FoxFire5
11-03-2006, 03:23 PM
A Team Player’s Guide to the Recon Class
This is my second guide posted on these forums. After getting my veteran Recon badge first of all my veteran badges, and having most of the unlocks (minus the Zeller and Gruber 5, I don’t see them as essential to the class), I decided a team player’s guide to Recon was important, as I’m as annoyed as anyone by lone wolfers, and usually more annoyed by morons in active camoflauge, though, it’s nice to have an easy kill every once and a while admittedly.
The Purpose of Recon Class:
The purpose of recon class isn’t just reconnaissance, or sniping, or any one thing. Recon is arguably the most dynamic and multi-purpose class in the game that combines long and short range capabilities with fearsome explosive ordinance and anti vehicular capabilities. Although you cannot be all of this at once, a few unlocks swapped out and you’re ready to take on another duty. To answer the question, recon’s point in the game is to be the wild card. One class gives ammo and can suppress infantry and tanks (support), another job is to kill tanks (engineer), another’s purpose is to kill infantry (assault), and then there’s recon, the wild card, which can perform almost any one of these jobs without the added benefit of extra ammo, health, or repair capabilities. If you’re a good player, and know what situations to use this extremely useful class in, you’ll dominate, and hopefully be an asset to your team, as well as yourself.
Instead of going meticulously through all of Recon’s unlocks, which I think you can turn to another guide for, I’m going to talk some about why the class is important to the game play.
Point Defense:
Recon’s APMs are invaluable as a passive defense, and occasionally warning system, allowing you to both kill units attempting to capture a point, and warn you of an attempted capture. RDX is also an effective means of defending a point. Simply strap a silo or flag radius with RDX, wait for enemies and boom, instant fun. This way you not only get kills, but also are helping your team tremendously by letting them focus on other objectives, and other points.
Sniper:
While it is arguable that a sniper actually helps his team when he’s sitting in that building surrounded by APMs, he may be performing a valuable task. Snipers pick off, suppress, and distract enemy infantry from their task, diverting their attention to you the sniper, and away from your team. I’m not saying stand up with a Moretti and scream at those PAC jerks to shoot at you, but do your best to draw them away from the bulk of your forces. Keep in mind, also, that the Krylov is a sniper’s hell, both accurate and deadly. Watch for the PAC team in general, as their guns are more accurate than the EU’s.
Demolitions:
See that tank? What? Where’s the engineer? Where are those motion mines that put the fear of god into any tanker’s heart? That’s right, nowhere, and here you are with some RDX without a paddle right? If a tank is raping one of your points, don’t just sit in that tower or in that building praying it’ll go away. If you’ve got the capability, do your team a favor and destroy it. Just because you’re the class that would rather let the big guns go in first to do the dirty work doesn’t mean you can’t hop along and do some damage for yourself. Point in turn, use RDX. It pains me every time to pick up a sniper kit and find it has only active camouflage and APMs, the ultimate ‘save your own ***’ kit of 2142. Take the Lambert out for a spin sometime with a hearty helping of RDX, you won’t regret it.
Titan Defense and Attack:
Want to be really, really annoying to the other team, rack up tons of points, and keep your Titan fairly good condition, or beat the enemy’s into a pulp? Well hey, this is the class for you. APMs, RDX, and the Lambert Carbine make this class into one of the most formidable titan destruction and defense classes in the game. With the use of strategically placed explosives, APMs, and that monster of a gun that is the Lambert, you can repel determined enemy assaults, and orchestrate your own, with relative ease. When do you not do this? If the enemy has every silo, and your entire team is idiotic, up defending the titan, go take silos, it’s far more important than defending the titan from infantry. This class is also the best at destroying both the core, and consoles, especially when friendly fire is off, so use it accordingly and have a support guy tag along to refill your RDX whenever you need to.
Rec0n r all nUbz lololrofl:
Not true at all. Stop judging the recon class by those who use it for personal advantage, or those who are just plain moronic with it. A determined, and effective recon player can make a huge difference on your team, or the enemy’s team.
APMs need to be nerfed:
Get a defuser, or a squadmate with one, that’s what it’s for, or just flank the APM. It pays to be alert and use your brain in this game.
Grr, he threw down APM’s before I killed him, and he killed me:
It’s a selfish tactic, yes, but in a firefight it’ll draw a medic to you hopefully, and get him killed. The recon class is mainly based on attrition kills, not massive amounts of kills instantaneously, so people use it accordingly.
The recon player’s priorities are as follows,
Sniper/RDX/APM: Infantry > Point Defense > Tanks
Lambert/RDX/APM: Point Defense / Titan Attack & Defense > Tanks > Infantry
Sniper/APM/AC: Infantry > Point Defense (You selfish bastard.)
Lambert/APM/AC: Point Defense > Infantry
Lambert/RDX/AC: Tanks > Point Defense > Infantry
Sniper/RDX/AC: Infantry > Point Defense > Tanks
I won’t list any with the Gruber 5, as it’s obviously meant to suppress infantry, and honestly, I think it’s a pretty selfish unlock.
Questions, comments, possible additions? Feel free to post em’, just don’t flame me for my opinion, it just makes you look like a moron.
This is my second guide posted on these forums. After getting my veteran Recon badge first of all my veteran badges, and having most of the unlocks (minus the Zeller and Gruber 5, I don’t see them as essential to the class), I decided a team player’s guide to Recon was important, as I’m as annoyed as anyone by lone wolfers, and usually more annoyed by morons in active camoflauge, though, it’s nice to have an easy kill every once and a while admittedly.
The Purpose of Recon Class:
The purpose of recon class isn’t just reconnaissance, or sniping, or any one thing. Recon is arguably the most dynamic and multi-purpose class in the game that combines long and short range capabilities with fearsome explosive ordinance and anti vehicular capabilities. Although you cannot be all of this at once, a few unlocks swapped out and you’re ready to take on another duty. To answer the question, recon’s point in the game is to be the wild card. One class gives ammo and can suppress infantry and tanks (support), another job is to kill tanks (engineer), another’s purpose is to kill infantry (assault), and then there’s recon, the wild card, which can perform almost any one of these jobs without the added benefit of extra ammo, health, or repair capabilities. If you’re a good player, and know what situations to use this extremely useful class in, you’ll dominate, and hopefully be an asset to your team, as well as yourself.
Instead of going meticulously through all of Recon’s unlocks, which I think you can turn to another guide for, I’m going to talk some about why the class is important to the game play.
Point Defense:
Recon’s APMs are invaluable as a passive defense, and occasionally warning system, allowing you to both kill units attempting to capture a point, and warn you of an attempted capture. RDX is also an effective means of defending a point. Simply strap a silo or flag radius with RDX, wait for enemies and boom, instant fun. This way you not only get kills, but also are helping your team tremendously by letting them focus on other objectives, and other points.
Sniper:
While it is arguable that a sniper actually helps his team when he’s sitting in that building surrounded by APMs, he may be performing a valuable task. Snipers pick off, suppress, and distract enemy infantry from their task, diverting their attention to you the sniper, and away from your team. I’m not saying stand up with a Moretti and scream at those PAC jerks to shoot at you, but do your best to draw them away from the bulk of your forces. Keep in mind, also, that the Krylov is a sniper’s hell, both accurate and deadly. Watch for the PAC team in general, as their guns are more accurate than the EU’s.
Demolitions:
See that tank? What? Where’s the engineer? Where are those motion mines that put the fear of god into any tanker’s heart? That’s right, nowhere, and here you are with some RDX without a paddle right? If a tank is raping one of your points, don’t just sit in that tower or in that building praying it’ll go away. If you’ve got the capability, do your team a favor and destroy it. Just because you’re the class that would rather let the big guns go in first to do the dirty work doesn’t mean you can’t hop along and do some damage for yourself. Point in turn, use RDX. It pains me every time to pick up a sniper kit and find it has only active camouflage and APMs, the ultimate ‘save your own ***’ kit of 2142. Take the Lambert out for a spin sometime with a hearty helping of RDX, you won’t regret it.
Titan Defense and Attack:
Want to be really, really annoying to the other team, rack up tons of points, and keep your Titan fairly good condition, or beat the enemy’s into a pulp? Well hey, this is the class for you. APMs, RDX, and the Lambert Carbine make this class into one of the most formidable titan destruction and defense classes in the game. With the use of strategically placed explosives, APMs, and that monster of a gun that is the Lambert, you can repel determined enemy assaults, and orchestrate your own, with relative ease. When do you not do this? If the enemy has every silo, and your entire team is idiotic, up defending the titan, go take silos, it’s far more important than defending the titan from infantry. This class is also the best at destroying both the core, and consoles, especially when friendly fire is off, so use it accordingly and have a support guy tag along to refill your RDX whenever you need to.
Rec0n r all nUbz lololrofl:
Not true at all. Stop judging the recon class by those who use it for personal advantage, or those who are just plain moronic with it. A determined, and effective recon player can make a huge difference on your team, or the enemy’s team.
APMs need to be nerfed:
Get a defuser, or a squadmate with one, that’s what it’s for, or just flank the APM. It pays to be alert and use your brain in this game.
Grr, he threw down APM’s before I killed him, and he killed me:
It’s a selfish tactic, yes, but in a firefight it’ll draw a medic to you hopefully, and get him killed. The recon class is mainly based on attrition kills, not massive amounts of kills instantaneously, so people use it accordingly.
The recon player’s priorities are as follows,
Sniper/RDX/APM: Infantry > Point Defense > Tanks
Lambert/RDX/APM: Point Defense / Titan Attack & Defense > Tanks > Infantry
Sniper/APM/AC: Infantry > Point Defense (You selfish bastard.)
Lambert/APM/AC: Point Defense > Infantry
Lambert/RDX/AC: Tanks > Point Defense > Infantry
Sniper/RDX/AC: Infantry > Point Defense > Tanks
I won’t list any with the Gruber 5, as it’s obviously meant to suppress infantry, and honestly, I think it’s a pretty selfish unlock.
Questions, comments, possible additions? Feel free to post em’, just don’t flame me for my opinion, it just makes you look like a moron.