Saureco
10-31-2006, 07:02 PM
I've been seeing a lot of coordinated squads lately, and their effectiveness is prevalent. What makes many of them even more effective is when they are usually clans who usually have a separate VOIP system. This compounds the situation when servers have their VOIP turned off or broken. But I'm not here to talk up the benefits of VOIP. No, instead I'm here to outline some of the best squad loadouts for certain situations.
A. Squad Sizes
1. Small squads usually consist of 1 to 3 players. Yes, it's possible to have a squad of just one person, but that's hardly as versatile. The only benefit to this is that the commander can give you orders and you can request resources from him. Once you can get at least another person to help you, it's a good idea to carry around different kits. At the minimum I'd suggest a Support and Assault kit combo. You can keep each other resupplied and healthy until you inevitably get killed.
It is more prudent to not have the squad leader as the medic. Here is why. Squad leaders serve as mobile spawn points. If the squad leader is the medic (and when I say medic, I'm assuming you've unlocked the AED) then he is responsible for reviving all of the fallen comrades. If he dies, then the squad must capture a local base in order for him to respawn or else he'll have to hitch a ride or hoof it to catch up to them. If one of the squad members is the medic, they can revive the squad leader, thus keeping the mobile spawn point alive. If the teammates die, at least the squad leader can hide and wait for the rest of the squad to respawn on him (or he can pick up the medic kit and try reviving you, but that's riskier).
2. Large squads consist of 4 to 6 players, the maximum. These groups, especially when moving and attacking together, are quite the destructive force. Again, I suggest that the squad leader not be the Assault medic, but you can risk it so long as you have enough cover fire to allow you to resuscitate your boys.
II. Situational Teams
Silo/Flag Attack and Defense
It's safe to have the same squad loadout for this situation because, as they say, "the best defense makes a good offense". I suggest the following loadout: 2 Engineers with anti-armor weapons. I also suggest diversifying their equipment, as one engineer with the PDS and the other with EMP mines; both should have anti vehicle mines.
2 Support kits with Sentry Drones.
1 Assault kit with the defibrilator
1 Recon kit with RDX and APMs
The reason for this loadout is to kill vehicles on your way in, and to stop vehicles before they can make an arrival to your site. As squad leader, be sure to issue the Attack command on your target site to get everyone squad points. The Engineers, especially focusing fire on the same target at a time, will make quick work of armor. This can be facilitated if the other teammates are in separate armor of their own. Don't stop for repairs until 90% of the defending team is eliminated. Once you're safe, revive, heal, repair, and resupply.
In a defensive position, your first task is to find cover. Get all your buddies back alive and healthy, rearm your weapons, and repair your armor. Second, set up any detection systems you can, including the PDS-1 armor scanner. Thirdly, set up anti-armor defenses, including EMP mines, anti-armor mines, and ant-personnel mines (APMs). There are guides on how to do this, so go look on your own. :p Finally, just sit and wait. As the squad leader, be sure to issue a Defend command on your site to get everyone squad points.
Sabotage
These are the specialized teams that are sent in to destroy enemy assets. Now, for those of you from BF2, you know how much of a pain these guys were. However, with weaker aircraft and strong armor, the turrets will now pose as viable targets for sabotage. This team consists of: 2 Recon kits with RDX
2 Support kits to resupply them
2 Assault kits with AEDs in case someone gets too close to the blasts
One tip about base sabotage: If you are about to attack a base, but you feel the enemy is aware of it, do a flanking maneuver. Have the team gather at the flanks or rear of the battle direction relevant to this base, then move in QUIETLY. I say quietly because there are tons of noobs that will shoot at anything they see, even if they know their pea shooter has no effect on the target. Sneak in, lay an RDX on each turret, then hide. As the enemy spawns there, they will most likely man the turrets. Once the enemy is in the turrets, blow them up and rush the silo/flag. The enemy usually gets 15 seconds to respawn, but a 4-man team capping will neutralize the site in about 8 seconds.
Sabotaging Titans is a bit of an art form. The trick is to land up on top of the Titan with the following kits: 2 Recon kits with RDX and APMs 2 Engineers to take out any aircraft taking off
1 Support kit to keep everyone resupplied
1 Assault kit with an AED to revive any fallen warriorsI suggest having the Recon guys land right next to the enemy chaingun turrets. Plant all 5 RDX packs, then run and detonate. Also, place APMs toward the rear of the roof to fend off enemies using the Titan's drop pods to get on the roof. As the medic and/or squad leader, be sure to hide or place the beacon toward the front of the roof. Engies, you know what to do. Just pop any jet taking by putting some rockets up his exhaust.
Titan Defense
Your most critical role here is to keep the enemy from blowing the consoles. However, you can hold them off if you can keep them from even getting inside your Titan. The best setup is: 2 Assault kits 2 Support kits 2 recon kitsThe reason is obvious. Split up into two sub teams of one Assault, one Recon, and one Support and occupy each of the catwalks. If you can place explosives at the entrances where enemies drop in, then cover that door with Recon and Assault, that leaves the Support player to watch over the cargo bay. Be sure to pull the Assault kit back a bit to revive either of the two guys near him. Also, drop your supply/healing hubs where the catwalks meet the entry vents. That makes for quicker resupplies/heals. All other Titan defense tactics apply just as well, but in the console corridors.
Titan Offense
Similar to what is mentioned above, the catwalks provide better attack paths. However, the best way to circumvent all the risks is by using a strong squad and a little sacrificing. :cool: Make a full squad of: 1 Recon kit 1 Engineer with a defuser device 2 Support kits with Sentry Drones 2 Assault kitsNow, here is where it gets messy.
Once you've landed on the upper landing deck of the Titan, head TOGETHER to one of the vents. Be sure to check around for the occasional enemy Support kit camping the roof. Let all the non-Assault kits hop out and do a check, then let the Assault guys follow. This is to provide safety to the guys who are responsible for reviving anyone who falls dead from taking out any campers. Once you're at the vent, have a Support kit drop a Sentry Drone into the vent facing the rear of the Titan. This should kill or scare off any campers in that vent. As a bonus, it will start shooting at anyone behind the walls on the catwalk. Second, have the Engineer try to defuse any enemy explosives in the vent. If he is killed, the rest of the team rushes and tries to revive him. Once inside, have a Recon kit drop an APM behind the team where the enemy APM was. The best bet is to place it right behind the pillars in the vent so anyone trying to sneak up will be blown up. Now for the assault.
Once on the catwalk, have the Engineer lead to take out any enemy APMs and RDX packs. All others should cover him. Once you come to the first corridor, be prepared to lob grenades down the hall. Again, Assault kits should cover the rear and try to revive any fallen teammates. Once you've breached their defense, rush the console. The Recon kit stands the best chance of taking out the console the fastest. The support gunners go prone and cover both hallway ends with the Assault and Engineer kits. Be sure to drop hubs to resupply and heal anyone there. Blow the console and push on to one of the other consoles. Rinse and repeat until you have breached the core.
The core is pretty tricky to manage. The defenders can come at you from a multiple of directions, so make good use of your Recon kit and Support gunners. Assault medics will pretty much be working constantly to keep people healed and revived. (Don't forget to shock anyone that makes it in to knife your buddies.) Your best bet is to place APMs near the huge enemy force field that goes to their upper deck while the Engineer uses up his ammo to hit the core. Then, the Recon guy comes to drop all his RDX on the core, blow them, then resupply and repeat. Destroying the core takes about a minute or so if done properly. The only thing after that is the mad rush to get off the titan.
A. Squad Sizes
1. Small squads usually consist of 1 to 3 players. Yes, it's possible to have a squad of just one person, but that's hardly as versatile. The only benefit to this is that the commander can give you orders and you can request resources from him. Once you can get at least another person to help you, it's a good idea to carry around different kits. At the minimum I'd suggest a Support and Assault kit combo. You can keep each other resupplied and healthy until you inevitably get killed.
It is more prudent to not have the squad leader as the medic. Here is why. Squad leaders serve as mobile spawn points. If the squad leader is the medic (and when I say medic, I'm assuming you've unlocked the AED) then he is responsible for reviving all of the fallen comrades. If he dies, then the squad must capture a local base in order for him to respawn or else he'll have to hitch a ride or hoof it to catch up to them. If one of the squad members is the medic, they can revive the squad leader, thus keeping the mobile spawn point alive. If the teammates die, at least the squad leader can hide and wait for the rest of the squad to respawn on him (or he can pick up the medic kit and try reviving you, but that's riskier).
2. Large squads consist of 4 to 6 players, the maximum. These groups, especially when moving and attacking together, are quite the destructive force. Again, I suggest that the squad leader not be the Assault medic, but you can risk it so long as you have enough cover fire to allow you to resuscitate your boys.
II. Situational Teams
Silo/Flag Attack and Defense
It's safe to have the same squad loadout for this situation because, as they say, "the best defense makes a good offense". I suggest the following loadout: 2 Engineers with anti-armor weapons. I also suggest diversifying their equipment, as one engineer with the PDS and the other with EMP mines; both should have anti vehicle mines.
2 Support kits with Sentry Drones.
1 Assault kit with the defibrilator
1 Recon kit with RDX and APMs
The reason for this loadout is to kill vehicles on your way in, and to stop vehicles before they can make an arrival to your site. As squad leader, be sure to issue the Attack command on your target site to get everyone squad points. The Engineers, especially focusing fire on the same target at a time, will make quick work of armor. This can be facilitated if the other teammates are in separate armor of their own. Don't stop for repairs until 90% of the defending team is eliminated. Once you're safe, revive, heal, repair, and resupply.
In a defensive position, your first task is to find cover. Get all your buddies back alive and healthy, rearm your weapons, and repair your armor. Second, set up any detection systems you can, including the PDS-1 armor scanner. Thirdly, set up anti-armor defenses, including EMP mines, anti-armor mines, and ant-personnel mines (APMs). There are guides on how to do this, so go look on your own. :p Finally, just sit and wait. As the squad leader, be sure to issue a Defend command on your site to get everyone squad points.
Sabotage
These are the specialized teams that are sent in to destroy enemy assets. Now, for those of you from BF2, you know how much of a pain these guys were. However, with weaker aircraft and strong armor, the turrets will now pose as viable targets for sabotage. This team consists of: 2 Recon kits with RDX
2 Support kits to resupply them
2 Assault kits with AEDs in case someone gets too close to the blasts
One tip about base sabotage: If you are about to attack a base, but you feel the enemy is aware of it, do a flanking maneuver. Have the team gather at the flanks or rear of the battle direction relevant to this base, then move in QUIETLY. I say quietly because there are tons of noobs that will shoot at anything they see, even if they know their pea shooter has no effect on the target. Sneak in, lay an RDX on each turret, then hide. As the enemy spawns there, they will most likely man the turrets. Once the enemy is in the turrets, blow them up and rush the silo/flag. The enemy usually gets 15 seconds to respawn, but a 4-man team capping will neutralize the site in about 8 seconds.
Sabotaging Titans is a bit of an art form. The trick is to land up on top of the Titan with the following kits: 2 Recon kits with RDX and APMs 2 Engineers to take out any aircraft taking off
1 Support kit to keep everyone resupplied
1 Assault kit with an AED to revive any fallen warriorsI suggest having the Recon guys land right next to the enemy chaingun turrets. Plant all 5 RDX packs, then run and detonate. Also, place APMs toward the rear of the roof to fend off enemies using the Titan's drop pods to get on the roof. As the medic and/or squad leader, be sure to hide or place the beacon toward the front of the roof. Engies, you know what to do. Just pop any jet taking by putting some rockets up his exhaust.
Titan Defense
Your most critical role here is to keep the enemy from blowing the consoles. However, you can hold them off if you can keep them from even getting inside your Titan. The best setup is: 2 Assault kits 2 Support kits 2 recon kitsThe reason is obvious. Split up into two sub teams of one Assault, one Recon, and one Support and occupy each of the catwalks. If you can place explosives at the entrances where enemies drop in, then cover that door with Recon and Assault, that leaves the Support player to watch over the cargo bay. Be sure to pull the Assault kit back a bit to revive either of the two guys near him. Also, drop your supply/healing hubs where the catwalks meet the entry vents. That makes for quicker resupplies/heals. All other Titan defense tactics apply just as well, but in the console corridors.
Titan Offense
Similar to what is mentioned above, the catwalks provide better attack paths. However, the best way to circumvent all the risks is by using a strong squad and a little sacrificing. :cool: Make a full squad of: 1 Recon kit 1 Engineer with a defuser device 2 Support kits with Sentry Drones 2 Assault kitsNow, here is where it gets messy.
Once you've landed on the upper landing deck of the Titan, head TOGETHER to one of the vents. Be sure to check around for the occasional enemy Support kit camping the roof. Let all the non-Assault kits hop out and do a check, then let the Assault guys follow. This is to provide safety to the guys who are responsible for reviving anyone who falls dead from taking out any campers. Once you're at the vent, have a Support kit drop a Sentry Drone into the vent facing the rear of the Titan. This should kill or scare off any campers in that vent. As a bonus, it will start shooting at anyone behind the walls on the catwalk. Second, have the Engineer try to defuse any enemy explosives in the vent. If he is killed, the rest of the team rushes and tries to revive him. Once inside, have a Recon kit drop an APM behind the team where the enemy APM was. The best bet is to place it right behind the pillars in the vent so anyone trying to sneak up will be blown up. Now for the assault.
Once on the catwalk, have the Engineer lead to take out any enemy APMs and RDX packs. All others should cover him. Once you come to the first corridor, be prepared to lob grenades down the hall. Again, Assault kits should cover the rear and try to revive any fallen teammates. Once you've breached their defense, rush the console. The Recon kit stands the best chance of taking out the console the fastest. The support gunners go prone and cover both hallway ends with the Assault and Engineer kits. Be sure to drop hubs to resupply and heal anyone there. Blow the console and push on to one of the other consoles. Rinse and repeat until you have breached the core.
The core is pretty tricky to manage. The defenders can come at you from a multiple of directions, so make good use of your Recon kit and Support gunners. Assault medics will pretty much be working constantly to keep people healed and revived. (Don't forget to shock anyone that makes it in to knife your buddies.) Your best bet is to place APMs near the huge enemy force field that goes to their upper deck while the Engineer uses up his ammo to hit the core. Then, the Recon guy comes to drop all his RDX on the core, blow them, then resupply and repeat. Destroying the core takes about a minute or so if done properly. The only thing after that is the mad rush to get off the titan.