squads good squads
I think it is a combination of APM / RDX / Nade spamming and the general bottleneck type defense (ie: you KNOW people can only come from infront of you, so you don't need to think about what is behind you)
So basically my suggestions are an amalgamation of several POSSIBLE solutions which could be used to balance Titan mode from uber defensive to a rock / s / paper where attack and silo capping are better represented.
They don't need to do much, just "tweak" it a bit. I think most people would agree with this
Right now if you want good KDR / points you defend, and laugh at the attackers. Simple as that.
Shadowace
10-30-2006, 03:27 AM
Hopefully we can get a nice list going here:
Gamplay only, no bugs
1. Titan mode balance
Make taking silos / attacking more beneficial points wise
Remove rear hallway shields when consoles are destroyed
Also, the balance of points possible in Titan mode is so much greater then in conquest mode. Either decrease the amount of points that can be reasonable aquired in Titan Mode, or increase Squad points / Capture points in conquest mode to balance it out. I know you want people to play Titan mode, but it is unbalanced.
2. Vehicle TK damage
Decrease this, people will be more likley to run FF on servers
3. Sentrys / Drone
These have issues. Either they fire at everything, through walls with no cooldown or they don't work at all.
4. Spamming
Especially for FF off servers. I don't really know what can be done about this but the grenade / claymore / RDX spamming is a bit much.
5. Smoke Grenades
This is just from personal experience. The smoke grenades would be much more usefull if they were more effective (ie: amount of smoke, longer duration). Possibly blocking NetBat / Sentrys
i'm good for all of that but instead of number 2 i would go with not letting people move titans at all untill they can do something about the mass lag
kelso
10-30-2006, 04:47 AM
make the pods in air transport deactivate at low altitude to prevent deaths.
stop titan after Shields are down will fix alot of titan performance issues i bet
i like sentry gun firing lets you know enemies are there
smoke grenades is a unlock in asssult
LahLahSr
10-30-2006, 07:34 AM
Make small-arms more accurate at any range so that small-arms engagements isn't always just CQB
Clean up the BF2 engine and performance-tweak it so that draw-distance isn't so limited.
Fix the LOD issue where vehicels disappear 100M from the Titan when you're in defguns
Give the tansk the ability to drive a little faster and most importantlygive them some damn climb. If you stop on a small incline you can hardly get going again.
Fix the terrain so you don't slide on them. Why make tanks, for example, that can shoot at distance but can't sit still on the ground without sliding?
Clean up the scopes on small arms - it's supposed to be the future. Why can you see LESS in these scopes than you can in present-day scopes? And whyd don't they have more zoom - surely some innovations beyond mini-LED's is going to occur over then next 130+ years?
Put AA guns on Titans so that 360 by 360 degrees is covered - it's silly that anyone with a gunship can hover around in perfect safety from the Titan and kill turrets even with the shields up and NO way to defend against it.
Change the point-system so that the silly point-exploits don't undermine the game completely.
Don't let SAT SCANS pick up infantry - the same nonse was in BF2. It's not fair to the infiltrator-sype of players who spend a lot of time getting into position.
There's lots more, but these are the most important for gameplay.
Give the tank the ability to drive a little faster and most importantly give them some damn climb. If you stop on a small incline you can hardly get going again.
Fix the terrain so you don't slide on them. Why make tanks, for example, that can shoot at distance but can't sit still on the ground without sliding?
Yep, two good points there IMHO.
Add a way to "take back" an unlock. Usuable once a week.
Yes PLEASE! It makes sense, it is logical and it lets you finely-tune your character. I hate the idea that you get all set up with great unlocks then pick a couple of stinkers you're stuck with them. Planetside did it and it worked great.
1: Titan gun occupiers are severely hurt or killed if the gun is destroyed.
Yeah, something definitely needs to be done. All people seem to do it man the titan guns to rack up the kills, it kind of kills titan mode for me. It seems silly that people can fire away with the massive guns and basically be immortal. It's just a magnet for stat whores.
Personally, I think that the Titans should not be moveable. I really don't get the need to do this. It's not like you can "hide" them like with the ships in 1942. All anyone ever does is stick them in the middle of the map, everyone man's the guns and stat-whores. It's all I ever see in Titan mode when I can bring myself to play it. If they can't be moved then the guns would only be used to destroy APC's the enemy are using to hop onto the titan, IMHO what they were meant for.
Make the air vehicles "safer"
I daren't get on one as I'll either TK as a pilot or get tk'd as a passenger, they're deathtraps. They got it right with the black hawk in BF2, it should be the same.
Simple fix - when you jump out, you jump sideways a few feet instead of straight down, that should sort it as it'd get you away from the vehicle.
CRIMS0N_W0LF
10-30-2006, 12:36 PM
Fix the Vechile Physisics. a car moving .00001 KM/Per second is more deadly then a full manned pro gunship
Also about titan guns. Give teamkills on them. Some idiots keep spraying while my squad is trying to attack and he rape us all. I kindly ask him to stop but nothing. It happened too many times that I been killed by OUR OWN Titan guns then by enemy titan guns. For example a CLEAR OUTPOST and I am putting c7 around silo to defend and he shoot at me. WTFFF
5TAK3D
10-30-2006, 02:05 PM
Encountered an odd little vehicle-related glitch yesterday. I was standing repairing a mech. As soon as a squad member got into it, I was killed instantly. He didn't even move it. Glitch with the powering up animation?
=HPSF=Doc Doom
10-30-2006, 02:10 PM
Just to make sure we stay on track this thread is for GAMEPLAY.
There are 1000 bug threads
Thanks :D
BIFF EXPLODER
10-30-2006, 03:08 PM
don't ask dice to change the gameplay, i don't want to see this game transform into another BF2
Iwantcable
10-30-2006, 03:12 PM
#1 on my list: Fixing the bugs BEFORE implementing new things!
IMO the gameplay is fine. Except conquest, they really screwed over the points there.
kelso
10-30-2006, 05:17 PM
:laugh: I feel your pain, man. There have been several occasions when I managed to pull off some smooth flying, declaring myself to be "The $H!T!" only to hit a lamp-post and be immediately reduced to "The Newb."
i hear that or make them easier to see... orange this is the future, lamposts coulsd be orange
_The.Don_
10-30-2006, 05:38 PM
Fix titan mode in general. This was meant to be the mode that would carry 2142 beyond it's predecessors, so far it's caused little but trouble and point farming.
So 5 ideas for the next patch, here goes;
Server side lag, obvious fix would be to remove movement by the titans once the shields are down, there are other elements which effect server side lag on the titan as well these must be sorted.
Client side lag while inside the titan, change the draw settings while in the titan so only visible characters are drawn, currently you can get near enough 30 people on a titan, every single one of them is drawn and as people don't all have machines that God himself built this needs changing.
Combat, at the moment an even semi-competent team can hold off an enemy attack easily, there is one direction of attack, this needs to be changed. Best solution I can see to this would be to bring back the old shield arrangements we had in the tuning beta 1. For those not familiar when you destroyed a console on the bottom floor, say console 1 for example, the shield at the end of corridor 1 would open up and the shield at the end of corridor 3 would also open, this meant that there were always at least 2 points of attack. This change would not stop a very organized team from defending, but would give an advantage back to the assaulters that they so desperately need.
Make titan mode worth less points, at the moment you can just sit on your titan, defend and rack up points extending into the hundreds, compared to assaulting or playing conquest where such points are possible, but only through luck or phenomenal play. This would have to involve either a titan assault pin, which would itself make people more likely to go attacking or making the titan defence pins a much harder achievement.
General bug fixes, including:
Sentry guns firing when nothing is visible
Collision detection (bodies/RDX going through the titan, even when it's not moving)
etc etc
I wouldn't mind seeing some new content as in new maps, new unlocks and the like, but for now just get the game to where it should have been on release day.
These are the sort of changes needed. None of this "Tv missiles are too fast" crap this is what got Bf2 nerfed, its something you have to practice with, I suck with them, but I have seen players use them highly effectively. It justs takes time and practice. I agree that the titans were better in beta 1, the Shields not being disabled makes no sense.
kelso
10-30-2006, 05:54 PM
I like the game play sorry to get off topic
there is a fine line between bug/game play
sometimes thing cannot be define as either
the problem I see are that
commanders get x2 score and a commander+ bonus, squad leaders would do better if there was more incentive like a win bonus also. In titan mode everyone wants the titian bonus's so the silos are forgotten. A squad leader need to give a good spawn point. I think if you could replace your spawn beacon with having to destroy the old one first would help alot, then run and gun squad leaders could easily place new beacons as objectives change. This would also stop beacon camping.
In the air transport your pod key turns into the exit key when the landing gear lowers, if you push it a second to soon you pod out to be crushed. we need the keys to be seperate or the landing gear needs to lower sooner. It works as intended.
kelso
10-30-2006, 06:05 PM
These are the sort of changes needed. None of this "Tv missiles are too fast" crap this is what got Bf2 nerfed, its something you have to practice with, I suck with them, but I have seen players use them highly effectively. It justs takes time and practice. I agree that the titans were better in beta 1, the Shields not being disabled makes no sense.
I agree we all need to give the new game sometime. One word balance. The better tactics and skill, not better weapons. Then everyone whores the better weapons and makes the game unbearable for most. If you played BF2 remember the disappointment off spawning in to helicopter gun fire or stealth fighters cloaked as J-10s
old sch00l
10-30-2006, 06:48 PM
please, please, please, do not touch the gameplay at all
fix the glitch spots and some of the features like falling through the titan lag & random deaths, tks etc but dont ask for stupid things after playing a week :laugh:
CommanderKeen
10-30-2006, 06:59 PM
Fix titan LAG!
i have a PentiumD 3 GHz, 1 GB RAM, 6800GT and had most of my settings set to med. Every now and then (at random) when I board a titan the system locks up to <10 fps. I had to change ALL my settings to low to make it consistantly payable. WTH EA? I thought this was suppose to be "bug free" ha!
I also cannot spawn on our titan durring certain rounds. Am I missing something or is this a bug?
Remove the option to move the titan when the sheilds go down. It's sooooooooooooooooo annoying not being able to heal or pick up other players' packs casue they majically disappear due to the "rubberbanding" dead players go through.
That's the big fixes I'd like to see. There's many things I think that need to be changed but I'll save em for a different thread.
SCE_DarkNess
10-30-2006, 07:00 PM
All i want is a semi auto sniper rifle...Please Santa!!!
Fix titan LAG!
Am I missing something or
:wall:
The only thing you are missing is that this is the Top 5 tweaks thread; not the I want this bug and this weapon added thread. Try and make this thread worthy and not spam out the other worthwhile top 5 tweaks.
Tweaks people think tweaks!:rolleyes:
vaeth
10-30-2006, 07:49 PM
1. If you don't want to take down the force fields at the end of the titan console floors give us a ladder so we can climb up to the next foor as soon as the console is destroyed.
2. Give us some way to kill the little suckers sitting in the titan guns. It is just not fair to be killed by someone who you just can't fight back. You know nobody likes to be cannon fodder.
3. Give us on reason to unlock the HMG at the moment there is none! But please be carefull nobody wants another BF2 1.2 PKM.
4. Improve the active camo it is just too easy to detect if you know what to watch for. The more people are getting good in this game the less effective it will be. Btw. I'm saying this as a assault/support player.
5. Make the buggies more vulnerable to frag genades 2 should be more than enough to blow one up. I hate those little buggy campers.
Unfocused
10-30-2006, 09:26 PM
Unfocused, contact me on IM (not pm) and maybe I can help you.
Thanks, could you post some details though (messanger of choice and the nickname you have there)? Why not PM BTW? I have already created a post on another forum giving a (I hope) comprehensive look at my situation and reposted it here (#23) (http://www.totalbf2142.com/forums/showthread.php?t=6803&page=3) so you might want to have a look.
xSaNtax
10-31-2006, 02:47 AM
Just fix the bugs leave the gameplay how it is now. NO NERF! NO NERF! NO NERF! :evil:
But the fly by wire missiles could use some tweaking so they can actually be controlled.
Also squad leader becons should be easier to tell from which team they belong if you get close enough to them... i may be me missing something but they always appear to be green to me when i know it's an enemies.
Then i also think the advanced med hub sux... way to slow on ranked servers also repairs take way to long.
Before i forget let our kit load outs be saved so we dont have to set them up every time we join a server.
Beyond that i think the game is fine the way it is other than the current bugs.
Please don't destroy this game like BF2. :rolleyes:
NO NERF! NO NERF! NO NERF! :evil:
kenof2142
10-31-2006, 03:31 AM
TOP 5
1) DON'T CHANGE GAMEPLAY / weapon /vehicle balance
2)Don't change gameplay / weapon /vehicle balance
3) don't change gameplay / weapon /vehicle balance
4) DON'T CHANGE GAMEPLAY / weapon /vehicle balance
5) DON'T CHANGE GAMEPLAY / weapon /vehicle balance
Don't turn BF:2142 into BF:2.142 NO MORE PATCHES EXCEPT TO FIX BUGS!
PLEASE!
Only thing I can think of are these:
1. When titan shields are down it can no longer be moveable.
2. When you're revived you shouldn't regain full ammo.
3. Random tk's and deaths need addressed.
4. Performance tweak PLEASE....15fps with a very decent computer is unacceptable.
deanspeedway
10-31-2006, 04:56 AM
Here's one I forgot -- make airpower feared like it is supposed to be!! That is what made the Battlefield series fun! I was gunning on a gunship with a clanmate the other day and he is a very good pilot in 2142 and BF2. The EMPs totally make flying useless, the machine gun on the gunships have 0 splash damage making that almost useless, the TV missles are almost impossible to fly, not to mention that they don't do 1 hit kills on walkers, and even the rockets are weak. It's sad that they have to severly nerf the ONLY gunship in the game.
Leave the airpower alone. It was too much in BF2. I personally don't miss being bombed every time I spawn by some flyboy with 100-0 KD ratio.
The TV missles need improving tho. Very hard to use in 2142.
deanspeedway
10-31-2006, 05:10 AM
please, please, please, do not touch the gameplay at all
fix the glitch spots and some of the features like falling through the titan lag & random deaths, tks etc but dont ask for stupid things after playing a week :laugh:
Exactly. The game is a week old. Give it a chance. I have had huge fun on it so far and and find it quite well balanced.
It's not perfect but it's pretty damn good.
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