View Full Version : Win Titan Mode 100% of the Time
1) Capture and defend silos as usual
2) When the enemy shield drops, continue to defend silos
3) When your shield drops, 1/3 of your team should commit to Titan defense by closing up the 4 entrances (only takes 4-6 players to do)
4) Continue to defend silos and Titan for the rest of the round
Don't bother attacking their Titan. If you want to mess with them, feel free to send 1-2 guys in to harass the defenders or destroy consoles, but don't make a big commitment out of it.
The silos and your own Titan defense are key. Do them both well, and you're guaranteed a win.
redheadedfreak
10-29-2006, 11:52 PM
What if their entire team rushes your Titan...?
What if their entire team rushes your Titan...?
What if the 1-2 Titan attackers meet zero resistance and blow up their Titan without issue?
I'm not here to theorize about highly implausible turns of events. I'm talking about the most reliable way to win the game based on my experiences playing.
[UTAC] Incognito
10-29-2006, 11:56 PM
And the worst is.......It works.....
ReaperOfsouls
10-29-2006, 11:56 PM
Good luck trying to get your team to follow suit.
So what if the opposing team does exactly what you say?
Is that still a 100% chance to win?
Biggy_McHuge
10-30-2006, 12:03 AM
What if their entire team rushes your Titan...?
What if less than half of your team is sitting in the corridors, waiting for the enemies to come in with Shukos?
So what if the opposing team does exactly what you say?
Is that still a 100% chance to win?
Strategically yes, the idea will still guarantee a win. But only one team can win, and one team will probably be better at executing the plan.
Towelly
10-30-2006, 12:07 AM
Strategically yes, the idea will still guarantee a win. But only one team can win, and one team will probably be better at executing the plan.
So what this has now boiled down to is.....
The better team will win, funny that.
So what this has now boiled down to is.....
The better team will win, funny that.
Not unless both teams employ the exact same tactics. Otherwise, a good team with crappy tactics will lose. Example:
Great squad attacks the Titan and dies because Titan defense is ridiculously easy. They continue to do so and waste many minutes being farmed by Support players.
They all might be good players, but good players throwing themselves into doomed situations don't win matches.
Jofaba
10-30-2006, 12:12 AM
When the game first came out, I didn't even know that keeping the silos after shields went down mattered. I thought missiles only worked towards getting rid of their shield.
Unfortunately, with the phenomenon called "Titan Lag", I can't recommend anything other than what you said. I wish that the only way to end a Titan match was through the destruction of the core, but since the game mode leads to almost unplayable lag, I have to appreciate the fact that maintaining silo control can win the game.
SQUiB
10-30-2006, 12:27 AM
I agree that it almost always guarantees the win but there are two problems. First up your team will almost never be organised and agree to do this and it takes forever to take a titan out with missiles and I can't be stuffed waiting that long.
gundamfan
10-30-2006, 12:43 AM
Yeah the biggest impediment to this plan is that everyone wants to either attack or defend, nobody seems to care about silos.
I love it when whole squads charge the hall without explosives. That's what gets me the pins and badges.
The Cow Goes Moo
10-30-2006, 01:47 AM
So what if the opposing team does exactly what you say?
Is that still a 100% chance to win?
ooooooooo... the plot thickens :D
Towelly
10-30-2006, 02:09 AM
Not unless both teams employ the exact same tactics. Otherwise, a good team with crappy tactics will lose. Example:
Great squad attacks the Titan and dies because Titan defense is ridiculously easy. They continue to do so and waste many minutes being farmed by Support players.
They all might be good players, but good players throwing themselves into doomed situations don't win matches.
A good player/clan can defeat any titan defence in minutes, just takes a ton of coordination. You stay with your silos that fire one missile every minute, we'll just destroy your titan in under 5.
CrysisPwnz
10-30-2006, 02:13 AM
4-6 people defeding= stupid, get 2 Support and 1 Medic at most or maybe 1 recon and 1 support at hall 1 or 2 (let them have the 2 halls ur not gaurding makes no difference)
16 people guarding the 4 entrances is the equivalent of 2 people stopping them at choke points..
HighDef8Bit
10-30-2006, 02:19 AM
In pubs this works well; however I doubt it'd work as well in a coordinated match, where people actually play as a team.
=BoW=Sangyerians
10-30-2006, 02:19 AM
Should be in Game Tips.
RpTheHotrod
10-30-2006, 02:28 AM
What if half of your team consists of ducks with a major quack problem?
A good player/clan can defeat any titan defence in minutes, just takes a ton of coordination that you will never see outside of a clan match.
Fixed.
Zephro
10-30-2006, 05:06 AM
I was a commander for a team once. The opposing team had complete silo control, all 5 of them. I must have said "We don't need the whole team to defend our titan, please go cap some silos" around 10 times, yet everyone was only interested in being Support and camping the corridors for easy points. I was the only guy on the ground.
We lost, of course.
When you're trying to maintain a 2:1 win ratio for the damn War College Ribbon (argh argh), this gets infuriating.
Sir. Shpox
10-30-2006, 05:28 AM
1. Play with players that aren't idiots.
2. Refer to one.
Rouglead
10-30-2006, 05:46 AM
if all 24 people on the other team attacks your titan you don't stand a chance even with your silos.
even if 2 guys make it in to your reactor room the Koenig H-AVR: engineer unlock can take down a pannle in 2 shots and a core in 5 shots. you have to attack or defend you can cap silos all the time but you still cant win.
Koenig H-AVR
http://img226.imageshack.us/img226/1093/koenig39999bas8.jpg
CarbonFire
10-30-2006, 06:34 AM
if all 24 people on the other team attacks your titan you don't stand a chance even with your silos.
even if 2 guys make it in to your reactor room the Koenig H-AVR: engineer unlock can take down a pannle in 2 shots and a core in 5 shots. you have to attack or defend you can cap silos all the time but you still cant win.
Ummm, it still takes 3 shots from the Pilum (Koenig) to take down a console. And WAY more than 5 for a healthy core (somthing like 12+).
This tactic is the better solution if your enemy has lamed up their titan well.....which is most of the time. Doesn't really guarantee 100% success, especially if your team has a harder time holding silos.
if all 24 people on the other team attacks your titan you don't stand a chance even with your silos
Let me know when you see 24 people acting in coordination on a public server.
CRIMS0N_W0LF
10-30-2006, 12:38 PM
HAppened to me once when I got problem solver pin. Everyone was full out attacking our titan and me and some random cool teamworking dude went on titan and I c7ed everything and he kept resupplying me (and he moved away from c7! WOOHOO)
I destoryed their titan under 2 min. Core took 15 c7 i just put 5 go away explode resupply and repeat
when co ordining with real people (like clan people) no matter that resistance or attack you always win. For example 1 guy with explsoves/zeller (me) 1 support and 1 medic held out titan core room for all the round their titan was at only 50% shield and we where defending core room. and we win. (Zeller helps killing pesky sentry guns and people to try peek their head out.
when attacking a group of friends we just smoked all the corridor and they all tossed nades and after smoke settles i was ready to take out who lived the nading with my trusty zeller again :p
The_Eliminator
10-30-2006, 01:37 PM
So what you basically mean is play Titan how it should be played?
I find if their titan shield is down first and Im the first up there, its best to be recon with c4 and go up and take out the lower level consoles first, as the higher ones have a shorter distance to the consoles, I hate it when people do 1 + 3 or 2 + 4, because by that time they have figured out you are blowing the consoles up and you will only have one direction to go which will be one long corridor you will never get down.
Also helps to control all the silos instead of really attacking the titan at all.
Pretty lame that the missiles dont just damage the shield and the rest you have to destroy from the inside.
natron-DSC
10-30-2006, 02:17 PM
The main problem above all these things is the following:
People get more points out of camping a corridor EVEN IF THEY LOSE THE ROUND at last instead of play towards a normal "round- win". The problem is the point system.
If there would be a -lets say- 50% bonus on career points for all members of the round-winning team (only for those who are at least 10 minutes member of this team before the current round ends) the whole gameplay would significantly change...
But at present its only the commander who gets some extra points for a victorious round end. With this point system you will get no one away from spamming ammo packs on the titan guns.
BTW, if you're a Titan Commander, just stop moving the Titan once the shield is down. Lag goes away for the most part.
As for tactics, honestly I ran a Titan round with all the silos in the hand of the enemy and we still won cause a few solid squads raided their Titan hard and popped the core long before the missles took me down.
Also, can someone tell me how to pod out of the Titan?
3 pods each side of the "chopper" bay.
Consoles for guns at the back of this bay and ramps to inside at the front.
Press your enter vehicle key to get in em and your arl-fire to launch (as usual)
Sir. tehdude
10-30-2006, 07:49 PM
1. Play with players that aren't idiots.
2. Refer to one.
Which is the case on most public servers....
SFM Hobbes
10-30-2006, 08:44 PM
Good strategies...you put a good suport guy in hallways 1 or 3, and a recon with rdx with him, between those two, they can pretty much bring a titan assault to a stand-still.
Good strategies...you put a good suport guy in hallways 1 or 3, and a recon with rdx with him, between those two, they can pretty much bring a titan assault to a stand-still.
Falling back to the hallways is being generous.
I'm all for posting up defenders just inside of the entrances themselves. The upper vents are easily handled by 1 Recon player (each) with a support crate, and the lower entrances can be covered by 1 Support player (each). Put a Medic and another Support guy making the rounds and you can lock the place down.
And hopefully the commander is running the rooftop AA gun.
MistenTH
10-31-2006, 10:46 AM
It works very well. Server I played on had decent players, eventually all the games were decided by who held the silos. 10 games in a row the reactor rooms were never able to be breached and Titans were destroyed by missiles only.
It works very well. Server I played on had decent players, eventually all the games were decided by who held the silos. 10 games in a row the reactor rooms were never able to be breached and Titans were destroyed by missiles only.
:nod: :salute:
BubbaBubberson
10-31-2006, 07:42 PM
Falling back to the hallways is being generous.
I'm all for posting up defenders just inside of the entrances themselves. The upper vents are easily handled by 1 Recon player (each) with a support crate, and the lower entrances can be covered by 1 Support player (each). Put a Medic and another Support guy making the rounds and you can lock the place down.
And hopefully the commander is running the rooftop AA gun.
OK dumb question here. Is the only way to get to the vents as a defender is to fly up to the platform where they are located? I tried to pod to them from the titan, but i could never seem to hit the landing.
dotswarlock
10-31-2006, 07:53 PM
It does not *really* take such a massive amount of coordination to get someone out of those corridors. All it takes is two guys holding the main room with one of them being an assault with defibrilator. If you hold the main room with APMs or turrets then it becomes a lot easier for people to group up and rush a corridor in quick successive waves (to avoid RDX massive deaths).
At one point we had me and my buddy and two other small clan squads (2 members each) playing on the same team. We had zero coordination between squads but we attacked the enemy Titans together and we destroyed them for 4 rounds in a row despite some good defense.
Shask
10-31-2006, 07:58 PM
Exactly. Defending is so easy... Attacking is so hard (unless you know a few glitches like I do). Most titan games I play are always ended by hulls simply getting blown up by silos.
It does not *really* take such a massive amount of coordination to get someone out of those corridors. All it takes is two guys holding the main room with one of them being an assault with defibrilator. If you hold the main room with APMs or turrets then it becomes a lot easier for people to group up and rush a corridor in quick successive waves (to avoid RDX massive deaths).
At one point we had me and my buddy and two other small clan squads (2 members each) playing on the same team. We had zero coordination between squads but we attacked the enemy Titans together and we destroyed them for 4 rounds in a row despite some good defense.
That's why I recommend that folks guard the entrances, not the console corridors. The top entries can be locked down with 1 Recon each, and the lower entrances can be locked by a Support guy each. Extra points if you commit 2 people per entrance.
And grenades, sentry guns, and AR rockets won't do a thing if the defenders are positioned right.
BigDaddyDullard
10-31-2006, 10:02 PM
Almost every Titan map I play now gets decided by who holds the silos. There are almost always one or more titan consoles left on both teams at the end.
Almost every Titan map I play now gets decided by who holds the silos. There are almost always one or more titan consoles left on both teams at the end.
;) ;)
Sgt.Zimmerman
11-01-2006, 04:05 AM
I personally love to attack with the sniper and shoot down the long hallways it doesn't seem to really be that hard. Some defences are harder then others it's still possible to get past them (if they are using explosives just wait till they blow them up) but the only time that i was completly stopped was when 2-3 support guys had a little settup going on, hiding behind their little shields, with their automatic guns at the sides of the hallway and were nade spamming....it was pretty brutal...luckily it's only happend once and admins usually don't allow it :)
chickenFOX
11-01-2006, 04:07 AM
Haven't gamed on Titan Mode yet, so dunno what all of this is, hhaha :) .
MagicallyAdept
11-01-2006, 02:19 PM
Good idea.
In a round last night both teams were fighting it out on the ground for the silos but my team were about 2 missile hits behind so i told my whole team to commit everything to attacing their titan. This was an amazing feat in itself. getting 19 other players to actually listen to me. anyway...
we spent about a minute typing to get it all in place but eventually we all got on the titan at the same time and stormed through taking out 3 of the consoles. by the time we got to the fourth the other team had camped and defended easily.
like you said defending those corridors is pretty easy but if you come up against an orgainized squad then you can be easily defeated. first we threw 6 frags one after the other, kill a few make medics revive, then emp frags to disable the sentry guns, then we all crawl along the corrridor firing constantly with our 2 medics at the back reviving. when its clear, our recon takes out the console. a quick sprint to the core and we have 5 players guarding while the recon takes out the core. victory was ours, it was a real close match as on our evacuation our core was destroyed also.
i was the recon and squad leader in that round and i got the problem solver pin.
which was nice.
dotswarlock
11-01-2006, 02:33 PM
Half the maps that I have been on had their cores destroyed. When attacking with insufficient forces, the tactic is simple: blow as many consoles as you can then whenthe enemy has more defenders then you have attackers go back to taking the silos for 3-4 minutes before resuming the attack.
Most defenders will not stay put for 3 to 4 minutes without killing anyone or farming points. You'd be amazed at just how doing *nothing* can clear a console awfully fast :P
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