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FoxFire5
11-03-2006, 03:23 PM
A Team Player’s Guide to the Recon Class

This is my second guide posted on these forums. After getting my veteran Recon badge first of all my veteran badges, and having most of the unlocks (minus the Zeller and Gruber 5, I don’t see them as essential to the class), I decided a team player’s guide to Recon was important, as I’m as annoyed as anyone by lone wolfers, and usually more annoyed by morons in active camoflauge, though, it’s nice to have an easy kill every once and a while admittedly.

The Purpose of Recon Class:

The purpose of recon class isn’t just reconnaissance, or sniping, or any one thing. Recon is arguably the most dynamic and multi-purpose class in the game that combines long and short range capabilities with fearsome explosive ordinance and anti vehicular capabilities. Although you cannot be all of this at once, a few unlocks swapped out and you’re ready to take on another duty. To answer the question, recon’s point in the game is to be the wild card. One class gives ammo and can suppress infantry and tanks (support), another job is to kill tanks (engineer), another’s purpose is to kill infantry (assault), and then there’s recon, the wild card, which can perform almost any one of these jobs without the added benefit of extra ammo, health, or repair capabilities. If you’re a good player, and know what situations to use this extremely useful class in, you’ll dominate, and hopefully be an asset to your team, as well as yourself.

Instead of going meticulously through all of Recon’s unlocks, which I think you can turn to another guide for, I’m going to talk some about why the class is important to the game play.

Point Defense:

Recon’s APMs are invaluable as a passive defense, and occasionally warning system, allowing you to both kill units attempting to capture a point, and warn you of an attempted capture. RDX is also an effective means of defending a point. Simply strap a silo or flag radius with RDX, wait for enemies and boom, instant fun. This way you not only get kills, but also are helping your team tremendously by letting them focus on other objectives, and other points.

Sniper:

While it is arguable that a sniper actually helps his team when he’s sitting in that building surrounded by APMs, he may be performing a valuable task. Snipers pick off, suppress, and distract enemy infantry from their task, diverting their attention to you the sniper, and away from your team. I’m not saying stand up with a Moretti and scream at those PAC jerks to shoot at you, but do your best to draw them away from the bulk of your forces. Keep in mind, also, that the Krylov is a sniper’s hell, both accurate and deadly. Watch for the PAC team in general, as their guns are more accurate than the EU’s.

Demolitions:

See that tank? What? Where’s the engineer? Where are those motion mines that put the fear of god into any tanker’s heart? That’s right, nowhere, and here you are with some RDX without a paddle right? If a tank is raping one of your points, don’t just sit in that tower or in that building praying it’ll go away. If you’ve got the capability, do your team a favor and destroy it. Just because you’re the class that would rather let the big guns go in first to do the dirty work doesn’t mean you can’t hop along and do some damage for yourself. Point in turn, use RDX. It pains me every time to pick up a sniper kit and find it has only active camouflage and APMs, the ultimate ‘save your own ***’ kit of 2142. Take the Lambert out for a spin sometime with a hearty helping of RDX, you won’t regret it.

Titan Defense and Attack:

Want to be really, really annoying to the other team, rack up tons of points, and keep your Titan fairly good condition, or beat the enemy’s into a pulp? Well hey, this is the class for you. APMs, RDX, and the Lambert Carbine make this class into one of the most formidable titan destruction and defense classes in the game. With the use of strategically placed explosives, APMs, and that monster of a gun that is the Lambert, you can repel determined enemy assaults, and orchestrate your own, with relative ease. When do you not do this? If the enemy has every silo, and your entire team is idiotic, up defending the titan, go take silos, it’s far more important than defending the titan from infantry. This class is also the best at destroying both the core, and consoles, especially when friendly fire is off, so use it accordingly and have a support guy tag along to refill your RDX whenever you need to.

Rec0n r all nUbz lololrofl:

Not true at all. Stop judging the recon class by those who use it for personal advantage, or those who are just plain moronic with it. A determined, and effective recon player can make a huge difference on your team, or the enemy’s team.

APMs need to be nerfed:

Get a defuser, or a squadmate with one, that’s what it’s for, or just flank the APM. It pays to be alert and use your brain in this game.

Grr, he threw down APM’s before I killed him, and he killed me:

It’s a selfish tactic, yes, but in a firefight it’ll draw a medic to you hopefully, and get him killed. The recon class is mainly based on attrition kills, not massive amounts of kills instantaneously, so people use it accordingly.

The recon player’s priorities are as follows,

Sniper/RDX/APM: Infantry > Point Defense > Tanks

Lambert/RDX/APM: Point Defense / Titan Attack & Defense > Tanks > Infantry

Sniper/APM/AC: Infantry > Point Defense (You selfish bastard.)

Lambert/APM/AC: Point Defense > Infantry

Lambert/RDX/AC: Tanks > Point Defense > Infantry

Sniper/RDX/AC: Infantry > Point Defense > Tanks

I won’t list any with the Gruber 5, as it’s obviously meant to suppress infantry, and honestly, I think it’s a pretty selfish unlock.

Questions, comments, possible additions? Feel free to post em’, just don’t flame me for my opinion, it just makes you look like a moron.

[WHS]Viet-Cong
11-03-2006, 08:37 PM
Dont' forget to mention destroying strategic objects. Also, add a few general strategies, such as the art of backdoor running, which leads to many, many kills.

cc//Ollie90
11-03-2006, 11:13 PM
Good guide, thanks :)

Mr_Echo
11-04-2006, 07:24 AM
Nice guide showing the versatility of the class, and its potential. As a side note, I wrote up a little bit solely on snipeing that makes a nice companion to this. Good work.

BandoIruka
11-04-2006, 09:05 AM
Not a bad guide, but I feel that the way to tried to classify the recon kit is somewhat closed. It isn't about the guns and equipment that the kit has, but more on the play style that this kit encourages. To me, the main objective of recon is to cause disruption, second to provide reconaissance for the team.

Recon have a few allies to help them achieve their goals. Stealth, then speed, and surprise. Its nice to customise yourself to have body armour like an assault. But you can't heal yourself, hence you aren't made to keep taking damage. You have to keep out of crosshairs to stay alive, and that is why stealth is an important thing to have. This allows you to set yourself up in a ideal position to cause disruption that you are adept at causing, whether by reaching out and hitting someone with your sniper rifle and pin your targets down, laying down traps to blunt an assault, or getting close to an enemy vehicle to plant charges on it, infiltrating defended points and softening up defenses to make an assault on the point much easier. Or just simply perching yourself somewhere high and spot every enemy approaching. All these jobs will be much harder if you aren't stealthy.

Its a pity that the lambert and recon side arms aren't silence, otherwise you'd be an ultimate stealthed killer. But eventually you'll have to make a sound and reveal your presense to the enemy. This is where speed and surprise become important. You've snuck up close enough, now its time to hit hard and hit fast, and then get the hell out of there. Or if you are a sniper, the first shot you squeeze off will ring the start the assault, and thats when your sniping skills will be taxed. The lives of your buddies on the ground will depend on it.

This is probably where teamwork of the recon class lies in. Its a subtle thing and you don't necessarily get squad success point from it. But with your disruption, you make an assault easier to pull off or you broken the back of an attack, hence help the defense to hold on. That is what makes recon class a team player. How you do it, what gear to choose is up to you.

yehaaa7
11-06-2006, 10:56 AM
nice guide man :D

yehaaa7
11-06-2006, 10:59 AM
A Team Player’s Guide to the Recon Class
I’m not saying stand up with a Moretti and scream at those PAC jerks to shoot at you




:laugh:

FoxFire5
11-06-2006, 03:09 PM
Not a bad guide, but I feel that the way to tried to classify the recon kit is somewhat closed. It isn't about the guns and equipment that the kit has, but more on the play style that this kit encourages. To me, the main objective of recon is to cause disruption, second to provide reconaissance for the team.

Recon have a few allies to help them achieve their goals. Stealth, then speed, and surprise. Its nice to customise yourself to have body armour like an assault. But you can't heal yourself, hence you aren't made to keep taking damage. You have to keep out of crosshairs to stay alive, and that is why stealth is an important thing to have. This allows you to set yourself up in a ideal position to cause disruption that you are adept at causing, whether by reaching out and hitting someone with your sniper rifle and pin your targets down, laying down traps to blunt an assault, or getting close to an enemy vehicle to plant charges on it, infiltrating defended points and softening up defenses to make an assault on the point much easier. Or just simply perching yourself somewhere high and spot every enemy approaching. All these jobs will be much harder if you aren't stealthy.

Its a pity that the lambert and recon side arms aren't silence, otherwise you'd be an ultimate stealthed killer. But eventually you'll have to make a sound and reveal your presense to the enemy. This is where speed and surprise become important. You've snuck up close enough, now its time to hit hard and hit fast, and then get the hell out of there. Or if you are a sniper, the first shot you squeeze off will ring the start the assault, and thats when your sniping skills will be taxed. The lives of your buddies on the ground will depend on it.

This is probably where teamwork of the recon class lies in. Its a subtle thing and you don't necessarily get squad success point from it. But with your disruption, you make an assault easier to pull off or you broken the back of an attack, hence help the defense to hold on. That is what makes recon class a team player. How you do it, what gear to choose is up to you.

Definitely a valid point, and I definitely agree with the arguement here, though it's just too broad for me. It's more hypothetical and dependent situationally and fits on city maps and not so much other maps. Recon doesn't fare as well on Shuhia Taiba and Suez as they do on Berlin, Belgrade, and other maps, but back to the point. I do agree that while disruption and reconnasince are definitely hallmarks of the kit, I just don't think you can classify such a diverse kit with two hallmarks (though they are fairly adept at describing recon) of it, when there are just so many others.

Anyway, hope you all gained a little insight from my guide. :)