View Full Version : Community Update 11/2/06
[MyIS]Spawndemon
11-02-2006, 10:59 PM
Attention soldiers,
We would like to explain here how committed we are to increasing everyone’s experience with Battlefield, especially regarding the updates for Battlefield 2142. We acknowledge that the patching process could have been smoother for Battlefield 2; we have listened to the feedback and learnt from it.
To accomplish this goal Dice has recently formed a Live Team with the purpose of making sure your playing experience on the Battlefield is as solid as possible after the game is launched. Among other things, the team works closely with the community and handles the patching process, together with the Ranked Server Providers.
Your Dice Live Team is located at the Dice Studio in Stockholm and is made up of key people from the game project teams. This means that the same people who actually built Battlefield 2142 will be responsible for updating it. It has the clear advantage of involving people who are fully knowledgeable about the code and design of the game. The patches will also be thoroughly tested in closed beta tests before being released.
The patches will also be entirely dedicated to correcting bugs and making fixes instead of introducing new gameplay mechanics, thus significantly reducing the risk of introducing new bugs with the patches.
With all this said, we would like to announce patch 1.05 for Battlefield 2142. The patch includes more than 25 fixes which will improve every player’s experience on the Battlefield.
The following fixes will be included, along with many others:
* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more
* Changes in EA master server communication to greatly reduce disconnects
* Players are now able to receive the Titan Survival Pin
* All players will see the same missile silo location numbers in Titan Mode
Patch 1.05 is scheduled for release later in November so keep watching this space for detailed release information. Also, stay tuned for more information on an upcoming competition allowing you to make your mark in 2142.
See you on the Battlefield!
Your Dice Live Team
Source: EA Forums (http://forums.easports.com/mboards/thread.jspa?threadID=143089)
ak1knight
11-02-2006, 11:01 PM
YES!!! they finnally listend!!!!!!! no more added gameplay mechanics and they fixed what we wanted them to fix (hopefully)
ojkilledthemfolk
11-02-2006, 11:02 PM
Thanks for the heads up Spawn
Talus
11-02-2006, 11:02 PM
We'll see...there are ALWAYS unlisted fixes that are NEVER documented...those are the ones I'm afraid of ;)
Sounds good :)
Leave the balance alone, just fix the bugs.
It's a great philosophy: Don't change the drink mixture, just make sure the glass is clean ;)
Finally now I wont be disconnected as much. Hopefully.
Richard012345
11-02-2006, 11:06 PM
Finally, a Titan Survial Pin. Weren't we promised that at E3? Glad they've brought it back.
dillovic
11-02-2006, 11:07 PM
and what about all the glitches and exploits? i hope they will not forget to fix those
'reduce titan lag significantly' oh come one WTF, we dont want you to reduce it, we want you to take out the annoying lag completely. or is there no lagfree gameplay experience in titanmode? no matter how many patches?
vs._9mm
11-02-2006, 11:08 PM
AWESOME that they incorporated stopping the titan when the shields blow.
Talus
11-02-2006, 11:15 PM
That's just a stopgap I hope.
I hope they actually fix the underlying problem that creates the lag in the first place.
Cicchetti
11-02-2006, 11:15 PM
Yay no nerfing everything lmao
Talus
11-02-2006, 11:24 PM
I'll say it again .. we don't know what the rest of the fixes are going to be...they could be anything and they could be completely undocumented.
No-Neck
11-02-2006, 11:28 PM
LOL, fairly good news. Certainly with the titan movement part. Lets just hope its not too late in november!
ShadowX8001
11-02-2006, 11:37 PM
This is great. Is the Titan Survival Pin something u get when u jump off when it blows?
Talus
11-02-2006, 11:37 PM
Yeah, it was supposed to be in the game already.
Looks like my bfhq is going to be overspammed with Titan Survival Pins. ;) lol
LECHIP
11-02-2006, 11:42 PM
Excelent News, Ea Has Listened!!!!!
gwolb
11-02-2006, 11:50 PM
Yea, sounds like a nice listing of some of the fixes. Hope it comes out soon, but please make sure it does not break other stuff!!!
Jim.Cognito
11-02-2006, 11:50 PM
That's just a stopgap I hope.
I hope they actually fix the underlying problem that creates the lag in the first place.
I doubt it. Thats the same type of thing that happened when someone moved the Aircraft Carrier in 1942 which is probably why they were stationary in BF2. It's nice they admitted they screwed up BF2's patching process although they should have admitted that before 2142 came out.
Wheelman56
11-02-2006, 11:54 PM
I hope they nerf that LMG so you can't stand up or crouch and just noob spray everyone to death.
The gun itself is fine except for being able to be standing/crouched and still fire it effectively. Should be insane amounts of recoil in those two stances, as it stands now its a huge noob tube.
Unfocused
11-02-2006, 11:55 PM
Good :)
Now if they won't make the game perform acceptably on PC's that meet the recommended settings, it would be nice if they at least make the game perform in Titan mode as it does in Conquest. I don't want to be able to play only half of the game. I can play Conquest in 32 player servers quite fine (well, not the smoothest experience, but at least it's playable), but Titan mode is choppy in general, and in the Titan it's unplayable, with the FPS taking a nose dive. The engine should handle the interior fine, it's capable of handling big maps after all, so the inside of the Titan should be even smoother. I'm sure they could try a slightly different method of handling the Titan and the transition between it and the rest of the map and make the framerates similar to the ones in Conquest and not diving when entering the Titan.
FireSoul667
11-02-2006, 11:57 PM
Yay EA =D
They finally did something good =]
Jim.Cognito
11-03-2006, 12:04 AM
Yay EA =D
They finally did something good =]
Actually, they really haven't done anything yet. It's all lip service until we see a quality patch out in a timely manner.
einer
11-03-2006, 12:10 AM
Actually, they really haven't done anything yet. It's all lip service until we see a quality patch out in a timely manner.
I was suposed to say that :laugh: .
And yes, no game changes, only bug fixes, would be nice.
1Cruiser1
11-03-2006, 12:10 AM
What about the games bug that just crashes back to desktop. This seems to be happening alot lately meaning you need to restart game.
Surely this is one of the main bugs that needs fixing?
FC000
11-03-2006, 12:15 AM
I'll say it again .. we don't know what the rest of the fixes are going to be...they could be anything and they could be completely undocumented.
You sound a bit negative there Talus ;). I'd say if we've seen anything from DICE with 2142, is that Change does happen.
I'm going to be optimistic here and am glad to see they have no intentions of changing Game Play mechanics, but rather focus on solving technical bugs and glitches. They've had 3 Months and an Open Beta to tweak Game play.
Stryker
11-03-2006, 12:17 AM
I wonder if they changed any unlocks, hopefully not nerfing down one I just unlocked:cry:
|D|-Max
11-03-2006, 12:22 AM
no more lag!:banana: :yay: :yay: :banana: :rock: :guns:
AxMiLLi
11-03-2006, 12:23 AM
Oh goody. Thanks for telling. ^^
coolbho3000
11-03-2006, 12:25 AM
What happened to 1.02, 1.03, and 1.04?
But still, great fixes, I want the Titan survival pin!
If they fixed the connection issues, i'd like to know what they did and what was wrong in the first place. I've had connection issues and I know it's not me because even though my internet isn't light speed, it's still fast enough to play the game without glitching out all the time, and I get disconnected when I'm not even doing anything. So will this really fix that or will it just work for some and leave others the same. Also, I am currently a gunner silver. The Amount of points I have accumulated from games where I've been disconnected has gotten to the point where I'd be a sergeant silver. So you can understand why I'm fustrated. Although I'm glad because I still get awards even when I'm disconnected mid-game, at least that counts for something.
Mr.Completely
11-03-2006, 12:31 AM
They always blow their load too early.
Late November? It's appropriate to announce the patch the week of....
Sir. Elxx
11-03-2006, 12:31 AM
Yay for the patch, but it also really shows the lack of commitment. Instead of just FIXING the titan lag, they sidestep around it. :(
b` m3ow
11-03-2006, 12:32 AM
Like me a Talus keep on saying.
There is UNLISTED stuff that they did not WRITE down they will be in the patch. If they dont usually write it down in Release Notes. They its usually un-stable / testing it.
The Glitches/Exploits might BE FIXED! Dont get ur hopes up. They say later november, I say Mid December
TRD Supra
11-03-2006, 12:45 AM
Spawndemon;115978']
The patches will also be entirely dedicated to correcting bugs and making fixes instead of introducing new gameplay mechanics, thus significantly reducing the risk of introducing new bugs with the patches.
They just got that now.......:hmm:
patch later this month :wall: --------- :shoot:EA
smpJest
11-03-2006, 12:46 AM
YAY!!
cant wait for this one. i love that the titan wont move after shields are down now :D
No-Neck
11-03-2006, 01:14 AM
Maybe my opinion will change when I sober up, but I think Ive had enough already. Stats and unlocks have destroyed this game. Everyone and their mother is a pointwhore. Back to the days of 1942. IMHO it was much better than this!
CtrlAltDe1337
11-03-2006, 01:32 AM
About time DICE gets on the right track... lets just hope they don't begin to listen to the whiners like in BF2 and nerf everything. Yes they said no gameplay changes (w00t!) but we will see.
AxMiLLi
11-03-2006, 01:41 AM
Heh. EA Games, Patch Everything.
kenof2142
11-03-2006, 01:55 AM
The superior man is modest in his speech, but exceeds in his actions. Glad to hear this!
David Champion
11-03-2006, 01:59 AM
Fantastic news!
{TKM}MiK
11-03-2006, 02:07 AM
Nice update.
ReaperOfsouls
11-03-2006, 02:32 AM
I am shocked, cant believe EA actually has done something good, but we still have to wait and see.
BIFF EXPLODER
11-03-2006, 02:41 AM
hmmmmmmmmmm, this sounds very 1942/professional/Dice, and I LIKE IT, simple and practical.
now for it to be perfect.... ADD SOME FREE CONTENT!
EyeofG
11-03-2006, 02:48 AM
FINLLY!
EA is finlly doing SOMETHING right.
* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more
please don't do this. the game works flawlessly for me. moving the titan never results in any lag for me. it's dumb to be able to move the titan once shields are down. what if it's in a bad place. normally when i play i play commender. doing really well. consistently leading my team to victory. :-) anyway my strategy is first move the titan in. then if sheilds go down move it far away and keep it from being boarded. while i keep teams on missles. cant they fix the non existant problem sometime. it works great for me. no lag
Deepjay
11-03-2006, 02:53 AM
Yeah, free content would be the best.
As far as titans not moving and fixing the underlying problem....what would you prefer, a quick fix where titans cant move, ending the MAJORITY if not all of the gamestopping lag from them moving, whilst potentially working on optimizing them on the side for a fix down the track where they may in fact move again(who knows if they'd every do that), or them opting for the 'complete' fix, and leaving titan in an unplayable state moving ahead?
Personally, im just overjoyed they're doing something pretty rapidly to bring an end to the lagfests that is moving titan combat.
I think as a result of this, it changes the gameplay tactically. Does the commander bring the titan IN, so it's a platform for assaulting silos, bombarding areas and everything else? Or does he move it away from the action, where it's in a position that's much easier to defend, and a lot harder to board, with APC's needing to trek out to them?
Knowing in advance that once the shields are down the engines are cut adds the above gameplay element, though while i do prefer them moving, i would infinitely prefer to fight in the offence vs defence battles of titan mode without the massive player warping. Hell, it'd be nice to be able to res someone without their corpse sliding out and away from the hall im in.
BIFF EXPLODER
11-03-2006, 02:56 AM
please don't do this. the game works flawlessly for me. moving the titan never results in any lag for me. / it works great for me. no lag
i noticed that u used "ME" in that 3 times have u ever noticed there are other players in the game? :laugh:
that is the most egocentric post I've ever read hahahah
darkthunder
11-03-2006, 03:02 AM
To take a note from science fiction and input some technobabble to this discussion :P
"After the Titan Missiles have struck the shields enough times, the concussive force causes a massive feedback into the ships systems, thus overloading several key systems such as shields and engines."
I agree, it adds a bit of tactical element to the usage of the Titan. You can move the Titan in during the opening part of the battle, assist in assaulting/defending missile silos for your team, and once your shields start to take massive damage start moving the Titan away from the main battle to a strategic location.
I'm glad they're on the ball for this one, and actually are working on fixing BUGS in the game, and not changing GAMEPLAY :P
I just hope, for the 1.10 patch that they include 1-2 new maps (possibly remakes of past Battlefield maps), instead of starting work on booster packs/expansion packs etc.
Deepjay
11-03-2006, 03:09 AM
El Alamein with tanks, heaps of mechs, transports and gunships...purrrrrrr
BIFF EXPLODER
11-03-2006, 03:10 AM
I just hope, for the 1.10 patch that they include 1-2 new maps (possibly remakes of past Battlefield maps), instead of starting work on booster packs/expansion packs etc.
exactly, booster packs divide the community, and now with all the ads they are going to hammer us with, they should have enough money to give the community what we deserve and still save money to make the console versions no one plays :p
darkthunder
11-03-2006, 04:11 AM
El Alamein with tanks, heaps of mechs, transports and gunships...purrrrrrr
Excellent idea for a dual Conquest/Titan mode map ;)
Alpha_Lima
11-03-2006, 04:19 AM
Maybe my opinion will change when I sober up, but I think Ive had enough already. Stats and unlocks have destroyed this game. Everyone and their mother is a pointwhore. Back to the days of 1942. IMHO it was much better than this!
If everyone and their mother were pointwhores then you'd see everyone joining squads, giving and following orders, because that's how you rack up the career points, not to mention the field upgrades. But alas this is not the case. :hmm:
rockzcm
11-03-2006, 04:39 AM
Great to hear that.
EA Go...!!!!
Kohler
11-03-2006, 04:53 AM
With all this said, we would like to announce patch 1.05 for Battlefield 2142. The patch includes more than 25 fixes which will improve every player’s experience on the Battlefield.
EA Just set a new world record with the most bug fixes in a patch.
i noticed that u used "ME" in that 3 times have u ever noticed there are other players in the game? :laugh:
that is the most egocentric post I've ever read hahahah
hey it does work great for me. i understand it may not work for others. but it used to lag bigtime for me and then i lowered my graohics settings all to lowest and now it runs fairly well. i guess the problem was my graphics card, 6800/128/agp was not cutting it. runs a bit better on 7800gs/256/pci can you higher settings on that box.
i think it the same problem other are having if they try lowering graphic card settings the lag may go away in titan.
plus i dont like quick fixes like that. i rather that they fix the problem. in the mean time it could be a server config parameter, not block everyone.
Fantastic, its great to know that DICE are listening to the community.
There is something I would like to say here though. I am not saying anyone is right or wrong, so I will explain objectivley and people may make what they wish of it:
The titan lag is simply caused because, when the titan is moving, every server "tick" the position of every single object and prop on board has to be recalculated and updated to every single player in the server. This means a larger load on the server and much increased bandwidth, both of which cause the lag.
The only way to fix this issue would be to have 2 titan "interiors" hidden on the map somewhere that are stationary, and as you enter the "exterior" titan that you would see as normal, you would "teleport" to the hidden interior. As that would be stationary, the lag issue would be fixed, but the titans would still be mobile.
As you can imagine, this would require a major redesign of the way the game works, which would take a very long time, and likley introduce a whole array of new bugs.
Before anyone asks, no, I have nothing to do with dice, I know this because I know how serer/client relationships work and figured it out.
Again, I am not defending dice/attacking anyone. Just showing why they have chosen this option.
Hawk00825
11-03-2006, 05:36 AM
YES!!!
At least the titan moving thing will help out. Not like it'll really actually stop the lag altogether.
Wheelman56
11-03-2006, 05:49 AM
Titan lag is network lag not graphics lag. I hate it when you tell the commander to stop moving the Titan around when the shields are down and he says "get a better computer hur hur hur". Has nothing to do with graphics or graphics settings. Titans moving around creates network lag just like the carriers in BF1942 causing your player to bounce around and things to fall through.
Trematode
11-03-2006, 06:01 AM
Fantastic, its great to know that DICE are listening to the community.
There is something I would like to say here though. I am not saying anyone is right or wrong, so I will explain objectivley and people may make what they wish of it:
The titan lag is simply caused because, when the titan is moving, every server "tick" the position of every single object and prop on board has to be recalculated and updated to every single player in the server. This means a larger load on the server and much increased bandwidth, both of which cause the lag.
The only way to fix this issue would be to have 2 titan "interiors" hidden on the map somewhere that are stationary, and as you enter the "exterior" titan that you would see as normal, you would "teleport" to the hidden interior. As that would be stationary, the lag issue would be fixed, but the titans would still be mobile.
As you can imagine, this would require a major redesign of the way the game works, which would take a very long time, and likley introduce a whole array of new bugs.
Before anyone asks, no, I have nothing to do with dice, I know this because I know how serer/client relationships work and figured it out.
Again, I am not defending dice/attacking anyone. Just showing why they have chosen this option.
I don't think you're quite there with your explanation, but you're on the right track.
To me, the cause of the lag seems like more of an issue with client-side prediction of player movement. The warping effect you see on the Titan is the exact same issue players can run into in counter-strike, or countless other FPS multiplayer games.
For instance, in counter-strike the client can predict movement fairly certainly, and would only receive noticable "corrections" from the server if a dynamically moving object in the world got in its way. eg. a player, or a physics object. When players come into contact with these objects, right away you notice the warping effect, where the client-side prediction can't ascertain with any certainty what the position of the player will be from moment to moment. You get that back and forth motion, where the your version of the game will move in one direction, and on the next server tick, you can be moved back to where you started from.
This is almost impossible to compensate for in counter-strike's case -- there is no way to predict how another player will move. They are fast-moving, and can change direction in the blink of an eye.
The Titan, however, is slow moving, and follows a set path -- if DICE had the wherewithal to actually fix it, they could. As soon as the commander sets the waypoint for it, the titan's path can be predicted -- and there's no reason why the client couldn't compensate for its movement.
It's just a matter of re-engineering sections of the netcode to allow for this, which is understandably a pretty big undertaking.
FYI, the same exact lag and warping is experienced if you hop onto a moving jeep or APC, only this is much worse due to the faster speeds involved.
The titan is a special gameplay area, and it should be treated as such in the netcode.
Your solution involving separate, hidden titan geometry is a cool one. It would resolve 100 percent of the issues inside -- you're right. But what about the exterior deck of the titan? or the transition between the exterior to the interior (for the vehicles on deck as well)? There is nothing in the battlefield graphics engine -- as far as I can tell-- that would alow for smooth transitions like this (portal based rendering).
Dangerdog
11-03-2006, 06:30 AM
I hope one of those fixes involves keeping your soldier load-out upon quiting the game!
looqas
11-03-2006, 06:56 AM
And you all walk past the most important piece of news of the post, which actually explains a lot and really gives me hope that the coming patch will be up for it.
Your Dice Live Team is located at the Dice Studio in Stockholm and is made up of key people from the game project teams. This means that the same people who actually built Battlefield 2142 will be responsible for updating it. It has the clear advantage of involving people who are fully knowledgeable about the code and design of the game.
And stating the obvious: in BF2 they did not and we all know what that did to the patching & fixing the bugs.
Titan mode will be very nice after the titan stopping. I just wish that they would limit the player size to 40, because 48 is really strecthing the limits. In titan the bigger the server, the worse the spamming in titan. With 30 you get so much better games that actually it's worth a while to attack the titan.
Sir. Shpox
11-03-2006, 07:03 AM
Good to hear they're potentially admitting their mistakes and attempting to remedy their problems. Though, I'd rather the "Dice Live" team was actually made of community members such as well as the developers. Either way, I'm glad they're beta testing their patches and are well into fixing the last of the Battlefield series.
Svartberg
11-03-2006, 08:08 AM
I reckon this is good news - especially with concetrating on bugs rather than gameplay issues.
Also hearing the BF2 live had nobody from the actual BF2 team - quite a sad fact isn't it ?
RifleRed
11-03-2006, 10:53 AM
Great! but make the Ganz HMG actually worth getting for others.
Sir. Quickfeet
11-03-2006, 11:17 AM
finally no more running after bodies who float away lol
Deesies
11-03-2006, 11:40 AM
Looks good on paper but they've attempted to fix the master server stuff several times already.
I'll wait to see if it works before I start typing for joy.
Chubbeh
11-03-2006, 11:56 AM
This is a PR job from a company that hasn't got their act together.
Many of the same mistakes being repeated from Bf2. They havn't learnt much at all....Still getting the red bug ffs!
einer
11-03-2006, 12:02 PM
True.
Towle
11-03-2006, 12:23 PM
please don't do this. the game works flawlessly for me. moving the titan never results in any lag for me. it's dumb to be able to move the titan once shields are down.
You seem to be contradicting yourself here. They are going to to stop the Titan moving after the shields are down. You reply "don't do this" then in the next sentence "it's dumb to be able to move the Titan once shields are down"
What do you want man ? Make up your bloody mind !
Apostle
11-03-2006, 01:17 PM
They always blow their load too early.
Late November? It's appropriate to announce the patch the week of....
Don't be surprised if it slips into December. I don't wanna be too negative, but it wouldn't surprise me at all.
On the whole though, a pleasant update. I hope that they have fixed the exploits though. Every server I joined yesterday had players using the Titan exploit. Not good.
Edit: I remember what I was gonna say! Commanders: be careful where you move the Titan. If your shields blow as you're passing over a silo, you're screwed, even if you own it, the missiles will be hitting your Titan! Gonna be interesting to see how this plays out.
Talus
11-03-2006, 01:22 PM
Well, I still think they should really more frequent smaller patches.
If there is a huge issue that needs addressing, focus on JUST that and release a fix.
For the bigger patches, take as LONG as they need.
Striker
11-03-2006, 01:33 PM
I like this..No movement of the Titans once the shield drops..
and yes, im a firm believer in the smaller patches make progress..No big chunks, just a piece here and there.
JaLooNz
11-03-2006, 02:22 PM
Red / Blue tag bugs and port it back to BF2
Titan lags
ALT-TAB glitches
Would they be fixing these?
mondo66
11-03-2006, 02:34 PM
I hope they nerf that LMG so you can't stand up or crouch and just noob spray everyone to death.
The gun itself is fine except for being able to be standing/crouched and still fire it effectively. Should be insane amounts of recoil in those two stances, as it stands now its a huge noob tube.
Yes lets nerf support and the LMG, god forbid you encounter anything in this game that kills. Lets go ahead and start nerfing everything down so that the class that carries the med kit is the uber class just like in BF2. There are a lot more accurate weapons on the battlefield than the LMG. Plus the unlock weapon blows. But lets not improve it because it might become effective at killing also. Looks like BF2 all over again.
Iwantcable
11-03-2006, 03:02 PM
Yes lets nerf support and the LMG, god forbid you encounter anything in this game that kills. Lets go ahead and start nerfing everything down so that the class that carries the med kit is the uber class just like in BF2. There are a lot more accurate weapons on the battlefield than the LMG. Plus the unlock weapon blows. But lets not improve it because it might become effective at killing also. Looks like BF2 all over again.
Well said. The LMG is not really that great anyways, you have to be a stationary target.
Sepp_Dietrich
11-03-2006, 03:04 PM
Spawndemon;115978']
This means that the same people who actually built Battlefield 2142 will be responsible for updating it. It has the clear advantage of involving people who are fully knowledgeable about the code and design of the game. The patches will also be thoroughly tested in closed beta tests before being released.
What,did this bolt from the blue just strike you?
Those who wrote the code should service/support it? What a concept!
I'm sure the people from the now defunct DICE/Canada office feel better knowing they were sacrificed after failing to clean up the BF2 patching disaster.
Can't believe it took you people this long until you had this epiphany about supporting a product.Must have been on hell of a focus group session...
sknight
11-03-2006, 03:22 PM
What,did this bolt from the blue just strike you?
Those who wrote the code should service/support it? What a concept!
I'm sure the people from the now defunct DICE/Canada office feel better knowing they were sacrificed after failing to clean up the BF2 patching disaster.
Can't believe it took you people this long until you had this epiphany about supporting a product.Must have been on hell of a focus group session...
Who cares that they're just now catching on. We should be elated that they have caught on. This is big big news.
Jofaba
11-03-2006, 03:45 PM
3.0.0.36 was just updated in.
Lucky Luke
11-03-2006, 03:54 PM
i noticed that u used "ME" in that 3 times have u ever noticed there are other players in the game? :laugh:
that is the most egocentric post I've ever read hahahah
Thank you for your post, appearently if someone is not experiencing lag on titan its hard to believe for him that somebody else does.
hey it does work great for me. i understand it may not work for others. but it used to lag bigtime for me and then i lowered my graohics settings all to lowest and now it runs fairly well. i guess the problem was my graphics card, 6800/128/agp was not cutting it. runs a bit better on 7800gs/256/pci can you higher settings on that box.
i think it the same problem other are having if they try lowering graphic card settings the lag may go away in titan.
plus i dont like quick fixes like that. i rather that they fix the problem. in the mean time it could be a server config parameter, not block everyone.
I think they are talking about server lag, not video lag.
LexLuther
11-03-2006, 04:43 PM
Though, I'd rather the "Dice Live" team was actually made of community members such as well as the developers
I'm on the Live team and from the community as well as a few others.
Cicchetti
11-03-2006, 05:28 PM
Well we are counting on you its all on you! no pressure ROFL
Serenity
11-03-2006, 06:58 PM
go lex ^-^
frshhh
11-03-2006, 07:13 PM
No mention of the CTD issues
:(
PackerFan
11-03-2006, 07:45 PM
Good news. :)
I also would like to see the Alt-Tab crash/lockup fixed.
Apostle
11-03-2006, 08:47 PM
We're counting on you Mr Luther! No pressure! ;)
[MyIS]Spetsnaz
11-03-2006, 08:57 PM
I believe the Titan issue can be explained this way (only an opinion from what I have seen since Battlefield 1942):
When a player's coordinates are calculated, they are done so based on the plane (the ground). Even if you're moving at extremely fast speeds, it's OK, because your coordinates are recalculated on every "frame" the server processes (don't confuse this with your frames per second). If the server processes 30 frames per second, you can imagine how quickly an object can move and still stay perfectly smooth on the server-side.
One problem that has always existed in the Battlefield series isn't specifically based on large objects -- it's based on any objects that the player is not inside of.
Try driving a tank with a friend sitting on top. You'll notice your friend lagging is floating a little behind you most of the time. The same thing happens in Titan mode.
The best explanation I can fathom is that the player's coordinates are calculated based on the object, not based on the plane. So first it must be determined where the object is located, then where the player is located on that object -- which creates the delay, causing lag.
The first thing that comes to mind is to determine where the player is based on their location and just ignore the object they are on. The problem with that is you cannot tell where the player is if he/she is not moving. IE: If you're standing still on the Titan, how does the server confirm where you are? It has to first figure out where the Titan is and then determine where you are.
There is of course the option of the client sending it's location to the server (ie: you sending your location on the map to the server), but then hackers will have a field day with warp hacking, speed hacking and we'll be playing Star Trek 2142 :P
Having a "portal" into an off-map Titan will not help this case, because the minimap will still need to work, also the 3D map. (ie: You should be able to spawn on your squad leader). So the server will still need to calculate someone's position based on the Titan (to show on the minimap). Not showing players that are in the Titan is not an option because you still need to spawn on your squad leader and/or locate teammates.
Thats true, but they could calculate items locations for the purposes of the 3D hud and minimap and display them. These would still lag, but they could be set to only update once a second a so, rather than per-frame.
A4D|Mofoka
11-03-2006, 09:30 PM
It's good to know DICE listens to BF Podcast,
http://odeo.com/a/ssObsA3kyg5EePyk5XkJdEGyu110K0JMJd858bMW
They did exactly what I requested, I am thrilled and giddy that a new patch will be coming soon.
hemimotorz
11-03-2006, 10:24 PM
SWEET!!!!!111 soo is dice live team gonna fix the issue's that are still in BF:2? Or is that game fuct.
sinus123
11-03-2006, 11:36 PM
Please do not nerf recon class (spec ops tree) as you did in BF2. It is perfect as it is now!
Thanx for finally listen to the community ;-)
uniqTARGET
11-03-2006, 11:45 PM
I'm on the Live team and from the community as well as a few others.
Mate, should you be working on new patch or surfing the forums?
GET BACK TO WORK!!!!!!!!:D
einer
11-04-2006, 01:39 AM
Zero nerfing.
Apostle
11-04-2006, 07:50 AM
Mate, should you be working on new patch or surfing the forums?
GET BACK TO WORK!!!!!!!!:D
:laugh:
Zero nerfing.
Yes please.
Crisis
11-04-2006, 10:11 AM
THHHHANNNKKYYOOOOUUU :d:d:d:d
=VTA=MANFACE
11-04-2006, 11:20 AM
Well considering BF2's history of patching/fixing, I wouldn't be shouting from the rooftops just yet.
jodoanyore
11-06-2006, 09:05 PM
does everyone knows if the battlerecorder will be fixed???
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