View Full Version : television guided missiles
Roger Smith
12-08-2006, 08:21 PM
the problem wasnt the speed it traveled, and the problem wasnt a fire delay. the problem is the player cant change sensitivity or control interface for the missile, so hes stuck with what ever works for the normal control scheme, same goes for pods.
Vreki
12-08-2006, 08:24 PM
Disagree, a lot of us have advanced mice that does allow us to change resolution on the fly.
It is still far to difficult to control
*FMJ*Power
12-08-2006, 08:25 PM
if your mouse has a sensitivity on the fly button you can always lower or increase the sensitivity while gunning.
Roger Smith
12-08-2006, 08:27 PM
why again was it that the vast majority of players with normal mice shouldnt be able to adjust these settings as they see fit? besides you cant change yaw/roll with those mice any better than mine.
BahamutZ3RO
12-08-2006, 08:27 PM
I never thought of that. Hmm...
I think the biggest problem is the wonky speed on those things.
Vreki
12-08-2006, 08:32 PM
why again was it that the vast majority of players with normal mice shouldnt be able to adjust these settings as they see fit? besides you cant change yaw/roll with those mice any better than mine.
Like I said, even the correct resolution doesn't help.
If you compare singleplayer with online, you will notice that it is doable offline more or less regardless of your resolution.
But online the tiniest amount of lag will make it unusable
Deesies
12-08-2006, 08:35 PM
The new speed doesn't help. It's still horribly uncontrollable.
It's too sensitive.
Vreki
12-08-2006, 08:37 PM
The new speed doesn't help. It's still horribly uncontrollable.
It's too sensitive.
Are you talking about 1.10?
CarbonFire
12-08-2006, 08:38 PM
The speed/accelleration affected the precision of the control. While it WOULD be nice to have a seperate setting for TVGM control sensitivity, that alone wouldn't have fixed the TVGM problems. The biggest one wasn't even the super high-speed either, as you could account for that by lining up your target.
The real problem WAS the lag, as the controls you inputed would be behind the actual movement of the missle. If you tell the missle to pull up now to fly just over the top of the building, unless you actually pull up really early, the TVGM will slam into the building.
The effect of the lag was more noticeable if you tried hitting things at near the edge of the TVGM's range. You could actually SEE the missle explode on your target (or more likely on the ground near your target) before you were done "controlling it", which is completely counter-intuitive.
My guess is the 2142 TVGM will never be the sniper missle the BF2 TVGM was. But at least NOW it may be ever so slightly usable, instead of a dumb-fire exercise in masochism weapon.
ZARL0R
12-08-2006, 08:38 PM
I think they have tweaked the TV missiles somewhat in the upcoming 1.10 patch which is in beta.
"-Fix for latency and TV guided missiles: Lowered the acceleration on the missile and fixed firing lag"
The problem with those missiles for me has always been that the acceleration of movement after launching increases too much to be able to control it.
A tip I got was if you have your target lined up, then quickly right-click your mouse button and the missile will fly straight from that point on!
Deesies
12-08-2006, 09:14 PM
I think they have tweaked the TV missiles somewhat in the upcoming 1.10 patch which is in beta.
"-Fix for latency and TV guided missiles: Lowered the acceleration on the missile and fixed firing lag"
The problem with those missiles for me has always been that the acceleration of movement after launching increases too much to be able to control it.
A tip I got was if you have your target lined up, then quickly right-click your mouse button and the missile will fly straight from that point on!
Is that true? That would've been handy to know a while ago >.>
daveslash
12-08-2006, 09:24 PM
The new speed doesn't help. It's still horribly uncontrollable.
It's too sensitive.It's a giant help. You need to have a steady hand and a good pilot who will set you up with shots.
Deesies
12-08-2006, 09:40 PM
It's a giant help. You need to have a steady hand and a good pilot who will set you up with shots.
a steady hand doesn't help much when the thing over turns when you move just a teensie wee bit :P
Although the right click thing seems to help a bit :)
ZARL0R
12-08-2006, 09:43 PM
Is that true? That would've been handy to know a while ago >.>
Yeah, what it does is take you out of the tv guided missile view, so you can't actually see it going all the way to the target anymore, but at least you might have a better chance than if you try to guide it all the way in -only to veer way off target at the last second...
Good Luck!
Hippodoggy
12-08-2006, 09:45 PM
Would have been more accurate with the point-and-click interface of the BF2 TV guided. Should just go back to that. It was much more precise when it actually received your clicks.
Deesies
12-08-2006, 10:07 PM
the right click thing actually helps quite a bit. Just killed a tank and a walker in a row with the TVGM before being disconnected from the master server.
For reference sake, I've only ever killed one vehicle with the TVGM since I started playing 2142, way back in the beta :P
Alpha_Commando
12-08-2006, 10:17 PM
i've completly gone off it- i think i have only one or two kills with it.
Just to add my say;
There is absolutely, positively, nothing wrong with the TV guided missiles. Nothing. I'm ranked <800 in the world with the gunship (climbed 200 ranks yesterday with it) and I have to say, it's one of the best features of the game. I can TV flying gunships, tanks, AAs, etc. now that I have put the practise in to be able to do so - and I believe if you had the patience to sit down and get used to the bloody thing, you'd love it too. Granted, I am using a mouse that allows me to change the sensitivity to 400DPI which helps but to be completely honest - thats besides the point. What I believe people need to realise is that the TVGM is no longer the same as it was in BF2... it's better.
Just my $0.02
Dan
Deesies
12-10-2006, 05:03 PM
Just to add my say;
There is absolutely, positively, nothing wrong with the TV guided missiles. Nothing. I'm ranked <800 in the world with the gunship (climbed 200 ranks yesterday with it) and I have to say, it's one of the best features of the game. I can TV flying gunships, tanks, AAs, etc. now that I have put the practise in to be able to do so - and I believe if you had the patience to sit down and get used to the bloody thing, you'd love it too. Granted, I am using a mouse that allows me to change the sensitivity to 400DPI which helps but to be completely honest - thats besides the point. What I believe people need to realise is that the TVGM is no longer the same as it was in BF2... it's better.
Just my $0.02
Dan
It's not really fair to say it's fine when you can change the sensitivity at whim :rolleyes:
Chewy_Solo
12-10-2006, 05:10 PM
yeah i think they are way to fast.
they are gonna slow em down in the next patch
Whiteplague
12-10-2006, 05:13 PM
my mouse can change senstivity but ive never done it thanks for the tip
it was also possibe in BF2 to click shoot and return to machine gun view so u can watch it "seek" and destroy
It's not really fair to say it's fine when you can change the sensitivity at whim :rolleyes:
The majority of the time I use my default setting anyway - pero if you guys want it changed EA won't hesitate to do so... :hmm:
CarbonFire
12-10-2006, 07:10 PM
Just to add my say;
There is absolutely, positively, nothing wrong with the TV guided missiles. Nothing. I'm ranked <800 in the world with the gunship (climbed 200 ranks yesterday with it) and I have to say, it's one of the best features of the game. I can TV flying gunships, tanks, AAs, etc. now that I have put the practise in to be able to do so - and I believe if you had the patience to sit down and get used to the bloody thing, you'd love it too. Granted, I am using a mouse that allows me to change the sensitivity to 400DPI which helps but to be completely honest - thats besides the point. What I believe people need to realise is that the TVGM is no longer the same as it was in BF2... it's better.
Just my $0.02
Dan
*Returns your $0.02* Here....I think you dropped these pennies.
The TVGM is in NO WAY better in 2142 than it was in BF2. It is much faster, but MUCH harder to control and far less precise than the BF2 click-click-click-click variant. Now with the changes that are coming, it might be close to on par, but somehow I doubt the time-honored tradition of TVGM sniping will be revived in 2142. I have gotten a fair number of kills with the TVGM in this game, but only after some practice and almost always only fired during strafing runs where the shots are lined up as dumb-fire shots. You could be VERY accurate with the BF2 TVGMs, to th point of hitting targets half-way across the map moving in a perpindicular direction to you and partially behind cover. Thats just barely even probable in this game, and you have to be lined up to even have a chance, which wasn't a requirement in BF2.
Now if you want to say the TVGM in 2142 is better from the perspective of the targets on the ground.....well thats another story entirely. Tanks LOOOOOVE the 2142 TVGM now....mainly because it barely ever hits them and its not a one shot kill.
I guess its all a matter of perspective.
chucky48316
12-10-2006, 07:13 PM
It's not really fair to say it's fine when you can change the sensitivity at whim :rolleyes:
so tired of people saying its not fair whaaa he has a better computer than me so he can play better whaaaaaaa. If thats how you judge games, go play mario or something that everyones computer can play the same, than we'll still have some guy with a computer thats 20 years old complaining. New games come out and make it because they are taking graphics to the extreme, and to play them the right way, you need an extreme computer. Please don't ask these companies to start making crap games so EVERYONE can play the same fairly.
biff77
12-10-2006, 07:22 PM
Just my opinions... The speed of the missile, while it can be difficult to learn, isn'tn really a problem and practice will fix that issue. The only problem I have is the lag when using the missiles online. It's not even an issue on single player (try it for yourself on Suez Canal and I think Verdun) and I can tv the other gunship and all sorts of vehicles with no problem whatsoever. It's really not that hard but the lag is not something you can really compensate for as it is really impossible to hit anything when that happens.
Vreki
12-10-2006, 07:33 PM
so tired of people saying its not fair whaaa he has a better computer than me so he can play better whaaaaaaa. If thats how you judge games, go play mario or something that everyones computer can play the same, than we'll still have some guy with a computer thats 20 years old complaining. New games come out and make it because they are taking graphics to the extreme, and to play them the right way, you need an extreme computer. Please don't ask these companies to start making crap games so EVERYONE can play the same fairly.
Sorry to interrupt your rant, but he is not saying that it is unfair that better machines give better eyecandy and higher FPS.
He is saying that the TVGM should be controllable without having special hardware, so it is not a fair argument that it works fine if you have a mouse that allows resolution changes.
Neither the minimum or the recommended specs for this game mentions anything about needing a mouse that can do that, so no feature of the game should require it.
ThirtyOughtSix
12-11-2006, 12:58 AM
Just to add my say;
There is absolutely, positively, nothing wrong with the TV guided missiles. Nothing. I'm ranked <800 in the world with the gunship (climbed 200 ranks yesterday with it) and I have to say, it's one of the best features of the game. I can TV flying gunships, tanks, AAs, etc. now that I have put the practise in to be able to do so - and I believe if you had the patience to sit down and get used to the bloody thing, you'd love it too. Granted, I am using a mouse that allows me to change the sensitivity to 400DPI which helps but to be completely honest - thats besides the point. What I believe people need to realise is that the TVGM is no longer the same as it was in BF2... it's better.
Just my $0.02
Dan
So you against them being more controllable? Even if the mass of the people are saying they are very hard to control? Why would you be against them? To what end? It is not like they are dominating ANYTHING right now... hell they barely make an apperance.... that's how hard they are to control.
I have a 2000dpi mouse... and I can control them somewhat, but they STILL don't end up on target most of the time.... I'm lucky if I hit 1 out of 10 targets, unless they are stationary... then it's more like 1 out of 5. And trust me, I'm good with accurracy and flighting something like that. And yet I STILL think they are hard to control.
I don't see the point in your arguement, other then maybe you actually DON'T use them like you say and don't want to be on the other end of them if maybe they DO become usable. Making them more controlable will not make them overpowered. I'm not saying they should make them super easy to use... just something along the lines of skill level it took for BF2 TV missles. The TV missle are even LESS POWERFUL then in BF2... they are NOT INSTA-KILL anymore. So what's the need in having them fly like crap?
Please tell me this. I'm waiting from my answer.
ThirtyOughtSix
12-11-2006, 01:01 AM
Just my opinions... The speed of the missile, while it can be difficult to learn, isn'tn really a problem and practice will fix that issue. The only problem I have is the lag when using the missiles online. It's not even an issue on single player (try it for yourself on Suez Canal and I think Verdun) and I can tv the other gunship and all sorts of vehicles with no problem whatsoever. It's really not that hard but the lag is not something you can really compensate for as it is really impossible to hit anything when that happens.
Practice will not fix the issue. Because practice will not change the way it flys... it's response is horrid. The only thing practice will do is alleviate the problem... but you'll never get around it completely... and the TV missle will never perform well enouph to be as effective as it should be.
ThirtyOughtSix
12-11-2006, 01:04 AM
yeah i think they are way to fast.
they are gonna slow em down in the next patch
But that's only a small issue with them. The control respose is the REAL problem. It's just overly senstive, and with the laggy response... it compounds how hard it is to control and how senstive it is.
Deesies
12-11-2006, 01:08 AM
so tired of people saying its not fair whaaa he has a better computer than me so he can play better whaaaaaaa. If thats how you judge games, go play mario or something that everyones computer can play the same, than we'll still have some guy with a computer thats 20 years old complaining. New games come out and make it because they are taking graphics to the extreme, and to play them the right way, you need an extreme computer. Please don't ask these companies to start making crap games so EVERYONE can play the same fairly.
Come back when you learn how to read a post properly, son.
Elementalist
12-11-2006, 11:03 AM
Yay another ex-BF2-flyboy whine post for me to be smug in!
TVGMs were a big part in the ruination of BF2 that was aircraft. Aircraft in BF2142 are perfect. They are an excellent weapons platform that anyone can use but are difficult to master.
Aircraft in BF2142 are well balanced - they are just another vehicle giving variety to the game - they can be countered just like any other vehicle and are not some kind of super-weapon for megalomaniacs, but are good fun and very useful.
Long live BF2142 aircraft! The TVGMs should be left as they are. If they were to become anything approaching the simpletons' point-and-rule super-sniping weapon they were in BF2 the game will be spoiled once again.
Would be as much fun to give one person per map a nuclear missile button.
Vreki
12-11-2006, 11:12 AM
Yay another ex-BF2-flyboy whine post for me to be smug in!
TVGMs were a big part in the ruination of BF2 that was aircraft. Aircraft in BF2142 are perfect. They are an excellent weapons platform that anyone can use but are difficult to master.
Aircraft in BF2142 are well balanced - they are just another vehicle giving variety to the game - they can be countered just like any other vehicle and are not some kind of super-weapon for megalomaniacs, but are good fun and very useful.
Long live BF2142 aircraft! The TVGMs should be left as they are. If they were to become anything approaching the simpletons' point-and-rule super-sniping weapon they were in BF2 the game will be spoiled once again.
Would be as much fun to give one person per map a nuclear missile button.
You are missing the point. Nobody but the ex-BF2-flyboy want the air weapons of BF2 back.
But the TVGM is unusable for the majority of players, and not just because of lacking skills.
ThirtyOughtSix
12-11-2006, 11:30 AM
Yay another ex-BF2-flyboy whine post for me to be smug in!
TVGMs were a big part in the ruination of BF2 that was aircraft. Aircraft in BF2142 are perfect. They are an excellent weapons platform that anyone can use but are difficult to master.
Aircraft in BF2142 are well balanced - they are just another vehicle giving variety to the game - they can be countered just like any other vehicle and are not some kind of super-weapon for megalomaniacs, but are good fun and very useful.
Long live BF2142 aircraft! The TVGMs should be left as they are. If they were to become anything approaching the simpletons' point-and-rule super-sniping weapon they were in BF2 the game will be spoiled once again.
Would be as much fun to give one person per map a nuclear missile button.
YAY! another jerk who spams threads about the gunship saying that anyone who wants any changes made on it for the better MUST BE a ex-bf2 jetwhore! Get lost.
Elementalist
12-11-2006, 11:43 AM
Hehe I didn't say anything about the jets. The gunships in BF2 were just as bad - instead of repeated bombing runs they would just strafe-circle a base firing rocket after rocket or TVGM from beyond visual range over and over.
Any return to how the jets or gunships worked in BF2 would be bad. Anyone who wants that is one of those pathetic BF2 flyboys or a new breed just as bad.
TVGMs are difficult to use? Gunships are hard to handle? GOOD. That'll be a balance trade off for having a weapons platform that moves at 300kmh in three dimensions.
Vreki
12-11-2006, 11:50 AM
TVGMs are difficult to use? Gunships are hard to handle? GOOD. That'll be a balance trade off for having a weapons platform that moves at 300kmh in three dimensions.
Have you even tried using the TVGM?
They are not difficult to use, they are uncontrollable.
In singleplayer they are just difficult, but online are a completely different story.
There might be a few players who doesnīt experience this effect, but there are also some who doesn't get Titan lag.
DeZaStR
12-11-2006, 12:09 PM
Just my opinions... The speed of the missile, while it can be difficult to learn, isn'tn really a problem and practice will fix that issue. The only problem I have is the lag when using the missiles online. It's not even an issue on single player (try it for yourself on Suez Canal and I think Verdun) and I can tv the other gunship and all sorts of vehicles with no problem whatsoever. It's really not that hard but the lag is not something you can really compensate for as it is really impossible to hit anything when that happens.
Exactly. I've said almost the exact same thing in a different thread. In single-player where lag doesn't come into play, I can hit almost anything with the missiles with the way they are NOW. The speed and acceleration does not need to be adjusted. It's the LAG that comes into play when using the TVGM's online that affect their handling.
TVGMs are difficult to use? Gunships are hard to handle? GOOD. That'll be a balance trade off for having a weapons platform that moves at 300kmh in three dimensions.
Absolutely wrong. What good is a "weapons platform that moves at 300kmh in three dimensions" when it's weapon systems are only half functional? The TVGM as it is now is not just difficult to use, it's virtually unusable. To balance them would be to fix the lag issue.
And btw...I'm not a fly-boy. I spent minimal time in BF2 in choppers/jets, and have not spent much time at all in them in BF2142. You can check my stats, same as my user name to verify this. I'm primarily an infantry soldier. However, on those random times where I decide to jump in the gunner's seat of a gunship, I'd like to know that it's working exactly as it was intended to...which is not the way it is currently.
Elementalist
12-11-2006, 12:11 PM
Have you even tried using the TVGM?
They are not difficult to use, they are uncontrollable.
In singleplayer they are just difficult, but online are a completely different story.
There might be a few players who doesnīt experience this effect, but there are also some who doesn't get Titan lag.
I am not an awesome player, but I have managed to hit lots of targets with them. As long as your pilot lines you up, roughly, then you get any tweaking of direction done in the first second of flight, you get a hit.
I miss lots too, yeah, but generally speaking, if I miss, the pilot then piles in with a salvo of rockets.
If you're looking for the TVGM to be as good as in BF2 you will be sorely disappointed - if you're looking for it to be like a 'real' TVGM, then you'll be disappointed - if you're looking for something to severely worry tanks, etc. and to give you even more fun than just the machine gun in the gunship, then you'll be happy with it.
It's difficult, but it's worthwhile. All that without being an unbalancing influence on the battlefield - yay.
Elementalist
12-11-2006, 12:17 PM
What good is a "weapons platform that moves at 300kmh in three dimensions" when it's weapon systems are only half functional? The TVGM as it is now is not just difficult to use, it's virtually unusable. To balance them would be to fix the lag issue.
Well, even if the gunship didn't have TVGM it would be worthwhile using. But, ignoring that...
If the TVGM is unusable for people with lower spec systems, then, yeah, they should try and fix that, but what I'm reading is exactly what I experience with a good system - it reponds sluggishly and oversteers unless you are careful. As I've said before - even with those limitations it is possible to make good use of it and if it is more powerful than that it will be unbalancing. Give a guy with a pilum the ability to be anywhere on the map in seconds and there will be no point getting into a tank (like on many maps in BF2 when the pilots start having their fun).
Get your pilot to learn how to line you up. Make your steering adjustments with small mouse movements in the first second of flight. Cross your fingers.
Vreki
12-11-2006, 12:25 PM
I am not an awesome player, but I have managed to hit lots of targets with them. As long as your pilot lines you up, roughly, then you get any tweaking of direction done in the first second of flight, you get a hit.
I miss lots too, yeah, but generally speaking, if I miss, the pilot then piles in with a salvo of rockets.
Thats great, but a lot of others are affected. Tell me, do you experience any difference between offline and online?
If you look at the patch notes it says : -Fix for latency and TV guided missiles: Lowered the acceleration on the missile and fixed firing lag .
Latency will differ, so donīt assume that everybody is seeing the same TVGM performance as you do.
If you're looking for the TVGM to be as good as in BF2 you will be sorely disappointed - if you're looking for it to be like a 'real' TVGM, then you'll be disappointed - if you're looking for something to severely worry tanks, etc. and to give you even more fun than just the machine gun in the gunship, then you'll be happy with it.
It's difficult, but it's worthwhile. All that without being an unbalancing influence on the battlefield - yay.
Could you please stop that? We have already stated that we do not want BF2 weapons so why do you keep bringing it up?
Elementalist
12-11-2006, 12:34 PM
Latency will differ, so donīt assume that everybody is seeing the same TVGM performance as you do.
Could you please stop that? We have already stated that we do not want BF2 weapons so why do you keep bringing it up?
Like I said, if it's latency that badly effects the TVGM, then they should fix it. Having said that, latency effects every weapon badly - why should the TVGM be different?
As for bringing up BF2 weapons - I am using them as an example of what could happen if the TVGM is 'improved' as many seem to want it. I feel strongly because it was one of the things that often ruined BF2 games for me. Fix it? Fine. Improve it? No - and I think my comments on the TVGM ruining BF2 are relevant.
But, ok, I'll shut up on this thread :) I've more than made my point.
TVGM's are fine. I DON'T have a super dupa mouse which changes sensitivity. But i can still guide them to hit my targets within reason.
dontshoot@bob
12-11-2006, 02:53 PM
Phew its hot in here....
People getting flamed all over the place!!!
I agree that we dont need BF2 weapons. But thats not really the issue here is it!!!!
All we (the majority) want.....is for the provided missle to actually work.
Coz left as it is, then they may have well put a cream pie launcher underneath the gunship.....it would be at least amusing, and probably more acurate than the current offering.
I have tried many times to use it, and never actually hit anything with it! As it is i see the TVGM in its current state is useless.
So looking forward to the patch to see if its sorted.
Anyone who is beta testing offer us any info regarding fixes for this???
Pockypocky
12-11-2006, 03:34 PM
Buy a new mouse then go here>> http://www.razerzone.com/
Hippodoggy
12-11-2006, 06:59 PM
Good TV gunners in BF2 were rare, to begin with. You only really saw Chopper domination when an ace pilot and gunner teamed up. Odds of that happening on any pub in BF2 were very slim. Lot of the times the pilots flew solo, because gunners were far and wide worthless for doing anything but taking kills away from the pilot who risks his neck balancing the chopper for easier shots.
BF2 and BF2142 choppers are almost always more surviveable without gunners, because you don't have to fly it straight and hold the gunsight stable for them. You fly faster, wilder, and higher using just your rockets. BF2142 just made it so that gunner's without super-systems and abnormal mouses didn't even stand a chance in the first place, much less if they have any TV missile skill to begin with.
At least in BF2 you only had to worry about whether or not your gunner would fire the TV missile, much less be able to connect with it. 2142 just handicaps the gunner to begin with due to how freakish the missile is to control.
Eagoyle
12-11-2006, 07:28 PM
I think everybody is in agreement that nobody wants the perfectly accurate, completely devastating TV missiles from BF2. The problem now is that they are very unaccurate, and very weak. When you do finally hit something, it very anti-climactic. You are so excited that you hit something, but then you realise the bad news. There isn't a little message on the bottom saying you killed somebody.
I am glad that they are not 1 shot kills anymore. The tanks and walkers are weak enough against infantry, they shouldn't have to be worried about dieing at any moment from something above them. Would it be nice if they were a little easier to control, sure. Are they currently "unusable?" No. They take practice. A lot more than anything else in the game, but they do work.
No, I don't have a fancy mouse that allows me to change the dpi, but I can usually hit things about half of the time, depending on the size and mobility of target. If any of you were great at the game "Operation" you should be excellent at the TV missiles. A steady hand is what you need, and a lot of luck.
Eagoyle
So you against them being more controllable? Even if the mass of the people are saying they are very hard to control? Why would you be against them? To what end? It is not like they are dominating ANYTHING right now... hell they barely make an apperance.... that's how hard they are to control.
I have a 2000dpi mouse... and I can control them somewhat, but they STILL don't end up on target most of the time.... I'm lucky if I hit 1 out of 10 targets, unless they are stationary... then it's more like 1 out of 5. And trust me, I'm good with accurracy and flighting something like that. And yet I STILL think they are hard to control.
I don't see the point in your arguement, other then maybe you actually DON'T use them like you say and don't want to be on the other end of them if maybe they DO become usable. Making them more controlable will not make them overpowered. I'm not saying they should make them super easy to use... just something along the lines of skill level it took for BF2 TV missles. The TV missle are even LESS POWERFUL then in BF2... they are NOT INSTA-KILL anymore. So what's the need in having them fly like crap?
Please tell me this. I'm waiting from my answer.
I'd appreciate it if you could treat both other forum members and myself with a little more respect than what you have shown in this post - I'm allowed to have my say in the matter and you're allowed to have yours. If you're going to get cocky or malicious about it, I'll inform a moderator.
First of all - Yes - I'm against them being more controllable because I believe it may be the one aspect of BF2142 that may be a tad harder to learn or to get used to - it seems we are running out on these things the faster EA pull out patches. They don't make an appearance? Too bad you don't play on my server.
I also have a 2000DPI mouse. Do you know what that means? The higher the DPI (dots per inch), the more sensitive your mouse is. And you want it to be as less responsive as possible with the current system in place (no, I'm not slating it, you just have to be careful) to get any decent shots in. If you can't make them with your 2000DPI mouse, you oughta learn what your mouse can do and lower it ;)
If EA accepted every request to make a weapon or feature of the game an INSTA-KILL then I believe 90% of the skilled players (obviously this does not concern you) would leave the game as it would be way too easy for the noobs (this part does, keep reading) to INSTA-KILL any tank/APC/walker.
Please, inform me of your retort. I'm waiting.
FPS[VT_NERD]
12-11-2006, 08:15 PM
Just to add my say;
There is absolutely, positively, nothing wrong with the TV guided missiles. Nothing. I'm ranked <800 in the world with the gunship (climbed 200 ranks yesterday with it) and I have to say, it's one of the best features of the game. I can TV flying gunships, tanks, AAs, etc. now that I have put the practise in to be able to do so - and I believe if you had the patience to sit down and get used to the bloody thing, you'd love it too. Granted, I am using a mouse that allows me to change the sensitivity to 400DPI which helps but to be completely honest - thats besides the point. What I believe people need to realise is that the TVGM is no longer the same as it was in BF2... it's better.
Just my $0.02
Dan
As I say in all debates where people say the gunship is better or as good as the attack chopper in BF2, wait until the mod comes out that has both (if such a thing is even being considered). I will own you repeatedly with the BF2 chopper and/or TV missile. I rarely even flew the helo, but I guarantee that my limited helo skill will be more than enough to take on any gunship pilot. The helo (i.e. gunship) in BF2 was actually worthwhile and now it's basically useless unless you like blowing up the Titan turrets with it.
They should restore some kind of air power to the game now that everyone can carry around AA weapons and there are AA turrets everywhere. The helo's were a tiny bit overpowered in BF2 but now the gunships are pointlessly weak; DICE took the nerf to the extreme (as usual) and now the gunships suck.
Sorry for the semi-hijack, but the pathetic-ness of the gunship is one of the things that I hate most about 2142.
ZARL0R
12-11-2006, 09:49 PM
As I say in all debates where people say the gunship is better or as good as the attack chopper in BF2, wait until the mod comes out that has both (if such a thing is even being considered). I will own you repeatedly with the BF2 chopper and/or TV missile. I rarely even flew the helo, but I guarantee that my limited helo skill will be more than enough to take on any gunship pilot. The helo (i.e. gunship) in BF2 was actually worthwhile and now it's basically useless unless you like blowing up the Titan turrets with it.
They should restore some kind of air power to the game now that everyone can carry around AA weapons and there are AA turrets everywhere. The helo's were a tiny bit overpowered in BF2 but now the gunships are pointlessly weak; DICE took the nerf to the extreme (as usual) and now the gunships suck.
Sorry for the semi-hijack, but the pathetic-ness of the gunship is one of the things that I hate most about 2142.
I agree with VT nerd and have two words for those who say don't change anything about the TVGM.
"Active Defense"
I mean, what damage do you really do to a tank if they were using active defense? So what if the targets are a little easier to hit? As everyone has said, they won't be one-hit-wonders anyway. As it stands now, gunning on the Transport ships are more fun than on the Gunships! I mean at least I can hit troops with the guns and then switch to a passenger slot and drop rollermines for the enemy armor...
I'm looking forward to some changes to make the air power a little more fun. I think there still are enough dangers from the ground to keep those gunships in check. Hell, maybe I'll actually unlock the AA gun instead of just stopping at the rollermines!!!
We'll see in the next patch how things shape up.
btw, I have the MX518 mouse and I fly with the dpi at the LOWEST setting and also use the LOWEST setting for movement in the BF2142 control settings (did you know if you set it to zero, you actually cannot move at all? :) All of that and I only can move about 1 or 2 millimeters in any direction when flying the tvgm. That is just not right...
As I say in all debates where people say the gunship is better or as good as the attack chopper in BF2, wait until the mod comes out that has both (if such a thing is even being considered). I will own you repeatedly with the BF2 chopper and/or TV missile. I rarely even flew the helo, but I guarantee that my limited helo skill will be more than enough to take on any gunship pilot. The helo (i.e. gunship) in BF2 was actually worthwhile and now it's basically useless unless you like blowing up the Titan turrets with it.
They should restore some kind of air power to the game now that everyone can carry around AA weapons and there are AA turrets everywhere. The helo's were a tiny bit overpowered in BF2 but now the gunships are pointlessly weak; DICE took the nerf to the extreme (as usual) and now the gunships suck.
Sorry for the semi-hijack, but the pathetic-ness of the gunship is one of the things that I hate most about 2142.
I'm a BF2 vet and I piloted the helo and have moved on to the gunship...
No offense to you at all - but the BF2 weapons and vehicles are completely different to the BF2142 ones... Also - I fail to see how you would own me seeing as in BF2 I have three less hours more than you in the heli and 500+ more kills.
Dan
nosoupforyou
12-11-2006, 11:17 PM
they aint that hard believe me, i practice from time to time, and i found this with every wehicle i ever used. I always start really average, then one day BAM, im pro lol
had the tv guided pro experience couple of days ago, mayb a 10% hit chance went up to 80%.
what annoyed me tho that it wasnt 1 hit kill :(
mekender
12-11-2006, 11:23 PM
Buy a new mouse then go here>> http://www.razerzone.com/
why would i go there AFTER i buy a new mouse?
seriously, the game requirements said nothing about buying a $80 + mouse, nor did the recommended specs... and the missile is way too hard to control, its not like its a skill based item that just takes practice like the sniper head shots, no... its damn nigh impossible to control the damn thing with any degree of accuracy... slowing it down will probably help, as will the removal of the lag when firing... but if they dont make it to where you can actually turn it with some level of accuracy, then whats the use...
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