View Full Version : Engineer class useless on City Maps
SHIZWAH
12-03-2006, 07:07 PM
I find playing as engineer largely useless on city maps such as camp gibraltar etc because i dont think its rocket launcher is worth it
There is occasionally a walker but a smart commander will save an EMP to strike it and follow it up with an orbital strike to render it gone instantly.
Also, the SMG is inferior to the assault or support guns (exzcept ganz) in every department.
So.. why play as engineer on a city map?
WarpaQ
12-03-2006, 07:11 PM
So.. why play as engineer on a city map?
Setting motion mine traps and being able to take out armor can be crucial on city maps.
Otherwise they go unchecked and can destroy any effort your team makes!
The_Eliminator
12-03-2006, 07:20 PM
Setting motion mine traps and being able to take out armor can be crucial on city maps.
Otherwise they go unchecked and can destroy any effort your team makes!
This is true, but i personally find Active Camo and RDX to be more effective on city maps against armor.
TB-303
12-03-2006, 07:23 PM
Indeed, city maps only need the occasional engineer. Engi makes up for it though on open, vehicle heavy maps. I love the SMG though, but on the whole, I hardly play engineer on city maps, preferring medic instead.
Haemogod
12-03-2006, 07:30 PM
the pilum is priceless, spawn in the harbor as ea in start of gibraltar and = no problems, i got as engineer 8 kills in a round just using emp mines, motion mines and pilum.
SHIZWAH
12-03-2006, 07:31 PM
Exactly, medic is a much safer and more sensible option. They have the most balanced kit and best main guns in the game in my opinion. Also with defrib and advanced med hub these guys reap points on frag grenade spamming maps like gibraltar and fall of berlin.
SHIZWAH
12-03-2006, 07:32 PM
i got as engineer 8 kills in a round just using emp mines, motion mines and pilum.
So? I get at least 20 and have got more than 60 kills in a round on a city map.
Haemogod
12-03-2006, 07:35 PM
So? I get at least 20 and have got more than 60 kills in a round on a city map.
No need to be rude, i was just trying to help the guys that think the engy is crap, im not trying to brag. :wall:
WKDavis
12-03-2006, 07:40 PM
Most of the time I don't play engineer, but at times its very important spawn as one instead of your previous class. I hate it when no-one but me will spawn as an engineer and try to kill the walkers on gibraltar. I don't have the Pilum, and it takes about 4 rockets to kill a walker, so it usually takes me at least 2 lives to kill one.
At the beginning of a map like Gib or Berlin, if I'm on the EU team I'll spawn engy at the start of the round to mine the approaches and kill the first rush of walkers/APCs/FAVs. If no one bothers doing it, there's really nothing stopping PAC from charging past the first flag into the backfield and dropping a beacon and/or taking a base behind the lines. After that I'll spawn as anything else until another vehicle gets to be annoying.
CarbonFire
12-03-2006, 07:47 PM
Please.....feel free to never play engy on city maps. My Walker thanks you as it mows down wave after wave of enemies :evil:
Since A/T is my main class, I'll often play every city map (ESPECIALLY Berlin and Belgrade) without switching classes the entire round. But even on the smaller, more vehicle-lite maps like Camp G and Tunis, I've gotten the top 3 spots plenty of times. I do enjoy getting my kills in 2's and 3's, rather than 1 at a time. Don't discount the SMG in close quarters either, it will give even the Lambert a run for its money. And I will never tire of one-shotting silly OpFor who are sprinting straight at me with my Pilum - such a satisfying *Crunch*
On most of the smaller City maps, the engy is essentially the "Goalie" for the defending team. Without someone holding the choke points on Cerbere or Camp G, things can get out of hand real fast for the EU. It may be a fairly thankless job (and not always the most killwhore-tastic), but someones gotta do it.
SHIZWAH
12-03-2006, 07:53 PM
Some good points, but like i said, a good commander can make short work of a walker and whilst you and half of your team (always happens) waits 10 mins for it to respawn your teams tickets are only going one way.....
Right. Obviously engy is pretty handy if you happen to be the guy in the walker.
Really good walker pilots won't ever sit still long enough to be taken down with orbital strikes. Most aren't that good, though.
[gT]Seb565
12-03-2006, 08:14 PM
Engis arent completely useless. On Belgrade and Berlin they can actually be very usefull an effective. The only thing is without being a vehicle whore engis dont stand a chance at making as many points as a skilled assault/support.
namvet70
12-03-2006, 08:53 PM
I play mostly city maps and as Commander a lot. I enjoy the test of wills on Berlin between me as Commander and the enemy APC and Walker. Some APC drivers haven't gotten the memo yet, that to stay alive you have to keep moving. As Commander I hit a slow or non moving APC with a quick one two punch of EMP and Orbital Strike and usually get 6 kills. I enjoy almost as much playing engineer on Berlin and running near the first flag and hiding and
putting out motion mines. Trying to cripple or kill a Walker on Berlin is much more difficult as Commander. I enjoy playing Engineer on all the City maps, and feel that it hinders the enemy armor and helps everybody.
Larry
Arcalane
12-03-2006, 08:56 PM
Also, the SMG is inferior to the assault or support guns (exzcept ganz) in every department.
So.. why play as engineer on a city map?
Say that when you whip out your Turcotte or Malkov and let some sucker have some ventilation installed, courtesy of YouJustGotPwnedByAnEngie Ltd. ;)
EDIT:
Or if you have the pilum, sniping into groups is quite fun. They wonder what the heck is sniping them because the shots explode on impact - omghaxxingsniper! :D
FPS[VT_NERD]
12-03-2006, 09:06 PM
I play engnieer on Camp Gibraltor if I feel like denying access to the back bases with my motion/EMP mines and Pilum. You probably won't score as high as the medics on the front line, but your team will win in large part because of your actions. The engineer is largely under-rated and under-rewarded for their actions on the battlefield; repair points are hard to come by for example.
Seppuku
12-03-2006, 10:26 PM
You probably won't score as high as the medics on the front line, but your team will win in large part because of your actions. The engineer is largely under-rated and under-rewarded for their actions on the battlefield; repair points are hard to come by for example.
which is just so wrong. with engie being the MOST support oriented class (it does subaverage overall to infantry, gets no teampoints points for taking out vehicles which can effect how a team does immeasurably, and it's almost impossible to get repair points). so the most team-oriented class gets the least teampoint compensation. baffled at the logic :confused:
somehow i think this is a remnant of vehicle-whore engies in Bf2. but i think they should give on-foot engies different compensation for killing vehicles. and waaaay more repair points overall.
Herr Starr
12-03-2006, 10:38 PM
Any map where there is a walker available to either team means an engineer has something to do.
Hey wait.... that's every map.
BahamutZ3RO
12-03-2006, 11:03 PM
You can manage a few good kills as engi on a city map, since there's always at least one jeep/apc/walker... but I think engi does get a little screwed as far as points. Hard to get repair points, hard to get vehicle kills. :(
BCSMC
12-04-2006, 12:10 AM
You do have to wonder though when an Engy puts down a PDS right down b/w the PAC uncaps and the first EU flag on Gibraltar. As if no one could see the walker coming right down the middle of the map...
Engy of course isn't going to be "Pro" on city maps. Saying that i got my Silver engy badge on Tunis using only my SMG.
(Undecided)
12-04-2006, 01:04 AM
which is just so wrong. with engie being the MOST support oriented class (it does subaverage overall to infantry, gets no teampoints points for taking out vehicles which can effect how a team does immeasurably, and it's almost impossible to get repair points). so the most team-oriented class gets the least teampoint compensation. baffled at the logic :confused:
somehow i think this is a remnant of vehicle-whore engies in Bf2. but i think they should give on-foot engies different compensation for killing vehicles. and waaaay more repair points overall.
I completely agree!!! I would play engie a LOT more if I actually got points for it.
One round on Gibraltar I played as EU and was able to mine the ramp up to the flag before the vehicles got through. My mines LOCKED down the map, we never lost a control point. Then a friendly walker comes up and lays waste to any infantry attacking the flag, with me hiding behind the legs protecting him from those nasty pilums.
Yet despite all I do for the team I get 6 points. SIX POINTS!
That's what you get for being an engie on foot...
Stinger911
12-04-2006, 01:09 AM
I said it before when BF2 was the rage and I'll say it again now. Killing an enemy vehicle needs to be worth a point. Even if you set it on fire and the guy hops out, you need to get a point for destroying it, because you're denying the enemy a major offensive resource. Of course, this would only apply to vehicles that are manned by the enemy or that were set on fire while the enemy was inside of them.
Repair points also need to roll in a lot faster. That was such a huge complaint people had with BF2. I am surprised DICE didn't fix it.
BahamutZ3RO
12-04-2006, 01:20 AM
I concur.
I play engnieer on Camp Gibraltor if I feel like denying access to the back bases with my motion/EMP mines and Pilum. You probably won't score as high as the medics on the front line, but your team will win in large part because of your actions. The engineer is largely under-rated and under-rewarded for their actions on the battlefield; repair points are hard to come by for example.
Exactly.
Camp and Cerbere are the perfect examples of how one lone engineer can shut down an entire offensive vehicle push on a city map by himself, but if you don’t have one, there go all the back flags within minutes of the round starting.
farmergiles
12-04-2006, 02:37 PM
Who the hell cares about how many points you got on a particular server for those who constantly boast! I can get gold stars with 30 points or a gold star with 100 its really not a big deal!!
The Engineer class is fun and a tactical kit though, not a noobie easy one like the Recon kit. The machine gun can kill people though you can't go head to head and expect to win So dont!! The pilum is priceless when the other person isn't using a walker or hacking to make their tank health rediculous (i have seen this happen) so use that instead of the rockets!
Motion mines are great, the sonar is useful, EMP mines are pretty pointless.
Rebiv4
12-04-2006, 03:11 PM
I am always Engineer on any city map, vehicles or not. I have someone support me and feed me ammo since MaxClip gives you 4 clips in the SMG, which is an amazing close range weapon.
Jlspence
12-04-2006, 03:46 PM
The SMGs are better in CQC than the Assault guns. In city maps where my team is on defense I always start the round as Engy to mine the roads and guard our rear bases. The Pilum is an awesome gun and fun to play with. I love the motion mines. The EMP mines are only good in combination with the motion mines to slow down the FAVs so the MM can do their thing.
PackerFan
12-04-2006, 03:59 PM
I said it before when BF2 was the rage and I'll say it again now. Killing an enemy vehicle needs to be worth a point. Even if you set it on fire and the guy hops out, you need to get a point for destroying it, because you're denying the enemy a major offensive resource. Of course, this would only apply to vehicles that are manned by the enemy or that were set on fire while the enemy was inside of them.
Repair points also need to roll in a lot faster. That was such a huge complaint people had with BF2. I am surprised DICE didn't fix it.
This is a great idea. How many times do you hit a tank/apc and the guy jumps out just before it explodes. No point for you, but they no longer have that asset available to use so the engy should get something.
And as several others have stated....they NEED to tweak the repair point system at least a little.
Col.Krust
12-04-2006, 04:00 PM
well the smg is not bad in close...you can easily kill 2 on one clip sometimes 3. something that is tough with the default assault guns. plus motion mines at a few points on cerbre landing really mess with that walker...and the pilum is pwnage.
I love being Engineer on Gibraltar.
Actually, I've just recently discovered the viability of Engineer on most maps - including attacking Titans.
kerosene31
12-04-2006, 04:35 PM
I was a die-hard anti-tanker in bf2, but I can do nothing useful with the engineer class in 2142, at least without the unlocks. I would think that once you get all the unlocks things will improve a lot, but the default rocket launcher is tough.
Most of the time I see people blowing up vehicles with the demo pack. I don't see very many engineers.
LahLahSr
12-04-2006, 06:22 PM
The engi can kill and or block off areas without being even close - and thus the engi can project more influence on the battlefield, since (s)he can do this for several areas with the mines.
But as a whole it's a "selfless" role in the urban maps, because (s)he will often take many many kills for the team and incredibly it doesn't give you any extra points to kill a guy with a tank wrapped around him.
Nevertheless, a core of engies working together, can seriouslu hamper the enemy's vehicular force if they work smart and in coordination.
....but there is only too little glory to be reaped from these efforts if you're focused on your individual score...
Col.Krust
12-04-2006, 06:49 PM
the unlocks for the engy are some of the most essential in the game. all of em except the pds in its current formulation.
[gT]Seb565
12-04-2006, 08:27 PM
the unlocks for the engy are some of the most essential in the game. all of em except the pds in its current formulation.
Someone suggested a guided EMP Weapon in another thread. That would be much more useful then that crappy bugged out PDS-1
happyed
12-04-2006, 08:39 PM
After reading this thread:
COMMANDERS SHOULD ALWAYS BE ENGINEERS DEFENDING ON CITY MAPS!!!
yep... because their side WILL lose otherwise... and they wont get 2x points. The way to win berlin or gibraltar or cerebere is to prevent the attackers from capping backflags. The way to win when attacking is to drive a FAV or APC to a backflag and cap it. So... I guess a good commander lays out some mines and stops that first rush...
If the team cares about your team winning SOMEONE must take a sub optimal kit. And since the COMMANDER doesnt care about kills - but does care about winning - he is in the best position to do it.
I guess on a guild server someone could SPAWN ENGINEER BY DESIGN. That way your
team can win. But unless it is assigned you just can NOT count on it.
I cant see why *I* would spawn on a backflag - mine it - and hope for a few kills while twiddling my thumbs on a pub server - unless i was commander. No percentage in it - i end up with .5 points per minute and its boring. This attitude plus the observation that literally every time the backflags are capped early on the infantry maps with an uncapable attacker base -> the attackers win... leads me to conclude that penetration is much more effective on pub servers than on servers where the team has a plan.
Personally -> i dont think you should be able to spawn on a backflag unless it is "in supply" -> ie connected to the front bases -> which would force the flags to be captured in order like they were designed to be -> but thats not this game...
SHIZWAH
12-04-2006, 09:51 PM
I think that assault is a much more valueable team playing machine on conquest mode anyway though, considering every single revive saves the team a ticket?
qREALp
12-04-2006, 09:56 PM
So.. why play as engineer on a city map?
So...who said you have to play Engie on a city map?
Play Assault, Support or Recon until an APC or Mech spawns, then switch to Engie (if you aren’t recon with C-4), dispatch said armor, and flip back to the other class once you die.
And the SMG is not a weak weapon; I'd rather have it in CQC than an LMG.
SHIZWAH
12-04-2006, 10:06 PM
I never said that anybody said you have to play engie on a city map, im just trying to see how others use them to make them worth the hassle of not having a rifle and struggling to get teamy points because of the unforgiving repair system.
Col.Krust
12-04-2006, 11:08 PM
unless they play engy alot most people do not have most of the unlocks that are so useful for the engy. not anyone can just do what a unlocked engy can do. motion mines, emp mines repair 2.0, pilum. those things can really make alot of trouble for all the vehicles on a city map. if the walker and apc are both piloted by guys with 2.0 repair...they can repair each other co0ntinously if they move as a team. they can mine choke points to prevent armor advances and murder infantry.
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