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Sawell
10-30-2006, 11:49 AM
This guide is aimed at an unlocked engineer, but can be utilised by a novice.

If like me you're a player who prefers to play a more central role to the map rather than being cannon fodder for a mid-zone (mid-zone I class as the areas which are always under attack by both sides, the area where you get shot up at all angles).

The idea behind this role is that you are going to avoid the mid-zones and go directly to the enemies’ central base or one/two removed and capture it with intention to hold, not to be confused with your average stat padder who flies to a flag/silo as a lone wolf then leaves the area for the enemy to come and take it back within seconds, yes there is a distraction benefit from this tactic but we all know you’re not doing it for that reason.

The Engineer

Undoubtedly the best flag holder. Why? No soldier enters a base on foot, well, no soldier with a couple ‘o brain cells, I’ve been playing since release and have met one solider with my knife who tried to enter on foot, just one.

Preparation

The engineer has the advantage over all heavy armour and can utilise this to his/her advantage, your first job as an engineer before flag/silo capture should be to place your PDS-1 in a central location, once you have done that capture your area. Then proceed to scope your area and rig it with explosives or EMP mines, cover the wide entrances with EMP mines only if there is foliage or cover, then place it in a position which best hides the mines, if there is no cover then I would suggest leaving the entrances and mining the near-flag/silo areas.

You need to cover the flag or silo with motion mines, but in a way that is imperceptible to your average tank driver, put them behind nearby crates and firing panels, make sure that a tank can’t spot them on approach. You might consider placing an EMP mine around the location instead of motion mines, but do be careful to not give away your plan. If you have a support buddy then skip EMP placement all together.

Be sure to note that in the time you are placing all this enemy troops are surely on their way, be quick and decisive and know your surroundings, if you need to take some time in single player to scope the area you’re defending then do so, as it will only aid you in the battlefield.

After initial preparation has finished, find a high spot and stay there until action comes to you, which shouldn’t take long. Choose a ladder position over a step position, preferably with only one ladder entrance, failing that take the heavy armour shelters which normally have two ladders. If you’re going to pick a step climb make sure that you check your behind on regular intervals, the last thing you want is to be knifed in the face by some sneaky bastard who caught you on UAV.

Defending

I would hope that you brought your friend Sammy the Support along with you for this game, but maybe you’re a loner and you’re sitting alone… not to worry, hold down T and ask for a supply drop. Didn’t get one? It might be you need to wait a couple of seconds, supply drops are the most available and least used commander ability, you shouldn’t really have an issues, if you’ve got a **** unsporting commander then be sure to use your mutiny button, it’s there for a reason and if a commander isn’t doing his/her job you normally won’t be the only one who feels that way.

Make sure to get resupplies of PDS’ and put them in the corners of the base, this gives you a massive reaction time in which to act should an enemy enter your base. If you have Sammy with you, make sure he does regular checks for troops.

From then on it’s pretty much down to you to be pest control, if Sammy is with you try to get him to EMP heavy armour as it arrives, this should give you some time to jump down and attack the *** of your enemy. If you have enough time place a EMP mine directly in front or behind the tank, with any luck they’ll pick your placement and get screwed again.

In many respects an engineer is a foot soldier, he can go high ground but if you’re a good engineer you’re going to flank your enemy and take them out, this puts you in a vulnerable position, you don’t know if there are enemy recons waiting to pop your head off, in many respects you should pick position over cover. As such I would suggest that you let a support or recon in be your squad leader, they will stay central and you can spawn on them if you die.

If you’re playing this game solo then I would urge you to be conservative with your shots and positioning, always shoot ahead of the direction of travel, never aim for the front unless the enemy is below 20% health, and although an *** shot might screw them instantly, two shots to the sides/legs might triumph in the long run, you might be the only person defending, as such your life is significant.

Mine Placement

Motion mines are considerably easier to hide than an EMP mine due to its size. As such you should consider the fact that people only scan the area, the brain scans outlines before content, so place this knowledge into your strategy. Placing a dark object on sand in the middle of an open space will only lead to tears, when placing explosives (and this goes for all classes) consider first if you're going for camouflage over position, sure the enemy might not be able to see it but it's not going to do a fat lot of good if the enemy doesn't pass anywhere near it!

In regards to motion mines, from a distance they are dark... consider placing them just in front or even behind the cover panels (the things you duck behind when getting shot at near flags and silos) your average player won't notice and will pass by it. Tuck them behind walls, on the lower of ramps and behind poles. Always put yourself in the position of the enemy, would you see it?

The best time to run at a slow moving heavy armour vehicle is when it's moving, anyone standing still is purely looking for people to kill. Try to incorporate this into your placement tactics.

Also, very good piece of advice regarding mine placement:


Also, I have found that most people can see an emp mine placed out in the open. Because they see the mines, they drive around them near objects that you can hide motion mines behind for sneaky kills. Alternating that strat with placing them in an area around the silo to get anyone who drives close to stay in a vehicle and cap, or a landing transport, works well for getting kills with explosives.

x0dus
10-30-2006, 12:49 PM
wow good stuff man. An engy/supp defense team is something i wouldnt have thought of. With the right unlocks, some resupply, and a good gunner for those pods with you, you could rack up some nice silo defense points

Mr.Klobi
10-30-2006, 02:05 PM
Preparation

The engineer has the advantage over all heavy armour and can utilise this to his/her advantage, your first job as an engineer before flag/silo capture should be to place your PDS-1 in a central location, once you have done that capture your area. Then proceed to scope your area and rig it with explosives and EMP mines, cover the wide entrances with EMP mines only if there is foliage or cover, then place it in a position which best hides the mines, if there is no cover then I would suggest leaving the entrances and mining the near-flag/silo areas.

You need to cover the flag or silo with motion mines, but in a way that is imperceptible to your average tank driver, put them behind nearby crates and firing panels, make sure that a tank can’t spot them on approach. You might consider placing an EMP mine around the location, but do be careful to not give away your plan. If you have a support buddy then skip EMP placement all together.

Be sure to note that in the time you are placing all this enemy troops are surely on their way, be quick and decisive and know your surroundings, if you need to take some time in single player to scope the area you’re defending then do so, as it will only aid you in the battlefield.

After initial preparation has finished, find a high spot and stay there until action comes to you, which shouldn’t take long. Choose a ladder position over a step position, preferably with only one ladder entrance, failing that take the heavy armour shelters which normally have two ladders. If you’re going to pick a step climb make sure that you check your behind on regular intervals, the last thing you want is to be knifed in the face by some sneaky bastard who caught you on UAV.
I found this one this litlle fault. You can only have 2 items of these 3. So which one to choose? Personally, keep away the EMP mines and go for the motion mines.....( But that's just me )
You're right about that nobody enters a base on foot. But what about a APC? I have never saw a engineer having a one-shot-kill against a APC. And hwat about a whole squad being in that APC and bail out?

Sawell
10-30-2006, 02:13 PM
I found this one this litlle fault. You can only have 2 items of these 3. So which one to choose? Personally, keep away the EMP mines and go for the motion mines.....( But that's just me )
You're right about that nobody enters a base on foot. But what about a APC? I have never saw a engineer having a one-shot-kill against a APC. And hwat about a whole squad being in that APC and bail out?

Motion mines definitely over EMP, especially if you have a support. It was supposed to be motion mines vs emp, depending on the player... I realise I didn't put that across though lol.

If you have a large force against you it's mainly down to your own skill, but you can two hit a APC a rocket... w/ motion mines too you're probably only going to need to set off one round.

My stragety is mainly an armour based tactic, personally I'd wait for a large squad to dispurse rather than trying to be rambo, but if you have the support combo you can easily pick off the infantry.

Mr.Klobi
10-30-2006, 02:27 PM
Well, i don't have the motions unlocked, but when i saw those bastards i just would die in my precious tank. And when you got a support around he just resuplly you and you got the killers back!
But when facing 2 tanks and all the motions take out the first tank the others can take over a flag.

Sawell
10-30-2006, 02:36 PM
Well, i don't have the motions unlocked, but when i saw those bastards i just would die in my precious tank. And when you got a support around he just resuplly you and you got the killers back!
But when facing 2 tanks and all the motions take out the first tank the others can take over a flag.

Then you reload and take out the second, and get points for re-capturing :D .

Allllways look on the bright sideee of life. Do do, do do do do do do.

[WHS]Viet-Cong
10-30-2006, 02:43 PM
Wow, I do this all the time with my engi :D

Please mention a little more on mine placement, because it can get you more kills.

Also, the PDS-1 isn't necessary to an Engi if you are aware to your surroundings. But for those of you who get bored easily, use the PDS. As of yesterday, someone posted on my thread about EMP mine placement, and I reccomend you to add it.

Make your EMP mines in clear view, but Hide your motion mines to the sides. That way, pilots think they can either run them without harm, or try to dodge them. IN either case, they die from the mines + your trusty AVR.

Sawell
10-30-2006, 02:59 PM
Viet-Cong;108274']Wow, I do this all the time with my engi :D

Please mention a little more on mine placement, because it can get you more kills.

Also, the PDS-1 isn't necessary to an Engi if you are aware to your surroundings. But for those of you who get bored easily, use the PDS. As of yesterday, someone posted on my thread about EMP mine placement, and I reccomend you to add it.

Make your EMP mines in clear view, but Hide your motion mines to the sides. That way, pilots think they can either run them without harm, or try to dodge them. IN either case, they die from the mines + your trusty AVR.

Awesome, have added a few more paragraphs on mine placement which should hopefully help budding engineers, along with that very true quote :laugh:.

We should totally double up some time and wreak some havoc :evil:.

Sawell
10-31-2006, 09:50 AM
Anyone else like my guide? Might make some more if people like them.

Axxis
10-31-2006, 10:35 AM
Shhhh....

Don't tell everybody... they might all drop their assault rapist ways and take up engineering.

Nice write-up tho' :)

Sawell
10-31-2006, 10:37 AM
Shhhh....

Don't tell everybody... they might all drop their assault rapist ways and take up engineering.

Nice write-up tho' :)

A true point, although it's funny watching non-dedicated engineers try to use an SMG.

When they run out of clips I knife them.

AmmoMuffin
10-31-2006, 10:45 AM
To add to that guide. lets say u place a mine in the middle of the road and a mine on some building or object close to the road. the enemy tank drives around the min in the middle of the road and boom the mind you hid behind the object or whatver blows up:laugh:

Cirion
10-31-2006, 12:11 PM
Nice guide, seems pretty much what I have been doing the last times I played yesterday, and I agree, PDS and motion mines are just lovely.
I also employ the put one mine in the open and hide the rest where the tank will drive to avoid them, really fun too see the tank/apc/whatever steer away just to see 3-4 other mines float up and towards it.

hirschce
10-31-2006, 03:10 PM
i wish now i ahdnt unlocked all the recon stuff first, shhoulda got that mine and the support stuff now have played a while, thats my tip.

A.K
10-31-2006, 05:56 PM
Hello everyone, nice guide.
I just wanted to say that you CAN one shot an APC as explained in the "armor: hit them where it hurts" sticky in this forum.:cool:

dotswarlock
10-31-2006, 06:29 PM
Personally if I play a heavy defense I mix up EMPs and motion mines in pattern so that the motion mines are mainly focused towards the main entrances in dark areas without being too far away from the silo with a few EMPs to stop jeeps instantly (without EMPs the jeeps slip through before the motion mines reach the target and its occupants bail). I then keep the remaining 1 or 2 EMPs to cover the most obvious landing spots for a carrier which might give me enough time to blow it up should it land (or at least keep it grounded long enough to be a problem).

Usually I’ll wait in an AA turret if there’s one available as my entire defense will be for nothing if a carrier just starts hovering around while dropping pods. If a tank, walker or APC show up I leave the AA battery and try to keep my mine field between it and me. My strategy might change when I get that other rocket launcher unlock.

Hope this helps!

BigDaddyDullard
10-31-2006, 10:19 PM
Great guide! Here are a few of my tips for defending silos/flags.

Tip 1: Be prepared!
Enemies WILL come for your flag/silo. I've almost never spent more than a full minute waiting for something to kill.

Tip 2: Keep an AA turret within a quick run.
If you are defending a back flag (one furthest away from the enemy base/titan) as a lone wolf, hop in an AA turret. 80% of the enemies you fight off will be from the air.

Tip 3: Don't be afraid to have multiple defensive positions.
If you successfully defended your silo/flag (especially from air units) keep in mind that that same enemy will likely come back and know exactly how you are defending.

[WHS]Viet-Cong
11-01-2006, 01:54 AM
Great guide! Here are a few of my tips for defending silos/flags.

Tip 1: Be prepared!
Enemies WILL come for your flag/silo. I've almost never spent more than a full minute waiting for something to kill.

Tip 2: Keep an AA turret within a quick run.
If you are defending a back flag (one furthest away from the enemy base/titan) as a lone wolf, hop in an AA turret. 80% of the enemies you fight off will be from the air.

Tip 3: Don't be afraid to have multiple defensive positions.
If you successfully defended your silo/flag (especially from air units) keep in mind that that same enemy will likely come back and know exactly how you are defending.

I disagree slightly with Tip 2, for I'd rather run to a railgun. 50% of your enemies come from the air, 25% in armor, and another 25% in jeeps. Wait for the aircraft to land and then unload on them with the railgun, as well as shooting armor that rolls along.

Also, many people are afraid to get into the thick of combat with the engineer, because they think engi's suck close range. They do not, the SMG is the best close range weapon in the game, so feel free to run between buildings to get infantry to chase you.

EDIT: last tip, motion mines are the most useful item for flag defense, for they kill ANYTHING that lands close, from aircraft to mechs to jeeps. Use and abuse them a lot.

(Undecided)
11-01-2006, 04:11 AM
Shhhh....

Don't tell everybody... they might all drop their assault rapist ways and take up engineering.

Nice write-up tho' :)

Too late. :D


The engineer is the next class I am assaulting!

Barget
11-01-2006, 06:09 AM
Well written, it's like you've written about my life.
Everything listed here is a prime rule to being an effective Engineer.

古強者死神
11-01-2006, 07:03 AM
Good guide

Sawell
11-01-2006, 10:05 AM
Hello everyone, nice guide.
I just wanted to say that you CAN one shot an APC as explained in the "armor: hit them where it hurts" sticky in this forum.:cool:

Are you sure? 58 was max damage I thought.

------

Thanks for feedback everyone, going to try and take bits of what everyone else has said and put it in the guide.

A.K
11-01-2006, 02:22 PM
[QUOTE=Sawell;112489]Are you sure? 58 was max damage I thought.

Oops... sorry my bad.

Barget
11-01-2006, 08:07 PM
Are you sure? 58 was max damage I thought.

------

Thanks for feedback everyone, going to try and take bits of what everyone else has said and put it in the guide.
Yeah, two rear-bottom shots... if you're lucky.

[WHS]Viet-Cong
11-01-2006, 10:12 PM
Yeah, two rear-bottom shots... if you're lucky.

Eh, If you go for the wheels, they are a hell of a lot bigger, do 45 damage each, adn 2 shots sets the APC on fire. Better IMO.

Sawell
11-14-2006, 11:42 AM
Viet-Cong;113851']Eh, If you go for the wheels, they are a hell of a lot bigger, do 45 damage each, adn 2 shots sets the APC on fire. Better IMO.

The amount of people that won't get out of heavy armour when it's on fire :rolleyes:. There really are some stupid people! I sit there and watch them blow up.