View Full Version : Question: damage stats for enemy assets?
Saureco
11-06-2006, 06:13 PM
I did a search for this topic.
Relevant returns: 0
So, anyone know if the base assets (radar silo, EMP strike station, Orbital Bombardment array, etc) have the same or similar damage attributes as BF2?
For example, in BF2:
Artillery Cannon - 1.5 to 2 C4 satchels required to blow it up
Radar Dish - 2 C4 satchels to blow it up
UAV trailer - 3 C4 satchels to blow it up
Anyone have a breakdown for the objects in BF2142? Just curious.
EMP Strike station
SatScan station
Orbital Bombardment station
UAV station
J_Toso
11-06-2006, 06:14 PM
It's C7 now and it is the same.
MrChris_CJ
11-06-2006, 06:14 PM
i would also like to know this but also, in titan mode does the destruction of the assets count as titan attack or what?
Saureco
11-06-2006, 06:22 PM
It's C7 now and it is the same.
What is the same? Even if it was 3 C7 packs for the UAV and 2 for the Radar tower, how many explosive packs for each of the other assets?
LanDodger,
It's 3 RDX packs per Titan console, but destroying base assets does NOT count for the Titan destructor pin. In my opinion, you and only you need to destroy all the consoles and the core, then make it off the titan in one piece to get that pin...
CtrlAltDe1337
11-06-2006, 06:25 PM
I think its 3 packs for most, some might only take 2.
J_Toso
11-06-2006, 06:25 PM
2 for EMP Strike station
2 for SatScan station
2 for Orbital Bombardment station
3 for UAV station
MrChris_CJ
11-06-2006, 06:26 PM
nah i just wanted to know cos im coming up to my expert titan attack/defense badges, i can get titan defense easy hehehe just counter attack but my plan for titan attack is to blow up lots of titan guns then attack on foot:D need all the help i can get with apm spammers
Saureco
11-06-2006, 06:27 PM
2 for EMP Strike station
2 for SatScan station
2 for Orbital Bombardment station
3 for UAV station
Much better, thanks!
Deesies
11-06-2006, 06:33 PM
umm, it's 2 satchels to blow up everything in BF2.
Same in 2142.
Saureco
11-06-2006, 07:51 PM
umm, it's 2 satchels to blow up everything in BF2.
Same in 2142.
Nope. It took 3 satchels to blow up the UAV trailer. :p
Deesies
11-06-2006, 08:00 PM
Saureco;122690']Nope. It took 3 satchels to blow up the UAV trailer. :p
nope. I've only ever needed two.
onehitah
11-06-2006, 08:01 PM
umm, it's 2 satchels to blow up everything in BF2.
Same in 2142.
I thought it was three to blow up the UAV in Bf2
Deesies
11-06-2006, 08:04 PM
that's what I'm confused about. I've always used 2 to get the job done =/
Bommando
11-06-2006, 08:10 PM
2 for everything in BF2. I haven't tried in 2142.
One important thing to note is that it was possible to take assets into 'negative health' in BF2, so 4 C4 packs would increase the time needed to bring an asset back online.
So, 2 packs will destroy it to the point where an Engineer can instantly fix it to make it work, but take a full repair to bring it back to full health. 4 packs would mean than an Engineer would need to spend one repair cycle just to bring it online and then another to bring it to full health.
Again, I have no experience with 2142.
K9_Enforcer
11-06-2006, 08:25 PM
the UAV in bf2 only needs 2 satchels...if you place them right.
when i placed them on the back of the trailer where the vent or something or other pops out, then i could always do it in 2 satchels...but if i placed them elsewhere it took 3 satchels.
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