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namvet70
12-08-2006, 09:53 PM
Bear with me. I don't play Titan much, but have started to since I am bored with Conquest...

I just had a long game in Titan mode and lost and had 46 points, so I got my Combat Commander's Ribbon. A 2,000 pointer !! I could have never have gotten it playing Conquest.

Anyway.....what is the greenish haze when you look thru the gunscreens to the ground and that prevents you from using them ?

What should I be doing as Titan Commander ?? ...moving with the troops or staying on the Titan ? If I stay on the Titan before the shields drop what should I do ? Where should I move the Titan to ? Some servers do not mind if you move the Titan, but others have a fit. Why ?

Should I be giving attack and defend orders for silos, as
I do in Conquest for flags ?

What is the proper use of the EMP STRIKE capability in Titan mode ?

When you want to pod out of the transporter is "E" the proper command ?
Is it different if you are pilot or just a rider ?

What is the significance of the Red and Blue Titan ship profiles at the top with the numbers below them ?

I'm sure I will come up with more. Thanks for your help !

larry

Haemogod
12-08-2006, 10:18 PM
Your questions are titan related, not titan commander.

Shada
12-08-2006, 10:26 PM
Anyway.....what is the greenish haze when you look thru the gunscreens to the ground and that prevents you from using them ?

Means the gun linked to the monitor has been destroyed. Engineers can repair them.

What should I be doing as Titan Commander ?? ...moving with the troops or staying on the Titan ? If I stay on the Titan before the shields drop what should I do ? Where should I move the Titan to ? Some servers do not mind if you move the Titan, but others have a fit. Why ?

Moving the titans causes lag, which is why some servers prevent it. You should stay on the titan and relocate the titan to a place where your team can drop pod onto the majority of silos. DO NOT place your titan right over a silo or in the flight path of a silo, though, as your own missiles might end up hitting you. You can see the flight paths by highlighting the silos on the command map, I think.

Should I be giving attack and defend orders for silos, as
I do in Conquest for flags ?

Silos = Flags, basically. So yes.

What is the proper use of the EMP STRIKE capability in Titan mode ?

Same as on conquest, I'd imagine. Disabling things.

When you want to pod out of the transporter is "E" the proper command ?
Is it different if you are pilot or just a rider ?

It's E, but sometimes you don't appear in a pod, so watch out.

What is the significance of the Red and Blue Titan ship profiles at the top with the numbers below them ?

Have you watched the titan assault video? I suggest you do, I think it explains things like this. Anyway - the ring around the profile is the shields, and the main filled in area of the profile is the hull integrity. The numbers are the consoles - when all the consoles are gone, your core is threatened. When the shields reach zero, your titan is open to assault. When the hull reaches zero, you lose.

ktspaz
12-08-2006, 10:32 PM
Spaz time, I play titan all the time (MOST POINTS PEROID)

Green guns screen (kinda color deficient but I think Im right) is most likey that somebody shot your titan guns and destroyed them. You can repair it by using the repair thingy on the Console it self.

Im not too good with commander just give orders to attack and defend silos and titan and such. Also move titan closer to battle people can pod out of titan to the ground. Dont move it too close to enemy titan cuz alot bad things can happen.

EMP strike kinda self explaitory use it on vechiles and such. (EMPing enemy titan does nothing)

E to get out of any vechile even if your driving and for transporter if your close enough to the ground there will be no pod.

Now the ship profiles are kinda important (come on this one is obvious)
The thing around the Titans in the profile is the shield it will go down as missiles hit there titan. Now when this nice shielding is done and numbers appear it means that Your Titan shield (or theres lets say yours is down) is down and the enemy can board your titan. The numbers are the Consoles that the enemy has to blow up to get to the core (they have to get all consoles and if 1 is down they can get to 3 and if 2 is down they can get to 4)If down they have access to the core that they can keep shooting RDX and so on until it is destroyed (if core is breeched theres a ! in the titan) Well thats about it.



Awnsered by ktspaz a 13 year old 2nd Lieutenant Gold

Sir Robin
12-08-2006, 10:38 PM
You should check the Tips and Tricks board IIRC there are a couple of good guides in there. Let's see what I remember, at work now so I can't double check my answers.:(

Anyway.....what is the greenish haze when you look thru the gunscreens to the ground and that prevents you from using them ?
Do you mean when they have not been destroyed? I believe its to simulate that you are looking through a video feed. similar to the tank MG's but more pronounced.

If you are talking about the one that looks like a TV on the fritz its because that gun has been destroyed. You can repair it with an engineer by using your torch on the display.

What should I be doing as Titan Commander ?? ...moving with the troops or staying on the Titan ?
Depends on the situation. Some prefer to be in the action and some prefer to be behind the lines. However, if you are in the action then you cannot devote as much time to the Commander's Screen.

If I stay on the Titan before the shields drop what should I do ?
Focus on the Commander's Screen putting supply drops where they are needed most etc...

Where should I move the Titan to ?
It depends, to make it harder on the opfor you can move to the edge of the map. However podding from the Titan can be really useful for silo capture so you might want to put it in the middle.

Word of warning though. Do not place your Titan between any silo's and the opfor Titan. Titan missiles will damage your ship if you are in the way even if its from a friendly silo. Also when your shield drops the Titan stops so being stuck in a silo's flightpath makes capturing it useless since it will always hit your Titan.

Some servers do not mind if you move the Titan, but others have a fit. Why ?
Some servers are simply not strong enough to handle moving Titans and some are. Some are not strong enough to keep gameplay smooth no matter what but don't mind some stuttering caused by moving Titans.

Should I be giving attack and defend orders for silos, as I do in Conquest for flags ?
Absolutely, if the squad accepts your orders its merely more points for those involved.

What is the proper use of the EMP STRIKE capability in Titan mode ?
To tickle people, sorry couldn't help it. Personally the EMP strike seems kind of useless since it doesn't do any damage. If you're lucky you can disable an opfor vehicle for a few minutes and if a friendly is close enough they can take advantage of it. I don't see it happen very often and the EMP's affects don't last very long.

When you want to pod out of the transporter is "E" the proper command ? Is it different if you are pilot or just a rider ?
Yep, but be warned, sometimes you don't pod you free fall and can be run over by your own transport. For the APC's its the positions besides F1 and F2 and its right-click not E.

What is the significance of the Red and Blue Titan ship profiles at the top with the numbers below them ?
The profiles show how much superstructure is left. When the profiles empty it goes boom. The numbers are the four consoles that the opfor has to blow up to get access to the core. The outline is the shield and when its gone the opfor can land on your Titan.

Hope this helps.

Erhardt
12-08-2006, 10:48 PM
Bear with me. I don't play Titan much, but have started to since I am bored with Conquest...

I just had a long game in Titan mode and lost and had 46 points, so I got my Combat Commander's Ribbon. A 2,000 pointer !! I could have never have gotten it playing Conquest.

Anyway.....what is the greenish haze when you look thru the gunscreens to the ground and that prevents you from using them ?
Greenish haze? Not sure what you're talking about there... unless you mean the screen full of static you see when the gun itself has been destroyed. If that's the case you'll need to repair it before you can actually see through it and fire it. That's why when I play commander I always take an engineer. If I take the commander slot I'll pretty much throw myself into the task, but even a commander has a few moments here and there when he can't really do anything while all the command options are recharging, and it's at those points where, if anything needs fixing, I'm pretty much the best guy for the job.

What should I be doing as Titan Commander ?? ...moving with the troops or staying on the Titan ? If I stay on the Titan before the shields drop what should I do ? Where should I move the Titan to ? Some servers do not mind if you move the Titan, but others have a fit. Why ?
This kind of depends on how big the game is, and what stage it's in. If there's a lot of players, they dont' really need you out pounding the ground... stay on the titan in the hangar/gun bay and keep an eye on the commander stuff. When the game starts, if there is a silo within pod distance of the titan, I'll immediately get in a pod and cap it for an early start and then just pod back up to the titan at my first opportunity (or respawn there if I get killed first).

I like to move the titan to a spot where I can cover the most silos with the bottom guns, but this is kind of a double-edged blade, since most silos also have AA guns near them and the enemy will not hesitate to use them to knock out your guns. Another reason to be an engineer if you're going to command. ;)

Some servers have fits if you move the titan because it causes lag. I never saw horrible lag myself, even pre-patch, but I don't doubt it was there. It seems to be less of a problem now and it's common to see the servers that still warn against it have titans moving around anyway. At least until the shields drop, then the don't move anymore, which solved the majority of the problems.



Should I be giving attack and defend orders for silos, as
I do in Conquest for flags ?
Yes. Whenever the area scan is ready, run it. Look for the silos you don't already control and order more squads to try and take it if it's defended, and fewer squads to take ones that are lightly or not defended. They may or may not accept your orders, but give them anyway. Hopefully you're on the ball and the squads can trust that you're sending them to the objectives that will be the best fit for the situation at hand and not just a suicide run. Don't forget to have any recon guys with RDX do their thing on the enemy commander's assets, either.

Also, when the enemy titan's shields are down, DON'T forget to keep some squads busy defending the silos. I can't even count the number of times my side looked to have things in the bag, only to watch it all fall apart because everybody wanted to gang-bang the enemy titan and let the silos get captured. Of course that just put us back on the defensive once our own shields are down and 5 silos are slamming their missiles into us. Not fun. The good news is, a lot of squads don't mind defending the silos and actually prefer it. You just have to work with them to make it all come together.

What is the proper use of the EMP STRIKE capability in Titan mode ?
Same as it is for conquest... slow down and disorient your enemy's forces.

What is the significance of the Red and Blue Titan ship profiles at the top with the numbers below them ?
The profiles are a visual representation of their shield and hull status. As their shields get pounded down, you'll see the outlind around it disappear. Once that's gone, they start taking hull damage from the missiles and the profiles start to go hollow.

The numbers beneath this are the consoles... once a number greys-out, it's been destroyed. Once all the consoles are destroyed, the enemy can access the core and shoot it, grenade it, RDX it, and generally just hasten the damage to the titan until it blows up.

Arcalane
12-08-2006, 10:53 PM
Anyway.....what is the greenish haze when you look thru the gunscreens to the ground and that prevents you from using them ?

What haze? If the gun won't fire, chances are someone picked it off to prevent you from firing at ground targets.

What should I be doing as Titan Commander ?? ...moving with the troops or staying on the Titan ? If I stay on the Titan before the shields drop what should I do ? Where should I move the Titan to ? Some servers do not mind if you move the Titan, but others have a fit. Why ?

Two Titans in close proximity = lagfest.

Should I be giving attack and defend orders for silos, as I do in Conquest for flags ?

Yup.

What is the proper use of the EMP STRIKE capability in Titan mode ?

Screwing up vehicles and offering minor support. It can knock enemy vehicles offline for a few seconds - maybe enough to let one of your boys get a cheap shot in. I don't know if it does anything to silos.

When you want to pod out of the transporter is "E" the proper command ?
Is it different if you are pilot or just a rider ?

Always has been E. You can't pod out from some seats though, I don't think. If you're referring to the APCs, you have to get into one of the passenger seats (seats 3 to 6) and right click to launch the pod. Podding out from transports is automatic unless you're already on the ground.

What is the significance of the Red and Blue Titan ship profiles at the top with the numbers below them ?

At first this show how much shielding your Titan has. Enemy silos launch missiles which deplete these shields on impact. Eventually the shield will fall and allow troops to board the Titan. Once the shield has fallen, missiles will continue to impact the Titan and damage it's hull. The numbers below indicate the statuses of the four consoles. If all four consoles are destroyed, the enemy can access the Titan Core and bring it down very quickly. However, the consoles have failsafes;

Console 1 must be destroyed before Console 3 can be destroyed.
Console 2 must be destroyed before Console 4 can be destroyed.
Destruction of Console 1 lowers a defensive forcefield that prevents enemies from accessing the console behind it. The shield can also block bullets, grenades, etc.
Ditto for Console 2.

Once all four consoles are destroyed, the main access doors to the Core are blown open. Attackers can then access the Core and do damage directly to it, allowing them to destroy the Titan with ease, so it is imperative that you defend the Titan!

Remember that missiles impacting the Titan will still cause damage, so you need to make sure that the enemy have as few silos as possible, otherwise they may easily destroy your Titan, even if you have a completely impenetrable defense.

Sir Robin
12-08-2006, 11:10 PM
Also, when the enemy titan's shields are down, DON'T forget to keep some squads busy defending the silos. I can't even count the number of times my side looked to have things in the bag, only to watch it all fall apart because everybody wanted to gang-bang the enemy titan and let the silos get captured. Of course that just put us back on the defensive once our own shields are down and 5 silos are slamming their missiles into us. Not fun. The good news is, a lot of squads don't mind defending the silos and actually prefer it. You just have to work with them to make it all come together.

This bugs the crap out of me. I don't see it much anymore on my favorites but it still happens sometimes.

Defending a Titan once the shields are down can be a point whore-off with so many chokepoints and only four entry points. If the opfor is intent on blowing the core instead of wearing it down with silo missiles even a half-hearted defense can turn it into a slaughterhouse for attackers.

Because of this defending your Titan is often very popular with your team. For the same reason attacking the enemy Titan, once its shields are down, is not very popular. Doubly so if the opfor has their act together and are putting up a strong resistance.

This often leaves the dirt-side undermanned and you can quickly lose all of your silo's in opfor hands.

Silo's fire as soon as they are captured and then wait two minutes to fire again. So if you had three and they had two as soon as they capture each of your three they fire a missile at your Titan.

This means Silo defense and attack can be tricky to balance with 23 teamsters, at most, when you add Titan defense and attack to the mix.

Random Hero666
12-08-2006, 11:15 PM
It's E, but sometimes you don't appear in a pod, so watch out..

This only happens when you are close to the ground and in gunships

And moving the titan into the middle of the battlefield is not always the best strategy. If you start to lose quickly or your sheilds are at 1/4 move the titan to a corner of the map. This helps by making it harder to get to and harder to attack. It makes it annoying to get to the battle, but it helps a lot.
;)

namvet70
12-08-2006, 11:24 PM
Thanks for all the info ! I can usually play 3 or more Conquest maps in the time it takes to go thru a Titan map. With 24 players or less spread out all over, it is compleely different... Commander wise. I have yet to run into a good battle inside the Titan. Even for the Commader in Conquest, it is non stop action, especially if you have a close game thru out. Titan mode is just hard to adjust to, after playing BF2 all the time before this....

The "E" "spacebar" pod eject was a problem. Thanks for clearing that up. Do many of you suicide when stranded ?

Got Your Back
12-09-2006, 12:53 AM
Do many of you suicide when stranded ?


I never suicide! In conquest mode it will take off a ticket on your side!

If you have the Sprintcor & Staminar unlocks, the run isn't that bad if you get stranded! lol Thats why I wish they would implement the Buggy drops in this game, because certain maps just don't have enough vehicles. Especially when people haul butt to a place & then ditch the vehicles without destroying them!

DeathEngineer
12-09-2006, 01:06 AM
... I can usually play 3 or more Conquest maps in the time it takes to go thru a Titan map.

Yeah, this is a pretty common complaint about the titan mode... it tend to last much longer, there is a lot of idle time between action, and in the time it takes to finish a titan round most can probably score more points by playing multiple conquest rounds.

Having said that, I gave titan mode a serious try and came to like it very much. I don't play on small servers for titan much because the action is just so drawn out and anti-climatic. Now on more populated servers the final battle on the titans have been some of the most intense battle I've had... unfortunately.. in between those rounds.. are the more common rounds where the titan defenders and attackers are facing off in a near stalemate... and the round slowly come to a close when one of the titan is destroyed by the missile.