PDA

View Full Version : Community Update 11/9/06


[MyIS]Crrrazzzy
11-09-2006, 05:22 PM
There is a lot happening in the Battlefield Universe. Our work with the update has now moved into active Closed Beta testing with the Combat Studios team to verify the fixes in a live environment. We wanted to add a few more items to the listed fixes for 1.05 for everyone to review prior to release:

• Assault Rifle Improvement: We have made slight adjustments to the deviation of the Assault rifles to increase the accuracy of short burst fire. Long duration full auto fire will still create significant deviation. These changes will help the assault burst-fire performance in medium range fire fights.

• Server Stability Improvements: We have made some improvements to the server stability. These improvements are currently being Beta tested by our ranked server partners in an effort to have a solid final release. We will continue our effort to provide increased stability with each new BF2142 Update

• Fixed an issue with the Silver Titan Destruction Badge not being awarded when core is destroyed

• Fixed an issue with the ground defense kills not being properly counted towards the Ground Defense Ribbon

We would also like to thank the entire crew at Combat Studios and Multiplay.co.uk (http://multiplay.co.uk/) for their tremendous efforts in helping with our Beta Testing of 2142. If you would like to help out with future Beta Testing of 2142 Update releases please sign up here (https://www.combattesting.com/).

For our European Clan Players the Battlefield 2142 Cup is beginning. Your clan can sign up until November 18th at the Clan Base website (http://www.clanbase.com/news_league.php?lid=2809) for your chance to win great prizes. We look forward to watching the competition and cheering you along.

There have been some questions regarding stats sites for Battlefield 2142. We will be allowing these stat sites to provide the services many of you have enjoyed with BF2. However we are currently taking steps to ensure that the activity of these sites, specifically the additional traffic they create for the Stats Database Servers, does not negatively impact players in game. Over the course of the next few weeks we will be finalizing the steps needed to ensure a quality experience for all players.

We will also be finalizing patch 1.41 for Battlefield 2. More information regarding the content and final release date for this patch will be released next week.

To wrap this up we also wanted to note that the next round of the Battlefield:2 ModLight is coming up with its review of the BattleRacer mod. Please join us in appreciation of another great BF2 mod!

Be sure to keep your eyes on this space for all your official Battlefield Updates!

-Your DICE Live Team

Source: Battlefield Portal (http://www.battlefield.ea.com/battlefield/bf/BF2142_News_110906.aspx)

Splinter
11-09-2006, 05:24 PM
Good to hear:)

JASONX.DK
11-09-2006, 05:30 PM
yo dice what about you give the lambert=recon a bit more power
while you are working on that update anyway

Flt. Sgt. Powderhound
11-09-2006, 05:38 PM
To be honest, all I care about is the lag in titan mode when the titan moves. Please sort it out good DICE.

Sir. SashDaMan
11-09-2006, 05:42 PM
To be honest, all I care about is the lag in titan mode when the titan moves. Please sort it out good DICE.

They have^^

And Lamvert doesn't need any more power.
The amount of times i've seen: h4x imkoollol [Lambert Carbine] Sir. SashDaMan.

Too many times...

JASONX.DK
11-09-2006, 05:47 PM
They have^^

And Lamvert doesn't need any more power.
The amount of times i've seen: h4x imkoollol [Lambert Carbine] Sir. SashDaMan.

Too many times...
erm ?? plz explain,atleast so i can understand what you are saying

=HPSF=Doc Doom
11-09-2006, 05:53 PM
Dear God.....Dice I love you

Ottae
11-09-2006, 05:54 PM
So they're not fixing the ridiculous "Driver ability" exploit then?

MistenTH
11-09-2006, 05:54 PM
He means that he gets owned by any nooblet with half a brain cell with a carbine so often that there isn't any need to buff the lambert.

lordsinner1
11-09-2006, 05:55 PM
well good, it will be out in some week then...

[DICE]CKMC
11-09-2006, 05:56 PM
Please keep in mind that there are a large number of fixes ontop of those we have specifically listed.

BIFF EXPLODER
11-09-2006, 05:58 PM
you guys are getting a very positive reaction from the BF comunity in BF2142, u guys should be proud ;)

but to increase that reaction even more are u guys thinking of any kind of free content?

the BF players miss the free content like maps ALOT!! :)

Sir. AAK625
11-09-2006, 06:01 PM
Combat Studios, eh?

Sir. Community.... ASSEMBLE!

St.Sasquatch
11-09-2006, 06:04 PM
OH YEAH! the lambert needs more power and please DICE, PLEASE! turn of FF automaticly in the titan.. i hate to get a brillion of tk's when blowing up the core and such. and nobody moves either! thats why i love FF=off servers but there are so few of them and most of them sucks.. please.. FF=Off automaticly in titan.. please!

kamikaze cow
11-09-2006, 06:08 PM
Alright, bf2 is still getting patchs :D very nice to hear

jodoanyore
11-09-2006, 06:10 PM
they need to fix also:
- the battlerecorder
- The TKs in air transport

Deesies
11-09-2006, 06:18 PM
the assault rifles already are already pretty accurate >.>

As long as they fix master server etc.

A release date would also be nice considering some have been stuck for over a month with something that's utterly broken.

=HPSF=Doc Doom
11-09-2006, 06:18 PM
CKMC;128682']Please keep in mind that there are a large number of fixes ontop of those we have specifically listed.

Can u comment on the detection of enemy beacons and APM / RDX via the icons?

This is especially bad for spawn beacons

Unfocused
11-09-2006, 06:20 PM
Is DICE fixing Titan lag or the FPS drop in the titan?

=HPSF=Doc Doom
11-09-2006, 06:21 PM
the assault rifles already are already pretty accurate >.>.

The Baur could def get a burst accuracy buff. The fact is it only really usefull on single shot doesn't match the description of being a "front line" weapon.

I would like to be able to use the Baur in a few more intense situations.

Right now the Baur is really only good for long range camping or defending. The Voss is the default weapon for city maps and most intense situations. Which, is fine but I don't think that was the intent for that side of the tree.

The left side is supposed to be for "true" assaulters...ie: hard core killers.

RaptoR
11-09-2006, 06:37 PM
nice, nice...

Hopefully *crosses fingers* *knock on wood* everything goes as planned

Gabe
11-09-2006, 06:43 PM
I think the stock assault rifles should be toned down a little. I think they are a tad to over powered. Also make the zellar sniper rifle better, at least give it a better scope. Oh and the ganz hmg, that needs to be made a little better also.

I'm just saying that unlocks should be better then stock weapons, why else would we want to unlock them? We wouldnt want to unlock a weapon thats worse then what we've been using.

=HPSF=Doc Doom
11-09-2006, 06:47 PM
I'm just saying that unlocks should be better then stock weapons, why else would we want to unlock them? We wouldnt want to unlock a weapon thats worse then what we've been using.

But your answer is to tone DOWN the assault weapons?

That makes no sense sorry. The assault weapons are not overpowered at all. Assault is for assaulting, they should have the best anti-infantry weapons for this purpose.

The fact they realized that the lambert and SMGs are better weapons at >25m or >13m is the reason they made this change.

At least now someone with a Voss or Baur is gonna have a reasonable chance against a good recon.

Again, the classes have specific purposes not everyone should get an equally powered gun.

The lambert is STILL going to be better then the assault rifles at >25m, regardless of the changes they make.

I personally am very happy if they make the burst on the baur a bit better. I love that weapon but I can't use it for a lot of circumstances because all of the other rifles in the game have higher fire rates and better accuracy when in auto mode at medium range. You just can't compete with that, I don't care how fast you are with single shot.

s2n MaTTi
11-09-2006, 06:48 PM
I have to aggree on the ammount of bug fixes that are going to be corrected within this patch, it's going to make a huge immprovment to the titan gameplay ;) .

See you Sir guy's over at CT :p .

Gabe
11-09-2006, 06:56 PM
But your answer is to tone DOWN the assault weapons?

That makes no sense sorry. The assault weapons are not overpowered at all. Assault is for assaulting, they should have the best anti-infantry weapons for this purpose.

The fact they realized that the lambert and SMGs are better weapons at >25m or >13m is the reason they made this change.

At least now someone with a Voss or Baur is gonna have a reasonable chance against a good recon.

Again, the classes have specific purposes not everyone should get an equally powered gun.

The lambert is STILL going to be better then the assault rifles at >25m, regardless of the changes they make.

Ok, maybe toning down the stock assault weapon would be the wrong thing to do, the unlocks just need to be better then the class's corresponding stock weapon.

Talus
11-09-2006, 06:58 PM
Still nothing on my list is being included in the patch :(

Zenithill
11-09-2006, 06:59 PM
frankly.. the following need to take place..


1. Why in the world does a LMG become more accurate over prolonged firing.. The laws of physics dont work that way. and if its some kind of futuristic technology why dont all the other rifles have it.. also.. run speed needs to be reduced on the LMG kits, that gun is big and heavy..

2. The AT SMG should be able to hit something more than 3 feet away.. or at least give us a single fire option to boost the accuracy.

3. Those people who said the Lambert needs to improve.. no it doesnt. The thing is just like the spec forces kit in BF2 the most accurate rifle in the game. If you cant kill with it L2P

Now I'm sure alot of you think I'm crazy but think about it.. and some of my complaints will surely spark an L2P.. but seriously... some of this stuff just doesnt make any sense.. even if it is the "future"

Deesies
11-09-2006, 07:01 PM
the lambert certaintly is not the most accurate rifle.

Possibly the most controllable, yes, but not accurate.

=HPSF=Doc Doom
11-09-2006, 07:02 PM
Ok, maybe toning down the stock assault weapon would be the wrong thing to do, the unlocks just need to be better then the class's corresponding stock weapon.

I don't think they stock rifles should be changed, especially the Krylov.

I just assumed they were talking about the unlocks only, but making the default guns better is a bit silly. I hope they don't do this.

And yes, I agree the unlocks should be a bit better and not equal.

Anyone can unlock a gun within 800 points, that isn't a barrier to entry. But it allows specialization.

Di[V]3
11-09-2006, 07:03 PM
guys where can i sign my clan up? Clan Base?

=HPSF=Doc Doom
11-09-2006, 07:03 PM
the lambert certaintly is not the most accurate rifle.

Possibly the most controllable, yes, but not accurate.

I mean most accurate in full auto mode (non single shot, not bursting), sorry for the confusion.

Ie: at >25m it can kill faster then any of the assault weapons....that is what I meant.

I don't think of guns in terms of accuracy. I think of how quick, using the most appropriate setting / usage, can a gun X kill at Y range.

I don't think anyone would argue that the lambert can kill quickest at >25m. I mean, even looking at the numbers you can see this.

It isn't just about "ease" or usability. It is about how many bullets you can physically get on a target / second at X range.

I don't care how good you are, right now the Baur, which is supposed to be the front line assault weapon can't compete with a high firing, small cone of fire rifle in full auto. Even with lower damage the probability of getting the required number of bullets on target / second is so much higher then using the Baur.

I think the issue with me is that the purpose of the assault class trees and the descriptions of the guns don't match the reality of real world usability.

The left side assault is supposed to be all about 1 thing....killing and front line assault. Front line by definition means up close and personal. Which, the Baur isn't good for.

I would have been happy if they left it the way it was, but now it does make a lot more sense at least in theory.

I should say I am basically talking about the Baur only, not the default weapons, or the Voss, they are fine in burst mode

But hea, I am an assault guy so I won't argue ;)

They obviously realized this and made the change. It dosen't mean there isn't other tweaking that needs to be done.

ReaperOfsouls
11-09-2006, 07:13 PM
Good to hear.

Minus the assault stuff, I think they should leave it alone.

colony
11-09-2006, 07:31 PM
CKMC;128682']Please keep in mind that there are a large number of fixes ontop of those we have specifically listed.

Hope you are including some "anti stat padding" fixes as well, as that is getting way out of hand right now.

TrippleBBB
11-09-2006, 07:32 PM
DICE LEARN FROM BF2

LEAVE THE GUNS ALONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!


You are guranteed to mess up the game if you start tweaking gameplay. The #1 reason why this game is selling worse than BF2, despite its superiority is because the community has had it with half-cocked weapon changes...Assault Rifles are great...I and many other put the guns on single fire and ROCK the servers....assault kit has the shotty attachment, voss, and pleanty of accuracy...please decide NOT to implement ANY gameplay tweaks...you promised in your last press release that gamplay would not be tweaked, just performance...dont go back on your word!

Aw well we will see...but hear me now, tweak one weapon then tweak 2, pretty soon you have the mess that is BF2.

Cicchetti
11-09-2006, 07:32 PM
Great news

Mavlyn
11-09-2006, 07:47 PM
I mean most accurate in full auto mode (non single shot, not bursting), sorry for the confusion.

Ie: at >25m it can kill faster then any of the assault weapons....that is what I meant.

I don't think of guns in terms of accuracy. I think of how quick, using the most appropriate setting / usage, can a gun X kill at Y range.

I don't think anyone would argue that the lambert can kill quickest at >25m. I mean, even looking at the numbers you can see this.

It isn't just about "ease" or usability. It is about how many bullets you can physically get on a target / second at X range.

I don't care how good you are, right now the Baur, which is supposed to be the front line assault weapon can't compete with a high firing, small cone of fire rifle in full auto. Even with lower damage the probability of getting the required number of bullets on target / second is so much higher then using the Baur.

I think the issue with me is that the purpose of the assault class trees and the descriptions of the guns don't match the reality of real world usability.

The left side assault is supposed to be all about 1 thing....killing and front line assault. Front line by definition means up close and personal. Which, the Baur isn't good for.

I would have been happy if they left it the way it was, but now it does make a lot more sense at least in theory.

I should say I am basically talking about the Baur only, not the default weapons, of the Voss, they are fine in burst mode

They obviously realized this and made the change. It dosen't mean there isn't other tweaking that needs to be done.
I'm sorry, but I couldn't disagree with you more on the principle of the Baur. If it was as high damage as it is, and as accurate as the stock weapons, there would be NO REASON to use anything else. Each weapon has a niche, and DICE did an excellent job with their game. The SCAR/Krylov are general purpose asault rifles, good for everything. The Voss is a carbine, good for close quarters maneuver (and fitting for a fast-moving medic). The Baur, on the other hand, is a full powered battle rifle, not an assault rifle, similar in concept to the FN FAL/G3/M14 in real life (as opposed to say AK47/M16 for defaults, and AKS74U/M4 for Voss).

While I haven't had much time with the Baur in game, I have been dropped by people who know how to handle it quite a bit, and I was pretty damn good with that G3 in BF2. The trick then, and from the looks of it, now, is to remember what you're packing. You have more damage per shot and more accuracy, but your recoil is a bit<h (IRL, if you go auto with a battle rifle, you're shooting at birds in no time). So, lock it on single and tap-tap-tap that trigger for anything but point-blank. When you're going into the titan, set to auto, use 2-3 round bursts on targets over ten feet, and if under, charge them and spray, like it's a shotgun. You will kill them, as you force them into your cone, and your higher damage negates their volume of fire. At range, plink them to death, they have no counter (this gun is SO MUCH better at this than the G3 in BF2, thank God).

While I'm all for universal improvement, there's no reason DICE should make an ULTIMATE!!1! gun (see Ak101/G36E). As it is, there's plenty of diferences in personal taste, with an even spread on the kill-text of who used what (factoring in time-to-unlock). (Personally, I like the Krylov!) Now, you said, this should be the best gun for the in-your-face combat... that's not true IRL in the least. In CQC, subguns/carbines/shotguns and melee weapons take preference over full sized battle rifles. The battle rifle excels at mid-long range, where its power/accuracy/range can really come into play.

Personally, I can't think of a better class/subclass for a battle rifle than Assault's *cough* assault subtree. Medics need speed, their primary mission is healing, so they carry a less bulky weapon. Support basically fulfills a Squad Machine Gunner role, and is all about the LMGs and GPMGs (don't get why the shotgun's there, but Assault was full, so at least they tucked it somewhere). Recon is good old Special Forces and Squad Designated Marksmen (since true sniping can't really happen in BF series), so their ultra-compact carbine makes sense, being light and moveable. Engineer? They have a subgun for defense (and that's where it excels, when someone comes after you in close range) and their AT weapons (I guess engineer in BF2142 is a combination or Combat Engineering and Heavy Weapons, so it works, although that training has to be schizoid. You know, IRL, engineers are the ones with Flamethrowers... just saying DICE... flamethrower in the titan... *giggle*) So, that leaves Assault/Assault tree. While I think the shotgun would have been at home there, too, they did get the Herzog (which ROCKS), so the battle rifle has a perfect slot.

TOPIC TWO:

To the person who asked for FF Off on the Titan Mode as permanent... SWEET JESUS, NO! I really hope DICE doesn't do this, because as anyone who's ever had to attack through the APM Spam knows, there is nothing worse than FF Off when attacking. The Defending team just spams APMs every ten feet, because they know they can't hurt teammates, and there's about ten lamers who just keep up the unending wall of mines, whilst running whilly-nilly through their own field. At least with FF On, people have to think when deploying APMs (or use RDX) instead of simply plopping mines down onto every junction and yelling, "WHEE! Free points!"

Not that I've ever been infuriated by this or anything...

Seriously, on FF Off servers with competent -and/or- lame defenders it's is nigh on impossible to breach into more than one hallway. Every successful titan assault I've been in on (despite the insta-rush miracles) has happened on FF On servers. There's simply no way to bypass a spamfield defense without losing the game (ie: whole team mobs titan, they rape yours... unless YOU TOO have a spamfield in place with six tards running it).

=HPSF=Doc Doom
11-09-2006, 08:18 PM
I'm sorry, but I couldn't disagree with you more on the principle of the Baur. If it was as high damage as it is, and as accurate as the stock weapons, there would be NO REASON to use anything else.

While I haven't had much time with the Baur in game

a) they didn't say they were going to make it as accurate as the other rifles. The word "slightly" was used, so lets not get our panties in a bunch.

b) I am Mr. Single shot with the Baur, and I use it ALL the time so don't try and tell me about it.

I don't care who you are, and how good you are with the Baur is VERY inferior to the Voss, Lambert and Krylov at what would be considered "assault range" ie: medium.

The people who have killed you used single shot mode.....which again is fine, but let's get real, does this REALLY make sense for a front line assault rifle?....no.

Auto mode is not usable right now, even if you burst they are helping the usability a bit which I think is a good thing and will NOT make this any sort of uber weapon.

It is a machine gun FFS, why even have an auto mode?

Again, there is a difference between sometime being "fine" and having SLIGHT logical tweaks made to correct obvious deficiencies.

This "leave everything alone" at all costs attitude is a bit silly.

There are big problems in this game that need fixing, and small subtle things that need fixing. Both are a priority as far as I am concerned.

Tahnit
11-09-2006, 08:31 PM
Please dont touch the voss. Its full auto is just fine. I dont like the fact that there will be "significant deviation" for the assult rifles. Maybe just the stock rifles but leave the voss and the baur alone. Both are fine imo.

Serenity
11-09-2006, 08:34 PM
If you would like to help out with future Beta Testing of 2142 Update releases please sign up here.

Anyone feels like telling me where i press register at combattesting? :D

=HPSF=Supe
11-09-2006, 08:35 PM
Hehe yeah I know where Doom is coming from, but I have to say I don't want an uber-gun either (although I don't know that he does either) Keep in mind I am a buddy of his, but we come from different sides of the assault coin. I can't use the Baur, and for sure I don't want that to be the kick-*** gun that you only use. But as I said before, I could never use that type of gun effectively (same with the G3 in BF2) but Doom is quite good with it, but has to keep it in single-shot mode entirely. I want equality, really.

I am not entirely sure why they feel they need to enhance the weapons anyway, but if there was one issue I did have with the Baur is that I can't seem to kill at any distance with it. I don't mind stronger stopping power + less bullets, but I can't hit anything with it at medium range, so a little improvement would be nice.

Basically make it a tossup between that and the Voss - have a 50/50 chance of survivng in a battle at medium range, where either you have loads of bullets and high rate of fire, but low stopping power (Voss), or a few bullets, big stopping power, low fire rate (Baur). As it stands now, with the Voss I come out on top almost every time (it sure seems that way anyway, whenever I get into a gunfight).

=HPSF=Supe

=HPSF=Supe
11-09-2006, 08:39 PM
DICE LEARN FROM BF2

LEAVE THE GUNS ALONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!


You are guranteed to mess up the game if you start tweaking gameplay. The #1 reason why this game is selling worse than BF2, despite its superiority is because the community has had it with half-cocked weapon changes...Assault Rifles are great...I and many other put the guns on single fire and ROCK the servers....assault kit has the shotty attachment, voss, and pleanty of accuracy...please decide NOT to implement ANY gameplay tweaks...you promised in your last press release that gamplay would not be tweaked, just performance...dont go back on your word!

Aw well we will see...but hear me now, tweak one weapon then tweak 2, pretty soon you have the mess that is BF2.


Amen to that.

(we seem to be using bold a lot in this thread. How about italics?)


That is why I stopped with BF2... you start changing gameplay, timings (i.e. going prone, etc), reloads, then it really, REALLY throws off the people that are good. It's discouraging to have to re-learn and re-discover a good winning strategy and timings when the developers start tweaking stuff all over the place. It's pretty good now (no big issues like the n00b t00b of BF2), so let it stand. People will whine as per usual, but that is how this stuff goes (welcome to the internet).

=HPSF=Supe

=HPSF=Doc Doom
11-09-2006, 08:41 PM
Basically make it a tossup between that and the Voss - have a 50/50 chance of living in a batte at medium range, where either you have loads of bullets and high rate of fire, but low stopping power (Voss), or a few bullets, big stopping power, low fire rate (Baur). As it stands now, with the Voss I come out on top almost every time (it sure seems that way anyway, whenever I get into a gunfight).

=HPSF=Supe

That is the issue. In my opinion assault range is by definition medium range. Just because the Baur kicks *** at long range dosen't make it correct to have it suck at medium. It is a gun for assaulters.

It should be about play style. I still think the Voss should have a bit of an advantage at medium range, just because the Baur has the long range advantage. I just think they should be a LOT closer then they are now.

But, if they said we aren't changing anything it wouldn't bother me. I would just use the Voss for actual assaulting and the Baur for camping and defending as per usual.

I just think that people exploding about what they said are "slight" changes is strange.

Regardless of what people say, they don't just make these changes by pulling things out of a hat. You want beta testing, but then when they make changes BASED on the testing they are wrong.

Seems a bit illogical to me.

Also, lets give them a chance, don't just assume the BF2 mistakes are gonna happen this time around

=HPSF=Supe
11-09-2006, 08:50 PM
I just think that people exploding about what they said are "slight" changes is strange.

Heh to be honest, I am a little worried. They do say slight changes, but it's funny how these things never translate correctly to actual in-game play. The laser medic gun of BF2 was a good example - the numbers don't seem that different from what I recall, but man it makes a difference when you use it. As long as those tiny adjustments have a small effect, then I am ok with it. But if a change of 0.01 in deviation gives you 15% more bullet hit in a smaller area, then we're in trouble :)

=HPSF=Supe

=HPSF=Supe
11-09-2006, 08:52 PM
I just think that people exploding about what they said are "slight" changes is strange.


Hehe oh and I can't resist... it's not so strange about all this, read any other thread (hehe). Welcome to Total BF2142 Discussion Forums, where the n00bs and sm4ckt4rds rule0rz!!11!!

=HPSF=Supe

Pants224
11-09-2006, 08:52 PM
I hate it when they touch the guns. Its spells NERF in capital letters no matter how you try to get around it. dont deny it. ;)

Nobody asked for nerfing
Just fix the titan lag!

Gabe
11-09-2006, 09:20 PM
I just think the unlock should be better then its class's stock weapon. But its kinda risky asking ea to change stuff:laugh:

|D|-Max
11-09-2006, 09:40 PM
I think the stock assault rifles should be toned down a little. I think they are a tad to over powered. Also make the zellar sniper rifle better, at least give it a better scope. Oh and the ganz hmg, that needs to be made a little better also.

I'm just saying that unlocks should be better then stock weapons, why else would we want to unlock them? We wouldnt want to unlock a weapon thats worse then what we've been using.

NO! assault rifles should not toned down:mad:

Unfocused
11-09-2006, 09:53 PM
What is titan lag? The FPS drop or client-server synchronisation issues? What is going to be fixed?

Az-Amerikai
11-09-2006, 10:24 PM
A 3 round burst mod on the baur would be cool

kenof2142
11-09-2006, 11:43 PM
They're on point!

Travers1111
11-09-2006, 11:59 PM
LoL, i got my silver titan attack badge when i destroyed 3 or 4 console in a round, i was like: ??? :D yay!

einer
11-10-2006, 12:01 AM
Gameplay is just fine, do as less changes *** posible.

Travers1111
11-10-2006, 12:04 AM
Gameplay is just fine, do as less changes *** posible.

ya, gameplay good, (except for a certain titan exploit utilising the guns, or the extreme underpoweredness of the Ganz) but i think they should focus on all the other glitches and titan exploits(like the jump through an unmentioned wall to get to consoles 3 and 4, or defend console 1 or 2 from console 3 or 4) so many bugs!:laugh:and many others! but i would be tooooooo tired to write all of the bugs, glitches and exploits that need fixing.

frshhh
11-10-2006, 01:25 AM
STILL no mention of all the CTD issues!!!

Bag-o-****e!

einer
11-10-2006, 01:30 AM
Yeah, i know about this things. Bugs must be fixed, but gameplay weapons and so on should stay, you can't make BF2142 batter than it is and its not realy that good :rolleyes: :) ...
I like to play whit assault kit, so it won't be bad for me if they change the guns, but they should only fix bugs, exploits, issues,...
At start of the game i was pissed off, the most on these childish crosschairs and zooms, but i get used to the game and more you play more you see it should stay like it is.
If you change one thing, then you must change much more things. So there's no end and never will be everybody happy whit it.

Wheelman56
11-10-2006, 03:31 AM
Most of the people saying "The game is fine leave it alone!!!!!!!!" are support players that want their precious LMGs to be untouched.

Dragunov
11-10-2006, 08:59 AM
- ping: bring back the numbers instead of the colors or maybe u can choose what u wanna see (cause ping 99 is still in green, but way too high already)
- control assignement: 'common crouch' is 'C', when I want to use the 'C' for vehicle crouch, already bound it tells me, but the key I used for 'prone' in 'common' can be used in 'vehicles', strange!!!
- Battlewalkers: sometimes don't respond on what I do, especially if they are stuck in a loop animation (they keep on walking and gliding)
- Where to add ur 'Favorite servers', I always need to go to 'History'?

[DICE]CKMC
11-10-2006, 09:07 AM
We are doing work to improve stability on both client and server. This includes disconnect issues.

For the assault rifles. I will try to clarify a little - The maximum deviation is not changing. If you go full auto and empty your clip the weapon will feel almost exactly the same. The change in a full auto situation is you have a slightly better chance to land the first 3 rounds at short/medium range.

The change will be felt more when you fire in tight 2-4 bullet bursts.

The charactistics for how the weapon handles overall are staying the same. We are just tighting up the first few rounds that are fired to help in medium range fire fights. Close range effectiveness will also be improved but at long range single shot will still be the more consistent firing method.

This change was not made lightly - it is possible that after beta testing we throw it out. However due to ingame observations and stats reviews we noticed that the assault rifles were not filling their niche as well as we had wanted.

einer
11-10-2006, 09:35 AM
Seems like great work, nice ;) .

Sy83
11-10-2006, 11:10 AM
- Where to add ur 'Favorite servers', I always need to go to 'History'?

press the little + button next to the server and your favourites are listed in Advanced Tab or the other one History ?

antseezee
11-10-2006, 03:42 PM
And hopefully something will be done about titan resupplying stat padding...Because if it isn't...

hellboy32
11-10-2006, 04:12 PM
CKMC;129877']We are doing work to improve stability on both client and server. This includes disconnect issues.

For the assault rifles. I will try to clarify a little - The maximum deviation is not changing. If you go full auto and empty your clip the weapon will feel almost exactly the same. The change in a full auto situation is you have a slightly better chance to land the first 3 rounds at short/medium range.

The change will be felt more when you fire in tight 2-4 bullet bursts.

The charactistics for how the weapon handles overall are staying the same. We are just tighting up the first few rounds that are fired to help in medium range fire fights. Close range effectiveness will also be improved but at long range single shot will still be the more consistent firing method.

This change was not made lightly - it is possible that after beta testing we throw it out. However due to ingame observations and stats reviews we noticed that the assault rifles were not filling their niche as well as we had wanted.



I know there is going to be a lot of unmentioned stuff until the release notes, but can we get a yes or no to the exploits being fixed?

Got to say, if you guys keep supporting this game, then you will gain your fan base back! Great job! I know everyone whines about small stuff, but we need the bigger stuff addressed first.

Thanks again

FFOLKES
11-10-2006, 05:59 PM
Hopefully this time DICE will release full release notes of all their changes versus what we have been given in the past.

antseezee
11-10-2006, 08:11 PM
I stand corrected. DICE has been taking action against stat padders (at least those through BFROE). A person I reported 5 days ago, his entire account has been cleared (was a SGT, now he has 5 pts with no data available in certain spots - pretty interesting).

Svartberg
11-10-2006, 10:17 PM
I really don't see the point for tweaking the assault rifles deviation ...
From all the possible gamebalance changes, i simply don't see a problem which required this to be changed and any good that can come out of this, but rather i see only bad.

Didn't Dice said they would be only improving bugs and won't do gameplay changes ?? i knew it sounded fishy. :cry:

einer
11-10-2006, 10:44 PM
They won't change the whole deviation. Let them do their thing, they will do good. Only takes time.
If they'r smart they won't change to much guns.
We are stupid talking here, we should be playing on servers ;).

Jodster
11-11-2006, 04:24 AM
Or how about fixing the ingame control mapper. I still can't bind my 2nd mouse button to forward/accelerate. Brought this up during beta as well. Why can't they fix something so simple?

GIJLowe
11-11-2006, 08:16 PM
yo dice what about you give the lambert=recon a bit more power
while you are working on that update anyway

I agree!! It would make the recon class a little more competent in firefights.

NightBlade87
11-11-2006, 09:39 PM
Hope you plan on fixing "Lost Connection to EA Master Server" this time around because otherwise its bye bye BF2142.

HellWraith
11-12-2006, 03:40 PM
I made this suggestion during the beta but I figured I would bring it up again here just in case it was overlooked. I would like to see a "clear for demolitions" command appear on the comarose when demolitions have been placed.

Once it was said you could have the blinking red light found on the RDX flash brighter and radiate outwards, only visible to friendly units of course, giving them a visual indicator that someone has given the clear for demolitions command and they need to get the hell out of the way. You could even add that once the command was given twice (making a reasonable delay between being able to give the command of maybe a couple of seconds) the recon guy won’t be penalized for a TK if a guy gets blown up. You figure if the demo guy screams twice to clear for demolitions and there is a big blinking radiating red light flashing on the screen and the guy still gets blown up, it’s his fault not the demo guys.

You see as of right now there is a huge problem where a recon guy will place RDX on the console and one or two guys will refuse to move. They will stand right in front of the console and shoot it with a pistol or something equally useless, refusing to move because they want the points for destroying the console and they know the demo guy won’t blow it up because he’ll get a TK. These selfish point whores really mess up the chances of winning the round for the whole team because it takes too long to destroy a console with small arms when they could have been in and out of there if they would let recon do there job.

k4ylr
11-15-2006, 02:32 AM
gotta agree with hellwraith on that one, im so tired of stupid nubs running in the way when they WATCH ME toss RDX on the console. Thus if they dont move i blow them away, the way i see it, i will sacrifice a few points and fallen brothers to kill a titan :evil: same goes for the nubs who run infront of my APM's and LMG while im laying some fire.

as for the fixes, could care less about everything else but just FIX THE DAMN MASTER SERVER PROBLEM

...oh and stat padders :mad: