View Full Version : engie defuser
biff77
11-01-2006, 02:17 AM
It seems that some people are under the impression that the defuser unlock for engineer is worthless, but this just isn't true. The defuser can be invaluable for attacking the enemy titan. How many RDX and APMs are usually sitting in the vents and the entrance to corridors? Just go prone and the defuser will remove these explosives from about 4-5 meters out VERY quickly (note that you DO have to press the fire button to use this device). This works wonders in conjunction with teamwork. After defusing the entrance to a corridor, several other people (preferably your squad) can then rush to the console and take out anybody who may be camping, but it would definitely help to have a support guy throw a couple EMPs down the hall as well to take care of the sentry drones that are also probably sitting there. Then you can take out your Pilum :D and destroy the console as long as someone hasn't put RDX on it. This thing definitely saves time by taking out explosives so you can get where you need to go quickly.
The defuser is also good when you're in a vehicle and you spot motion mines in your path. You can get out and quickly remove all those mines and then continue along in the vehicle. The defuser is far from worthless and is probably one of the most useful and underrated tools available in the game.
[WHS]Viet-Cong
11-01-2006, 02:51 AM
It seems that some people are under the impression that the defuser unlock for engineer is worthless, but this just isn't true. The defuser can be invaluable for attacking the enemy titan. How many RDX and APMs are usually sitting in the vents and the entrance to corridors? Just go prone and the defuser will remove these explosives from about 4-5 meters out VERY quickly (note that you DO have to press the fire button to use this device). This works wonders in conjunction with teamwork. After defusing the entrance to a corridor, several other people (preferably your squad) can then rush to the console and take out anybody who may be camping, but it would definitely help to have a support guy throw a couple EMPs down the hall as well to take care of the sentry drones that are also probably sitting there. Then you can take out your Pilum :D and destroy the console as long as someone hasn't put RDX on it.
The only problem I see with this is that usually, there are a few support guys camping the hallway as well, so if you try to diffuse, you get mowed down by LMG fire.
Still, the diffuser is an extremely useful weapon, especially on urban maps. I pick engineer on Gibraltar all the time, because you can take out the enemy mech, as well as diffuse the thousands of APM's around the map.
biff77
11-01-2006, 05:16 AM
True about support, but people usually put stuff right in the corridor entrances in my experience and the range on the defuser makes it fairly easy to remove stuff without being mowed down by LMGs. It's also nice to be revived when you do get mowed down ;)
古強者死神
11-01-2006, 07:58 AM
its definitly usfull, i just blow them up with my zeller as recon usually since I dont have this unlock.
the emp grenades are not working too well for me...
I have yet to have ti shut down a sentry drone, a support shield, or APM's like I have heard its supposed to do....
Its only fuction is messing up my vison :P
Talus
11-01-2006, 02:02 PM
I stick my neck out all the time using my defuser...you're a sitting duck while you're defusing.
So basically I defuse the APM, RDX, or Motion Mines and get mowed down for ZERO POINTS and my teammates can wade in and capture the point and score away.
I still do it...but it just seems a bit messed up that way.
dotswarlock
11-01-2006, 02:38 PM
Another alternative besides the defuser and the zeller is to use RDX yourslef. Those will blow up other RDX and APMs.
One mean trick you can do if you're spotting a silo full of motion mine is to replace them all:
1 - Put one mine
2 - Remove the other
You get to replace a whole mine field without using up any of your own mines (mines captured are placed in your inventory). Also when the original owner comes rushing in a jeep thinking that it's *his* mine field he gets a mean surprise, hehehe ;)
Talus
11-01-2006, 03:33 PM
Yes, I really do like that defused mines are added to your inventory...and THAT is a sneaky trick ;)
Saureco
11-01-2006, 04:33 PM
Question:
I have unlocked the defuser, but haven't had a chance to use it yet. So when you defuse, does the target explosive disappear or can you pick it up?
dotswarlock
11-01-2006, 04:51 PM
Saureco;112856']Question:
I have unlocked the defuser, but haven't had a chance to use it yet. So when you defuse, does the target explosive disappear or can you pick it up?
It dissapears and if it's an engineering explosives that you have equipped then it is added to your inventory (provided you do not have the maximum already).
SweetCC
11-01-2006, 05:34 PM
I still find it worthless regardless of how "useful" anybody could ever say it is. The only times I ever see APMs are usually in places that I'd have to blow myself up to try and defuse anyway (such as stuck in titan vents so you'll blow up as soon as you drop down and have no chance whatsoever to stop it)
Striker
11-01-2006, 08:14 PM
I stick my neck out all the time using my defuser...you're a sitting duck while you're defusing.
So basically I defuse the APM, RDX, or Motion Mines and get mowed down for ZERO POINTS and my teammates can wade in and capture the point and score away.
I still do it...but it just seems a bit messed up that way.
/agree -I think that the engineer should get 1 pt for a disarm
dotswarlock
11-01-2006, 08:24 PM
I still find it worthless regardless of how "useful" anybody could ever say it is. The only times I ever see APMs are usually in places that I'd have to blow myself up to try and defuse anyway (such as stuck in titan vents so you'll blow up as soon as you drop down and have no chance whatsoever to stop it)
I thought it was worthless too but then there was this on sniper that was impossible to get to and I climbed the ladder, managed to disarm both APMs and knifed him in the back (while twisting the blade in my mind). The defusing kit went from *reject* equipment to *sweet memory* equipment then :p
[WHS]Viet-Cong
11-01-2006, 11:11 PM
/agree -I think that the engineer should get 1 pt for a disarm
Not 1 point, because it opens a lot of options for statpadding. Maybe .5 teamwork points, so It becomes cumbersome.
Comassion
11-02-2006, 04:25 PM
On a titan attack yesterday we were up against a recon and a support guy defending a lower console. The recon was going nuts with explosives - APMs and RDX crowded the hallway.
My attempts at putting RDX in the hall to clear it myself met with limited success. I'd get a few explosives, but not all of them, and on the charge we'd either get mowed down by support or blown up by the explosives that my RDX didn't get.
A couple tries later I tried the engineer defuser. I used prone movement to get close to the APM's and RDX and was able to disarm them from just inside of 5 meters. I carefully crept up to the edge of where I'd be safe and got nicked by the support guy, but I defused every explosive in the hallway. Three guys charged in with me and got the support. The recon retreated into the console room and threw down another APM mine, which I disarmed. When he came out to kill me my friends took care of him. Three pilum shots to the console later, we walked out of there quite pleased.
Crawling forward to defuse explosives under fire was pretty intense, and since the result was so good I'll be taking my engineer whenever some recon wants to mine a hallway.
[WHS]Viet-Cong
11-02-2006, 11:51 PM
On a titan attack yesterday we were up against a recon and a support guy defending a lower console. The recon was going nuts with explosives - APMs and RDX crowded the hallway.
My attempts at putting RDX in the hall to clear it myself met with limited success. I'd get a few explosives, but not all of them, and on the charge we'd either get mowed down by support or blown up by the explosives that my RDX didn't get.
A couple tries later I tried the engineer defuser. I used prone movement to get close to the APM's and RDX and was able to disarm them from just inside of 5 meters. I carefully crept up to the edge of where I'd be safe and got nicked by the support guy, but I defused every explosive in the hallway. Three guys charged in with me and got the support. The recon retreated into the console room and threw down another APM mine, which I disarmed. When he came out to kill me my friends took care of him. Three pilum shots to the console later, we walked out of there quite pleased.
Crawling forward to defuse explosives under fire was pretty intense, and since the result was so good I'll be taking my engineer whenever some recon wants to mine a hallway.
Use with smoke grenades for best effect (Assault guy on your team)
Leemus
11-04-2006, 07:24 AM
Viet-Cong;116109']Use with smoke grenades for best effect (Assault guy on your team)
aHAH! Finally a decent use!
Make smoke nades better IMO.
aka more smoke. and more than 5-7 seconds of it...
LeadS
11-05-2006, 06:43 PM
I think defuser may be buggy. I have variable success defusing RDX and AMP:s from Titan vents before entering even when I have clear view and target is whitin range (2-3m). Anyone else have problems whit it?
AsaultMaster
04-08-2007, 08:21 PM
I think defuser may be buggy. I have variable success defusing RDX and AMP:s from Titan vents before entering even when I have clear view and target is whitin range (2-3m). Anyone else have problems whit it?
No. But they should make it half a point. That would make engineer like twice as good!
Kraxis
04-09-2007, 08:11 PM
Giving th defuser would 'just' make it more popular, which in turn would make the game more bearable when running around large maps, or even just the smaller ones.
Currently hardly anyone spawns as Engy when you play Tunis/Cerbere/Camp Gib, and they certainly don't pack the defuser because of the need for being in the open (generally), the lack of points and the loss of a potent weapon/equipment.
LeadS
04-10-2007, 01:09 PM
No. But they should make it half a point. That would make engineer like twice as good!
Defuser was fixed by a patch long time ago. They doubled its range.
Kraxis
04-10-2007, 01:12 PM
Defuser was fixed by a patch long time ago. They doubled its range.
Yes, and it still sucks in most cases... Not becasue it can't be used effectively (we have a nice story here about how it can be used well), but becasue it is simply not a worthwhile choice over most of the other stuff.
LeadS
04-10-2007, 04:42 PM
Yes, and it still sucks in most cases... Not becasue it can't be used effectively (we have a nice story here about how it can be used well), but becasue it is simply not a worthwhile choice over most of the other stuff.
I second that. Actually one of the main reasons I quit bf2142 was beeing forced to start with defuser instead MMB unless I pay more for the game. Starting game with inferior equipment made a huge difference in some maps, where team tried to break through enemy lines and minefield. Defuser is useless, if someone is guarding mines.
Anyways, my previous message was reply to AssaulMaster quoting my several months old bug report, not attempt to defend defuser.
Dead_And_Gone
04-11-2007, 08:58 AM
I have used defuser on enemy MM's and taken them for my own. NICE.
I have also defused MM's, watch them fall to the ground, gotten in my tank, only to have those same Soccer balls come back to life and kill my tank. BAD
(This has happened more than once, beleive me, so Defuser used only in last resort conditions as is unreliable in my book.)
MM bait is So much easier to use when in armor, and much less exposed to enemy fire. Just throw it out, and jump back in your tank. Watch the show, and move on.
Defuser is a good chance that you will be blown to bits before you can clear the mines/apm's. You don't have a gun in hand, so someone pops out from behind the silo/flag, you are basically toast. Any close hit from any armor or air asset and you are fried. And if you DO survive, you don't get any points for it. maybe an Atta-boy from squadies. :)
I do see the use inside TiTan, and silo/flags, especially with all those APM's that i Loathe. So next time i'm loaded Engy (Which is 90% of the time), i'll give the defuser another shot. Maybe the bug isn't there anymore. THAT would be nice.
Having said that, there are other things in Engy inventory that are more useful if you are an armor whore. So Situational use i'm thinking.
B1zzo
04-12-2007, 02:50 PM
Personally, I havent used the defuser once since I got MM bait.
[AWE]Chump
04-12-2007, 04:56 PM
I had one situation back before the MMB came out in NS. I walked up to the lower hall and there was RDX and APMs all over the place. Lucky, I was the only one there so no one to run up and blow up the APMs in my face. I used the defuser to defuse all the RDX and APMs. Then I wipe out the SMG, drop to the floor and peek around the corner and wax a probably very confused Recon only to be waxed by a Support guy right behind him!
PotteryBarnMk2
04-12-2007, 06:33 PM
I have also defused MM's, watch them fall to the ground, gotten in my tank, only to have those same Soccer balls come back to life and kill my tank.
I'm pretty sure unless the MM disappears it's not defused. It may have deactivated after you got out of your vehicle (when it fell to the ground), but it's still active. It's annoying but you have to start over defusing it on the ground.
I've tried using the defuser on the Titan but too many defenders have IDS and can tell where you are. This means you end up a nice splattered mess right as you get close enough to a RDX pack to defuse it. I've never found the defuser all that useful on the ground. I prefer to carry the MMB.
cyberzomby
04-12-2007, 06:56 PM
I stick my neck out all the time using my defuser...you're a sitting duck while you're defusing.
So basically I defuse the APM, RDX, or Motion Mines and get mowed down for ZERO POINTS and my teammates can wade in and capture the point and score away.
I still do it...but it just seems a bit messed up that way.
I think its very weird that you dont get points for destroying a strategic objective or something indeed.
With NS the motion mine bait is easier to use to defuse the little buggers though. I used the engi defuser a lot. Its really handy
Dead_And_Gone
04-13-2007, 09:15 AM
If you defuse a MM, why WOULD it come back active again? Seems dumb.
Could load Engy with MM's, put them out, and defuse any enemy MM's i see, and use those to resupply... :)
Firestorm
04-15-2007, 08:40 PM
The Defuser is useful. It's very good to help your teamates surivive an assault on a titan or control point by clearing out all those APM's and RDX's.
If you defuse a MM, why WOULD it come back active again? Seems dumb.
if you can see the MM/APM/RDX then you have *not* defused it
so unless what you're saying is a motion mine disappeared then magically came back in the same place then it's a user error not the hardware
Spodeboy
04-16-2007, 05:56 AM
I find the defuser very useful. Infact, it is standard loadout for me when I play engineer. The proper way to use the defuser is to point it at the MM, if you are within range, then the red explosive symbol will appear over the MM. Then press the left mouse button (primary fire) and it dissappears. I use it all the time in capping silos. I also find it very useful in the console hallways, if you are lucky, there isn't anyone camping in the hallway, then just crawl up to the APMs or RDXs and disarm them. If you're crawling, the recon guy holding the RDX remote probably won't see you because he's behind the blast shield. If someone has to take one for the team, it might as well be someone who can disarm the explosives.
Dead_And_Gone
04-19-2007, 07:04 AM
Buggy.
Had defuser on enemy Rollers. Point, click, drop to ground.
They didn't disappear. Got back into tank, and the rollers became active again. Ptuey... Tried it again, with same results..
Kraxis
04-19-2007, 01:09 PM
Did you ever think of trying to defuse them one more time when they were on the ground?
It might be more effective than you think.;)
Spodeboy
04-19-2007, 03:13 PM
Sometimes when peeps cluster the MMs together I can defuse 2 - 3 with one click! Never had any problems with the defuser. I just click until the MMs disappear.
Dead_And_Gone
04-20-2007, 08:43 AM
Did the mines multiple times, and they wouldn't permanently die.
In fact, one MM that was all by itself I hit 5-6 times as overkill.
Up it popped as soon as I got back in the armor.
Totally hozzed.
Kraxis
04-20-2007, 02:20 PM
Never had that problem... Whenever I have used it, the mines vanish. First they land, then they vanish on the next click.
Slim1951
04-20-2007, 08:58 PM
Did the mines multiple times, and they wouldn't permanently die.
In fact, one MM that was all by itself I hit 5-6 times as overkill.
Up it popped as soon as I got back in the armor.
Totally hozzed.
Maybe you were holding your tongue on the left side. You need to be sure you tongue is pushing against your right cheek while your press the left mouse button with exactly 2Lbs of force. Oh and it must be dark outside and be sure that no cats are in the room. It is a well known bug of cat-ference, which can ruin the fun and will hopefully be fixed in the next patch.
RottnJP
04-20-2007, 11:47 PM
LOL- Nice. That must be my problem when I'm having a bad game!
(Actually, sometimes it is, if a cat jumps on my lap and implants her grapples for stability...)
BandoIruka
04-21-2007, 08:41 PM
Hold down the fire key till the mine disappeared? Cos the defuser works without fail for me. Oh, maybe you have to stand still for abit
These days i used the bait to clear the APMs waiting around the corners in the titan corridors or at the bottom of the roof entrance. I wish the area effect of the bait detonation is abit larger tho. Its better that way because you don't need to expose yourself to remove those traps than if you were using a defuser. What I would really hate to see is RDX stuck on the ceiling cos the small area of effect on the bait probably won't be able to detonate them.
Dead_And_Gone
04-24-2007, 09:18 AM
Cat Bug, Thanks Slim, would have never thought of that.. lol
A thought:
you can always carry MM bait AND the defuser into the TiTan. What one can't get, the other will.
Will give the Defuser another go, just in case the tongue on the right side IS the answer. :D
Slim1951
04-24-2007, 06:15 PM
Yes it is why I fail at so many things in life as I have a tendency to push my tongue towards the left side when I should be pushing right. This has caused much grief in my life and I wish I could find a way to correct it. It started in puberty and the first time was using a hammer. Since then it has even carried over to computer games and I have learned that is more common than most people know. They should warn us of this tragic tendency when we are youngsters in school but alas, education is not what it used to be.:)
darwinsGate
05-07-2007, 09:45 PM
I can't decide whether to use the MM's to protect our choppers or the defuser to remove rdx/apm. I always have MM Bait - that is the the best in most circumstances (attacking or taking silos). MM bait removes rdx and apm's within a small radius of its explosion(no MM's required). I'll try the defuser more - the MM's have a bug where they fly off the titan and so are not reliable at protecting your choppers.
BandoIruka
05-12-2007, 04:07 PM
both the defuser and MMB have pros and cons depending on what you are trying to defuse.
Motion Mine Bait
Pros
-Can defuse things from greater range
-Quickly remove lots of MMs in one go
-Can be thrown around suspected corners to remove
-Causes ordinance to detonate rather than disappear. That can be used creatively to cause trouble to the enemy
Cons
-Limited numbers (2 or 3?)
-Very small detonation radius + timed, hence impractical at removing lots of EMP mines and other stationary explosives. Plus throwing accuracy becomes an issue when defusing stationary explosives from range.
-Causes ordiance to detonate rather than disappear. Not always a good thing .
Defuser
Pros
-Can be used indefinately
-Add enemy engineer explosives to your own inventory, assuming you are equip with some to begin with
-Quickly remove individual stationary explosives faster than MMB
-Aim and click
-Remove RDX stuck on ceilings in titan
Cons
-Need direct line of sight
-Be within 10 metres target ordinance
-MMB removes MMs faster than defuser
-Tends to make the user more vunerable
Basically, the defuser is an all rounder for all your defusing needs, while the bait is more specialized for MMs. It can also get rid of other explosives, but its not as practical at it. So basically think about what you'll be coming across and choose the appropriate gear for the job.
RYKUU
05-13-2007, 09:31 AM
i got the enji unlock a couple of weeks ago i reckon its realy handy.
Dead_And_Gone
05-16-2007, 12:25 PM
Bait is a life saver.. Pop out, throw it, pop back in armor. Campers LOVE for people to try and defuse the mines or other explosives with the normal defuser. I've quit counting the number of times i've died while trying to defuse a patch of mines, shot by someone popping out from behind some box. And, because of the non-permanent defusing that I've mentioned previously, I want a Permanent solution, not a temp fix, so Bait FTW!!!
When I'm pure SAAW on foot, I think the defuser will work for me better, as I can defuse enemy MM's and add them to my inventory. WIN WIN !!
Then I can have 10 MM's out for armor destruction. WOOT !!!
BandoIruka
05-18-2007, 01:08 AM
nah, you can't carry more than 5 at max
just drop some as you pick up
Dead_And_Gone
05-19-2007, 12:25 PM
Exactly, but I put out the MM's early on. So you can have 10 MM's out waiting for KaBOOM, and have 5 MM's in inventory.
I always set my MM's out early, then look for -Cough- resupply..
Since I hide them at high traffic area's, they don't last long before I can put more down. WOOT !!!
ICE*T
06-13-2007, 02:07 AM
It seems that some people are under the impression that the defuser unlock for engineer is worthless, but this just isn't true. The defuser can be invaluable for attacking the enemy titan. How many RDX and APMs are usually sitting in the vents and the entrance to corridors? Just go prone and the defuser will remove these explosives from about 4-5 meters out VERY quickly (note that you DO have to press the fire button to use this device). This works wonders in conjunction with teamwork. After defusing the entrance to a corridor, several other people (preferably your squad) can then rush to the console and take out anybody who may be camping, but it would definitely help to have a support guy throw a couple EMPs down the hall as well to take care of the sentry drones that are also probably sitting there. Then you can take out your Pilum :D and destroy the console as long as someone hasn't put RDX on it. This thing definitely saves time by taking out explosives so you can get where you need to go quickly.
The defuser is also good when you're in a vehicle and you spot motion mines in your path. You can get out and quickly remove all those mines and then continue along in the vehicle. The defuser is far from worthless and is probably one of the most useful and underrated tools available in the game.
And after all that it doubles up as a vibrator for the missus
Lt.ConVix
06-15-2007, 10:33 PM
prob one of the best imho i only play in servers with as much teamwork as possible and there great to help the team with if the team is working around a flag and there are apms engies are like the best bet there isntead of trying to get around them without some1 jumping on it and blowin both of you up >.< i always want an engie in ma team caus apms in the correct place can hinder your advancment
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