Sawell
10-30-2006, 11:49 AM
This guide is aimed at an unlocked engineer, but can be utilised by a novice.
If like me you're a player who prefers to play a more central role to the map rather than being cannon fodder for a mid-zone (mid-zone I class as the areas which are always under attack by both sides, the area where you get shot up at all angles).
The idea behind this role is that you are going to avoid the mid-zones and go directly to the enemies’ central base or one/two removed and capture it with intention to hold, not to be confused with your average stat padder who flies to a flag/silo as a lone wolf then leaves the area for the enemy to come and take it back within seconds, yes there is a distraction benefit from this tactic but we all know you’re not doing it for that reason.
The Engineer
Undoubtedly the best flag holder. Why? No soldier enters a base on foot, well, no soldier with a couple ‘o brain cells, I’ve been playing since release and have met one solider with my knife who tried to enter on foot, just one.
Preparation
The engineer has the advantage over all heavy armour and can utilise this to his/her advantage, your first job as an engineer before flag/silo capture should be to place your PDS-1 in a central location, once you have done that capture your area. Then proceed to scope your area and rig it with explosives or EMP mines, cover the wide entrances with EMP mines only if there is foliage or cover, then place it in a position which best hides the mines, if there is no cover then I would suggest leaving the entrances and mining the near-flag/silo areas.
You need to cover the flag or silo with motion mines, but in a way that is imperceptible to your average tank driver, put them behind nearby crates and firing panels, make sure that a tank can’t spot them on approach. You might consider placing an EMP mine around the location instead of motion mines, but do be careful to not give away your plan. If you have a support buddy then skip EMP placement all together.
Be sure to note that in the time you are placing all this enemy troops are surely on their way, be quick and decisive and know your surroundings, if you need to take some time in single player to scope the area you’re defending then do so, as it will only aid you in the battlefield.
After initial preparation has finished, find a high spot and stay there until action comes to you, which shouldn’t take long. Choose a ladder position over a step position, preferably with only one ladder entrance, failing that take the heavy armour shelters which normally have two ladders. If you’re going to pick a step climb make sure that you check your behind on regular intervals, the last thing you want is to be knifed in the face by some sneaky bastard who caught you on UAV.
Defending
I would hope that you brought your friend Sammy the Support along with you for this game, but maybe you’re a loner and you’re sitting alone… not to worry, hold down T and ask for a supply drop. Didn’t get one? It might be you need to wait a couple of seconds, supply drops are the most available and least used commander ability, you shouldn’t really have an issues, if you’ve got a **** unsporting commander then be sure to use your mutiny button, it’s there for a reason and if a commander isn’t doing his/her job you normally won’t be the only one who feels that way.
Make sure to get resupplies of PDS’ and put them in the corners of the base, this gives you a massive reaction time in which to act should an enemy enter your base. If you have Sammy with you, make sure he does regular checks for troops.
From then on it’s pretty much down to you to be pest control, if Sammy is with you try to get him to EMP heavy armour as it arrives, this should give you some time to jump down and attack the *** of your enemy. If you have enough time place a EMP mine directly in front or behind the tank, with any luck they’ll pick your placement and get screwed again.
In many respects an engineer is a foot soldier, he can go high ground but if you’re a good engineer you’re going to flank your enemy and take them out, this puts you in a vulnerable position, you don’t know if there are enemy recons waiting to pop your head off, in many respects you should pick position over cover. As such I would suggest that you let a support or recon in be your squad leader, they will stay central and you can spawn on them if you die.
If you’re playing this game solo then I would urge you to be conservative with your shots and positioning, always shoot ahead of the direction of travel, never aim for the front unless the enemy is below 20% health, and although an *** shot might screw them instantly, two shots to the sides/legs might triumph in the long run, you might be the only person defending, as such your life is significant.
Mine Placement
Motion mines are considerably easier to hide than an EMP mine due to its size. As such you should consider the fact that people only scan the area, the brain scans outlines before content, so place this knowledge into your strategy. Placing a dark object on sand in the middle of an open space will only lead to tears, when placing explosives (and this goes for all classes) consider first if you're going for camouflage over position, sure the enemy might not be able to see it but it's not going to do a fat lot of good if the enemy doesn't pass anywhere near it!
In regards to motion mines, from a distance they are dark... consider placing them just in front or even behind the cover panels (the things you duck behind when getting shot at near flags and silos) your average player won't notice and will pass by it. Tuck them behind walls, on the lower of ramps and behind poles. Always put yourself in the position of the enemy, would you see it?
The best time to run at a slow moving heavy armour vehicle is when it's moving, anyone standing still is purely looking for people to kill. Try to incorporate this into your placement tactics.
Also, very good piece of advice regarding mine placement:
Also, I have found that most people can see an emp mine placed out in the open. Because they see the mines, they drive around them near objects that you can hide motion mines behind for sneaky kills. Alternating that strat with placing them in an area around the silo to get anyone who drives close to stay in a vehicle and cap, or a landing transport, works well for getting kills with explosives.
If like me you're a player who prefers to play a more central role to the map rather than being cannon fodder for a mid-zone (mid-zone I class as the areas which are always under attack by both sides, the area where you get shot up at all angles).
The idea behind this role is that you are going to avoid the mid-zones and go directly to the enemies’ central base or one/two removed and capture it with intention to hold, not to be confused with your average stat padder who flies to a flag/silo as a lone wolf then leaves the area for the enemy to come and take it back within seconds, yes there is a distraction benefit from this tactic but we all know you’re not doing it for that reason.
The Engineer
Undoubtedly the best flag holder. Why? No soldier enters a base on foot, well, no soldier with a couple ‘o brain cells, I’ve been playing since release and have met one solider with my knife who tried to enter on foot, just one.
Preparation
The engineer has the advantage over all heavy armour and can utilise this to his/her advantage, your first job as an engineer before flag/silo capture should be to place your PDS-1 in a central location, once you have done that capture your area. Then proceed to scope your area and rig it with explosives or EMP mines, cover the wide entrances with EMP mines only if there is foliage or cover, then place it in a position which best hides the mines, if there is no cover then I would suggest leaving the entrances and mining the near-flag/silo areas.
You need to cover the flag or silo with motion mines, but in a way that is imperceptible to your average tank driver, put them behind nearby crates and firing panels, make sure that a tank can’t spot them on approach. You might consider placing an EMP mine around the location instead of motion mines, but do be careful to not give away your plan. If you have a support buddy then skip EMP placement all together.
Be sure to note that in the time you are placing all this enemy troops are surely on their way, be quick and decisive and know your surroundings, if you need to take some time in single player to scope the area you’re defending then do so, as it will only aid you in the battlefield.
After initial preparation has finished, find a high spot and stay there until action comes to you, which shouldn’t take long. Choose a ladder position over a step position, preferably with only one ladder entrance, failing that take the heavy armour shelters which normally have two ladders. If you’re going to pick a step climb make sure that you check your behind on regular intervals, the last thing you want is to be knifed in the face by some sneaky bastard who caught you on UAV.
Defending
I would hope that you brought your friend Sammy the Support along with you for this game, but maybe you’re a loner and you’re sitting alone… not to worry, hold down T and ask for a supply drop. Didn’t get one? It might be you need to wait a couple of seconds, supply drops are the most available and least used commander ability, you shouldn’t really have an issues, if you’ve got a **** unsporting commander then be sure to use your mutiny button, it’s there for a reason and if a commander isn’t doing his/her job you normally won’t be the only one who feels that way.
Make sure to get resupplies of PDS’ and put them in the corners of the base, this gives you a massive reaction time in which to act should an enemy enter your base. If you have Sammy with you, make sure he does regular checks for troops.
From then on it’s pretty much down to you to be pest control, if Sammy is with you try to get him to EMP heavy armour as it arrives, this should give you some time to jump down and attack the *** of your enemy. If you have enough time place a EMP mine directly in front or behind the tank, with any luck they’ll pick your placement and get screwed again.
In many respects an engineer is a foot soldier, he can go high ground but if you’re a good engineer you’re going to flank your enemy and take them out, this puts you in a vulnerable position, you don’t know if there are enemy recons waiting to pop your head off, in many respects you should pick position over cover. As such I would suggest that you let a support or recon in be your squad leader, they will stay central and you can spawn on them if you die.
If you’re playing this game solo then I would urge you to be conservative with your shots and positioning, always shoot ahead of the direction of travel, never aim for the front unless the enemy is below 20% health, and although an *** shot might screw them instantly, two shots to the sides/legs might triumph in the long run, you might be the only person defending, as such your life is significant.
Mine Placement
Motion mines are considerably easier to hide than an EMP mine due to its size. As such you should consider the fact that people only scan the area, the brain scans outlines before content, so place this knowledge into your strategy. Placing a dark object on sand in the middle of an open space will only lead to tears, when placing explosives (and this goes for all classes) consider first if you're going for camouflage over position, sure the enemy might not be able to see it but it's not going to do a fat lot of good if the enemy doesn't pass anywhere near it!
In regards to motion mines, from a distance they are dark... consider placing them just in front or even behind the cover panels (the things you duck behind when getting shot at near flags and silos) your average player won't notice and will pass by it. Tuck them behind walls, on the lower of ramps and behind poles. Always put yourself in the position of the enemy, would you see it?
The best time to run at a slow moving heavy armour vehicle is when it's moving, anyone standing still is purely looking for people to kill. Try to incorporate this into your placement tactics.
Also, very good piece of advice regarding mine placement:
Also, I have found that most people can see an emp mine placed out in the open. Because they see the mines, they drive around them near objects that you can hide motion mines behind for sneaky kills. Alternating that strat with placing them in an area around the silo to get anyone who drives close to stay in a vehicle and cap, or a landing transport, works well for getting kills with explosives.